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[mod] Regula Magistri 2


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Posted
5 hours ago, Lucius Lemonis said:


I put it right before Carnalitas.a.png.b9b4338874db4fca02abfe533051e131.png

But it still looks like this :/
b.png.2367b527e26583951f3bc42db3f6663e.png
 

 

Hmm. I put Better UI Scaling up high, like #4 in my order. Also, I am running 1920 x 1080 resolution, which works very well for an HDTV as a monitor.  Using that setup, with a GUI setting of 90%, I get the results I showed.

If you are running a lower resolution, try switching to 1920 x 1080 with a GUI setting of 90% and see if that works.  I know it might be too small to see things well if your monitor is small, but at least you'd know that resolution was the issue.  Honestly, 40" HDTVs are dirt cheap.  :)

Posted (edited)

Okay so I was playing like normal and became the pirate king of mon and stuff. I decided to take the famuli raiders tradition.....and my wives and concubines are now gone. Weird let's take famuli enslavers and see if that's the right one.....and they're gone again. Milord something fucky is going on and I just wanted to be a good boy and take the traditions

 

Edit: Okay now I am very confused. I tried it again....I don't know why, and for some reason it fired perfectly. I don't know what the hell is going on but something is happening

Edited by MisterGrim
Posted

It seems that the hair DNA values in Vanilla has changed compared to this mod, I can't get the hair to be as red as it is in Vanilla. Also the bottom corners seem to make the hair color less intense ( color 0 255 is grey while 1 254 is intense black, same with the other bottom corner).

Posted (edited)

It seems there's a mod conflict, I noticed that I can't hold the magister palace as a faudal ruler. any ide what type of mod could conflict with this?

Edit:
Okay, I found out. it turns out a conflict with "Manor Domicile (Feudal/Clan)" mod. Even though regula magistri is already placed at the bottom of the list it still load the manor domicile government type file

Edited by cbtendo
Posted

Would it be possible to script it so when a Paelex either gets granted or inherits a Duchy or a Kingdom title she automatically releases all non-De Jure counties back to you? All the daughter-wives inheriting from all over the place creates insane border gore later on in the game.

Posted
16 hours ago, dlombu said:

Would it be possible to script it so when a Paelex either gets granted or inherits a Duchy or a Kingdom title she automatically releases all non-De Jure counties back to you? All the daughter-wives inheriting from all over the place creates insane border gore later on in the game.

there's a reason why using regula powers allows you to retract titles without penalties. I believe only piety required.

Posted (edited)
8 hours ago, Iopy said:

Hey @ban10, love the mod, been using it for over a year now, and its great to see how far its come since I first found it! Would it be possible at all to get compatibility with this mod on the workshop that expands on the camp? https://steamcommunity.com/sharedfiles/filedetails/?id=3338815625

 

On a side note, is there any work in progress for buildings within the new administrative Estates?

 

Thank you!

last time i played adventurer, it works with that mod, just makes sure regula magistri is placed lower than that mod|

Oh and another suggestion, if you guys play with COW3, put COW3 below carnalitas and regula magistri, it removes much of the startup crash

Edited by cbtendo
Posted

Hi, does anyone know how to stop your wives and concubines frrom having  sex wiith others, the interaction shows up as "By Another Man".  I'm getting tired of hunting these guys down, torturing them, and executing them.  The others aren't taking the hint...

Posted

@ban10Landless adventurer does not get "Head of Faith" title (as expected). Should the player create the "Head of Faith" title manually after getting some land or that's a missing feature?

Posted
On 10/17/2024 at 6:57 AM, MisterGrim said:

Okay so I was playing like normal and became the pirate king of mon and stuff. I decided to take the famuli raiders tradition.....and my wives and concubines are now gone. Weird let's take famuli enslavers and see if that's the right one.....and they're gone again. Milord something fucky is going on and I just wanted to be a good boy and take the traditions

 

Edit: Okay now I am very confused. I tried it again....I don't know why, and for some reason it fired perfectly. I don't know what the hell is going on but something is happening


This sounds like your realm law was incorrect, it should fix itself in a few months which probs happened in your case.
Not sure why/if the tradition was the root cause here.
 

On 10/17/2024 at 10:24 AM, AquaJet said:

It seems that the hair DNA values in Vanilla has changed compared to this mod, I can't get the hair to be as red as it is in Vanilla. Also the bottom corners seem to make the hair color less intense ( color 0 255 is grey while 1 254 is intense black, same with the other bottom corner).


