Gameplayer Posted June 8, 2024 Posted June 8, 2024 (edited) So I went ahead rushed 100 submission, Set up everything for getting lola sold at that point, Found a buyer, Uthgerd in Whiterun Told Stengard Master, Get the outfit swap, twice. Leash spell activates, Then Stengard just stands there in Whiterun. Tried a few times same results, Tried turning off stuff like change town even and slave caravan, same result. Tried forcing the sale with a button I found in extension MCM. Well really none of that worked, so far the only thing that seems to work is Sales Pet from this module. Outfitter sort of works, but it clashes pretty bad with main module and really I can just turn off the main modules outfit setting an dress the characters how I want them anyway. EDIT, Ok no idea why but I tried one more time, This time I decided on another NPC hireling, Jenessa. Had to sleep till daytime, ran out the door of the Inn but Master wanted to go on a walk. So Jenessa went over to the Horsemen, where the archer vender is but it really should have been a bar really. Anyway, When Uthgerd was picked what happened was her AI package was telling her to leave Whiterun, so the actor left before the scene could take place. At first I thought it was that the scene had to take place in an interior space. But what I have arrived at is be real careful too not attempt to select an owner yourself for Lola while said actor is trying to change cells, if that happens well you need the actor ID and open console "moveto player" command. EDIT 2, Ok so IF "Sell Lola" quest is true, Things you have to understand, alright above is true....IF the new owner that you are picking out is free roaming due to not being currently in follower faction as in he/she is not presently your follower, they can break the whole thing by leaving the cell because their AI Package says at 10PM go to bed. So either be prepared to hire said follower before asking them to buy you. OR Use console commands, get the followers ID and type "moveto player" Also if you take too long, Quest will update and at that point Master will likely select a follower in that City/Town you happen to be in, Twice in a row got one of the Companions as a Master for Lola. In this case I did not have to use console commands. Master walks through a door an pops back out with a random Companion at the Companions wolf guild. No idea how to get slave caravan to fire off to make the walk to Riften slave market. I suspect it would be if the quest was running an you were not in or near a town/city or capital. Edit 3, Lola Submission Score, IF you change that slider for how much Lola's Submission score dives, You need to know that it does not really function intuitively, For one it is set at -0.50, IF you change that the lowest negative score you can have is -0.05 Next it would appear that positive values which it claims removes from submission score uh it does not do that, Meaning if you had 90-100 sub score when this event fires off an you say put in value 90, you will have about value 90 with your new owner. IF you input 100, you have 100percent of your submission. The only value that seems to do anything is just leave it at default setting. Edit 4, After you finally get the random Submissive score that seems right to you, Owner Gold, IS Your New Owner selected through this method is Poor. Jennessa has 500 gold. So bear in that in mind if your Master is also your sugar daddy or mommie RP thing. Master wont be able to afford new deals or allow Lola to go crazy at a shop or trainer every 12 hours if you are not aware if Lola has been a good slave Master will spoil her while at the same time insisting its not a shopping spree but lets be honest it is a shopping spree you can literally buy things that are tens of thousands of gold pieces in the 30 seconds he allows you...Such as Houses. Edit 5, Slave Carravan/Change Town Had it proc just outside Whiterun World Space just now, Set the timer too 1 day, chance to 99% It runs through the "Ask to service Master prompt" It does not appear to ever function inside of a city world space, and as far as I can tell it functions only at these major holds that have city worldspace cells. My experience so far, at Whiterun Exterior just near the stables, Master informs me of Slave Caravan, It shows up and then a prompt immediately procced that we reached our destination. So as it is now the destination can be the current hold you are standing in.... Edit 6, Slave Caravan, So in order for this to proc, You have to be in a hold for so many days, You also have to be outside, Then you can have a chance it will proc, Oh an bear in mind the destination is the closest main hold, So it can proc in a major main hold and you will walk a few feet for it too complete. In other words its not well thought out an hardly ever happens and you wont likely ever see it at default 7 day setting or the 50% walk to next town... Even at 99%, you have to fish for this event just to get it. I'm not sure if it will occur in small towns, but this would be the best place to get this event, because at least it wont proc an immediately complete. Edited June 12, 2024 by Gameplayer 1
