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From the deeps (new version)


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Posted
1 hour ago, Sweettits said:

You dont recomend playing the latest version?... Nice to have known that before I played the latest version., so is all my progress in vain? do I need to start a new game yet again?   and thanks for your reply.

yeah, just wait for next version "Nuai and Ryelh word at this moiment just nor work good.. 

Posted (edited)

Althogh I found you set the Redwave as a public area. I'm having trouble exploring SailorXander's quest. I need to complete the mission in the red wave, but I have an old bug in the red wave, you can't talk to anyone in the red wave, they will call the guards and attack you. I know this is not a mod problem, but an old problem in Skyrim. So I removed Subject.GetInCell(SolitudeRedWave [CELL:000A1793]) = 1.000000 this condition in the dialog theme, moved SailorXander out of the red wave, and then I could complete the research in Solitude.

 

After that, I need to continue to find the crew members in the red wave to ask for relevant missing information.  I need to ask someone in the shipsredwavefaction 000A335F.  I use the console code to move the NPC outside the ship to have a conversation.

Edited by wtzzty
  • 3 weeks later...
Posted

Ok, I think I have a good concept for the hallucinated mountain.

 

- cave first part : a icy cave (I'll add some apo stuff).

- city : a large cave with apo style towers.

 

mountainmadnesscity.PNG

Posted
4 hours ago, Delzaron said:

Ok, I think I have a good concept for the hallucinated mountain.

 

- cave first part : a icy cave (I'll add some apo stuff).

- city : a large cave with apo style towers.

 

mountainmadnesscity.PNG

I hope that this location will not be the cause of FPS drops due to the size of the...

Posted (edited)
21 minutes ago, killer905 said:

I hope that this location will not be the cause of FPS drops due to the size of the...

 

I don't know, I'll need to test it.

But I'm happy with that first version. It's far better than the nord and apo tunnels stuff I made.

 

I'll add some doors linked to a temple and other interior cells.

 

Opening the temple will be the challenge. At a time, you'll face the shoggoth. The model is done and implemented.

 

 

Edited by Delzaron
Posted
5 minutes ago, Delzaron said:

 

I don't know, I'll need to test it.

But I'm happy with that first version. It's far better than the nord and apo tunnels stuff I made.

 

I'll add some doors linked to a temple and other interior cells.

 

Opening the temple will be the challenge. At a time, you'll face the shoggoth. The model is done and implemented.

 

 

Okay :3

 

I don't know if I've written this, but in Ravenous when I was in the kitchen and looked towards the meat cells and the Mistress's room there were FPS drops, but not somehow drastic but they were noticeable. I think there's just a lack of optimization technique there, that the player doesn't load things out of sight/wall.

Posted
6 hours ago, killer905 said:

Okay :3

 

I don't know if I've written this, but in Ravenous when I was in the kitchen and looked towards the meat cells and the Mistress's room there were FPS drops, but not somehow drastic but they were noticeable. I think there's just a lack of optimization technique there, that the player doesn't load things out of sight/wall.

 

I never use the player sight blockers. I should begin to add some of them...

Posted (edited)
58 minutes ago, Delzaron said:

 

I never use the player sight blockers. I should begin to add some of them...

You mean this? I yeah so we talk same :3

 

I try on Ravenous and i seperate some rooms by this and FPS stable 60.

 

I can show Video before and after if you intrested.

Spoiler

 

 

Edited by killer905
Posted
2 hours ago, roselove said:

 

it's seems the cell which cause problem is aFTDInsmouthAuctionHouse, specially the NPC kiae.

 

Do you have a mod which edit Muiri asset ?

I'll try to modify Kiae to avoid her using Muiri assets for next update, we'll see if it will work.

Posted
On 3/18/2024 at 11:48 PM, killer905 said:

You mean this? I yeah so we talk same :3

 

I try on Ravenous and i seperate some rooms by this and FPS stable 60.

 

I can show Video before and after if you intrested.

