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Submissive Lola - Coffees Task Extension


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Posted
14 hours ago, coffeeink said:

Ok sorry for my long silence. i will pick up bugfixing and Skyrim soon.

 

I hat some serious Burnout Symptoms and just needed to stay away from everything slightly stressfull for a long time.

Need to setup the Coding stuff again first

 

 

It's all good. You gotta take care of yourself first :)

  • 2 weeks later...
Posted

Hey, is there a guide to first time configuration? I read on the installation page that this mod was a configuration monster, but I am uncertain what parts of the configuration menu are obligatory or necessary to configure, which parts I should configure but don't have to, and which parts you don't have to configure.

Thanks for your time.

  • 5 weeks later...
Posted
On 1/14/2024 at 4:11 AM, aspirine2 said:

how to start Slave Caravan, i see there are others who asked the same question & got no answer to it?

Please answer already!

Posted

Anyone have a clear set of conditions to start the outfit quest? I've gotten the score up to 91 with all the outfit stages set at 50/60/etc and I have yet to trigger the quest. outfits are defined and validated. Can't figure out if my character is just "unlucky" or I bunked something up myself.

Posted
7 hours ago, PNclarity001 said:

Anyone have a clear set of conditions to start the outfit quest? I've gotten the score up to 91 with all the outfit stages set at 50/60/etc and I have yet to trigger the quest. outfits are defined and validated. Can't figure out if my character is just "unlucky" or I bunked something up myself.

Well, you are really paragon of luck or there is something broken in your game. This quest triggered almost from the start for me before even reaching first stage.

Posted
8 minutes ago, virland said:

Well, you are really paragon of luck or there is something broken in your game. This quest triggered almost from the start for me before even reaching first stage.

Well tits

Posted (edited)

Hey, great mod.

 

But I think the Furniture Sleep Quest seems to be stuck if a Playmate is activated.

 

Basically its stuck at quest stage 47, when l try to select the furniture for the player with the "lesser power", i.e. the Y key. No matter which furniture I try, nothing happens and I'm not able to add the player to the furniture.
 

This happens in the log when I try to activate the furniture for the player:

 

Spoiler
[03/03/2024 - 09:51:55PM] [cfl-Debug]:Check Walking
[03/03/2024 - 09:51:55PM] [cfl-Debug]:Master Pos: -518.117249
[03/03/2024 - 09:51:57PM] [cfl-Debug]:Check Walking
[03/03/2024 - 09:51:57PM] [cfl-Debug]:Master Pos: -674.540039
[03/03/2024 - 09:52:04PM] [cfl-Debug]:debt in town: 0
[03/03/2024 - 09:52:06PM] SEXLAB - NOTICE: ValidateActor(Lola) -- TRUE -- HIT
[03/03/2024 - 09:52:24PM] _STA_: Spanky: CounteR: 1
[03/03/2024 - 09:52:24PM] _STA_: Spanky: IntensityTemp: 0.115437
[03/03/2024 - 09:52:24PM] _STA_: Spanky: Update alpha on Lola to 0.115437
[03/03/2024 - 09:52:24PM] _STA_: DialogQueue: Q Size: 1. Speaking: [Topic <_STA_SpankingSlapReplyLovesTopic (73005E9F)>]. Index: 0
[03/03/2024 - 09:52:27PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:27PM] [cfl]: Allowed False
[03/03/2024 - 09:52:27PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:27PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:34PM] [cfl]: Selected Object [Actor < (FE031818)>]
[03/03/2024 - 09:52:34PM] [cfl]: Allowed False
[03/03/2024 - 09:52:34PM] [cfl]: Not a Devious furniture
[03/03/2024 - 09:52:37PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>
[03/03/2024 - 09:52:37PM] [cfl]: Allowed False
[03/03/2024 - 09:52:37PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>
[03/03/2024 - 09:52:37PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:37PM] _STA_: Spanky: Update alpha on Lola to 0.115437
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Check Location Class
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Location changed to Inn
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Sleep Location = Inn
[03/03/2024 - 09:52:41PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:41PM] [cfl]: Allowed False
[03/03/2024 - 09:52:41PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:41PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:43PM] [cfl]: Lola is blocking or manual suspend
[03/03/2024 - 09:52:43PM] [cfl]: Lola is blocking or manual suspend
[03/03/2024 - 09:52:45PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:45PM] [cfl]: Allowed False
[03/03/2024 - 09:52:45PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:45PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:49PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:49PM] [cfl]: Allowed False
[03/03/2024 - 09:52:49PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:49PM] [cfl]: Current Stage47

 

 

 

OnFurnitureActivate seems to expect that the the quest is in Stage 50 already, and hence does nothing.

 

 if (GetStage() == 20 && d == FurnPlaymate)

        cfg.Log("Activated Playmate Furniture")
        SetStage(30)
    elseif (GetStage() == 50 && d == FurnPlayer)
        cfg.Log("Activated Player Furniture")
        SetStage(60)

 

I tried to complete various dialogues, and retried it multiple times, but it never seem to be able to to get to stage 50. It does seem to work if I disable the playmate.

