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Starfield Direct looked amazing. Very promising.


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Posted
24 minutes ago, Sir Bron said:

So much negativity

Where is the optimism, the hope, the excitement

 

Spoiler

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Posted
Vor 1 Minute sagte Björnk:

 

  Inhalte ausblenden

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Bitte wo soll zum Beispiel bei mir der Optimismus nach über 40 Jahren mit Computer-Spielen herkommen.

Please where, for example, is my optimism supposed to come from after more than 40 years with computer games.


What haven't we seen in these years in terms of full-bodied promises and presentations ... what haven't we read or seen in terms of sky-high reviews of computer games magazines ... and how often did it all turn out to be a flop or, even worse, a bold-faced pack of lies.


At some point, a kind of "learning curve" must set in for humans? Or is man as such completely incapable of it? And thus eternally condemned to make the same stupid mistake - to TRUST the promises of the advertising industry - over and over again?

 

?

Posted (edited)
10 minutes ago, bjornk said:

 

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I smoked so much of that stuff back in the day that I am permanently stoned, don't have to use anymore...Or is that just hardening of the Arteries.....Either way, Woo-Hoo!....:tounge_wink:

Edited by Sir Bron
Posted
On 6/14/2023 at 11:38 PM, Wandering_Mania said:

If there's no bathroom with a working toilet, every last one of them is a waste of.... What kind of money do they use in Starfield? Well let's just call them 'Space Bucks'.

Also if I can't make the Spaceballs 'Flying Winnebago', it's a waste of 'Space Bucks'.

 

  Reveal hidden contents

And yes, that was all just a joke.

 

Possibly Starbucks, if that Battlestar Galactica reference would not be met with a lawsuit from the rights holders of that franchise or the coffee brand.

Posted
21 hours ago, DocClox said:

 

:)

 

You obviously never read my criticisms of Fallout 4.  If I think something is crap, I'll say so. Regardless of publisher.

 

That said, raising the backwards dragons blows things way out of proportion. It was a silly bug that slipped past one QA in one of the early updates to the game and was promptly patched. Do Bethesda deserve to be laughed at for that gaffe? Certainly! But buggy as their games are, the dragon incident is hardly representative.

 

It was a bug that came as a result of trying to fix a different bug. There tend to be so many moving parts in this type of game that they should probably set aside the last year of the dev cycle for nothing but bug fixes at the very least.

Posted
16 minutes ago, FauxFurry said:

It was a bug that came as a result of trying to fix a different bug

 

I suspected as much. Regression testing can catch a lot of unintended side-effects, but sometimes there's no substitute for firing up the game and inspecting by eyeball. And that's difficult when there's no reason to suspect that a particular subsystem has been affected.

Posted

I dont get why people are shitting on a game that wasnt even released yet. I think starfield could be a great game, buggy on release yes but almost any triple a release is buggy nowadays do you guys keep watch of the finances and investments of your favorite game companies? bc I do, and thats why I already knew fallout 4 would be meh and 76 flop. you see when they were making skyrim bethesda got a lot of money in investments, they were happy for a while with skyrim sales but then started pressuring bethesda to sell more copies of their next game (fallout 4) they did it by making it more "popular" and appealing to the casual gamer (wich was a dumb idea), thats ahy fallout 4 is so weird design wise compared to beth older games, they saw the the fans hated the streamlining so they did better on the dlcs. Then the "golden age" of live service games started and the investors of the fund decided that bethesda needed a live service wich resulted on 76. Luckly 76 was a piece of shit so horrendous that most investors and trust fund people left the boat making bethesda kinda desperate untill microsoft bought it. Im not fanboy, Im aware the fallout 4 is the worst single player fallout game (possibly the wost bethesda game since todd joined) and 76 is an abomination but bethesda wasnt really free to do as they wished with those games. Now they can. Im not expecting a perfect game and honestly i dont care if its the game of the year or not Im just happy and hopefull bc for the first time since skyrim bethesda can actually make a game without greedy pieces of shit interfering.

