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[mod] Regula Magistri 2


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Posted
2 hours ago, Armin487 said:

There's already a direct trigger for this: carn_gender_can_impregnate_trigger.

 

I think the way to do it is to replace is_male in the main mod with is_magister_gender or something then make is_magister_gender = { is_male = yes }.

That way it doesn't change anything about the main mod, and the futa comp mod can then just change is_male to carn_gender_can_impregnate_trigger in that one scripted trigger.

 

The main issue with incorporating futa is inheritance, futa still count as female and there's very little ability to mod basic inheritance rules. Maybe the best way to do it is to use set_designated_heir_unsafe through a descision that sets your oldest male/futa child as your designated heir, for the elective inheritance you can make it equal and just require male/futa for being a valid candidate.

Ah, that trigger might work. I'll check if Phaze Futanari does anything funky with it.

 

As for inheritance I forgot to mention that I made the Magister inheritance law (but not the vassal inheritance law) equal. This does raise the issue that non-futa women can potentially inherit and I'll think about using the decision method. What I'd really like to do is have futas inherit from futas and men from men, but I have previously run into the problem that you can't condition inheritance on a trait.

Posted

I just had a blessed pregnancy result in a male baby and it's consistently a male even after reloading several times. Pretty sure this is connected to the well of souls, it's the only place in the mod that sets birth gender to male I believe and when I give away the province with the well the child is always female. I don't really know why it happens, but since the well of souls event and blessed pregnancy event that set genders are triggered on the same day, maybe there is some edge case where the one triggered second happens first? Was very easy to fix by just adding a check for blessed pregnancies to the well of souls event.

 

# Pregnancy gender adjustment
regula_change_birth_rate.1000 = {
	hidden = yes

	trigger = {
		regula_character_has_holy_effect_female_offspring = yes
	}

	immediate = {
		random_list = {
			0 = {
				modifier = {
					add = global_var:regula_female_offspring_holy_site_chance
				}

				set_pregnancy_gender = female
			}
			100 = {
				modifier = {
					# Note, do not use subtract, eg
					# subtract = global_var:regula_female_offspring_holy_site_chance
					# This doesn't work, why? No clue m8, subtract apparently isn't a usable keyword in modifiers
					add = {
						subtract = global_var:regula_female_offspring_holy_site_chance
					}
				}

				set_pregnancy_gender = male
			}
		}
# Additional check to ensure blessed preganacies are still always female
		if = {

			limit = {
				has_trait = regula_blessed_pregnancy
			}
			set_pregnancy_gender = female
		}
	}
}

This made the child always female again.

Posted

The affair event with the female servant in the mod is quite annoying. She gets pregnant mysteriously and eventually dies in childbirth due to a stranger. Help, how can I remove this event?HELP! HELP! HELP!

Posted
8 hours ago, gao666 said:

The affair event with the female servant in the mod is quite annoying. She gets pregnant mysteriously and eventually dies in childbirth due to a stranger. Help, how can I remove this event?HELP! HELP! HELP!

I've never had this issue, maybe try fully uninstalling and reinstalling the mod and then checking for mod conflicts if it continues?

Posted
3 hours ago, LustDemon69 said:

I've never had this issue, maybe try fully uninstalling and reinstalling the mod and then checking for mod conflicts if it continues? 我以前从未遇到过这个问题,也许可以尝试彻底卸载并重新安装该模组,如果问题仍然存在,再检查是否有模组冲突?

Thanks!I will try!

Posted
4 hours ago, LustDemon69 said:

I've never had this issue, maybe try fully uninstalling and reinstalling the mod and then checking for mod conflicts if it continues?

Bro, what other mods did you install besides that one? The pop-up event says she couldn't take it anymore and started masturbating, then she was assaulted by a randomly spawned guy. Now it's asking me to choose whether to forgive the guy or hold a grudge against him.

Posted

By the way, in my Chinese community, quite a few players do not like the regula adultery events, mainly regula_adultery.1001 and regula_adultery.2001. I am wondering whether the mod should at least provide a game rule to allow players to decide whether to enable the related events or not.

Posted
2 hours ago, Random Display Namo said:

By the way, in my Chinese community, quite a few players do not like the regula adultery events, mainly regula_adultery.1001 and regula_adultery.2001. I am wondering whether the mod should at least provide a game rule to allow players to decide whether to enable the related events or not. 顺便说一句,在我的中文社区里,有不少玩家并不喜欢那些通奸类活动,尤其是regula_adultery.1001和regula_adultery.2001。我想知道,版主是否至少应该制定一条游戏规则,让玩家自行决定是否开启相关活动。

Indeed, brother. By the way, can I delete these two events? Where can I delete them? Will deleting the mod cause a crash? I often have this issue where my wife gets pregnant with a stranger's child and then dies in childbirth, which seriously affects the gaming experience. Moreover, this pregnancy trait cannot be removed through cheating, and I can only watch her die. Is there a way to add a rule during gameplay to block this event?确实,兄弟。对了,我能把这两个事件删掉吗?在哪能删?把mod删掉会不会导致崩溃?我经常遇到这种情况:我老婆怀上了别人的孩子,然后在分娩时去世,这真的严重影响游戏体验。而且,这个怀孕属性无法通过作弊手段移除,我只能眼睁睁看着她死去。有没有办法在游戏过程中添加一条规则来阻止这一事件的发生?