 

I checked it in creation Kit and there seems to be no working path to get from Stage 47 to Stage 50. The Reached_FG_Custom dialogue does not seem to have any fragment that will change the stage, and it also doesn't seem to force-greet (if its supposed to do that?)

 

Edit: So setting the Stage to 50 or 60 also doesn't solve this, because the device also doesn't seem to be part of the list of allowed devices, which will also cause lots of issues in the later stages.

 

 
Spoiler
[03/03/2024 - 10:37:00PM] [cfl]: Selected Object [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:00PM] [cfl]: Allowed False
[03/03/2024 - 10:37:00PM] [cfl]: Selected Device [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:00PM] [cfl]: Current Stage50
[03/03/2024 - 10:37:03PM] [cfl]: Selected Object [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:03PM] [cfl]: Allowed False
[03/03/2024 - 10:37:03PM] [cfl]: Selected Device [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:03PM] [cfl]: Current Stage50

 

So unfortunately no easy fix.

 

 

Papyrus.0.log

Edited by gerroth
Posted

During the Sales Pet event, the DD devices are not removed from the playmate. Maybe I have a conflict with the new Devious devices NG mods. I also wanted to say about the idle dream quest, but thanks to the friend above.

Posted (edited)
On 3/3/2024 at 10:12 PM, gerroth said:

Hey, great mod.

 

But I think the Furniture Sleep Quest seems to be stuck if a Playmate is activated.

 

Basically its stuck at quest stage 47, when l try to select the furniture for the player with the "lesser power", i.e. the Y key. No matter which furniture I try, nothing happens and I'm not able to add the player to the furniture.
 

This happens in the log when I try to activate the furniture for the player:

 

  Reveal hidden contents
[03/03/2024 - 09:51:55PM] [cfl-Debug]:Check Walking
[03/03/2024 - 09:51:55PM] [cfl-Debug]:Master Pos: -518.117249
[03/03/2024 - 09:51:57PM] [cfl-Debug]:Check Walking
[03/03/2024 - 09:51:57PM] [cfl-Debug]:Master Pos: -674.540039
[03/03/2024 - 09:52:04PM] [cfl-Debug]:debt in town: 0
[03/03/2024 - 09:52:06PM] SEXLAB - NOTICE: ValidateActor(Lola) -- TRUE -- HIT
[03/03/2024 - 09:52:24PM] _STA_: Spanky: CounteR: 1
[03/03/2024 - 09:52:24PM] _STA_: Spanky: IntensityTemp: 0.115437
[03/03/2024 - 09:52:24PM] _STA_: Spanky: Update alpha on Lola to 0.115437
[03/03/2024 - 09:52:24PM] _STA_: DialogQueue: Q Size: 1. Speaking: [Topic <_STA_SpankingSlapReplyLovesTopic (73005E9F)>]. Index: 0
[03/03/2024 - 09:52:27PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:27PM] [cfl]: Allowed False
[03/03/2024 - 09:52:27PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:27PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:34PM] [cfl]: Selected Object [Actor < (FE031818)>]
[03/03/2024 - 09:52:34PM] [cfl]: Allowed False
[03/03/2024 - 09:52:34PM] [cfl]: Not a Devious furniture
[03/03/2024 - 09:52:37PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>
[03/03/2024 - 09:52:37PM] [cfl]: Allowed False
[03/03/2024 - 09:52:37PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>
[03/03/2024 - 09:52:37PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:37PM] _STA_: Spanky: Update alpha on Lola to 0.115437
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Check Location Class
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Location changed to Inn
[03/03/2024 - 09:52:41PM] [cfl-Debug]:Sleep Location = Inn
[03/03/2024 - 09:52:41PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:41PM] [cfl]: Allowed False
[03/03/2024 - 09:52:41PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:41PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:43PM] [cfl]: Lola is blocking or manual suspend
[03/03/2024 - 09:52:43PM] [cfl]: Lola is blocking or manual suspend
[03/03/2024 - 09:52:45PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:45PM] [cfl]: Allowed False
[03/03/2024 - 09:52:45PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:45PM] [cfl]: Current Stage47
[03/03/2024 - 09:52:49PM] [cfl]: Selected Object [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:49PM] [cfl]: Allowed False
[03/03/2024 - 09:52:49PM] [cfl]: Selected Device [ObjectReference < (FF001A38)>]
[03/03/2024 - 09:52:49PM] [cfl]: Current Stage47

 

 

 

OnFurnitureActivate seems to expect that the the quest is in Stage 50 already, and hence does nothing.