Posted (edited)
16 hours ago, Miauzi said:

what I have seen so far ... are containers glued together but no ships



Yes, that's what Nasa-Punk means. You take a bunch of stylistic containers and glue them together. I know most folks here drool over Star Citizen kind of luxury or "futuristic," or alienistic ships. But that's not what you will get here.

We are not going to be playing Mass Effect kind of futuristic game here where humans got help from aliens to build their ships, or a game like Star Citizen where almost every star system is run by corporations and where ships are handcrafted by developers... Plus in Starfield you don't need to pay hundreds of dollars to get different colors / different ship variants.

If you want that futuristic not-container-looking ships, you can just download mods. This game is going to have shit loads of ship mods.

 

Someone might even do "CBBE" kind of look-overhaul mod for ships even...

And obviously none of the other games, even Star Citizen or No Man's Sky is able to put all the features in Starfield in one basket. 


I mean NMS is entirely procedurally generated, the ship parts are there, no interiors, but you still can't build your own ships even after all the major updates... not even the "basic," ones. You still kinda just go and find them or find a cool looking one on the internet with the coordinates attached and teleport there.




By the way I believe the 4chan leaker I mentioned in my long-ass post, could be the guy who talks about the ships in Direct. Leaker said he was working directly under Todd and he was in the ship-team. I don't want to bring in stereotypes but dude looks the type who would fuck around in 4chan and forget to clip their nails, idk. He has that socially dominating based hunch back posture checked out even in front of a camera Xd

Leaker also said they were looking at Star Citizen about various stuff like ships and Todd being interested at the time about Death Of A Spaceman... And in Direct we clearly saw that the ship-team ABSOLUTELY looked at Star Citizen, looked at all the complaints and things they loved from backers about ships, and made their dreams come true in Bethesda way.

 

Modularity, being able to walk the interiors, different manufacturers with their own interior feelings, crew & crew management, boarding, stealing ships, easy loot from cockpit, fleets, easy & free color customization (5 years since Star Citizen first promised it)...

 

Edited by vietra
Posted
1 hour ago, Miauzi said:

 

Well - control jets with "conventional" thrust also existed in the original series from the 1960s.


and even realistic orbital manoeuvres (parabolic orbits) in the episode with the crash-landed Galileo shuttle.


in the end, nothing is ruined about this basic idea ... because it never really existed in such a "puristic" way.

On very small craft only. Like space suits, and local 'transport shuttles'. Anything bigger had the more commonly seen 'nacelle drives'. But in Discovery and later, large ships had flame based thrusters. Ruined everything.

 

1 hour ago, FauxFurry said:

Possibly Starbucks, if that Battlestar Galactica reference would not be met with a lawsuit from the rights holders of that franchise or the coffee brand.

Actually it was all a Spaceballs reference. "Didn't I tell you to never call me on this wall!? This is an unlisted wall!" President Scroob says as he is in the bathroom using the urinal.

Posted
3 hours ago, DocClox said:

I think I'm going to headcanon the ships as using gravity manipulation to provide delat-v. The stuff coming out the back is a plasma byproduct from the process.

Why not just go for the full out 'Ion Drive', which was used in Event Horizon? With a thrust so powerful if your not in a 'Grav Couch' (basically a pressurized stasis chamber), it'll liquefy your skeleton when it fires.

Posted
20 minutes ago, vietra said:

Someone might even do "CBBE" kind of look-overhaul mod for ships even...


With breast and butt physics I'm sure.

Posted
8 minutes ago, bjornk said:


With breast and butt physics I'm sure.

 

 

Thrusters with bouncy physics, platform heeled bimbo mechas... Lol.

Posted

At least the dialogue isn't yes yes yes and yes. At least we're no longer voiced. At least we seem to have more RPG mechanics with backgrounds giving us more unique experiences and gameplay options. But the game looks too ambitious and given their last 8 or so years I'll wait for Angry Joe, Salt Factory, or Crowbcat to make a video on it before I get this one. Never preordered a Bethesda game. Never got one at launch only months or year(s) after on sale. Plus I need to focus on upgrading my PC if I want to run it at all. Also given Fallout 4 modding wasn't great especially on Loverslab for a while I'm not expecting much for Starfield either.

