MarcusHalberstram Posted May 14, 2024 Posted May 14, 2024 16 hours ago, Naps1 said: Babodialog somehow breaks my SLAP. Dunno why, without Babodialog I get the cloak no problem, as soon as babodialog is active SLAP just stops working. Did you toggle Babodialogue compatibility check in the MCM? Make sure you're using the latest version of BaboDialogue and SLAP. Some versions of Babodialogue does in fact break SLAP, but they are generally the older versions.
Naps1 Posted May 17, 2024 Posted May 17, 2024 On 5/14/2024 at 7:36 AM, MarcusHalberstram said: Did you toggle Babodialogue compatibility check in the MCM? Make sure you're using the latest version of BaboDialogue and SLAP. Some versions of Babodialogue does in fact break SLAP, but they are generally the older versions. It totally breaks the MCM of Approach, also SLHH also does not show up in the MCM. And the compatibility of Approach is auto toggled in Babodialog. Tried different loading orders but it just seems not to work.
applesandmayo Posted May 21, 2024 Posted May 21, 2024 On 5/17/2024 at 8:31 AM, Naps1 said: It totally breaks the MCM of Approach, also SLHH also does not show up in the MCM. And the compatibility of Approach is auto toggled in Babodialog. Tried different loading orders but it just seems not to work. Do you get a shitload of MCM log spam whenever you open the SLHH MCM menu too?
DabbleD Posted May 22, 2024 Posted May 22, 2024 Huh... well now Approach works for me, this with Dialogue and SLHH installed on a 150+ hr playthrough. The only notable thing I've done is updated Papyrus Tweaks NG and refreshed Approach in the MCM. Now everything works as it should including all the features of Babo Dialogue. I'm a MO user and this is my plugin load order for the curious - Dialogue > SLHH > Approach 1
Naps1 Posted May 24, 2024 Posted May 24, 2024 On 5/22/2024 at 3:41 AM, DabbleD said: Huh... well now Approach works for me, this with Dialogue and SLHH installed on a 150+ hr playthrough. The only notable thing I've done is updated Papyrus Tweaks NG and refreshed Approach in the MCM. Now everything works as it should including all the features of Babo Dialogue. I'm a MO user and this is my plugin load order for the curious - Dialogue > SLHH > Approach No 100% sure, but I think that also fixed it for me. Approach seems to work, and I get Babodialog menu. Thanks!
EVANFC4 Posted May 25, 2024 Posted May 25, 2024 On 2024/5/22 at AM9点41分, DabbleD said: 嗯……现在 Approach 对我来说很管用了,这是在安装了 Dialogue 和 SLHH 的情况下,玩了 150 多小时的游戏。 我唯一值得注意的事情是更新了 Papyrus Tweaks NG 并在 MCM 中刷新了 Approach。 现在一切都正常运转,包括 Babo Dialogue 的所有功能。 我是 MO 用户,这是我的插件加载顺序,供好奇的人参考 - Dialogue > SLHH > Approach thx for ur tips, i finally get Approach working now!
Lillithcometh Posted May 30, 2024 Posted May 30, 2024 mcm setting bars are bugged. sliders down go to 100 like they used to, only tops out at 10.
Lillithcometh Posted May 30, 2024 Posted May 30, 2024 also, on the subscribstar, dozens of people are reporting the latest version is not working and npc are just walking away despite you agreeing to their advances. is this true, cause ive heard mixed reviews regarding baka mods.
Nuka Cherry Posted May 30, 2024 Posted May 30, 2024 This version was working for me a few days ago, but I am very careful about what I install with SL approach. Basically I remove all "bump" mods and any mod that introduces dialogue (SLcomments, PWcomments, Sexist Guards, etc). I also make sure to refresh the keywords for armour regularly. I either run the babo mods alone or I run the rest.
