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RohZima Fallout 4 Sex Animations for AAF


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Posted
13 hours ago, vaultbait said:

 

Violate is choosing animations which have the "aggressive" tag included. If these animations are considered consensual then you won't see them with Violate.

 

14 hours ago, georgechalkias said:

Curious, can Violate choose your animations at random? Is there a mod that randomly chooses your animations?

 

Just open the position xml and copy replace of 'roguh' to 'aggressive' if that's the case.

 

Posted
5 hours ago, RohZima said:

Just open the position xml and copy replace of 'roguh' to 'aggressive' if that's the case.

 

Well, it looks for "rough" already too, and also excludes animations with a variety of other tags. Sorry for the incomplete description. Here's the relevant code block:

 

If (akRape)
        settings.includeTags = "Aggressive,Rough"
Else
        settings.includeTags = "Aggressive,Rough,Neutral"
EndIf
settings.excludeTags = "Spanking,Jackoff,Pose,Utility,Tease,Foreplay,Finish"

 

Posted
12 hours ago, vaultbait said:

 

Well, it looks for "rough" already too, and also excludes animations with a variety of other tags. Sorry for the incomplete description. Here's the relevant code block:

 

If (akRape)
        settings.includeTags = "Aggressive,Rough"
Else
        settings.includeTags = "Aggressive,Rough,Neutral"
EndIf
settings.excludeTags = "Spanking,Jackoff,Pose,Utility,Tease,Foreplay,Finish"

 

 

Right, so it should work for that. But maybe I could swap the tag 'Tender' to 'Neutral' or the user can.

Posted

These animations are amazing quality, only thing is my character's pussy and ass don't open up when she's being penetrated like they do with other animations. I use Fusion Girl body and with other animations besides Leito's I have no problems. How do I fix it?

Posted
45 minutes ago, WaSiren88 said:

These animations are amazing quality, only thing is my character's pussy and ass don't open up when she's being penetrated like they do with other animations. I use Fusion Girl body and with other animations besides Leito's I have no problems. How do I fix it?

Yeah I have the same issue, I'm unaware if this is just how the animations are or if I am missing something.

 

Posted
8 hours ago, WaSiren88 said:

These animations are amazing quality, only thing is my character's pussy and ass don't open up when she's being penetrated like they do with other animations. I use Fusion Girl body and with other animations besides Leito's I have no problems. How do I fix it?

 

7 hours ago, hass94 said:

Yeah I have the same issue, I'm unaware if this is just how the animations are or if I am missing something.

 

 

I didn't animate the lady parts. If it can be done with a morph to open at the beggining of the scene I don't know. There is probably a way to set that up. I'll look into that.

Posted
3 hours ago, RohZima said:

 

 

I didn't animate the lady parts. If it can be done with a morph to open at the beggining of the scene I don't know. There is probably a way to set that up. I'll look into that.

I figured out a way of doing it and published it as an "addon mod" here. It also adds some expressions, tweaks etc.

Posted
3 hours ago, ookkerpak said:

I figured out a way of doing it and published it as an "addon mod" here. It also adds some expressions, tweaks etc.

I see. Thank you, I will check out this mod later. Looks very promising.

Posted

By the way, in the 2.10 release, I can't find all of the new listed content. Only the grope and medical animations. I went through the xml files and they are not there either. No butt worship or the three new doggy things. Is this intentional, some kind of an accident or just me being stupid?

Posted
9 hours ago, ookkerpak said:

By the way, in the 2.10 release, I can't find all of the new listed content. Only the grope and medical animations. I went through the xml files and they are not there either. No butt worship or the three new doggy things. Is this intentional, some kind of an accident or just me being stupid?

 

To give some extra reward to people who support me on patreon (only reason I'm still here) I release a version on patreon then release this public version. So the anims listed at the bottom not in bold are ones that patreons have currently. This version is usually two versions behind. I'll change the description to make that clear.

Posted

Having an issue with latest release - RZF4S_2_10.

It doesn't agree to live in the same load order as Native Animation Framework, resulting in infinite start with some variations depending on their relative position in load order.

Tested on pre-nextgen, on heavily modded and working setup.

Posted
3 minutes ago, maihasegawa said:

Having an issue with latest release - RZF4S_2_10.

It doesn't agree to live in the same load order as Native Animation Framework, resulting in infinite start with some variations depending on their relative position in load order.

Tested on pre-nextgen, on heavily modded and working setup.

 

I don't know. The plugin simply registers the animations so it's a very simple plugin. I can't really suggest anything other than go on NAF discord and ask Snap himself.

Posted
4 hours ago, maihasegawa said:

Having an issue with latest release - RZF4S_2_10.

It doesn't agree to live in the same load order as Native Animation Framework, resulting in infinite start with some variations depending on their relative position in load order.

Tested on pre-nextgen, on heavily modded and working setup.

 

You're sure you don't also have AAF installed? AAF 1.0, in particular, won't work and goes into a constant reloading loop if NAF is installed.

Posted
On 8/7/2024 at 8:45 AM, RohZima said:

 

 

I didn't animate the lady parts. If it can be done with a morph to open at the beggining of the scene I don't know. There is probably a way to set that up. I'll look into that.

Please let us know when/if you plan on doing that.

