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Posted (edited)

Poll officially closed, thanks to everyone who voted! Option C is the winner so (moderately) increased lewdness it is. I see that a handful of people voted on A as well though, so I'll probably up it a bit more, so instead of +30% explicit stuff I'll go with roughly like +40%, I guess. lol

 

As a result of this poll, my plan now is to release another art update in hopefully no longer than a week:

 

- All SR, SSR and Dungeon set cards will be redone to feature hentai and the new bigger art format that I gave to hentai cards before

- Additionally there'll be more replacements for old "meh" art

 

Preview of some of the new stuff so far:

 

Spoiler

pv.png

 

Edited by doragonmaid
Posted
7 hours ago, Bandit_of_Trash said:

Is there a way to have only furry cards for my skyfurry world?

 

Your only option right now is making a replacer, which I provided a guide for here

 

But now that you mention it, I was going to announce soon that I have two future themed "editions" of the mod planned (or possibly separate sequels). I imagine you'd find one of them to be exactly what you're looking for, if you still happen to be active in ~1-2 months, anyway.

Posted
On 7/22/2024 at 6:21 AM, doragonmaid said:

 

Your only option right now is making a replacer, which I provided a guide for here

 

But now that you mention it, I was going to announce soon that I have two future themed "editions" of the mod planned (or possibly separate sequels). I imagine you'd find one of them to be exactly what you're looking for, if you still happen to be active in ~1-2 months, anyway.

Thanks. I'm not usually active but I'll be back to check 

Posted (edited)

Lewd art update is out! Rare cards now have seggs and I've also replaced more of the old "meh" bits of art.

 

I'm gonna be taking a short break for a bit then begin working on v3/v4. I'll be sharing more about that soon but for now, a few more previews of the new/updated cards. Hope you enjoy the new stuff!

 

Spoiler

pv2.png.78663e16cdcf1f5b5174a05688918e34.png

pv.png

Edited by doragonmaid
Posted

Hello,

 

it is nice mod . Good work.

My win 10 defender found virus after download. Previous versions was OK but now  new wersion is marked  as virus and moved to carantene. Is in this mod virus or what happened?

May you solve this problem please?

Posted (edited)
3 hours ago, Angelos111 said:

Hello,

 

it is nice mod . Good work.

My win 10 defender found virus after download. Previous versions was OK but now  new wersion is marked  as virus and moved to carantene. Is in this mod virus or what happened?

May you solve this problem please?

 

Must be a false flag on your end, I tried scanning it with my own windows defender as well as a bunch of online resources and it comes up clean.

 

I tried repackaging it as a zip, in case that helps your defender to stop hating it. Otherwise not really sure what else I can do for you.

 

Spoiler

vcheck.png.92458f57f68a063e991069719057433f.png

 

WaifuCards-2-3.zip

Edited by doragonmaid
Posted
18 minutes ago, Wolfbikes said:

Hi doragonmaid, I noticed that Northern 11/12 on the bottom layer seems to be missing in the display hall.

Is this correct?

 

You mean #11/13? I just double-checked and yeah it's there. I guess the naming scheme can make things a bit confusing - SR/SSR cards only show up once, so for example in the section for commons #12 SR gets skipped, so it goes from #11 --> #13. Pretty much all of the sections for commons are like that, but the individual cards are all indeed there.

Posted

Thank you doragonmaid for repacked file. Now defender not show any problem.

 

(in previous .7z  file  was detected " Trojan:Script/Wacatac.B!ml ")

Posted
3 minutes ago, Angelos111 said:

Thank you doragonmaid for repacked file. Now defender not show any problem.

 

(in previous .7z  file  was detected " Trojan:Script/Wacatac.B!ml ")

 

Glad to hear it! Looks like this exact same problem happened with other people's .7z packaged mods as well, so I'm gonna go ahead and make the .zip the main file then.

