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Posted
On 10/25/2025 at 10:28 AM, powerpeach said:

Is there any place I can find the older versions of this mod?

Why?

Posted
On 11/25/2025 at 4:19 PM, RandomAccount1748 said:

This works with SE? Or it's only for AE?

It should work fine with SE, but you also need some BEES.

  • 2 weeks later...
Posted

An issue I'm having:

"Can't use that" it's due to some other devious type mods for the pillories. I can't ever get in them, rip. What can I do to fix this? Is there an auto-remove DD debug I can use via the MCM?


( I also wasn't able to eat the meals + drink the drinks again due to the same situation )

Posted
On 12/9/2025 at 8:22 PM, riko3 said:

An issue I'm having:

"Can't use that" it's due to some other devious type mods for the pillories. I can't ever get in them, rip. What can I do to fix this? Is there an auto-remove DD debug I can use via the MCM?


( I also wasn't able to eat the meals + drink the drinks again due to the same situation )



I have 

  • Script Hang Fix (Might help with stuck pillory scenes.)

    still no luck. :/
  • 3 weeks later...
Posted (edited)

Is there a way to get Skyrim Utility Mod out of it? It does not feature anything I want and takes another MCM slot.

Edited by Emerald982
Posted (edited)

Windhelm cage breaks, the jailer takes me out of the cell, tells me that I'll be today's entertainment, then just stands there. Tried debug stuff, but there's nothing in there for the cage scene anyway

Also, nothing happens during pillory, I get there, he locks me in, then it's just hours of standing there with nothing happening till he takes me out

Also also, POP doesn't save changes to skills being lost

Edited by pingbi146
Posted

Seems like alt-tabbing during events crashes the game, only mod to ever do that to me and i have the "dont pause when alttab" option activated.

Do i need to run FNIS at all for this? 

Also i get the guards not being able to path to the dungeon door but i can get through that with the debug, i know it could be a sewers or a city mod conflict but I'm not dropping those.

  • 2 weeks later...
Posted

During events (for example, pillory scenes), is the fixed camera view behind the character intentional? Quite often the camera can’t be rotated at all.

Is there a way to change this somewhere, or is this not the default behavior and it’s caused by some camera-handling mod?

Posted

flat out crashes my game when trying to enter windhelm barracks, im about 90% sure its this mod as when i was arrested they walked my character to the prison trying to go through the barracks and it crashed

 

  • 2 weeks later...
Posted

i update version 6.3.9 to 6.6.6 and it cause system 6.6.6 json not match 6.3.9. Yes i did uninstalled old version order to update

  • 2 weeks later...
Posted

Is it possible to remove the hardcore mode feature by editing the file? I don't know but even though I turned off this mode in MCM, it still restart the mode when I get arrested

Posted

https://gist.github.com/MissCorruption/887725102fb18d96d43e26555e008bbb

 

Quote
  • ZAZ Scripts are incompatible, most mods requiring ZAZ require the meshes (furniture, gags, ropes, ...).
    • ZAZ used papyrus to register animations, which is no longer possible with SLSB and P+.
    • By extension, any other mod registering animations through Papyrus (either with SL directly or through ZAZ) requires patching
      • At the time of writing the mods known to do that are: Estrus, ZAZ, DD/DDNG, Prison Overhaul
  • 2 weeks later...
Posted

Hi, I am having an issue. I am on 1.6.640, have SUM and POP latest versions and all requirements. SUM system page shows all ok, but Pop is not loading properly. with a mod requirements failed message and on the system page nothing showing. Mod is still  active, I tried an arrest and it worked, but timescale was haywire with days passing in a couple of IRL minutes... which was lethal as I am using Sunhelm needs mod...

not sure what the issue is. Any tips to resolve would be much appreciated. Screenshots below.

Cheers

Screenshot 3.png

Screenshot2.png

Screenshot1.png

  • 2 weeks later...
Posted
On 3/4/2026 at 8:47 AM, AnomiMIce said:

Hi, I am having an issue. I am on 1.6.640, have SUM and POP latest versions and all requirements. SUM system page shows all ok, but Pop is not loading properly. with a mod requirements failed message and on the system page nothing showing. Mod is still  active, I tried an arrest and it worked, but timescale was haywire with days passing in a couple of IRL minutes... which was lethal as I am using Sunhelm needs mod...

not sure what the issue is. Any tips to resolve would be much appreciated. Screenshots below.

Cheers

Screenshot 3.png

Screenshot2.png

Screenshot1.png


Same as you, the mod doesn't recognize any plugin installed and dropped me a "Failed!" status. I'm on 1.5.97 with BEES installed, all my mods are working (and I've got a shit ton of them) except this one. It's sad because I really like that mod, I played it on LE a long time ago and had a blast.

Posted

Hi @Inte,

 

First: I absolutely love POP.

 

Second: I encountered a strange situation while being arrested in Winterhold:

 

Both my PC and Lydia got arrested just fine (as configured), but after the guard took the fine, the Hardcore toggle switched on in the MCM.

I unchecked it, but after being in jail, the option was greyed out and all interactions suggested that Hardcore was on, despite it being unchecked.

I replayed it several times, and each time, the same happened.

 

Also, while Lydia got arrested as well, just like configured, there was a notification stating that my follower left my service.

 

I retried the above several times, and the same thing happend.

 

On a side note, getting into jail proved difficult. Out of 6 or maybe 7 retries, the guard only twice brought my PC and Lydia to the local jail. The other times I had to use the debug options and we ended up in different jails (no idea where, as the map didn't work while being jailed).

 

I did see there an option in the MCM that specifically Winterhold guards shouldn't try to arrest, so I guess you are aware of issues, but I just wanted to mention it anyway, in case I encountered an unknown bug. 

 

 

Posted
On 3/26/2026 at 9:05 AM, WipeLawn said:


Same as you, the mod doesn't recognize any plugin installed and dropped me a "Failed!" status. I'm on 1.5.97 with BEES installed, all my mods are working (and I've got a shit ton of them) except this one. It's sad because I really like that mod, I played it on LE a long time ago and had a blast.

I got it working by rolling back to earlier versions of bothg POP and SUM, took a little testing. For my 1.6.640 game POP AE v6.0.0 and SUM AE v3.0.0 worked and the mod is running fine.

Posted
On 4/4/2026 at 8:20 AM, AnomiMIce said:

I got it working by rolling back to earlier versions of bothg POP and SUM, took a little testing. For my 1.6.640 game POP AE v6.0.0 and SUM AE v3.0.0 worked and the mod is running fine.


Thanks for the advice, I tried it and the mod finally managed to detect the plugins list. But the mod itself is too buggy on my setup (NPCs kept getting stuck during scripted events) so I'm sticking with Prison Alternative for now.

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