Void Stack Posted June 18, 2024 Posted June 18, 2024 Slave Caravan is definitely the highlight of this mod for me. The bones of this function are wonderful. Like others, I had trouble getting it to start naturally. After taking a peak at the quests, it did a SetStage cfl_SlaveCaravanStarter 0, and it booted perfectly. I would like to encourage further development of this, as, conceptually, its amazing. There's all the hydra slave caravans moving about and this help you feel like you're part of that cycle. I would even be keen on seeing a standalone mod that made you part of that. That said, here's a couple of notes. There seem to be only three events that trigger as part of this: dress up, have sex, and make an example. Make an example never really did anything for me. It would bind two of the slaves and strip the third. Then a message about "no victim in this slot" would pop up, whether it was an NPC slave or the PC. Also, when arriving in Whiterun, the caravan leader just walked into the signpost for the Drunken Huntsman. I had to setstage to end the caravan in a rather anticlimactic fashion. A greater variety of events might be nice. The slaves might be rented to travelers, a guard patrol might decide one or more slaves is a criminal and arrest them all or arrest the slavers, sell one or more slaves to another caravan or a local, sell the slaves (including the PC) at the end, or acquire slaves along the way (buy them or capture a bandit), 1
vimpes Posted July 5, 2024 Posted July 5, 2024 I installed the mod, but it doesn't seem to work at all with my latest save where submission score is 100%. However it does work (or at least initializes successfully) with my earlier save, where no Lola quest is started yet. So is it correct that the mod works only if installed before quest or I got some issue with my setup? All other mods are the same and I didn't make any configuration changes between saves. The only difference is the presence of "Submissive Lola" quest.
vimpes Posted July 7, 2024 Posted July 7, 2024 (edited) On 6/8/2024 at 11:29 PM, Gameplayer said: Leash spell activates, Then Stengard just stands there in Whiterun. Tried a few times same results, Yeah, faced the same issue: sleep quest, prepared bed for owner, spell activated (can see red glowing "wire" between owner and Lola), but nothing happens. Everyone just stays motionless. Same issue with Missives quest. Edited July 7, 2024 by vimpes
Guest Posted July 13, 2024 Posted July 13, 2024 I was wondering if this addon works for male player characters as well (at least to some extent), like the base Lola mod. If so, which events are "unisex" ?
Alenin Posted July 30, 2024 Posted July 30, 2024 How important is Display Model 3 to the sleep events? I have Zaz Animation packs and I just don't want to download a mod I'll never use again
Ntorvas Posted August 26, 2024 Posted August 26, 2024 On 7/13/2024 at 6:26 PM, incomingdamage said: I was wondering if this addon works for male player characters as well (at least to some extent), like the base Lola mod. If so, which events are "unisex" ? Most events work ok for males as well. There are some misgenderings here and there like having to address a female owner as master after the tattoo trick or calling a male player "my girl". What will be an issue for a male player is the outfit system. You will have to delete most outfits from the F8 menu and add outfits that work on a male body. Depending on what events you chose on the MCM, you might need to change most outfits which can be a tedious endeavor.
Ntorvas Posted August 26, 2024 Posted August 26, 2024 There is an issue with the sleep event and creation club content. The sleep event won't recognize beds from CC for some reason. I had to disable the beds and replace them with others for the event to work.
51offthescale Posted August 31, 2024 Posted August 31, 2024 If anyone is interested I've added voice lines for Valerica: Submissive Lola Coffees Tasks Valerica Voice Lines.7z 1
MysticDaedra Posted November 4, 2024 Posted November 4, 2024 I see that this works with Missives, but does it also have compatibility/integration with Notice Boards?