Good catch, I've removed the Goddess portraits for now until I can figure out how to do them properly
This includes the custom skin/hair palettes
 

On 10/17/2024 at 1:44 PM, dlombu said:

Would it be possible to script it so when a Paelex either gets granted or inherits a Duchy or a Kingdom title she automatically releases all non-De Jure counties back to you? All the daughter-wives inheriting from all over the place creates insane border gore later on in the game.


This is possible, but given Titulm Novis is a thing and we now have Admin realms I'm not sure if I will make it as a feature.
One of the few difficulties faced as a Magister (as Feudal/clan realm) is internal border gore, so you better spend that piety to fix it!
 

On 10/17/2024 at 11:45 PM, Iopy said:

Hey @ban10, love the mod, been using it for over a year now, and its great to see how far its come since I first found it! Would it be possible at all to get compatibility with this mod on the workshop that expands on the camp? https://steamcommunity.com/sharedfiles/filedetails/?id=3338815625

 

On a side note, is there any work in progress for buildings within the new administrative Estates?

 

Thank you!


As noted, this should already be mostly compatible?
The only worry is that both mods change the camp law file, which unfortunately I'm not sure how I would fix sadly
 

On 10/18/2024 at 11:11 AM, Gikov said:

Hi, does anyone know how to stop your wives and concubines frrom having  sex wiith others, the interaction shows up as "By Another Man".  I'm getting tired of hunting these guys down, torturing them, and executing them.  The others aren't taking the hint...


lol, sometimes CK3 does what it wants, I don't really ever have trouble with this
Do you have the Carn prostitution rules enabled?
 

5 hours ago, Umgath said:

@ban10Landless adventurer does not get "Head of Faith" title (as expected). Should the player create the "Head of Faith" title manually after getting some land or that's a missing feature?


Oh yeah, forgot about this, for now I want to try and play a game and see how it feels to make the HOF title manually, otherwise I'll make a maint event that instantly gives the HOF title to you when you become landed if you are the Magister.
Honestly its such a shame you can't be a HOF and be a landless adventurer at the same time, seems like such a missed opportunity by CK3

Posted

Hi, whenever I free the keeper instead of creating a new religion it just adds the concubinocracy to my current faith, with some of the effects, but for every other mechanic it tells me I'm not following the Regula Faith, whilst insisting that my current faith is the Regula faith. Is there some setting or installation going wrong here? 

Posted (edited)

@ban10 I noticed in ver 4.0.2, when I create a new magistrian faith using vanilla mechanic, there's 2 things:

1. Suddenly there is 5 tenet in the religion, the regula magistri is not changebale and the other can only be switched between cubernatulis and concubinacry. Not that i'm complaining, but, is this intended?

2. When using the regula council missionary action, the end result is changing the county religion to the original magistri faith, not my current (new) faith. Can it be changed to spreading my current faith? Edit: It turns out after checking the files, it's converting based on the councillor faith. I see, now it made sense why this happened

Edited by cbtendo
Posted (edited)

Ok major issue found. Unless I didn't read something (I'll check after posting this). Creating a Administrative Government hard breaks the harem aspect of this as they constantly get removed from your marriage and become Orba without any warning.

 

Edit:

 

I checked the description and the issues on the github and this wasn't mentioned

 

In conclusion DO NOT create a Administrative Government with a lot of powerful wives and concubines as they will swiftly succumb to the heath penalty and cause chaos dying left and right (not to mention not letting you fulfill the fetish of the mod)

Edited by Sangheili9235
Posted
3 hours ago, Sangheili9235 said:

Ok major issue found. Unless I didn't read something (I'll check after posting this). Creating a Administrative Government hard breaks the harem aspect of this as they constantly get removed from your marriage and become Orba without any warning.

 

On a related note. If already in Admin gov before Freeing Keeper, I didn't encounter this in 2 Byzantine playthroughs. Although I still can't figure out why none of the Holy War Casus worked. I'm guessing cuz not State Religion or something.

Posted
16 hours ago, Caponemax said:

Hi, whenever I free the keeper instead of creating a new religion it just adds the concubinocracy to my current faith, with some of the effects, but for every other mechanic it tells me I'm not following the Regula Faith, whilst insisting that my current faith is the Regula faith. Is there some setting or installation going wrong here? 


Strange, have you got a save handy?
If its giving you the tenet then RM must be loaded correctly, through strange its not switching religion.
What options are you picking when Freeing the Keeper of Souls?
 