MarcusHalberstram Posted June 4, 2024 Posted June 4, 2024 (edited) On 5/31/2024 at 3:29 AM, Nuka Cherry said: This version was working for me a few days ago, but I am very careful about what I install with SL approach. Basically I remove all "bump" mods and any mod that introduces dialogue (SLcomments, PWcomments, Sexist Guards, etc). I also make sure to refresh the keywords for armour regularly. I either run the babo mods alone or I run the rest. I find this to not be necessarily needed. I have all the mods you mentioned (SLcomments, PWcomments, Sexist Guards, etc) installed and running alongside SLAP. It's working fine. You just need a bug free, 0 script conflict skyrim, clean save and installing all the necessary requirements to have SLAP, BD, SLHH working together. On 5/30/2024 at 11:01 AM, lightspeed77 said: also, on the subscribstar, dozens of people are reporting the latest version is not working and npc are just walking away despite you agreeing to their advances. is this true, cause ive heard mixed reviews regarding baka mods. Where you source this from? I'm curious and would like to know as well. Currently, it's working fine for me. There's 1 instance where the last patch causes the NPC to walk away from PC after agreeing to sex IF PC agrees to engage sex in private (where it will tp PC and NPC to a room with bed), and the NPC keeps walking away. The latest patch seems to have addressed this issue and fixed it already. Edited June 4, 2024 by MarcusHalberstram
Forgetta Posted June 6, 2024 Posted June 6, 2024 I need help with this mod. No matter what I try to do, I'm not sure how to make this mod work. Dialogue trees don't seem to register, as anyone approaching has limited unique dialogue. I run around several cities, but even with a chance of a 2.2% increase, it rarely happens. It feels very empty, and I know there's something wrong with it. I have SLHH installed along with populated Skyrim mod. For some reason, baka's version of Populated Skyrim breaks Approach instead of adding onto it. I've put the overwrite mod SKSE into Approach, and can't seem to get it working. I've looked everywhere, but can't find the solution. A guide to downloading this mod in detail would be amazing.
gooser Posted June 7, 2024 Posted June 7, 2024 Getting a CTD on a new game directly related to this mod: Skyrim SSE v1.5.97 CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF679EA4430 SkyrimSE.exe+1234430 mov eax, [rdi+0x28] | FUN_141234410_1234430) SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19044 CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz GPU #1: Nvidia GP104 [GeForce GTX 1070] GPU #2: Intel CoffeeLake-S GT2 [UHD Graphics 630] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.31 GB/15.81 GB GPU MEMORY: 1.94/7.14 GB PROBABLE CALL STACK: [ 0] 0x7FF679EA4430 SkyrimSE.exe+1234430 mov eax, [rdi+0x28] | FUN_141234410_1234430 -> 97469+0x20 mov eax, [rdi+0x28] [ 1] 0x7FF679EA710E SkyrimSE.exe+123710E nop | FUN_1412370e0_123710E -> 97510+0x2E nop [ 2] 0x7FF679EA6DDA SkyrimSE.exe+1236DDA jmp 0x00007FF679EA6E29 | FUN_141236d10_1236DDA -> 97508+0xCA jmp 0x00007FF679EA6E29 [ 3] 0x7FF679EA5DD5 SkyrimSE.exe+1235DD5 add rdi, 0x08 | FUN_141235d50_1235DD5 -> 97500+0x85 add rdi, 0x08 [ 4] 0x7FF679EA5AAB SkyrimSE.exe+1235AAB nop | FUN_141235960_1235AAB -> 97496+0x14B nop [ 5] 0x7FF679EEDD85 SkyrimSE.exe+127DD85 test rbx, rbx | FUN_14127d780_127DD85 -> 98556+0x605 test rbx, rbx [ 6] 0x7FF679EEAED6 SkyrimSE.exe+127AED6 nop | BSScript__Internal__CodeTasklet::sub_14127AE10_127AED6 -> 98538+0xC6 nop [ 7] 0x7FF679EE839B SkyrimSE.exe+127839B