Posted
2 minutes ago, gao666 said:

Indeed, brother. By the way, can I delete these two events? Where can I delete them? Will deleting the mod cause a crash? I often have this issue where my wife gets pregnant with a stranger's child and then dies in childbirth, which seriously affects the gaming experience. Moreover, this pregnancy trait cannot be removed through cheating, and I can only watch her die. Is there a way to add a rule during gameplay to block this event?

目前来说,你可以使用神圣干预mod(Divine Intervention Cheat Menu)来移除怀孕状态,或者如果你懂如何修改CK3事件文件的话,对应事件的目录在

Regula_Magistri\events\relations_events\regula_adultery_events.txt

Posted
9 hours ago, gao666 said:

Indeed, brother. By the way, can I delete these two events? Where can I delete them? Will deleting the mod cause a crash? I often have this issue where my wife gets pregnant with a stranger's child and then dies in childbirth, which seriously affects the gaming experience. Moreover, this pregnancy trait cannot be removed through cheating, and I can only watch her die. Is there a way to add a rule during gameplay to block this event?确实,兄弟。对了,我能把这两个事件删掉吗?在哪能删?把mod删掉会不会导致崩溃?我经常遇到这种情况:我老婆怀上了别人的孩子,然后在分娩时去世,这真的严重影响游戏体验。而且,这个怀孕属性无法通过作弊手段移除,我只能眼睁睁看着她死去。有没有办法在游戏过程中添加一条规则来阻止这一事件的发生?

Again I've never seen this happen. Do you have any other mods that could be causing this? Have you enabled the setting before starting a game that keeps childbirth deaths from happening, in the Carnalitas section?

Posted
9 hours ago, Random Display Namo said:

目前来说,你可以使用神圣干预mod(Divine Intervention Cheat Menu)来移除怀孕状态,或者如果你懂如何修改CK3事件文件的话,对应事件的目录在

Regula_Magistri\events\relations_events\regula_adultery_events.txt

Also, recklessly deleting events can cause game crashes or worse, since background events could still be depending on those. Events as a whole are tricky to mess with unless you know what you're doing. 

Posted
On 8/16/2026 at 11:02 PM, kyoryo said:

So CBO and EPE is not compatible with this right?

They both work just fine with Regula. Been using them with it forever.

Posted
18 hours ago, Random Display Namo said:

By the way, in my Chinese community, quite a few players do not like the regula adultery events, mainly regula_adultery.1001 and regula_adultery.2001. I am wondering whether the mod should at least provide a game rule to allow players to decide whether to enable the related events or not. 顺便说一句,在我的中文社区里,有不少玩家并不喜欢那些通奸类活动,尤其是regula_adultery.1001和regula_adultery.2001。我想知道,版主是否至少应该制定一条游戏规则,让玩家自行决定是否开启相关活动。

Bro, I've checked through the mod's event files, and this event is indeed from Regula. It's documented right in the text before this sentence. You're really lucky you didn't trigger it. Plus, I've enabled the setting to prevent childbirth deaths.兄弟,我已仔细检查了模组的事件文件,这个事件确实来自雷古拉。它就在这句话前面的文本里有明确记载。你真幸运,没触发到它。另外,我已经启用了防止分娩死亡的设置。

Posted

# Holy Order MAA composition

 

Don't know if it's intended behavior or not, but I'm seeing Holy Orders mainly composed of Sacerdos. To my understanding, it's not a unit that works well as the sole maa unit comp. The ss below shows the end of a run where I wanted to restore the Roman empire, a few other units started showing here and there, but still mainly single 

 

Screenshot2026-08-22171414.thumb.png.9c19ece568d7eea0df59c73fb6c943f6.png

 

# Corrupt Order bug?

 

One other thing was that AI Paelex that were given recently conquered land created new magistrian order leases that end up showing in the Corrupt Order decision. One thing I noticed is that they show up if the county the leased province is in is of another faith. After I made my chaplain convert the county, the already magistrian order is not present at the decision list any longer.

