Jump to content

[mod] Milfy Mod


Recommended Posts

Posted (edited)
33 minutes ago, natakong said:

One last thing, how can my son get the "Momma's Boy trait and what does it cause?

Currently the only way to get that trait is through losing the War Mother Event Chain (You would need to make your Son the owner of a duchy whilst he has a martial focus and is tribal  if you ant him to proc that, although I think it is player only). Based on your level, the War Mother will start liking you more. My next main focus for this mod is a Regency system, in which Momma's boy will get expanded.

Edited by Phaze Star
Posted

Been trying out the latest update, I got both MILF traditions but can't seem to get the buildings (and by consequence, the court positions)

I'm using MBR + MA Compatch but I read earlier that it should be compatible with building mods since this doesn't replace anything.
Could it be Cultures Expanded - Standalone by any chance?

Posted (edited)
29 minutes ago, JustHereForOneMod said:

Been trying out the latest update, I got both MILF traditions but can't seem to get the buildings (and by consequence, the court positions)

I'm using MBR + MA Compatch but I read earlier that it should be compatible with building mods since this doesn't replace anything.
Could it be Cultures Expanded - Standalone by any chance?

Do you have the Ordained MILF Rulership tradition in your culture? (How was it aquired because if you diverged you may have lsot it). Also what is MBR and MA?

Edited by Phaze Star
Posted

I have Milk Stable, Stable Girls, Breeding Mounts and Hucows. But i didnt get some events, like "Cleaning the mare", "Life's Purpose" or Mount Maintenance.

I saw the events in the milfy_events.txt.

Posted
1 minute ago, Masterlance said:

I have Milk Stable, Stable Girls, Breeding Mounts and Hucows. But i didnt get some events, like "Cleaning the mare", "Life's Purpose" or Mount Maintenance.

I saw the events in the milfy_events.txt.

If they are staffed you should get an event yearly where you interact with them. Inside of that event - if you are female - there is an option to triger the ones you listed. Those events actually play for characters in those jobs, but the yearly event is a special way for their owner to get them.

Posted
2 hours ago, Masterlance said:

More as twenty ingame years, but this event i never saw. And yes, my Char is female.

The recent patch worked for other users, so I do not know why it is not working for you. Have you downloaded the most recent version?

Posted
19 minutes ago, Cea said:

so best way "don't do it" if you want continue play that character then 

The only way the player can aquire that trait is if they continue to pursue the Horse event with the physician.

Posted
47 minutes ago, Cea said:

if i remember correct there is 3 or 4 event, so only about two event and end it then 

There are 4, so yeah ending after 2 would keep you safe

Posted (edited)

this mod is simply a masterpiece but the Ordained Milf Rulership Cultural Tradition doesn't appear to me any help 

Edited by lorda888
Posted
8 hours ago, lorda888 said:

this mod is simply a masterpiece but the Ordained Milf Rulership Cultural Tradition doesn't appear to me any help 

Thank you! Ordained MILF Rulership will only show up if your culture has the MILF clans tradition. Make sure MILF clans has finished being added, it doesn't count if it still has a years left count down.

  • 2 weeks later...
Posted
4 hours ago, JustDen4ikk said:

Milf ass trait not change a character's appearance?

Without a mod like CBO that is not a customisable part of a CK3 character model

Posted

Quality Improvment and content addition small update!

  • Added a Tooltip warning during primal elixer when you risk becoming incapable
  • Added new Mature Bush Trait
  • Moved Wild Horse event away from old trigger into Matured Bush, this will make them easier to avoid if you do not want them
    • Moved some other events into Matured Bush as well
  • Added a continuation event after the physician caused you to become Horse Broken
  • Added a yearly event for characters with the Horse Broken Trait
  • 2 weeks later...
Posted

While it has interesting content, the event frequency *really* makes these mod events spammy. As someone with like 30 mods, this mod by itself can constitute upwards of 40% of ALL events to a character by itself. That should tell you how frequently events fire. I've had to manually disable or reduce the odds of events firing for much of the mod.

 

Some issues I've seen:
 

Quote

 

- The many events do not check for if the target is an AI. So you have these events all firing possibly hundreds or thousands of times across the entire game, costing lots of memory and save bloat but without adding anything to the player's experience.


- The Body Positivity event fires double every time it happens, which will flood your court with female friends. It also fires for AI courts, which seem to never say no, and result in them amassing courts of like 40 event-generated friends. Which effectively floods the game with characters.

 

- If you reject taking supplements there is no minimum cooldown until the next event. So like a multi-level marketing saleman they keep harassing you again and again until you say yes.

 

- The doctor and carriage events similarly lack a cooldown resulting in them firing sometimes multiple times per year. This would be fine if the average character lifespan was, I dunno, 25 years tops. But for characters that live into their 60s or 80s, this is very spammy and possibly balance-breaking.

 


The writing is decent, which is the frustrating part -- if it were fully a bad mod I could just remove it and never look at it again. But because the content is good and it's only the event gating/cooldown causing issues, I can't just give it up completely. If only all the events could have decent cooldowns this mod would be excellent.

Posted
On 1/21/2024 at 10:56 PM, veedanya said:

While it has interesting content, the event frequency *really* makes these mod events spammy. As someone with like 30 mods, this mod by itself can constitute upwards of 40% of ALL events to a character by itself. That should tell you how frequently events fire. I've had to manually disable or reduce the odds of events firing for much of the mod.

 

Some issues I've seen:
 


The writing is decent, which is the frustrating part -- if it were fully a bad mod I could just remove it and never look at it again. But because the content is good and it's only the event gating/cooldown causing issues, I can't just give it up completely. If only all the events could have decent cooldowns this mod would be excellent.

If you don't like the quantity, then what's the problem with changing the chance of an event occurring?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...