jmp 0x00007FF679EE859C | BSScript__Internal__CodeTasklet::VMProcess_141278110_127839B -> 98520+0x28B jmp 0x00007FF679EE859C [ 8] 0x7FF6798A2A81 SkyrimSE.exe+0C32A81 mov ecx, [rbx+0x0C] | JobList::Process_140C329B0_C32A81 -> 68010+0xD1 mov ecx, [rbx+0x0C] [ 9] 0x7FF6798A4C48 SkyrimSE.exe+0C34C48 mov r15d, eax | BSJobs__JobThread::Func1_140C34930_C34C48 -> 68058+0x318 mov r15d, eax [10] 0x7FF67987D6BD SkyrimSE.exe+0C0D6BD mov rcx, [0x00007FF67BBDB9D8] | StartAddress_0_140C0D680_C0D6BD -> 67147+0x3D mov rcx, [0x00007FF67BBDB9D8] [11] 0x7FFE6FCF7614 KERNEL32.DLL+0017614 [12] 0x7FFE70E026F1 ntdll.dll+00526F1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1 (size_t) [1] RDX 0x0 (size_t) [0] RBX 0x0 (size_t) [0] RSP 0x6A957FC910 (void*) RBP 0x6A957FCB50 (void*) RSI 0x80000002 (size_t) [2147483650] RDI 0x1 (size_t) [1] R8 0xB (size_t) [11] R9 0xB (size_t) [11] R10 0x7FFE52DE0000 (void*) R11 0x7FFE52DF1385 (void* -> VCRUNTIME140.dll+0011385 vmovdqu ymm1, [rdx+r9*1-0x80]) R12 0x6A957FEF68 (void*) R13 0x0 (size_t) [0] R14 0x6A957FCA50 (void*) R15 0x1CE5BC138D0 (BSScript::Internal::CodeTasklet*) Stack Trace: [SLApproachAskForSexQuest (460083F7)].slapproachbasequestscript.Register() - "SLApproachBaseQuestScript.psc" Line 22 [alias playerRef on quest SLApproachAskForSexQuest (460083F7)].SLApproachQuestAliasScript.OnPlayerLoadGame() - "SLApproachQuestAliasScript.psc" Line 8 File: "SexLab Approach.esp" Flags: 0x00400008 kInitialized Name: "SLApproachAskForSexQuest" EditorID: "SLApproachAskForSexQuest" FormID: 0x460083F7 FormType: Quest (77) I am inside the loading cell for Live another Life mod during character creation.
MarcusHalberstram Posted June 11, 2024 Posted June 11, 2024 On 6/7/2024 at 7:44 AM, Forgetta said: I need help with this mod. No matter what I try to do, I'm not sure how to make this mod work. Dialogue trees don't seem to register, as anyone approaching has limited unique dialogue. I run around several cities, but even with a chance of a 2.2% increase, it rarely happens. It feels very empty, and I know there's something wrong with it. I have SLHH installed along with populated Skyrim mod. For some reason, baka's version of Populated Skyrim breaks Approach instead of adding onto it. I've put the overwrite mod SKSE into Approach, and can't seem to get it working. I've looked everywhere, but can't find the solution. A guide to downloading this mod in detail would be amazing. Did you toggle Unique Actor ? Did you set the morality of NPC > PC correctly in a way that it has big enough range to cover most of the NPCs? Did you toggle other selections of the even choices? Did you set the cd of the approaches to be lower so that you have increased frequency of NPC approaching you? There are NPCs approaching PC already, so the mod's technically working for you, you just need to set the MCM correctly. If I remember correctyl the default MCM settings aren't exactly frequent nor does it cover a whole lot of NPCs.. On 6/8/2024 at 2:28 AM, gooser said: Getting a CTD on a new game directly related to this mod: Skyrim SSE v1.5.97 CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF679EA4430 SkyrimSE.exe+1234430 mov eax, [rdi+0x28] | FUN_141234410_1234430) SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19044 CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz GPU #1: Nvidia GP104 [GeForce GTX 1070] GPU #2: Intel CoffeeLake-S GT2 [UHD Graphics 630] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.31 GB/15.81 GB GPU MEMORY: 1.94/7.14 GB PROBABLE CALL STACK: [ 0] 0x7FF679EA4430 SkyrimSE.exe+1234430 mov eax, [rdi+0x28] | FUN_141234410_1234430 -> 97469+0x20 mov eax, [rdi+0x28] [ 1] 0x7FF679EA710E SkyrimSE.exe+123710E nop | FUN_1412370e0_123710E -> 97510+0x2E nop [ 2] 0x7FF679EA6DDA SkyrimSE.exe+1236DDA jmp 0x00007FF679EA6E29 | FUN_141236d10_1236DDA -> 97508+0xCA jmp 0x00007FF679EA6E29 [ 3] 0x7FF679EA5DD5 SkyrimSE.exe+1235DD5 add rdi, 0x08 | FUN_141235d50_1235DD5 -> 97500+0x85 add rdi, 0x08 [ 4] 0x7FF679EA5AAB SkyrimSE.exe+1235AAB nop | FUN_141235960_1235AAB -> 97496+0x14B nop [ 5] 0x7FF679EEDD85 SkyrimSE.exe+127DD85 test rbx, rbx | FUN_14127d780_127DD85 -> 98556+0x605 test rbx, rbx [ 6] 0x7FF679EEAED6 SkyrimSE.exe+127AED6 nop | BSScript__Internal__CodeTasklet::sub_14127AE10_127AED6 -> 98538+0xC6 nop [ 7] 0x7FF679EE839B SkyrimSE.exe+127839B jmp 0x00007FF679EE859C | BSScript__Internal__CodeTasklet::VMProcess_141278110_127839B -> 98520+0x28B jmp 0x00007FF679EE859C [ 8] 0x7FF6798A2A81 SkyrimSE.exe+0C32A81 mov ecx, [rbx+0x0C] | JobList::Process_140C329B0_C32A81 -> 68010+0xD1 mov ecx, [rbx+0x0C] [ 9] 0x7FF6798A4C48 SkyrimSE.exe+0C34C48 mov r15d, eax | BSJobs__JobThread::Func1_140C34930_C34C48 -> 68058+0x318 mov r15d, eax [10] 0x7FF67987D6BD SkyrimSE.exe+0C0D6BD mov rcx, [0x00007FF67BBDB9D8] | StartAddress_0_140C0D680_C0D6BD -> 67147+0x3D mov rcx, [0x00007FF67BBDB9D8] [11] 0x7FFE6FCF7614 KERNEL32.DLL+0017614 [12] 0x7FFE70E026F1 ntdll.dll+00526F1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1 (size_t) [1] RDX 0x0 (size_t) [0] RBX 0x0 (size_t) [0] RSP 0x6A957FC910 (void*) RBP 0x6A957FCB50 (void*) RSI 0x80000002 (size_t) [2147483650] RDI 0x1 (size_t) [1] R8 0xB (size_t) [11] R9 0xB (size_t) [11] R10 0x7FFE52DE0000 (void*) R11 0x7FFE52DF1385 (void* -> VCRUNTIME140.dll+0011385 vmovdqu ymm1, [rdx+r9*1-0x80]) R12 0x6A957FEF68 (void*) R13 0x0 (size_t) [0] R14 0x6A957FCA50 (void*) R15 0x1CE5BC138D0 (BSScript::Internal::CodeTasklet*) Stack Trace: [SLApproachAskForSexQuest (460083F7)].slapproachbasequestscript.Register() - "SLApproachBaseQuestScript.psc" Line 22 [alias playerRef on quest SLApproachAskForSexQuest (460083F7)].SLApproachQuestAliasScript.OnPlayerLoadGame() - "SLApproachQuestAliasScript.psc" Line 8 File: "SexLab Approach.esp" Flags: 0x00400008 kInitialized Name: "SLApproachAskForSexQuest" EditorID: "SLApproachAskForSexQuest" FormID: 0x460083F7 FormType: Quest (77) I am inside the loading cell for Live another Life mod during character creation. Have you tried running the game without the SLAP? It doesnt' make sense for SLAP to crash during character creation because SLAP doesnt' do anything with it. Try coc qasmoke from start menu and see if it still crashes. if so, there's no conflict between those 2 mod, there's something else triggering the crash.
DTESSurvivor Posted June 15, 2024 Posted June 15, 2024 Having an issue with Approach, it is crashing my game. (?) I include the crash-logs as it is probably something super-obvious that I missed. crash-2024-06-15-18-46-08.log crash-2024-06-15-18-46-08-REPORT.txt
DatBaraGuy Posted June 21, 2024 Posted June 21, 2024 Any chance we could have our spouse also approach us?
alexasha Posted June 25, 2024 Posted June 25, 2024 On 6/15/2024 at 9:50 PM, BHAitken said: Having an issue with Approach, it is crashing my game. (?) I include the crash-logs as it is probably something super-obvious that I missed. crash-2024-06-15-18-46-08.log 23.94 kB · 2 downloads crash-2024-06-15-18-46-08-REPORT.txt 4.61 kB · 0 downloads OxygenMeter2
xZooMx6 Posted June 30, 2024 Posted June 30, 2024 How do you add custom houses to the house index? SSEEdit shows that there are keywords for custom houses, but I can't seem to get it to work.
