zero112 Posted April 5, 2023 Posted April 5, 2023 (edited) View File Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod) ATTENTION Current versions of the mod only work on version 1.5 For version 1.4, use archived version 3.10.7 If you have any problems with the current version, please report it to discord. Support only answers questions about the latest version of the mod, version for 1.4 is NOT supported anymore Pod is not yet 100% stable on version 1.5, follow the updates on the discord server The mod consists of three parts: SA0-main - contains the main game content + official DLS. SA0-extended - contains additional patches and texture sets from extraneous mods (such as VE xenotypes, Alphagenes and others) SA0-head - contains (suddenly) heads. As well as hairstyles, beards, ears, noses, etc. The main is required for operation. The rest is optional. The latest updates are always available on the git (thanks GhostClinic) Mod functionality: 1) Rendering nude body graphics (all body types, many types of genitalia (including non-human), pubic hair, stages of the belly during pregnancy and cumflation, tattoos) 2) Head textures included 3) Breast size affects the display of clothes (those that are supported by the mod, and these are the ones for which there are textures. If you want to help the development of the texture drawing mod, take a look at the official RJW discord 4) Wide support for xenogenes 5) Support for alien races (not included in the mod, look for it on LL or in the party discord) 6) Support displaying animal genitals (only for 1.4 Requires Sized Apparel - Animal Addon package) for version 1.5 we recommend using the standalone RimNude - Animal Addon (respect to its creators) And a lot of other little things that I forgot to write Also ATTENTION - if you don't like any texture, such as heads, or clothes, just physically remove it from the mod folder. It won't break anything, don't be afraid. The mod contains a huge number of textures, so the game startup time will increase significantly. If the game starts for about 10 minutes, this is normal, don’t be alarmed. There will be no such drawdowns during the game itself. Requires RJW to operate. HAR is not required unless you are using alien races. If used, HAR is installed without problems. It is better not to use Rimnude together with SAR (this mod) - almost all the functionality is duplicated. Regarding the question “Which is better SAR or Rimnude is a matter of taste. Comparison of appearance is under the spoiler. Spoiler There are patches for HAR - alien rass: (I'm not sure about support for 1.5 though.) Kurin (by MerisDarkmon) More patches on the discord server (There are: Miho, Paniel, Sikiera and others) SizedApparel-AlienRaces-Textures+ Brief instructions for creating a patch of alien races: Spoiler 1. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\BodyAddonDefs folder, you need to create a new BodyDefs.xml for the race. Inside are the body types for the race and the body parts that need to be drawn (with their texture depth). In 90% of cases, everything will be the same as with people, only it will be necessary to change the self-name of the race. 2. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\SkeletonDef folder, you need to create a new SkeletonDef.xml for the race. Inside you can adjust texture shifts. If the textures of the body of the race match the textures of the people, nothing needs to be moved. For more non-standard races (ratkins, chickens or some kind of snake people - you have to try). 3. You need to add the textures of the naked body to the folder, the path of which matches the path from the original mod of the race (for example, for miho it is SizedApparel (SAR-BodiesMod)\Textures\Miho\Body). "_BaseBody_" should be inserted into the name of the new texture (that is, you do not need to replace the original textures - they should be drawn when the pawn is dressed in clothes that are not supported by the mod). At this stage, you need to decide an important question - whether to make a texture for the body that can use the standard set of textures for breasts (and other things) or will you use the body from the race, but edit the textures of the body parts for better visualization. 3.1 - If you decide to fit the body itself (a simpler and more logical option in my opinion) - then all you need to do is edit the body in a graphic editor (photoshop, crit, or just paint, it doesn't matter) so that there is maximum compatibility with the body from SAR. It's easier to take the textures of the SAR body and edit it already (add hairiness for the fury, draw scales, etc.). After that, all that needs to be done is to specify in the in-game settings of the mod that the race uses the textures of people. And that's it, the race is ready, it remains to issue it as a patch to the mod and throw it on Loverslab or Discord (it is shared correctly!). 