Kingslayer101 Posted November 17, 2024 Posted November 17, 2024 Completion of Missives is not being detected, after a couple days its marked as if the task wasn't completed.
FateElf Posted November 27, 2024 Posted November 27, 2024 Hello, my native language is not English I played your mod for a while, Encountering some problems with sleep tasks 1. Reward sleep: When the owner arrives at the bedside, it will directly trigger a wake-up conversation instead of placing me on the bed 2. Furniture Sleep: I used furniture creation tools to create several pieces of furniture, but after triggering the furniture sleep task, it still points to a location where no furniture exists, causing it to get stuck 3.Sometimes the beds of other mods cannot be recognized as beds, including some residential beds in the AE If there are solutions to these three problems, I would be very grateful
rightfulrolls Posted December 19, 2024 Posted December 19, 2024 As someone else here pointed out, there is a conflict between the ground sleep task and the "Go to bed" mod. After the player presses a key to select a sleeping spot for themselves, the screen fades to black. And then nothing happens, except for a notification saying there was a furniture error and to try again. What the player is supposed to do is sleep. In vanilla, this will be obvious since the player will immediately see a sleep menu. However, with the mod, nothing happens. I suspect it's related to the mod changing the interaction with beds. Instead of showing the sleep menu, it makes the player lie down in the bed. I thought that if I pressed the wait key, it would show a sleep menu, but it actually shows a wait menu. I suspect that the lie down animation must complete before the sleep menu can be shown, and this animation takes longer than the 2 seconds the ground sleep quest will wait before giving up. The way the ground sleep task script works is by spawning an invisible bedroll at the player's selected location. It activates the bedroll, or in other words, forces the player to use the bedroll. It then waits 2 seconds, and finally checks if a flag is set to "false". It relies on the OnSleepStop event to be triggered to unset the flag, which is only triggered after the player actually sleeps (not merely by activating the bedroll).
rightfulrolls Posted December 19, 2024 Posted December 19, 2024 Several quests rely on the mechanic of leashing the player and walking. This is broken in some if not all cases. I specifically looked at its use in the ground sleep task quest. It looks like after the player selects a bed for their owner, the owner wants to walk to the selected bed. The problem is that after they attach a leash, they just stay where they are forever. The player can also hold the "C" key for 2 seconds and then release it to skip the walking. This will teleport the player and owner onto the bed, but it will not end the leash scene. Thankfully, an easy way to avoid this bug is to make sure the owner is within 100 units of the bed when telling them their bed is ready. In this case, the owner won't even bother leashing the player. I haven't been able to figure out what's wrong. So far, I've learned there is a WalkToQuest, which has a scene that is flagged to start when the quest starts. For the actor, the scene uses the "Master" alias of the WalkToQuest. This alias, along with "TargetLocation" (the selected bed) is filled before the stage is advanced to 10. The scene has a single action which triggers a package that is a simple instance of a Travel template. The scene is flagged to stop the quest when the scene is done. When the quest is done, it sends an event. The ground sleep quest handles that event, and advances itself to the next stage. The scene starts when the quest starts, but the aliases are only filled when the quest stage is 10. The scene does have two phases. The first phase has no actions and completes when the quest stage is 10. The second phase is the one with the package action. I think the purpose of the first phase is to just wait until the aliases are set. But I don't know if this actually works. Maybe the issue is that the aliases aren't yet filled when the scene starts? Does the engine needs to know up-front which actors will be in the scene? I do think the owner is technically in the scene, since the main Lola dialogue warns me that the owner is stuck in a scene when I try to talk to them. I may try to change the scene to be manually started by WalkToQuest after the aliases have already been filled.
