killer905 Posted February 24, 2024 Posted February 24, 2024 1 hour ago, Sweettits said: You dont recomend playing the latest version?... Nice to have known that before I played the latest version., so is all my progress in vain? do I need to start a new game yet again? and thanks for your reply. yeah, just wait for next version "Nuai and Ryelh word at this moiment just nor work good..
wtzzty Posted February 27, 2024 Posted February 27, 2024 (edited) Althogh I found you set the Redwave as a public area. I'm having trouble exploring SailorXander's quest. I need to complete the mission in the red wave, but I have an old bug in the red wave, you can't talk to anyone in the red wave, they will call the guards and attack you. I know this is not a mod problem, but an old problem in Skyrim. So I removed Subject.GetInCell(SolitudeRedWave [CELL:000A1793]) = 1.000000 this condition in the dialog theme, moved SailorXander out of the red wave, and then I could complete the research in Solitude. After that, I need to continue to find the crew members in the red wave to ask for relevant missing information. I need to ask someone in the shipsredwavefaction 000A335F. I use the console code to move the NPC outside the ship to have a conversation. Edited February 27, 2024 by wtzzty
Delzaron Posted March 18, 2024 Author Posted March 18, 2024 Ok, I think I have a good concept for the hallucinated mountain. - cave first part : a icy cave (I'll add some apo stuff). - city : a large cave with apo style towers. 3
killer905 Posted March 18, 2024 Posted March 18, 2024 4 hours ago, Delzaron said: Ok, I think I have a good concept for the hallucinated mountain. - cave first part : a icy cave (I'll add some apo stuff). - city : a large cave with apo style towers. I hope that this location will not be the cause of FPS drops due to the size of the...
Delzaron Posted March 18, 2024 Author Posted March 18, 2024 (edited) 21 minutes ago, killer905 said: I hope that this location will not be the cause of FPS drops due to the size of the... I don't know, I'll need to test it. But I'm happy with that first version. It's far better than the nord and apo tunnels stuff I made. I'll add some doors linked to a temple and other interior cells. Opening the temple will be the challenge. At a time, you'll face the shoggoth. The model is done and implemented. Edited March 18, 2024 by Delzaron 1
killer905 Posted March 18, 2024 Posted March 18, 2024 5 minutes ago, Delzaron said: I don't know, I'll need to test it. But I'm happy with that first version. It's far better than the nord and apo tunnels stuff I made. I'll add some doors linked to a temple and other interior cells. Opening the temple will be the challenge. At a time, you'll face the shoggoth. The model is done and implemented. Okay :3 I don't know if I've written this, but in Ravenous when I was in the kitchen and looked towards the meat cells and the Mistress's room there were FPS drops, but not somehow drastic but they were noticeable. I think there's just a lack of optimization technique there, that the player doesn't load things out of sight/wall.
Delzaron Posted March 18, 2024 Author Posted March 18, 2024 6 hours ago, killer905 said: Okay :3 I don't know if I've written this, but in Ravenous when I was in the kitchen and looked towards the meat cells and the Mistress's room there were FPS drops, but not somehow drastic but they were noticeable. I think there's just a lack of optimization technique there, that the player doesn't load things out of sight/wall. I never use the player sight blockers. I should begin to add some of them...
killer905 Posted March 18, 2024 Posted March 18, 2024 (edited) 58 minutes ago, Delzaron said: I never use the player sight blockers. I should begin to add some of them... You mean this? I yeah so we talk same :3 I try on Ravenous and i seperate some rooms by this and FPS stable 60. I can show Video before and after if you intrested. Spoiler Edited March 18, 2024 by killer905
roselove Posted March 20, 2024 Posted March 20, 2024 From the deeps (new version) i am geting a CTD look at my crash log crash-2024-03-19-04-59-36.log
Delzaron Posted March 20, 2024 Author Posted March 20, 2024 2 hours ago, roselove said: From the deeps (new version) i am geting a CTD look at my crash log crash-2024-03-19-04-59-36.log 52.79 kB · 0 downloads it's seems the cell which cause problem is aFTDInsmouthAuctionHouse, specially the NPC kiae. Do you have a mod which edit Muiri asset ? I'll try to modify Kiae to avoid her using Muiri assets for next update, we'll see if it will work.