3.2 - If you decide to use a race body (for example, ratkin bodies are very different) - then you will need to create a new folder for the race in the SizedApparel (SAR-BodiesMod)\Textures\SizedApparel\BodyParts folder. Transfer all the necessary textures there - and start fitting them to the body of the race using shifts in SkeletonDef.xml or by editing the textures themselves in a graphics editor (photoshop, crit, or just paint, it doesn’t matter). In the in-game settings of the mod, you need to specify that the race uses its own textures. This is a complex, painstaking option, but you will definitely feel like a cool modder. At the end, don't forget to issue it as a patch to the mod and drop it on Loverslab or Discord (it's shared correctly!). There is also a micro mod for statues (does not apply to SA at all, just too lazy to make a separate post). Did under inspiration, does not pretend to anything serious. GIT (thanks GhostClinic) Spoiler ATTENTION When upgrading to a new version, it is recommended to delete the old one first. I like to rename files, so just overwriting is not the best idea. Archives of old versions: Spoiler SizedApparel (SAR-BodiesMod_3.3).7z SizedApparel (SAR-BodiesMod_3.6).7z SizedApparel (SAR-BodiesMod_3.9.2).7zsized-apparel-zero-v3.10.7.7z Submitter zero112 Submitted 04/05/2023 Category Rimworld Edited April 12, 2024 by zero112 14
RowanSkie Posted April 5, 2023 Posted April 5, 2023 (edited) What caused the merge? Also will we get a Git link so I can edit my own version of my lazy installer to auto-update it? EDIT: Is it also a drop and replace? Edited April 5, 2023 by RowanSkie
zero112 Posted April 5, 2023 Author Posted April 5, 2023 27 minutes ago, RowanSkie said: What caused the merge? Also will we get a Git link so I can edit my own version of my lazy installer to auto-update it? EDIT: Is it also a drop and replace? Merging has one goal - to make my life easier by complicating it for others ? I set the goal to align the textures - but for this I needed to make changes to _HumanSkeletonDef.xml. After tormenting myself for a couple of days trying to make a patch, I gave up on the crooked code of the rimworld and decided not to complicate my life. Yes, the solution is not the best, but on the other hand - I work for myself and on enthusiasm, so ... here. I can’t throw it on Git for the same reason - I have crooked hands. If you can do it yourself, then I will be grateful, I also use the lazy installer with contentment. Although it's not a fact that Git will work - there you need to remove the previous mod during installation and install a new version. A bunch of textures that change their name and crawl to other places.
callavico Posted April 6, 2023 Posted April 6, 2023 Are you bundling them because you changed textures from the base "Sized Apparel" mod? If that's the case, are other Sized Apparel sub mods compatible? Like Chaeren's Apparel?
zero112 Posted April 6, 2023 Author Posted April 6, 2023 8 hours ago, callavico said: Are you bundling them because you changed textures from the base "Sized Apparel" mod? If that's the case, are other Sized Apparel sub mods compatible? Like Chaeren's Apparel? Planned compatible. I didn't change the ID. The only thing is that some body textures have changed, but there is a difference of a couple of pixels. In general, it will not look perfect, but if you don’t peer, then everything is ok.
fastlanepoop Posted April 7, 2023 Posted April 7, 2023 I highly suggest everyone using Visible Pants use Taran's updated dll for it that totally fixes its' performance. https://github.com/Taranchuk/VisiblePants 1
Rimworld Traveller Posted April 7, 2023 Posted April 7, 2023 Maybe I'm not understanding how this is supposed to work. I added this into my mod list but the game does not detect it. Am I doing something wrong (files are NOT nested)
zero112 Posted April 7, 2023 Author Posted April 7, 2023 1 hour ago, Rimworld Traveller said: Maybe I'm not understanding how this is supposed to work. I added this into my mod list but the game does not detect it. Am I doing something wrong (files are NOT nested) Do you happen to have the original one installed? If yes, then delete it. For compatibility with SA child mods, I left the old ID - accordingly, the original SA and this mod will not work at the same time.
zero112 Posted April 7, 2023 Author Posted April 7, 2023 (edited) 4 hours ago, fastlanepoop said: I highly suggest everyone using Visible Pants use Taran's updated dll for it that totally fixes its' performance. https://github.com/Taranchuk/VisiblePants Spoiler Isn't this the same Steam version? Edited April 7, 2023 by zero112
chaimhewast Posted April 8, 2023 Posted April 8, 2023 5 hours ago, zero112 said: Isn't this the same Steam version? It looks like Taranchuk's version is for a pull request that's an attempt to reduce the overhead from the mod. It doesn't have any releases, but the commit is from two months after the latest release from Neptimus7/JonathanTroyer and did make a change to the 0Harmony.dll and VisiblePants.dll files.
fastlanepoop Posted April 8, 2023 Posted April 8, 2023 20 hours ago, zero112 said: Hide contents Isn't this the same Steam version? No, Taran's is a newer update to the dll and causes tps drain from visible pants to essentially disappear. It has very little overhead with taran's fix.