QEAP5 Posted July 11, 2024 Posted July 11, 2024 (edited) How can I get visitors in my house? I've enabled Papyrus logs and it gives a "Visitor's name is in 3" message but there's no one inside or outside. I can't get them to knock on the door. Edited July 11, 2024 by QEAP5
#dontjudgeme Posted July 15, 2024 Posted July 15, 2024 Im not sure if this is the right place to ask but I really need help in trying to alter the spanking animation (I have no intentions of distrubuting the altered file unless given permission). It seems to have a hard coded (?) x y axis that makes whatever animation I replace it with look misaligned slap.mp4.859ee462e91bd973f8489cf6a3fc3615.mp4 Can someone please explain what I need to do? I'm not very well versed in modding at all but am trying to learn
applesandmayo Posted July 19, 2024 Posted July 19, 2024 (edited) On 5/1/2024 at 11:32 PM, lindazana said: Alright, I took things into my own hands and gave it a go, and made it sort of work. I have managed to make it so women will do the back hug, random spanks, and the force-greet. But, I have not been able to make it so the forced greet is anything but regular talk, and the back hug doesn't progress or do anything, just holds you till you break free. I looked into the scripts, and changed all the QUEST scripts that had a get-sex (is male) into matching the pc's sex (GetSex into SameSexAsPC). The issue I've ran into is several other scripts seem to have "SameSex" as a function, which I'm not sure how to, or if to, change these. if anyone else wants to take a crack at it and try debugging it, I'll put what I got so far here. As it is, this should make it so you are (partially functioning) harassed only by your own Skyrim sex, instead of always men regardless. Disclaimer: this is also in a game with babo dialogue, horrible harassment, and sexlab survival. so that may be messing around with things. SexLab Approach.esp 1.21 MB · 20 downloads Fuckin FINALLY. I've wanted to have both male and female interaction through BaboDialogue/Approach/SLHH that operated the same way that it currently does, just supporting females as well. Doing the Lords work here! Edited July 19, 2024 by applesandmayo 1
tlaloc40000 Posted July 24, 2024 Posted July 24, 2024 Is there a way to make it where the pc is approached by females instead of males or both?
Mart0206 Posted July 29, 2024 Posted July 29, 2024 Has anybody some ideas why SLAP stop working at some point once you reach about level 30-32? This is always the case in my game and occured with every version of the mod. NPC´s just stop doing what they are supposed to do. Interactiong with the player character aka approaching. Some thoughts on that i´ve noticed: (btw. i play Skyrim LE edition) - the stupid lvl difference slider only goes up from 1-15 (why in the first place have that anyway) - the prerequisit mod SL Aroused should increase the arousal state for npc´s over time, but the longer you play a save file the people you met drop to 0 arousal and it didn´t go up anymore. But even if a manually change the arousal state to 100 for example for every npc in a small cell, l ike a tavern, nothing happens anymore Does happen always when i hit lvl 30-32
applesandmayo Posted August 2, 2024 Posted August 2, 2024 House visits are broken for me. I'll invite the person in, let them stay, and then they just stand there waving their arms about until I talk to them, or talk to another NPC.
Plobi Posted August 4, 2024 Posted August 4, 2024 The game tells me the npc is too powerful for that spell whenever I cast that "do not approach spell". Is there a workaround for it to work properly?
poporaltemporal Posted August 9, 2024 Posted August 9, 2024 I am running SLAP version 3.12 and get this error. [08/09/2024 - 02:14:17PM] Error: Array index 5 is out of range (0-4) stack: [SLApproachScanQuest (3E39078E)].SLApproachScanQuest.GetApproachActors() - "SLApproachScanQuest.psc" Line 22 [alias playerREF on quest SLApproach_Main (3E000D62)].SLApproachPlayerAliasScript.OnUpdate() - "SLApproachPlayerAliasScript.psc" Line 55
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