 

Posted

TY for your suggestions. Much experimenting later I still don't know the true issue, possibly a floating audio card connection was messing with xaudio dll, but I can't reliably confirm something so random. After things stabilized, I've re-enabled the plugin and it works just fine. So uh, sorry for misreport.

Posted
11 hours ago, yesmanmanmanman said:

Heya so... How do i trigger the animations?

 

YOu can do it manually through AAF or use one of the addons. With AAF you just press 'enter' to open the wizard by default.

Posted (edited)
On 7/25/2024 at 3:19 PM, Geofizz said:

Well thet makes it more difficult, doesn't it.

 

Open   RZF4S_animationData.xml

 

Scroll down to any animation.  Look for  a gender = "M" line and paste in <morph id = "Erection" to="1.0000001"/>

 

So it goes from something like this:

 

        <actor gender="M" idleForm="00F9A">
        </actor>

 

to something like this:

 

        <actor gender="M" idleForm="00F9A">
            <morph id="Erection" to="1.0000001" />
        </actor>

 

Try it to see if it works on that animation.
 

 

 

Thanks for the this. I was able to fix the morph animation not just for this, but for a couple others without breaking UAP. Setting erection to 100 in bodyslides would make leito and a few other animations to have like a 300% sized erection due to UAP. 

Edited by 43v3rloco
Posted
On 8/14/2024 at 11:06 AM, hass94 said:

Please let us know when/if you plan on doing that.

 

 

Unfortunately, having looked at FusionGirl bodyslide, there are no sliders for open vag and butt, so I can't do anything.

Posted

Would you be okay with answering some questions regarding animations?

 

I'm not a 3D graphical artist but I had some questions (a lot of questions actually).

 

I'm not looking to make animations myself or anything but rather adjust animations (minor fixes) and such if possible from many different sources.

Posted (edited)

 

3 hours ago, RohZima said:

 

Unfortunately, having looked at FusionGirl bodyslide, there are no sliders for open vag and butt, so I can't do anything.

OMG.
You mean the rig tool you used to animate is not from zex?
Then how do you adjust the angle of the male penis?
The zex rig animation tool animates the male penis bone and female genital bones directly like any other bone: penis angle, opening and closing of the female hole.

Spoiler

rmZmzzk.gif72Hbqa2.gif

 

Edited by kziitd
Posted
1 hour ago, kziitd said:

 

OMG.
You mean the rig tool you used to animate is not from zex?
Then how do you adjust the angle of the male penis?
The zex rig animation tool animates the male penis bone and female genital bones directly like any other bone: penis angle, opening and closing of the female hole.
rmZmzzk.gif72Hbqa2.gif

 

Do you mind puting them in spoiler plz.

 

I make my anims in blender not max. The fbx conversion tool had come out so I decided to make anims for FO4. I was never involved before that,

Posted
1 hour ago, RohZima said:

 

Do you mind puting them in spoiler plz.

 

I make my anims in blender not max. The fbx conversion tool had come out so I decided to make anims for FO4. I was never involved before that,

 

Posted (edited)
11 hours ago, kziitd said:

 

 

Thank's but I don't need a rig I can add in a couple of vag bones. The problems is I going adding that retroactively. Then I would have to add the sound in again after that... Not doing it.

 

I won't make any promises, but I could possible add the key frame in for the vag open directly into the anim file via converting it to xml. I'll try that. 

 

EDIT - Well unfortunately I can't because in the xml the keyframe part is unreadable.

 

A morph could be added to FusionGirl to open vag, then that could be triggered via the xml. I don't know who makes or if they are active. I don't use it either.

 

Another solution could be that I make an edit of the CBBE-Labia version on nexus with morphs for open/close gens and people could have that as an option. Obviously then you would have another body to choose which might be annoying. I don't use FusionGirl. I'm leaning to that option because I think it's something I could do over a weekend.

 

 

Edited by RohZima
Posted (edited)

Just for a bit of clarity for anyone who read the above and thinks "oh, so RohZima f*cked up, then" by forgetting to animate genitals, I did not.

 

Here is the history from memory:

 

The fbx conversion tool came out for SSE and was made available to FO4 so I jumped on the chance to make anims. I had to figure out the process and quirks alone. There was no zex blender rig or even a process to get animations from blender to FO4.

 

---------------------------------------------------------------------

 

Zex rig was released SPRING this YEAR where as my mod launched in spring of 2022!

 

I know you mean well KZ but people reading that will think I simply screwed up. They then comment on discords... It has an effect...

 

I stopped work on The Lovely Cassiopeia because of a bad experiences...

 

---------------------------------------------------------------------

 

I knew nothing about FO4 - I learned everything from conversations on AAF. I made quick decisions to get going as quickly as possible.

 

At that time, the impression was animated genitals were broken. IIRC the body was using collision instead. I remember the animators being unhappy about that..

 

Either way, me personally not wanting to use FG, and no reason to think that animated genitals would become the standard again, made me decide to not bother animating it. Leaving open the possibility to use morphs at a later date...

 

That situation even inspired me to make a body for Starfield with animated gens. Which, as I mentioned, is now abandoned.

 

So, since then, some things have changed apparently with blender and I didn't even notice because I don't pay attention to the mod scene.

 

That's just explaining why this situation is as it is.

 

tl;dr - When I started making this pack, animating the genitals seemed pointless. I'm currently looking into a morph solution.

 

Edited by RohZima

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