  Reveal hidden contents

 

 

Ok, I advanced a bit in Nuai quest path. It stops now when you discover the hidden city. Wanna take a look of it ?

Posted
23 hours ago, killer905 said:

 

I hope I done the most of it.

So, I'm updating now the 0.51 version. Nuai riekling path is implemented until you find the city. I made also 3 int cells for the city : two dormitory, a library.

 

My idea is simple :

- begin exploration, find key for library.

- return to rieklings lair, some are dead, a creature is missing.

- go back to the city, explore librairy, try to find shoggoth factory.

- face the creature, killed by shoggoth. Face shoggoth, make forst choice (save Nuai or let her die).

- crumble, cant leave city, find temple.

- awake in ryelh. Second choice : sacrifice Nuai or sacrifice yourself (one crack in oath).

- return to Nirn, debrief. Nuai path done.

 

I'll make also the France Pabodie path (I let lot of space for it).

 

After, I'll take care of Dawstar part (join a small cult, organize it, gather ressources, etc... until it goes wrong).

Posted (edited)
4 hours ago, Delzaron said:

 

I hope I done the most of it.

So, I'm updating now the 0.51 version. Nuai riekling path is implemented until you find the city. I made also 3 int cells for the city : two dormitory, a library.

 

My idea is simple :

- begin exploration, find key for library.

- return to rieklings lair, some are dead, a creature is missing.

- go back to the city, explore librairy, try to find shoggoth factory.

- face the creature, killed by shoggoth. Face shoggoth, make forst choice (save Nuai or let her die).

- crumble, cant leave city, find temple.

- awake in ryelh. Second choice : sacrifice Nuai or sacrifice yourself (one crack in oath).

- return to Nirn, debrief. Nuai path done.

 

I'll make also the France Pabodie path (I let lot of space for it).

 

After, I'll take care of Dawstar part (join a small cult, organize it, gather ressources, etc... until it goes wrong).

New update new things to fix :3

 

1) After moving to Winterhold, the stage does not change.

2) Thaena keeps on standing in front of the bridge to the Mages' Guild.

3) The task leads to France Pabodie, but the diary still includes Faralda.

Spoiler

20240322235044_1.jpg.31e5436f2ad8bd54066f9762103f99bb.jpg20240322235046_1.jpg.0cd46fde085b6a7961e5fb659f38d9c7.jpg

4) The task Back to studies: "Naui could have a solution" had better be changed to "to find an unusual wall in the room" because I only approached the wall stage changed.

5) aFTD3_Dream1 NPC does not approach us (force greeting) "set stage fixed it"

6) aFTD3_Nuai2 Nuai similar problem like above she not force greeting to us "set stage fixed it"

7) Flying furniture and rekling in bad place 😧

Spoiler

20240323000928_1.jpg.fd9c50811260ec34f5684eb8e4d3bd05.jpg20240323001422_1.jpg.af8c01d89e03dec97c13a96826088965.jpg

8 ) AFTD3_Nuai2 stage 230 (after find dead seeker) Nuai stars force greet us if we near her (after find a city she still have force greet on)

9) aFTD3_Nuai2_Riekling_Chief stage 50 PC get fuck turn, and Nuai too but nothing happen later "set stage fix this"

10) The message "I met a group of rieklings." appears, but the sentence does not start if we go to boar and recs. Also blocks other tasks with sex.

Spoiler

20240323011706_1.jpg.bc96d47349fdc133a94781543e2ec951.jpg

11) Space between the layers in the vicinity of rest room 2 and the library

Spoiler

20240323012559_1.jpg.1d742da993ff197835959a7d241b8453.jpg20240323012840_1.jpg.4ba1a9d799d84280d609071cfa19e734.jpg

12) missing texture on hat(?) for player and Nuai. You can see in problem 7 and 10

Edited by killer905
Posted
6 hours ago, killer905 said:

New update new things to fix :3

 

1) After moving to Winterhold, the stage does not change.

2) Thaena keeps on standing in front of the bridge to the Mages' Guild.

3) The task leads to France Pabodie, but the diary still includes Faralda.

