zero112 Posted May 23, 2023 Author Share Posted May 23, 2023 3 hours ago, Gav1in said: Does this mod add unique genitals for warhammer gor continued? No. need rimnude here Link to comment
Gav1in Posted May 26, 2023 Share Posted May 26, 2023 On 5/23/2023 at 6:33 PM, zero112 said: No. need rimnude here This mod does add genitals but im having a problem the pawn on the far right is missing breasts Link to comment
Empty3301 Posted May 27, 2023 Share Posted May 27, 2023 Will there be support for additional pairs of breasts, in the form of textures? I remember in the modification of warhammer daemonettes it was well implemented, as well as in the nephila mod. Link to comment
zero112 Posted May 27, 2023 Author Share Posted May 27, 2023 8 hours ago, Gav1in said: This mod does add genitals but im having a problem the pawn on the far right is missing breasts There are old body textures for them (I did it a long time ago). But you will have to make the patch yourself, read the post of the original mod (it seems there was an instruction there) or take help in the discord. I don't have much time right now, sorry. Textures.7z 3 hours ago, Empty3301 said: Will there be support for additional pairs of breasts, in the form of textures? I remember in the modification of warhammer daemonettes it was well implemented, as well as in the nephila mod. Very unlikely. In any case, you should ask about this in the original, OTY did not make the functionality of double breasts. Link to comment
pleaseletmedownloadstuff Posted May 27, 2023 Share Posted May 27, 2023 I am getting this error when opening one of the debug menus with your mod enabled. Disabling your mod makes the error stop appearing. Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000063 (from typeref, class/assembly AlienRace.ExtendedGraphics.ExtendedGraphicsPawnWrapper, AlienRace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.DebugTabMenu_Actions.InitActions (Verse.DebugActionNode absRoot) [0x00080] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug.SwitchTab (Verse.DebugTabMenuDef def) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug..ctor (Verse.DebugTabMenuDef def) [0x0002d] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <3126aca1aad041dcbdeda807cfe004bf>:0 at (wrapper dynamic-method) Verse.DebugWindowsOpener.Verse.DebugWindowsOpener.DrawButtons_Patch0(Verse.DebugWindowsOpener) at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3126aca1aad041dcbdeda807cfe004bf>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Link to comment
zero112 Posted May 27, 2023 Author Share Posted May 27, 2023 2 hours ago, pleaseletmedownloadstuff said: I am getting this error when opening one of the debug menus with your mod enabled. Disabling your mod makes the error stop appearing. Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000063 (from typeref, class/assembly AlienRace.ExtendedGraphics.ExtendedGraphicsPawnWrapper, AlienRace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.DebugTabMenu_Actions.InitActions (Verse.DebugActionNode absRoot) [0x00080] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug.SwitchTab (Verse.DebugTabMenuDef def) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Dialog_Debug..ctor (Verse.DebugTabMenuDef def) [0x0002d] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <3126aca1aad041dcbdeda807cfe004bf>:0 at (wrapper dynamic-method) Verse.DebugWindowsOpener.Verse.DebugWindowsOpener.DrawButtons_Patch0(Verse.DebugWindowsOpener) at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <3126aca1aad041dcbdeda807cfe004bf>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3126aca1aad041dcbdeda807cfe004bf>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) I understand when it's lazy to read branches of 300 pages, but then you could scroll through the last couple of pages ? Link to comment
Empty3301 Posted May 27, 2023 Share Posted May 27, 2023 17 hours ago, zero112 said: There are old body textures for them (I did it a long time ago). But you will have to make the patch yourself, read the post of the original mod (it seems there was an instruction there) or take help in the discord. I don't have much time right now, sorry. Textures.7z 201.48 kB · 0 downloads Very unlikely. In any case, you should ask about this in the original, OTY did not make the functionality of double breasts. It is sad to hear this, I wonder then what is the meaning of this gene, why is an additional pair of breasts needed, does this affect the production and volume of milk? Link to comment
Gav1in Posted May 28, 2023 Share Posted May 28, 2023 On 5/27/2023 at 2:01 PM, zero112 said: There are old body textures for them (I did it a long time ago). But you will have to make the patch yourself, read the post of the original mod (it seems there was an instruction there) or take help in the discord. I don't have much time right now, sorry. Textures.7z 201.48 kB · 2 downloads Very unlikely. In any case, you should ask about this in the original, OTY did not make the functionality of double breasts. Link to original mod or discord? thanks Link to comment
zero112 Posted May 28, 2023 Author Share Posted May 28, 2023 Added a small guide for creating a patch for an alien race in the description of the mod Link to comment
Gav1in Posted May 28, 2023 Share Posted May 28, 2023 Yeah, I don't understand any of that, just going to wait for patch lol Link to comment
zero112 Posted May 29, 2023 Author Share Posted May 29, 2023 Added optional patch for Kurin_HAR (see downloads) by MerisDarkmon Spoiler 1 Link to comment
zayuyu Posted June 1, 2023 Share Posted June 1, 2023 怀孕图像通常会在您睡觉或走路时消失。 图形正确的唯一时间是攻击时 Link to comment
zayuyu Posted June 1, 2023 Share Posted June 1, 2023 Oh, I'm sorry. I went straight to the message and found out what the problem was. I'm blind Link to comment