 

 if (GetStage() == 20 && d == FurnPlaymate)

        cfg.Log("Activated Playmate Furniture")
        SetStage(30)
    elseif (GetStage() == 50 && d == FurnPlayer)
        cfg.Log("Activated Player Furniture")
        SetStage(60)

 

I tried to complete various dialogues, and retried it multiple times, but it never seem to be able to to get to stage 50. It does seem to work if I disable the playmate.

 

I checked it in creation Kit and there seems to be no working path to get from Stage 47 to Stage 50. The Reached_FG_Custom dialogue does not seem to have any fragment that will change the stage, and it also doesn't seem to force-greet (if its supposed to do that?)

 

Edit: So setting the Stage to 50 or 60 also doesn't solve this, because the device also doesn't seem to be part of the list of allowed devices, which will also cause lots of issues in the later stages.

 

 
  Reveal hidden contents
[03/03/2024 - 10:37:00PM] [cfl]: Selected Object [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:00PM] [cfl]: Allowed False
[03/03/2024 - 10:37:00PM] [cfl]: Selected Device [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:00PM] [cfl]: Current Stage50
[03/03/2024 - 10:37:03PM] [cfl]: Selected Object [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:03PM] [cfl]: Allowed False
[03/03/2024 - 10:37:03PM] [cfl]: Selected Device [xRandomFurnitureIdle < (FF0016F3)>]
[03/03/2024 - 10:37:03PM] [cfl]: Current Stage50

 

So unfortunately no easy fix.

 

 

Papyrus.0.log 137.56 kB · 0 downloads

Thanks i will check it.

 

As a remark. The quest had initial many Force Greets but due Player feedback all of the scenes and FG got removed due "lack of interaction" . No fun in simply watching everything.

So a lot of names with FG just old rests.

 

So stage 50 should happen after a Topic dialouge.

 

And you are completly right the Fragment script is empty looks like CK did some magic overwrite things ... as a quickfix. downloading a version before 1.0.6 and copying the compiled script cfl_TIF_SleepFurn_SleepingSpotReached and overwrite it should fix it.

 

Looks like CK deleted the content of the fragment script.... gladly i have everything in git. i will try this weekend to push a fixed version. Thanks for reporting

 
Edited by coffeeink
Posted
5 hours ago, coffeeink said:

And you are completly right the Fragment script is empty looks like CK did some magic overwrite things ... as a quickfix. downloading a version before 1.0.6 and copying the compiled script cfl_TIF_SleepFurn_SleepingSpotReached and overwrite it should fix it.

 

You say "before 1.0.6" - 1.0.5 has the empty (ish) script, and the pex file is the same size as 1.0.8. 1.0.4 has a larger pex file (and the script has actual script in it) so I'd guess 1.0.4 (or earlier) would be the fix?

 

Appreciate the quick fix, and your hard work. It's never easy when the tools are working against you!

Posted

1.0.6 is what git told me. buy yeah any old version will work 😃 the script was never touched again since 1.0.0... except CK. i will spent some time to look on all git changes regarding that...

Posted

I wrote a python script checking all files. Overall it looks like 3 TIF Fragments got destroyed by CK, (That can happen if you open a Topic Info an CK "regenerates the Script"

 

I also add some minor fixes and i will upload it later.

Posted

 

12 hours ago, coffeeink said:

I wrote a python script checking all files. Overall it looks like 3 TIF Fragments got destroyed by CK, (That can happen if you open a Topic Info an CK "regenerates the Script"

 

I also add some minor fixes and i will upload it later.

 

Wow, these kind of insane things are why I've always hated working with CK.

 

 

12 hours ago, coffeeink said:

I also add some minor fixes and i will upload it later.


Hey, thanks for the quick fix!

 

I'll test it right now and will let you know if it works.

 

 

  • 2 weeks later...
  • 3 weeks later...
Posted

I am sorry, that I couldnt find my answer in the thread. I would like to know how I can trigger the kennel sleep event. I understood that kennels must be close by, but I dont know where to find them. Is an additional mod required for this event?

Thank you.

Posted
9 hours ago, teerraxrax said:

I am sorry, that I couldnt find my answer in the thread. I would like to know how I can trigger the kennel sleep event. I understood that kennels must be close by, but I dont know where to find them. Is an additional mod required for this event?

Thank you.

 

Yeah, the kennels are a feature of Sex Lab Survival. You'll need that mod to use them.

Posted

is there a way of adding a playmate manually? i got a new follower and added her to the list but there doesn't seem to be a dialog or configuration to add her in as a playmate manually

  • 2 weeks later...
Posted (edited)

Also for me the breeding quest for me it's bugged as it doesn't let my character do prostitution  and it's always 0/4 no matter how much I bring to bed. How can I fix that ? 

Edited by Killy48
  • 4 weeks later...
Posted

Question,

since this extension makes use of Follower Slavery Mod,

I dont want to leap to conclusions, does the extension account for what happens to players Master if they are defeated in combat?

 

FSM, too my knowledge sends the player off to Simple Slavery and FSM the companion is held captive for a while before being shuffled around.

 

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