postal192 Posted January 2, 2025 Posted January 2, 2025 Hi, I found out that the playmate follower gets the same equipment during the sales pet task. However, equipment is not sold up to the last item, meaning, while the player besides stuff like the collar runs free, the playmate can still be trapped in armbinders, suits, belts plugs etc. and since there is no emergency escape option for the playmate and the items also don't show up in any inventory, the playmate is stuck with them. I am using NFF as my follower management system. Also your mod interferes with the cuff system of Submissive Lola - whenever arm and leg cuffs are sold, a notification tells me I am supposed to wear these and just puts them back on me. Maybe thats the reason why also the playmate devices do not get removed as the system somehow "loses count".
casey_tyler Posted January 5, 2025 Posted January 5, 2025 Hello I test this mod But i have a problem I can't be enslaved by any followers: I can equip the collar but after it disappears and the quest fails when I discuss with the follower. I don't know how to fix it. I play with a male PC and follower is a male too. Need I to configure something in MCM? Thanks
Hex Bolt Posted January 5, 2025 Posted January 5, 2025 5 minutes ago, casey_tyler said: I can't be enslaved by any followers: I can equip the collar but after it disappears and the quest fails when I discuss with the follower. I don't think that this add-on ("Coffees Task Extension") is related to the problem. I believe it's the main mod. I will quote your question and try to answer it over there.
Særtr Posted January 13, 2025 Posted January 13, 2025 First off, thanks for the mod add-on. I like a lot of the features you added. Specifically the outfit task, however I also have other mods like yps and BoS that can conflict with the outfit control. Is there a way or is it possible to add a way to disable monitoring of specific slots? I ask because I would like to be able to separate piercings from clothing.
MysticDaedra Posted January 31, 2025 Posted January 31, 2025 To clarify is the SalesPet outfit category meant to be a set of devices? Or is it supposed to be an actual clothing set? Configuring, trying to determine what was intended.
MysticDaedra Posted February 3, 2025 Posted February 3, 2025 I keep getting a message box saying "Outfits not configured correctly" or something like that. I've manually checked all the outfits I've set up, they are all correct as far as in-game configuration is concerned, there's literally nothing else I can do with them. I've spent way too many hours on this to just dump them, but I don't understand why it keep saying that they aren't configured properly? Anyone have any ideas? Right now whenever going to pick up new clothes, the game starts to hang really bad and I start to get a bunch of suspended stacks, as a cfl script basically freezes.
Gräfin Zeppelin Posted February 7, 2025 Posted February 7, 2025 On 8/31/2024 at 8:55 PM, 51offthescale said: If anyone is interested I've added voice lines for Valerica: Submissive Lola Coffees Tasks Valerica Voice Lines.7z How do I install these if you are so kind ?
51offthescale Posted February 8, 2025 Posted February 8, 2025 (edited) On 2/7/2025 at 3:23 PM, Gräfin Zeppelin said: How do I install these if you are so kind ? Just install like any other mod. Edited February 8, 2025 by 51offthescale 1
Gräfin Zeppelin Posted February 9, 2025 Posted February 9, 2025 3 hours ago, 51offthescale said: Just install like any other mod. Oh my.... I am on LE so I always put those files into a folder not realizing this is a BSA. Made it work and thanks alot.
51offthescale Posted February 12, 2025 Posted February 12, 2025 On 2/9/2025 at 3:50 AM, Gräfin Zeppelin said: Oh my.... I am on LE so I always put those files into a folder not realizing this is a BSA. Made it work and thanks alot. Ah thats my bad, maybe should have specified that its packed in BSAs. Glad you got it working :) 1
Leoosp Posted March 2, 2025 Posted March 2, 2025 (edited) @coffeeink The playmate in recent more up to date Submissive Lola - The Resubmission can now have different levels of submissiveness (or how dominant) they are. Taking this into account with some of the items of this, addon should an updated version be detected would be good. This will ensure that particular tasks or activities don't fire (or are different) if the playmate is too dominant, as it would cause it to not be as immersive. Edited March 2, 2025 by Leoosp
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