Posted (edited)

10/8 Update: Confirmed working as intended for current versions of the mod, v3.0.0+

 

Bimbos of Skyrim add-on: Adds a special SR card that when found, gives the player 30% corruption. One "free" copy can be found in a specific inn somewhere..

 

For v3.0.0 onwards, make sure to only use this specific version and get rid of the old one if you had it!

 

WaifuCards-BoS_V3.zip

 

(Updated patch/esl-ified version kindly donated by @nb097, thanks!)

 

Edited by doragonmaid
Posted (edited)

I've released one last (I swear) bite-sized update before v3, because I figured people would like to have this sooner - now there's a button in the Display Hall you can use to immediately place down any cards you have in your inventory!

 

Currently it just goes one way and to remove cards you still have to manually retrieve them, but yeah, more convenient than before, right? The button can be found near the Nocturnal statue -
 

Spoiler

sorterbutton.jpg.df73312ae4531c45bc3a83480c6aada2.jpg

 

Also for people who already downloaded 2.3, here's a patch so you can just get the button without needing to download the whole mod again:

 

2-3-to-2-4-update.zip

Edited by doragonmaid
Posted
17 hours ago, doragonmaid said:

 

Well, you could use it but it would result in recent changes being reverted since you'd be using an outdated esp.

 

But actually, a user recently donated an isolated patch version of it to me, and I did just verify that it's doing the right stuff in-game, though I can't fully test the BoS integration since I don't currently have SexLab/BoS installed right now. I imagine it should probably work as intended though. Feel free to give it a try if you want.

Waifu Cards - BoS.zip 1020.12 kB · 1 download

 

Thank you, I'll give it a try when BOS gets updated to 1.8. :D

Posted

I love the new updates, I was wondering if it was possible to have a version of the mod with no furry content. I've been hesitant to update the mod since some of the replaced art has gone from non-furry to furry which I personally do not prefer. I hope to see more 'hentai' art that shows sex like the new tentacle art. Thank you for listening to my request, I know you said things like this may not happen for a few months but I'm happy to wait if you consider my request. 

Posted
38 minutes ago, ItalianTifa said:

I love the new updates, I was wondering if it was possible to have a version of the mod with no furry content. I've been hesitant to update the mod since some of the replaced art has gone from non-furry to furry which I personally do not prefer. I hope to see more 'hentai' art that shows sex like the new tentacle art. Thank you for listening to my request, I know you said things like this may not happen for a few months but I'm happy to wait if you consider my request. 

 

I hinted at it before but I guess I can share a bit more now - after I release the final content update (v3) I'll also be releasing different "editions" sometime after with specific themes. The plan is to eventually have three versions - "Furry", "Anime" (primarily humans/goblins/tentacles) and what I guess will be called the "Original Mix", which is what the mod is right now.

 

Again I need to get the mod up to v3 first though, and generate a lot more art, which will take time since I've been increasingly picky with what actually makes it into the mod. There'll be more human/hentai stuff in v3 of course, but otherwise sit tight and you'll get the more specific version you want sometime later this year (if all goes well, anyway).

Posted
18 hours ago, doragonmaid said:

 

I hinted at it before but I guess I can share a bit more now - after I release the final content update (v3) I'll also be releasing different "editions" sometime after with specific themes. The plan is to eventually have three versions - "Furry", "Anime" (primarily humans/goblins/tentacles) and what I guess will be called the "Original Mix", which is what the mod is right now.

 

Again I need to get the mod up to v3 first though, and generate a lot more art, which will take time since I've been increasingly picky with what actually makes it into the mod. There'll be more human/hentai stuff in v3 of course, but otherwise sit tight and you'll get the more specific version you want sometime later this year (if all goes well, anyway).

Awesome, looking forward to it. I'll definitely be patient so feel free to take your time. I think it pays to be picky since AI art doesn't always come out great, the atuff you've curated so far is really good though I think so I'm looking forward to seeing what new cards get added in the future. 

Posted

Hi, I have some ideas hope to give you inspiration.