Posted
5 hours ago, tuvcygo said:

# Holy Order MAA composition

 

Don't know if it's intended behavior or not, but I'm seeing Holy Orders mainly composed of Sacerdos. To my understanding, it's not a unit that works well as the sole maa unit comp. The ss below shows the end of a run where I wanted to restore the Roman empire, a few other units started showing here and there, but still mainly single 

 

Screenshot2026-08-22171414.thumb.png.9c19ece568d7eea0df59c73fb6c943f6.png

 

# Corrupt Order bug?

 

One other thing was that AI Paelex that were given recently conquered land created new magistrian order leases that end up showing in the Corrupt Order decision. One thing I noticed is that they show up if the county the leased province is in is of another faith. After I made my chaplain convert the county, the already magistrian order is not present at the decision list any longer.

On this same note there was a weird thing where you could continuously corrupt the same Holy Order, and in my case the Holy Order was in Germany but the flavor text for the event acted as if it was an African Pagan Holy Order. This was on the previous update BTW.

Posted

Curious what everyone's game load times are. Mine is about 20 minutes with 71 mods, only 10 from LL. 

Two things I'm curious if it's possible to do. With Regula I really want a mod that makes Adulthood start at 18, for multiple reasons, but I also wondering if it's possible to make it so that Mulsa or charmed woman do not visually age but age in terms of health. Most of the traits I've seen that stops aging makes them immortal.

 

Also, I'm curious what people do with the male heir? I usually marry them off and give their wife land, but the game keeps prompting me to get with the daughter in law.

Posted
22 hours ago, Johnny Wolf said:

Curious what everyone's game load times are. Mine is about 20 minutes with 71 mods, only 10 from LL. 

Two things I'm curious if it's possible to do. With Regula I really want a mod that makes Adulthood start at 18, for multiple reasons, but I also wondering if it's possible to make it so that Mulsa or charmed woman do not visually age but age in terms of health. Most of the traits I've seen that stops aging makes them immortal.

 

Also, I'm curious what people do with the male heir? I usually marry them off and give their wife land, but the game keeps prompting me to get with the daughter in law.

My load time is around 10 minutes maybe, with about 65 mods, like a third of those from LL. 

The first part is... maybe difficult, as there's many triggers that go based off of the adult age. However, I think if you can find the right trigger, it should work? Would just have to make sure you actually use it with RM2 since modifying base game files is a bad idea. 
With the Mulsa... I don't think you'd wanna do all Mulsa, maybe just Pealecies since those are the important ones. As for making that work, I think you could set a specific "don't age past this point" trigger that doesn't make them immortal, but you'd need to research that yourself. 

And I usually just don't care about my heir. I go through multiple in a campaign, either from disease or accidents or whatever else. Once I get an Empire and do the Competidae Succession law, I just vote for my most genetically superior daughter. It never matters for me bc I just have an immortal ruler. 

Posted
52 minutes ago, LustDemon69 said:

My load time is around 10 minutes maybe, with about 65 mods, like a third of those from LL. 

The first part is... maybe difficult, as there's many triggers that go based off of the adult age. However, I think if you can find the right trigger, it should work? Would just have to make sure you actually use it with RM2 since modifying base game files is a bad idea. 
With the Mulsa... I don't think you'd wanna do all Mulsa, maybe just Pealecies since those are the important ones. As for making that work, I think you could set a specific "don't age past this point" trigger that doesn't make them immortal, but you'd need to research that yourself. 

And I usually just don't care about my heir. I go through multiple in a campaign, either from disease or accidents or whatever else. Once I get an Empire and do the Competidae Succession law, I just vote for my most genetically superior daughter. It never matters for me bc I just have an immortal ruler. 

Ok. I want to try and do a run where I live for 150 years, die, have the empire crumble, and wait a generation to start it up again. Feels thematic.

Posted (edited)

Ever considered adding custom piety level icons to gfx/interface/icons/modifiers for regula family?

Edit: if you go with that idea remember to add regula family to NGameIcons > PIETY_GROUPS 

Edit2: NGameIcons is in common/defines/graphics/00_graphics.txt

Edited by AdilPerez
i may have dementia
Posted

As a general how often do you guys use that convert all country to your culture button? i'm wondering if there is a way to convert the culture without changing the outfits.

Posted
8 hours ago, unownguy said:

As a general how often do you guys use that convert all country to your culture button? i'm wondering if there is a way to convert the culture without changing the outfits.

I use it pretty often because more counties of culture = more technological progress. 

And not really, unless you individually change the clothes manually they'll automatically change to fit the culture. 

Posted

Okay, my emperor is 26 and has over 125 daughters. There needs to be some kind of limiter on just how fertile he is. This is insane.

Posted
30 minutes ago, WestName said:

Okay, my emperor is 26 and has over 125 daughters. There needs to be some kind of limiter on just how fertile he is. This is insane.

I have a cheat mod enabled so that I can make an artifact that reduces fertility by 750%. It can be tedious but I found it useful that you can pause the game, take it off, and then do the corpus thing to impregnate someone and put it back on. If it's not on by the next day 15 woman will get pregnant in 15 different counties.

In future, I wonder if it's possible to make the Magisters impregnations manual, caused by the corpus or orgy events. 

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