roselove Posted March 20, 2024 Posted March 20, 2024 i do have a mod make mods of npcs girls look batter https://www.nexusmods.com/skyrimspecialedition/mods/19012 unstill it and now it work i have use next update to play the mod
Delzaron Posted March 21, 2024 Author Posted March 21, 2024 On 3/18/2024 at 11:48 PM, killer905 said: You mean this? I yeah so we talk same :3 I try on Ravenous and i seperate some rooms by this and FPS stable 60. I can show Video before and after if you intrested. Reveal hidden contents Ok, I advanced a bit in Nuai quest path. It stops now when you discover the hidden city. Wanna take a look of it ?
killer905 Posted March 21, 2024 Posted March 21, 2024 1 hour ago, Delzaron said: Ok, I advanced a bit in Nuai quest path. It stops now when you discover the hidden city. Wanna take a look of it ? Suree, with fixes from last report problems? https://www.loverslab.com/topic/220179-from-the-deeps-se-new-version/page/4/#comment-4302554
Delzaron Posted March 22, 2024 Author Posted March 22, 2024 23 hours ago, killer905 said: Suree, with fixes from last report problems? https://www.loverslab.com/topic/220179-from-the-deeps-se-new-version/page/4/#comment-4302554 I hope I done the most of it. So, I'm updating now the 0.51 version. Nuai riekling path is implemented until you find the city. I made also 3 int cells for the city : two dormitory, a library. My idea is simple : - begin exploration, find key for library. - return to rieklings lair, some are dead, a creature is missing. - go back to the city, explore librairy, try to find shoggoth factory. - face the creature, killed by shoggoth. Face shoggoth, make forst choice (save Nuai or let her die). - crumble, cant leave city, find temple. - awake in ryelh. Second choice : sacrifice Nuai or sacrifice yourself (one crack in oath). - return to Nirn, debrief. Nuai path done. I'll make also the France Pabodie path (I let lot of space for it). After, I'll take care of Dawstar part (join a small cult, organize it, gather ressources, etc... until it goes wrong). 2
killer905 Posted March 23, 2024 Posted March 23, 2024 (edited) 4 hours ago, Delzaron said: I hope I done the most of it. So, I'm updating now the 0.51 version. Nuai riekling path is implemented until you find the city. I made also 3 int cells for the city : two dormitory, a library. My idea is simple : - begin exploration, find key for library. - return to rieklings lair, some are dead, a creature is missing. - go back to the city, explore librairy, try to find shoggoth factory. - face the creature, killed by shoggoth. Face shoggoth, make forst choice (save Nuai or let her die). - crumble, cant leave city, find temple. - awake in ryelh. Second choice : sacrifice Nuai or sacrifice yourself (one crack in oath). - return to Nirn, debrief. Nuai path done. I'll make also the France Pabodie path (I let lot of space for it). After, I'll take care of Dawstar part (join a small cult, organize it, gather ressources, etc... until it goes wrong). New update new things to fix :3 1) After moving to Winterhold, the stage does not change. 2) Thaena keeps on standing in front of the bridge to the Mages' Guild. 3) The task leads to France Pabodie, but the diary still includes Faralda. Spoiler 4) The task Back to studies: "Naui could have a solution" had better be changed to "to find an unusual wall in the room" because I only approached the wall stage changed. 5) aFTD3_Dream1 NPC does not approach us (force greeting) "set stage fixed it" 6) aFTD3_Nuai2 Nuai similar problem like above she not force greeting to us "set stage fixed it" 7) Flying furniture and rekling in bad place 😧 Spoiler 8 ) AFTD3_Nuai2 stage 230 (after find dead seeker) Nuai stars force greet us if we near her (after find a city she still have force greet on) 9) aFTD3_Nuai2_Riekling_Chief stage 50 PC get fuck turn, and Nuai too but nothing happen later "set stage fix this" 10) The message "I met a group of rieklings." appears, but the sentence does not start if we go to boar and recs. Also blocks other tasks with sex. Spoiler 11) Space between the layers in the vicinity of rest room 2 and the library Spoiler 12) missing texture on hat(?) for player and Nuai. You can see in problem 7 and 10 Edited March 23, 2024 by killer905