Rimworld Traveller Posted April 8, 2023 Posted April 8, 2023 21 hours ago, zero112 said: Do you happen to have the original one installed? If yes, then delete it. For compatibility with SA child mods, I left the old ID - accordingly, the original SA and this mod will not work at the same time. Hmm, I unloaded the old mods and the game still did not recognize the new mod. Do i need to actually fully delete the old mods for Rimworld to recognize this new one? Feels like a gamble. 1
raddle Posted April 9, 2023 Posted April 9, 2023 so I switched from sized apparel to this one and everything seems ok except miho and ratkins dont have drawn parts anymore. were their patches removed? love the mod btw, thanks for updating it 1
zero112 Posted April 9, 2023 Author Posted April 9, 2023 (edited) 14 hours ago, raddle said: so I switched from sized apparel to this one and everything seems ok except miho and ratkins dont have drawn parts anymore. were their patches removed? love the mod btw, thanks for updating it yes, Miho deleted it, but the ratkins didn’t seem to exist for a long time. If you use them, you can manually upload textures and patches from the original, but they are all so crooked there)) Edited April 10, 2023 by zero112 I will return them back in the next update, I did not think that someone really needs them =) 2
zero112 Posted April 10, 2023 Author Posted April 10, 2023 Updated to 3.2 Edited body textures (again), updated fur, scales and GauntBody textures. Returned minimal support for Miho (from original SA) 4
zero112 Posted April 12, 2023 Author Posted April 12, 2023 Updated to 3.3 Added bouncing breasts for Fat and Hulk physiques. Now everyone is jumping! Added bodies for Phytokin (from the corresponding mod). Updated the textures of the demonic member. The textures from RJW are zipped, but you can return them if you wish (unzip the textures and edit the BodypartDetail_Penis file, everything is easy there, you'll figure it out) Well, how about without pictures: Spoiler 1
NikitaRGX Posted April 12, 2023 Posted April 12, 2023 So to come out with another issue, for some reason this pawn (and other test pawns) uses a different skin texture (pictured is one with barkskin/wooden skin) and it seems to cause the breasts/penis/vagina etc to no longer respect skin colour and just remain white.
zero112 Posted April 12, 2023 Author Posted April 12, 2023 (edited) 1 hour ago, NikitaRGX said: So to come out with another issue, for some reason this pawn (and other test pawns) uses a different skin texture (pictured is one with barkskin/wooden skin) and it seems to cause the breasts/penis/vagina etc to no longer respect skin colour and just remain white. Yes, it happens. There are two possible problems here: 1 - the texture of the face and body itself is brown, but the alpha channel (or whatever the color mass is called) is indicated as 255 255 255, that is, white. 2- the color mask itself for this race (or xenotype, it doesn’t matter) comes with brown staining, but the tag is not used standard. For example, according to the SA standard, the chest uses the "skin" tag, so I know an exception that is in the code - the "fur" tag for itakins. If the developer of this body decided to suffer garbage and made the body color as a "bark" - then the result will be just that. The skin of the pawn is white, and the "bark" is brown. And yes, all of the above is my search and I do not pretend that I understood everything correctly. But how to fix it - I'm sorry but I don't know. this is a very popular problem. Edited April 12, 2023 by zero112
NikitaRGX Posted April 12, 2023 Posted April 12, 2023 (edited) 30 minutes ago, zero112 said: Yes, it happens. There are two possible problems here: 1 - the texture of the face and body itself is brown, but the alpha channel (or whatever the color mass is called) is indicated as 255 255 255, that is, white. 2- the color mask itself for this race (or xenotype, it doesn’t matter) comes with brown staining, but the tag is not used standard. For example, according to the SA standard, the chest uses the "skin" tag, so I know an exception that is in the code - the "fur" tag for itakins. If the developer of this body decided to suffer garbage and made the body color as a "bark" - then the result will be just that. The skin of the pawn is white, and the "bark" is brown. And yes, all of the above is my search and I do not pretend that I understood everything correctly. But how to fix it - I'm sorry but I don't know. this is a very popular problem. The bark itself appears to be just an overlay over the body, since in Character Editor, I can adjust the skin to any shade and both the non-bark body and head change colour fine, since the skin colour isn't being determined by a Biotech Gene. I suppose the genital parts must be pulling the tied colour from the bark though, which I can't adjust the shade of unfortunately (though to be honest, I haven't narrowed down which mod adds this yet...) but I don't understand how it's doing that. Edited April 12, 2023 by NikitaRGX
Mafa7 Posted April 15, 2023 Posted April 15, 2023 I don't understand why it don't work for me, it's the firts time I download mod for rimworld. I did something wrong ?
NikitaRGX Posted April 15, 2023 Posted April 15, 2023 2 hours ago, klimk said: I don't understand why it don't work for me, it's the firts time I download mod for rimworld. I did something wrong ? You appear to be missing RimJobWorld itself.
Mafa7 Posted April 15, 2023 Posted April 15, 2023 Yeah sorry, I finally figured it myself, I thought it was just an all in one nude mode. My bad it works now.
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