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Posted

Hi, I'm new to the voice packs (didn't exist the last time I played Skyrim). As I understand it, it should be safe to use the voice pack for 2.7 (link below) with this 3.0 version; it's just that any newer dialogue won't be voiced? 

 

Posted (edited)

Hello everyone!
And the most heartfelt wish of all the best to the Author - factoryclose!

While researching the stuffing of version 3.0, I found incomprehensible things.

 

For example, one NPC phrase looks like this:
"Gods... It's like you want to be raped. Are you that horny?"


The following parameters are indicated in the condition:

PlayerRef WornHasKeyword ArmorCuiras = 0 AND
PlayerRef WornHasKeyword ClothingBody = 0 AND

 

In the response branch of the dialogue there is such a phrase NPC:
"Uh... I thought you were that kind of...person."


The following parameters are indicated in the condition:

PlayerRef WornHasKeyword ArmorCuiras = 1 OR
PlayerRef WornHasKeyword ClothingBody = 1 AND

 

Another example:
"Hoh... And why should I listen to a bitch like you?
You're in no position to raise your voice, woman. Look at yourself.
I'll punish you for your insolence, bitch, by using your body."

Conditions:
Subject GetIsSex Male = 1 AND
Subject GetIsSex Female = 1 AND

 

Obviously, this line of dialogue is a dead end. I found several similar inconsistencies.
I would like to know if this is the author's idea, a groundwork for the future, or a mistake?

Edited by Caiena
  • 2 weeks later...
Posted

not getting any approaches with this version, did previously with no issues. but since the update I have to find people and engage first with the hello(sexlab approach) dialogue option which not everyone gets and only seems to work once. anyone know why this happens? 

Posted

getting weird camera bugs on occasion (spinning and flying around, as if attatched to something weird) d

 

noticed the author hasnt replied in months, are they more active elsewhere to get tech support?

Posted
On 11/26/2023 at 12:06 AM, lightspeed77 said:

getting weird camera bugs on occasion (spinning and flying around, as if attatched to something weird) d

 

noticed the author hasnt replied in months, are they more active elsewhere to get tech support?

Nah i just think he gave up on this mod to work on other ones.

Posted

To be honest like a typical baka mod experience, SLAP is working fine for me, after the newest update everything triggers. But what is not working is Babo Dialogue events as the people are just aggroing even without talking to them.

Posted
On 12/3/2023 at 6:44 AM, takahiro said:

Anyone having issue with the mod after Dec 1st Babo dialogue and SLHH update? NPC stopped approaching.

yeah iv had the same issue. Tried making a new save and it doesn't seem to be working. 

Could just be me being dumb and not doing something right. 

Posted
8 hours ago, Mr-Bipen said:

yeah iv had the same issue. Tried making a new save and it doesn't seem to be working. 

Could just be me being dumb and not doing something right. 

Thank you very much, glad to know. I will just pray for the next update then. (Can't complain as a freeloader).

 

8 hours ago, ebbluminous said:

Works for me

 

Lucky you ! Thank you for the reply.

Posted
1 hour ago, takahiro said:

Thank you very much, glad to know. I will just pray for the next update then. (Can't complain as a freeloader).

 

 

Lucky you ! Thank you for the reply.

I should add this was on a new game - if updating mid game, might not work right

Posted

I had a game working fine with this + babodialogue + slhh expanded until about level 7 for my player, just after tending the flames. That's the point where I got my 1st freeze (that is you enter a new cell and the game suddenly freezes completely, the only solution is to kill it with the task manager, no log, nothing to see... yeah skyrim is really programmed with the feet to have such freezes, but anyway). I could work around the 1st freeze simply by taking another route, but from that point it was a festival, I got freezes happening more and more often when entering a new cell to the point that it became unplayable.

So I made a few tests with resaver, and removing this mod actually fixes the issue ! That's really too bad because it's quite fun to play with this, even though the dialogs are very limited, but skyrim is really not done to have complex dialogs anyway, but if the game becomes unstable after a while if you keep it, I just can't keep it. Of course I guess it's just because some script takes too much time when entering a new cell, the engine should just not crash in this case, the fps should just drop while the script does its thing if skyrim was programmed sanely, here I don't see any way to work around this.. make the script processing faster, but I already use "papyrus tweaks ng", and it works quite well by the way, I don't see how I can improve this on my side... Too bad !

Posted

I've noticed with approach that NPCs can approach during a sex scene. Any way to stop this?

 

If I tab the dialogue away, it can break the approaching npc so they follow me around all the time. If I use the dialogue to get them to go away it usually ends the sex scene early.

Posted
20 hours ago, ebbluminous said:

I've noticed with approach that NPCs can approach during a sex scene. Any way to stop this?

 

If I tab the dialogue away, it can break the approaching npc so they follow me around all the time. If I use the dialogue to get them to go away it usually ends the sex scene early.

Welcome to the ship, of lost souls.

Posted (edited)

Those running SE 1.5.97 with this mod may find much better performance (light years difference) after installing Backported Extended ESL Support.

https://www.nexusmods.com/skyrimspecialedition/mods/106441

 

I just installed it and the struggle bar behaved like it never had before for me. The way a struggle bar should work.

Good luck.