13 hours ago, cbtendo said:

@ban10 I noticed in ver 4.0.2, when I create a new magistrian faith using vanilla mechanic, there's 2 things:

1. Suddenly there is 5 tenet in the religion, the regula magistri is not changebale and the other can only be switched between cubernatulis and concubinacry. Not that i'm complaining, but, is this intended?

2. When using the regula council missionary action, the end result is changing the county religion to the original magistri faith, not my current (new) faith. Can it be changed to spreading my current faith? Edit: It turns out after checking the files, it's converting based on the councillor faith. I see, now it made sense why this happened


You should use the Religious Proclamation decision to customise the Regula faith, as due to how tenets work / overwriting code works I've split RM into a seperate tenet group. This maximised combability with other religious mods but means you can't really use the vanilla mechanic to change the religion. The decision allows you to add and/or remove a wide number of tenets and is preferable.

On that note, those two tenets (Regula Magistri and Concubinacry/Contubernatulis ) would always be essential for RM as they are the Core tenets of the faith

 

9 hours ago, Sangheili9235 said:

Ok major issue found. Unless I didn't read something (I'll check after posting this). Creating a Administrative Government hard breaks the harem aspect of this as they constantly get removed from your marriage and become Orba without any warning.

 

Edit:

 

I checked the description and the issues on the github and this wasn't mentioned

 

In conclusion DO NOT create a Administrative Government with a lot of powerful wives and concubines as they will swiftly succumb to the heath penalty and cause chaos dying left and right (not to mention not letting you fulfill the fetish of the mod)


Huh, thats interesting, sounds like the Magister Law is being removed from your administrative realm
What version of RM are you on?
I'll have to do some testing on that, as some basic testing doesn't seem to show any issues
 

7 hours ago, Dark_Crow said:

Is the key regula_nicknames_avatar_diplomacy:0 in the file Regula Magistri 2/regula_nicknames_l_english.yml wrong? This should be desc


Oops, fixed, ty
 

5 hours ago, Shaguar said:

On a related note. If already in Admin gov before Freeing Keeper, I didn't encounter this in 2 Byzantine playthroughs. Although I still can't figure out why none of the Holy War Casus worked. I'm guessing cuz not State Religion or something.


Yeah, because of state religion, has to be RM for you to do holy wars with it

Posted
7 hours ago, saiswi said:

Anyone else running into crashes when clicking on knock?

 

Doing landless run in Byzantine.

 

image.thumb.png.47f7be00675f8c36c7a551b447ff3e83.png

 

 

Yes I have the same issue

Posted

and regula_religious_proclamation_tooltip_effect:0 under Regula Magistri 2/decisions/regula_decisions_l_english.yml has an extra space for regula_religious_proclamation_tooltip_effect:0. proclamation_tooltip_effect: 0

Posted (edited)
19 hours ago, ban10 said:


Strange, have you got a save handy?
If its giving you the tenet then RM must be loaded correctly, through strange its not switching religion.
What options are you picking when Freeing the Keeper of Souls?
 


You should use the Religious Proclamation decision to customise the Regula faith, as due to how tenets work / overwriting code works I've split RM into a seperate tenet group. This maximised combability with other religious mods but means you can't really use the vanilla mechanic to change the religion. The decision allows you to add and/or remove a wide number of tenets and is preferable.

On that note, those two tenets (Regula Magistri and Concubinacry/Contubernatulis ) would always be essential for RM as they are the Core tenets of the faith

 


Huh, thats interesting, sounds like the Magister Law is being removed from your administrative realm
What version of RM are you on?
I'll have to do some testing on that, as some basic testing doesn't seem to show any issues
 


Oops, fixed, ty
 


Yeah, because of state religion, has to be RM for you to do holy wars with it

 

Looks like I grabbed the 4.0.2 version a few hours before you posted the 4.0.10 update. I'll update it and see if it changes anything.

 

Edit:

 

Can confirm. I was just unlucky it seems to be working well so far. Let's see if it stays that way

Edited by Sangheili9235
Posted
13 hours ago, jarjarus said:

 

 

Yes I have the same issue

 

21 hours ago, saiswi said:

Anyone else running into crashes when clicking on knock?

 

Doing landless run in Byzantine.

 

image.thumb.png.47f7be00675f8c36c7a551b447ff3e83.png

Same here,

Wierd thing is it worked fine for me just yesterday. But only that one time.

 

Shame because it was an awesome start to the Regula story!

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