l1monat54 Posted June 3, 2023 Share Posted June 3, 2023 Hi, I have a problem with displaying male genitals on pawns. it seems to be normal on all bodies, but on the female one it shifts down (as in the picture). I also noticed that if you remove all the genitals, they remain. what could it be because of? https://gist.github.com/HugsLibRecordKeeper/70ee8f4cce1d73a75d6c7ef12ee2fa4c Link to comment
l1monat54 Posted June 3, 2023 Share Posted June 3, 2023 Okay, I'm dumb, I didn't activate the "non rimnude" setting Link to comment
l1monat54 Posted June 3, 2023 Share Posted June 3, 2023 unfortunately for some reason the situation of genetalia has not improved Link to comment
zero112 Posted June 4, 2023 Author Share Posted June 4, 2023 19 hours ago, l1monat54 said: unfortunately for some reason the situation of genetalia has not improved Most likely you have some kind of mod that overwrites the textures of the genitals. (like Chaeren's Apparel gave such an error, but this is not accurate) In general, look for a problem in the mods that are after SA in the download 1 Link to comment
l1monat54 Posted June 5, 2023 Share Posted June 5, 2023 (edited) On 6/4/2023 at 4:55 PM, zero112 said: Most likely you have some kind of mod that overwrites the textures of the genitals. (like Chaeren's Apparel gave such an error, but this is not accurate) In general, look for a problem in the mods that are after SA in the download yep, this is AKT_Led Clothes, why are there genitals textures at all? spasibo tovarisch! Edited June 5, 2023 by l1monat54 Link to comment
zero112 Posted June 13, 2023 Author Share Posted June 13, 2023 Updated to 3.6 Added improved succubus textures for rjw-genes. Added textures of pants (shorts, skirts, etc.) for fat and hulk. Added tribal clothing textures for fat and hulk. I planned to do more right away, but it seems I have an acute attack of laziness Link to comment
shar95 Posted June 15, 2023 Share Posted June 15, 2023 Its probably seas it somewhere but: what clothing and with what with sizes are supported? There is 7 sizes right? So Up to wich apparel goes? Link to comment
zero112 Posted June 15, 2023 Author Share Posted June 15, 2023 59 minutes ago, shar95 said: Its probably seas it somewhere but: what clothing and with what with sizes are supported? There is 7 sizes right? So Up to wich apparel goes? an approximate list (maybe I’ve added something since then, too lazy to remember) Spoiler vanilla TribalA - done ShirtButton - done ShirtBasic - done Parka - done Duster - done Jacket - done FlakJacket - done FlakVest - done Royalty VestRoyal - not ready ShirtRuffle - not ready RoyalRobe - not ready PsyfocusVest - not ready PsyfocusShirt - not ready PsyfocusRobe - not ready EltexVest - not ready EltexShirt - not ready EltexRobe - not ready CorsetRoyal - not ready Cape - not ready Ideology Robe - not ready Burka - not ready BodyStrap - done SlaveCollar - done Flak Jacket Spikecore - done Jacket Spikecore - done Parka Spikecore - done DusterSpikecore - done Vanilla Apparel Expanded (optional) Tunic - done Tribal Poncho - done Tribal Kilt - done TankTop - done Suit Jacket - done ShirtFleece - done ShirtandTie - done SheriffShirt - done Scrubs - done Pelt Coat - done Overall - done Military Uniform - done Military Jacket - done LabCoat - done Jumpsuit - done Hoodie - done Chefs Uniform - done Casual TShirt - done Cape - done (destroyed) Builders Jacket - done Blouse - done Apron - done sizes 0 to 6 (ie: striped, micro, small, regular, large, huge, giant) In RMW, there are still additional sizes (7-11), but they are extremely rare in the game (only if you manually increase them to them yourself or with the help of third-party mods), so we decided to limit ourselves to seven normal sizes. Link to comment
zero112 Posted June 15, 2023 Author Share Posted June 15, 2023 (edited) 16 minutes ago, shar95 said: That clears some of it up, thanks. So it drops to the closest supported size then(gigantic on the screenshot)? And is there a way to see why some cloths do that and some just dont? I downloaded SAR todays morning. Everything is easy - on those clothes where there are textures - they are drawn. On those clothes where there are no textures - they are not drawn. ? Accordingly, if you download clothes that are not supported by the mod (no one has drawn a set of textures for it), then it will be rendered without breasts. All textures were drawn by hand, on bare enthusiasm. So there is not everything and not everywhere. If you want to get confused - then you can easily add your own textures. You don't need any settings in the game code Yes, and you installed not only this mod, but several different ones at once - what can we say about some kind of uniformity. Edited June 15, 2023 by zero112 Link to comment
Garthis Posted June 16, 2023 Share Posted June 16, 2023 (edited) Every time I load this mod I get the error for needing the visible pants mod, which I have, but it wants version 0.0 and I have one that actually has a version number. Edit: It also crashes right to desktop without even invalidating the modlist when I load it with my modlist Edited June 16, 2023 by Garthis Link to comment
zero112 Posted June 16, 2023 Author Share Posted June 16, 2023 1 hour ago, Garthis said: Every time I load this mod I get the error for needing the visible pants mod, which I have, but it wants version 0.0 and I have one that actually has a version number. Edit: It also crashes right to desktop without even invalidating the modlist when I load it with my modlist About.xml try replacing the file in the mod with this one. But this is unlikely to help, the fact that you have a demand for pants, although they are installed, is a symptom of a problem. Something seems to conflict with you. 1 Link to comment
FireSplitter Posted June 19, 2023 Share Posted June 19, 2023 Could this https://steamcommunity.com/sharedfiles/filedetails/?id=2986402536 replace XND Visible Pants? 1 Link to comment
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