 

Edit to add: Meh. The change with the struggle bar led me to expect other improvements I'm not seeing. No comments from the aggressor during the struggle, which I was getting when I had this mod working at its best (my experience of its best, which may not match others'). The aggression seems to lead to nothing, so the big change is that the player can struggle out of the back hug without exiting the game. That's an improvement, though a modest one.

Edited by ArgyleSmith
More info
Posted

I'm experiencing an issue with this mod whereby my game will freeze into a blackscreen everytime I enter an interior cell that has the playerhome tags. Anytime I enter into a playerhome interior cell whether through the door or coc, I can hear the game loading the cell, but screen freezes black. 

Any help or advice on this would be greatly appreciated. I've tested and removed every other mod that affects the interior of player homes and hearthfire homes, this is the only mod that is causing the freezes. 

Posted (edited)

Script latency of 80ms, yet for some reason nothing works Genuinely starting to think this mod is just out right broken...
I'll explain the whole situation just to make sure I'm not missing anything, I'm on Skyrim 1.5.97

Install is fine:
Via Mo2 all requirements met and Nemesis has been run to create the behaviour file, if I open the VFS I can see the mod has been installed and everything looks ok in there

MCM is fine within reason:
I haven't installed any UI overhauls yet, but the mcm opens fine all the option are available if I change them they save nothing out of the ordinary 

The mod itself not fine:
Running this along side SLHH and it seems that struggle event is broken as it never ends and the QTE just last forever (literally got up went to cook food came back and its till on my screen). 
The approach frequency is also possibly bugged I set it too every 30 seconds on 100% approach chance with a modifier of 2 with all events on maxed out chance yet it takes far longer for anyone to approach sometime taking longer than 5 minutes.
The compatibility between SLHH itself also doesn't seem to work, I could very well be wrong about this but I assume the struggle event played would be the one run via SLHH with a prompt saying "resist" - "do nothing" - "persaude" - "give up" being displayed normally. this doesn't seem to function, but perhaps like I say this maybe linked to my other point of the QTE not working.
Something to mention in the MCM is the chance of each event can only go up to 10 not 100 despite the text directly below it stating that it can be set from 0 - 100

If this is an install error on my end fair enough, but the mods seems to be working fine its just full of bugs that need fixing.

Edit: I just want to quickly add this, whilst this may sound like a rant it isn't Factoryclose set of mods are some of the ones I look forward to seeing updates for the most, hence why its annoying to find them seemingly broken I'd try to fix them myself it wasn't for the fact the skills needed are out of my area of expertise.

Edited by Rosvinar
Posted
On 12/15/2023 at 9:19 AM, Rosvinar said:

Script latency of 80ms, yet for some reason nothing works Genuinely starting to think this mod is just out right broken...
I'll explain the whole situation just to make sure I'm not missing anything, I'm on Skyrim 1.5.97

Install is fine:
Via Mo2 all requirements met and Nemesis has been run to create the behaviour file, if I open the VFS I can see the mod has been installed and everything looks ok in there

MCM is fine within reason:
I haven't installed any UI overhauls yet, but the mcm opens fine all the option are available if I change them they save nothing out of the ordinary 

The mod itself not fine:
Running this along side SLHH and it seems that struggle event is broken as it never ends and the QTE just last forever (literally got up went to cook food came back and its till on my screen). 
The approach frequency is also possibly bugged I set it too every 30 seconds on 100% approach chance with a modifier of 2 with all events on maxed out chance yet it takes far longer for anyone to approach sometime taking longer than 5 minutes.
The compatibility between SLHH itself also doesn't seem to work, I could very well be wrong about this but I assume the struggle event played would be the one run via SLHH with a prompt saying "resist" - "do nothing" - "persaude" - "give up" being displayed normally. this doesn't seem to function, but perhaps like I say this maybe linked to my other point of the QTE not working.
Something to mention in the MCM is the chance of each event can only go up to 10 not 100 despite the text directly below it stating that it can be set from 0 - 100

If this is an install error on my end fair enough, but the mods seems to be working fine its just full of bugs that need fixing.

Edit: I just want to quickly add this, whilst this may sound like a rant it isn't Factoryclose set of mods are some of the ones I look forward to seeing updates for the most, hence why its annoying to find them seemingly broken I'd try to fix them myself it wasn't for the fact the skills needed are out of my area of expertise.

 

Well the biggest problem for me are the freezes after some time using the mod, but I don't think I got any struggle event in approach, only dialogs. But the struggle event is slhh is ridiculously easy and there is no difficulty setting in the mcm. Maybe it's not a good idea to use slhh at the same time as this, slhh is much more primitive anyway.

 

The weird part about these freezes is that afaik freezes are supposed to be cause either by

1) a vram problem (windows is already using a part of the vram, the game doesn't know and when it tries to allocate some vram and it fails it just freezes) : well I already reduced the vram in the enb setting, probably even more than needed to avoid this, and it doesn't change a thing.

2) out of ram : no the ram is far from being full when it happens

3) a broken skse plugin : well I just removed the SOS dll which created crashes indeed, but except this one no idea,..

And this plugin doesn't even have an skse dll, just uses some json files in the skse folder, nothing risky at 1st glance, so how can such a plugin create such hard freezes ? I know skyrim is programmed with the feet seeing the insane amount of bugs it has, but there are limits... !

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