  Hide contents

20240322235044_1.jpg.31e5436f2ad8bd54066f9762103f99bb.jpg20240322235046_1.jpg.0cd46fde085b6a7961e5fb659f38d9c7.jpg

4) The task Back to studies: "Naui could have a solution" had better be changed to "to find an unusual wall in the room" because I only approached the wall stage changed.

5) aFTD3_Dream1 NPC does not approach us (force greeting) "set stage fixed it"

6) aFTD3_Nuai2 Nuai similar problem like above she not force greeting to us "set stage fixed it"

7) Flying furniture and rekling in bad place 😧

  Hide contents

20240323000928_1.jpg.fd9c50811260ec34f5684eb8e4d3bd05.jpg20240323001422_1.jpg.af8c01d89e03dec97c13a96826088965.jpg

8 ) AFTD3_Nuai2 stage 230 (after find dead seeker) Nuai stars force greet us if we near her (after find a city she still have force greet on)

9) aFTD3_Nuai2_Riekling_Chief stage 50 PC get fuck turn, and Nuai too but nothing happen later "set stage fix this"

10) The message "I met a group of rieklings." appears, but the sentence does not start if we go to boar and recs. Also blocks other tasks with sex.

  Hide contents

20240323011706_1.jpg.bc96d47349fdc133a94781543e2ec951.jpg

11) Space between the layers in the vicinity of rest room 2 and the library

  Hide contents

20240323012559_1.jpg.1d742da993ff197835959a7d241b8453.jpg20240323012840_1.jpg.4ba1a9d799d84280d609071cfa19e734.jpg

12) missing texture on hat(?) for player and Nuai. You can see in problem 7 and 10

 

ok, i already fixed most of it. Need to test.

 

What do you think about the lost city ? Maybe some ambiance music could be nice ?

Posted
5 hours ago, Delzaron said:

 

ok, i already fixed most of it. Need to test.

 

What do you think about the lost city ? Maybe some ambiance music could be nice ?

It was late for me, but there were disturbing sounds there, yes? I think without music then, because music can drown it out.

Posted

Hello loving the mod, but I've ran into a new problem since the recent update. When I enter the rieklings cave during the investigation phase the chief is not spawnning also the hunter keeps walking of the bridge and dying, also I've not got the option to take naui with me anymore. Is that part of the update or has my install messed up?

 

Posted
6 hours ago, Ash7141 said:

Hello loving the mod, but I've ran into a new problem since the recent update. When I enter the rieklings cave during the investigation phase the chief is not spawnning also the hunter keeps walking of the bridge and dying, also I've not got the option to take naui with me anymore. Is that part of the update or has my install messed up?

 

 

which riekling cave ? the first one near winterhold, or the second one at solstheim ?

Posted
7 hours ago, Delzaron said:

 

which riekling cave ? the first one near winterhold, or the second one at solstheim ?

The first one near winterhold, I guess I could spawn the chief but don't know his Id code

Posted
5 minutes ago, Ash7141 said:

The first one near winterhold, I guess I could spawn the chief but don't know his Id code

 

the chief is not here ?

Souds like a package problem with chapter 3... I need to test it (i just reinstalled SE...)

Posted
1 hour ago, Delzaron said:

 

the chief is not here ?

Souds like a package problem with chapter 3... I need to test it (i just reinstalled SE...)

No he isn't there at all, I'm playing on LE if that's the issue 

Posted
1 hour ago, Ash7141 said:

No he isn't there at all, I'm playing on LE if that's the issue 

smells like package issue indeed.

Posted (edited)
6 minutes ago, Ash7141 said:

Ah ok anyway I can fix this or is it out of my control?

 

out of your control for now.

I packaged the chief (travel nearby 100 around your throne if aftd3_nuai < 10), and it worked in the test I just made.

 

I plan to make FTD update for SE, I'll update it for LE tonight too with the modification above.

 

Try this for now.

ZaFromTheDeepsV2.esp

Edited by Delzaron

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