 

Since the Holos reflect effect doesn't work with ENB, I think best way to do is replace with another card with the same character but with different of action. It can avoid duplication of normal vs holo version for those (like me) using ENB in their gameplay while not changes very much.

 

2. Whenever player collect a set of a particular themed card, you can receive a buff that relevant to the theme such as:

(Fire) - Fire Resistance 4%, 8%, 12% etc. like consecutively collect of a certain amount of fire theme cards, then the buff will become strong while maintain lore friendly. 

 

3. I believe for long-term playthrough, player may gather tons of duplicate or unwanted cards (since already put into display). How about player can trade with the vendor in exchange of something useful in gameplay like rare spell book/items, filled souls gems, strong health portion or any other buff portion. The intention is to turn those cards into something valuable instead of just a bunch collectable cards. 

 

btw looking forward on your next updates! 

Posted (edited)
17 hours ago, JunWeng said:

Hi, I have some ideas hope to give you inspiration.

 

Since the Holos reflect effect doesn't work with ENB, I think best way to do is replace with another card with the same character but with different of action. It can avoid duplication of normal vs holo version for those (like me) using ENB in their gameplay while not changes very much.

 

2. Whenever player collect a set of a particular themed card, you can receive a buff that relevant to the theme such as:

(Fire) - Fire Resistance 4%, 8%, 12% etc. like consecutively collect of a certain amount of fire theme cards, then the buff will become strong while maintain lore friendly. 

 

3. I believe for long-term playthrough, player may gather tons of duplicate or unwanted cards (since already put into display). How about player can trade with the vendor in exchange of something useful in gameplay like rare spell book/items, filled souls gems, strong health portion or any other buff portion. The intention is to turn those cards into something valuable instead of just a bunch collectable cards. 

 

btw looking forward on your next updates! 

 

I mentioned earlier that I have plans to convert the holo variants/repeats into new unique cards, but it did get buried. Soon enough I'll be posting a more prominent preview for v3 so people can get caught up on it easier.

 

As for the reward suggestion, I do also have plans for adding some new rewards, but nothing too excessive. My general stance is to not overdo it, since so many other mods give the player buffs, wealth, etc., and I feel as though a "collect cards for fun" mod shouldn't be another major contributor towards turning the player into a god. I do really like the duplicate idea though - if I implement something like that I think I'd turn it into more of a Hearthstone-esque "dust" crafting system (but unlike Hearthstone make it a bit more worthwhile, lol)

 

Anyway, thanks for the suggestions! And I'm glad you're looking forward to the new stuff - expect to see the more in-depth preview for it fairly soon.

 

Also, update on the crafting thing - turns out it was pretty easy for me to implement, so a simple crafting system is guaranteed to be in v3 - thanks again for sparking the idea!

Edited by doragonmaid
  • 2 weeks later...
  • 3 weeks later...
Posted

A quick bit of news on v3's progress - I'm happy to say that I've finished creating all the main content and all the core stuff is tested and working! Now I'm moving on to the final stages of additional playtesting and trying to adjust/balance everything the best I can.

 

Also, another reminder for those who haven't seen the preview post yet - if you're actively playing an old version, updating to v3 will require starting a new game! If you're installing the mod fresh though, then you'll still be able to add it mid-playthrough like always.

 

Making this update gradually turned out to be a bigger task than I expected, so I hope everyone can forgive me for having taken a bit longer than what I set out for. The finish line is very much approaching though and I'm thinking I'll finally be able to have it out within a week or two, at the absolute most. Gonna really try for the 1 week though. See you then!

Posted

At last V3 is finally out! Anyone who was playing the old version please make sure to read the description!

 

I'm seriously glad to finally get this out there, in some ways it was practically like remaking the entire mod with added content, so I hope people can understand why it took a while. For now I'm definitely gonna be taking a break, but I'll still be around of course and working on more stuff not too far from now. Hope you enjoy the update!

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