Delzaron Posted March 23, 2024 Author Posted March 23, 2024 6 hours ago, killer905 said: New update new things to fix :3 1) After moving to Winterhold, the stage does not change. 2) Thaena keeps on standing in front of the bridge to the Mages' Guild. 3) The task leads to France Pabodie, but the diary still includes Faralda. Hide contents 4) The task Back to studies: "Naui could have a solution" had better be changed to "to find an unusual wall in the room" because I only approached the wall stage changed. 5) aFTD3_Dream1 NPC does not approach us (force greeting) "set stage fixed it" 6) aFTD3_Nuai2 Nuai similar problem like above she not force greeting to us "set stage fixed it" 7) Flying furniture and rekling in bad place 😧 Hide contents 8 ) AFTD3_Nuai2 stage 230 (after find dead seeker) Nuai stars force greet us if we near her (after find a city she still have force greet on) 9) aFTD3_Nuai2_Riekling_Chief stage 50 PC get fuck turn, and Nuai too but nothing happen later "set stage fix this" 10) The message "I met a group of rieklings." appears, but the sentence does not start if we go to boar and recs. Also blocks other tasks with sex. Hide contents 11) Space between the layers in the vicinity of rest room 2 and the library Hide contents 12) missing texture on hat(?) for player and Nuai. You can see in problem 7 and 10 ok, i already fixed most of it. Need to test. What do you think about the lost city ? Maybe some ambiance music could be nice ? 1
killer905 Posted March 23, 2024 Posted March 23, 2024 5 hours ago, Delzaron said: ok, i already fixed most of it. Need to test. What do you think about the lost city ? Maybe some ambiance music could be nice ? It was late for me, but there were disturbing sounds there, yes? I think without music then, because music can drown it out.
Ash7141 Posted March 24, 2024 Posted March 24, 2024 Hello loving the mod, but I've ran into a new problem since the recent update. When I enter the rieklings cave during the investigation phase the chief is not spawnning also the hunter keeps walking of the bridge and dying, also I've not got the option to take naui with me anymore. Is that part of the update or has my install messed up?
Delzaron Posted March 25, 2024 Author Posted March 25, 2024 6 hours ago, Ash7141 said: Hello loving the mod, but I've ran into a new problem since the recent update. When I enter the rieklings cave during the investigation phase the chief is not spawnning also the hunter keeps walking of the bridge and dying, also I've not got the option to take naui with me anymore. Is that part of the update or has my install messed up? which riekling cave ? the first one near winterhold, or the second one at solstheim ?
Ash7141 Posted March 25, 2024 Posted March 25, 2024 7 hours ago, Delzaron said: which riekling cave ? the first one near winterhold, or the second one at solstheim ? The first one near winterhold, I guess I could spawn the chief but don't know his Id code
Delzaron Posted March 25, 2024 Author Posted March 25, 2024 5 minutes ago, Ash7141 said: The first one near winterhold, I guess I could spawn the chief but don't know his Id code the chief is not here ? Souds like a package problem with chapter 3... I need to test it (i just reinstalled SE...)
Ash7141 Posted March 25, 2024 Posted March 25, 2024 1 hour ago, Delzaron said: the chief is not here ? Souds like a package problem with chapter 3... I need to test it (i just reinstalled SE...) No he isn't there at all, I'm playing on LE if that's the issue
Delzaron Posted March 25, 2024 Author Posted March 25, 2024 1 hour ago, Ash7141 said: No he isn't there at all, I'm playing on LE if that's the issue smells like package issue indeed.
Ash7141 Posted March 25, 2024 Posted March 25, 2024 30 minutes ago, Delzaron said: smells like package issue indeed. Ah ok anyway I can fix this or is it out of my control?
Delzaron Posted March 25, 2024 Author Posted March 25, 2024 (edited) 6 minutes ago, Ash7141 said: Ah ok anyway I can fix this or is it out of my control? out of your control for now. I packaged the chief (travel nearby 100 around your throne if aftd3_nuai < 10), and it worked in the test I just made. I plan to make FTD update for SE, I'll update it for LE tonight too with the modification above. Try this for now. ZaFromTheDeepsV2.esp Edited March 25, 2024 by Delzaron
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