Posted
39 minutes ago, Wandering_Mania said:

Why not just go for the full out 'Ion Drive', which was used in Event Horizon? With a thrust so powerful if your not in a 'Grav Couch' (basically a pressurized stasis chamber), it'll liquefy your skeleton when it fires.

 

 

Well, gravity means they just need one innovation rather than two, and SF is better when you don't keep pulling new technologies out of thin air.

 

Also, I'm guessing grav fields are used to neutralize the g-force from acceleration. We know there is artificial gravity on board ships, and I haven't seen any acceleration couches.

 

As for why Beth didn't do it - I'm guessing the art team thought rocket plumes better fit the tone they wanted. At the end of the day, it's a game, and compromises are going to be made. If that's the worst of them, I'll be a very happy boy.

Posted
44 minutes ago, Darkening Demise said:

At least the dialogue isn't yes yes yes and yes. At least we're no longer voiced. At least we seem to have more RPG mechanics with backgrounds giving us more unique experiences and gameplay options.

I think Bethesda kinda learned their lesson after that little fuck-up.

 

31 minutes ago, DocClox said:

Also, I'm guessing grav fields are used to neutralize the g-force from acceleration. We know there is artificial gravity on board ships, and I haven't seen any acceleration couches.

I tried to find a clip of that scene where they all hop into the 'Grav Couches', there's not a single one it seems. But that is the one scene that left me with more questions than anything else from that movie. Simply because if they had artificial gravity on that rescue ship, the 'Luis and Clark' it was called; How would firing their thrusters cause anything more than a sudden 'lurch' to be felt? It's not like they would be staying stationary while the ship moved forward. And hell, the Earth itself has a pretty weak gravity field, yet it rotates at 66,660 miles per-hour, and our skeletons are not liquefied. Not to mention we don't even feel that speed. Yeah, that 'Ion Drive', and it's short explanation in that movie just makes no sense.

Posted (edited)
58 minutes ago, Wandering_Mania said:

And hell, the Earth itself has a pretty weak gravity field, yet it rotates at 66,660 miles per-hour, and our skeletons are not liquefied

 

It's not the speed that causes the problem, it's the acceleration. If you were stationary relative to the Earth's rotation,and you were hit by a mountain as earth rotated, you'd liquefy pretty quickly. As it is, we're all moving at the same speed as the Earth's surface, so there's no acceleration and the only g-force is from the mass of the planet.

Edited by DocClox
Posted
Vor 12 Minuten sagte DocClox:

 

Es ist nicht die Geschwindigkeit, die das Problem verursacht, sondern die Beschleunigung. Wenn Sie relativ zur Erdrotation stationär wären und während der Erdrotation von einem Berg getroffen würden, würden Sie sich ziemlich schnell verflüssigen. So wie es ist, bewegen wir uns alle mit der gleichen Geschwindigkeit wie die Erdoberfläche, es gibt also keine Beschleunigung und die einzige g-Kraft kommt von der Masse des Planeten.

 

Basics of physics and technical mechanics ... which also leads into "simple" orbital mechanics.


who doesn't know anything about it yet ... I strongly recommend playing the following game for a few days -> "Kerbal Space

(pretty close to the real physics of conventional space travel)

Posted (edited)
4 hours ago, vietra said:

Modularity, being able to walk the interiors, different manufacturers with their own interior feelings, crew & crew management, boarding, stealing ships, easy loot from cockpit, fleets, easy & free color customization (5 years since Star Citizen first promised it)...

Well... fleets are unfortunatelly a no-no, we only will get ship garage. This part is somewhat dissapointing as i hoped for trade routes from outposts to another outposts and cities, space stations manned by npcs only, resembling those from X games by Egosoft (great underrated games btw - X3 Terran Conflict was my fav). But that maybe isn't in the realm of impossible for modders in the future.

Edited by unwashed biomass
Posted (edited)
2 hours ago, unwashed biomass said:

Well... fleets are unfortunatelly a no-no, we only will get ship garage. This part is somewhat dissapointing as i hoped for trade routes from outposts to another outposts and cities, space stations manned by npcs only, resembling those from X games by Egosoft (great underrated games btw - X3 Terran Conflict was my fav). But that maybe isn't in the realm of impossible for modders in the future.


Meh, I'm not entirely a space-game nerd. I especially don't get people who are obsessed with building huge fleets, adding ships to their collection or piloting a huge freighter meanwhile their crew is protecting them with their own ships... For me, that's leaving the action to AI. Why would I sit in my freighter when I can participate in the action? It kind of feels like Pokemon with ships, which is another game I'm not very intrested in. I see the appeal, but it's not really interesting to me and I didn't grew up with spaceship games. And it's something I totally don't care about when I consider the rest of what Starfield offers.

I guess it's important for people who are into collecting rare stuff, Pokemon, or for people "Platinuming," every single game.

As for trade routes... Well, even Fallout 4 had trade routes and trading between settlements. If they improved every single mechanic, you might still have what you are asking for. Though I don't think you'll actually carry the stuff with a freighter on your own.

Edited by vietra
Posted

Alien Fauna (and maybe flora) Breeding Initiative faction that lures player for an experiment to make thier wombs compatibile with anything and gives urges to breed. With outpost custom habitats - animal pens to collect partners.

Posted

didnt find any windows on the space ships yet except the cockpit modules... and there probably wont be any eva gameplay. if i had to guess todd divided the cockpit module and the rest of the ship with a door/loading screen. meaning that living inside of the ship will be the same as walking around in ur house in skyrim - cut off from the simulated space... its just a guess of course but i am going to be a bit sad if u cant experience this

 

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Posted
9 hours ago, DocClox said:

It's not the speed that causes the problem, it's the acceleration.

Well, yeah the acceleration G forces I know could do that. But like I was trying to say, which I'm not very good at translating thought to text, The ship has a gravity field, the 'grav couches' have gravity fields and are filled with some water, without the existence of something like an 'Inertial Dampener'; How would adding extra gravity fields and putting you in a tank of water, save you from being liquefied?

 

If anything, when the tank moves, the water is forced to move along with it, then you would be slammed to the back of that tank, with the same force, and the end result would be the same. Like I said not explained very well.

Posted
Vor 18 Minuten sagte Wandering_Mania:

Nun ja, die Beschleunigungs-G-Kräfte, die ich kenne, könnten das bewirken. Aber wie ich sagen wollte, und ich bin nicht besonders gut darin, Gedanken in Text zu übersetzen: Das Schiff hat ein Schwerkraftfeld, die „Gravitationsliegen“ haben Schwerkraftfelder und sind mit etwas Wasser gefüllt, ohne dass es so etwas wie ein … gibt „Trägheitsdämpfer“; Wie würde das Hinzufügen zusätzlicher Schwerkraftfelder und das Eintauchen in einen Wassertank verhindern, dass man verflüssigt wird?

 

Wenn überhaupt, wenn sich der Tank bewegt, wird das Wasser gezwungen, sich mitzubewegen, dann würden Sie mit der gleichen Kraft auf die Rückseite des Tanks geschleudert, und das Endergebnis wäre das gleiche. Wie gesagt, nicht sehr gut erklärt.

 

The water tanks are actually intended to dampen the rapid increase in acceleration - similar to a classic vibration damper.


A human being can withstand accelerations of up to 10 times the acceleration due to gravity - i.e. 10g.


But not if this is increased from 1g to 10g within 2-3 sec.


---

Even in "advanced" SFi systems, the acceleration of the spaceship must be synchronised with the artificially generated REAL gravity fields (i.e. nothing with rotation).


Or, for example, with a warp field you are completely outside the physics of Newton and Einstein - then the ship and its crew are not affected by any inertial forces or even acceleration due to the flight itself.

 

Posted

I cannot wait to build the perfect freighter and make up some sort of techno-pally.

I hope there will be religions or Gods to adhere and be a super uber fanatical member of a good deity, so i can expand divine justice on those enemies of divine creation.

This time (old fuck player here) i wont be modding this game at least in his first 3 or 4 years. I know because what mostly goes out by that time is trash,.. well maybe a modded nude mesh but anything else. This time i want to play the game mostly fully without mods. After that, well... starlab can commence.  Jajajaja.

 

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