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[mod] Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


zero112

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Posted
On 4/3/2025 at 8:00 PM, olegbont said:

Hello.
Found that Breasts and all others body parts missing if using with mod Big and Small, to be exactly if pawn have wings from this mod - Big and Small.
I wonder if there is a patch somewhere that makes the wings from this mod compatible with the Sized Apparel, or maybe some settings or manipulations Which will allow two mods to work together.

Same. The "bodysize" genes always completely remove all genital textures, the spider abdomen and wings sometimes do, but not always. The snake tail seems perfectly fine for me without issues.

Posted

Heya I got a problem

Whenever my colonists fuck, it seems like the shlong is flaccid or just completely missing. I tried using nothing but animation framework from c0ffeee and it's still a problem. Any ideas what could be casuing it?

  • 1 month later...
Posted

will texters for the sizes above "huge" ever be added? , its odd that they don't yet , also the discord link goes to a bugged "no text channles" screen

  • 1 month later...
Posted

When you have an uncut penis and you get hard the foreskin doesn't stay there unless you have Phimosis. Which isn't a normal condition. Which is weird if you select uncut everyones hoodie stays on.

Posted
On 4/14/2025 at 4:50 PM, ibruhyourmommy said:

Heya I got a problem

Whenever my colonists fuck, it seems like the shlong is flaccid or just completely missing. I tried using nothing but animation framework from c0ffeee and it's still a problem. Any ideas what could be casuing it?

got the same problem

  • 4 weeks later...
Posted

 

On 4/3/2025 at 8:00 PM, olegbont said:

Hello.
Found that Breasts and all others body parts missing if using with mod Big and Small, to be exactly if pawn have wings from this mod - Big and Small.
I wonder if there is a patch somewhere that makes the wings from this mod compatible with the Sized Apparel, or maybe some settings or manipulations Which will allow two mods to work together.

On 4/14/2025 at 1:00 AM, sirfappington2 said:

Same. The "bodysize" genes always completely remove all genital textures, the spider abdomen and wings sometimes do, but not always. The snake tail seems perfectly fine for me without issues.

 

I have found the problem. When using several of the Big and Small genes the pawn doesn't count as using the vanilla body any more but rather a separate Alien body and SA0 script/program only edit (add necessary bones) the to the vanilla body. So like HAR races a mod is needed to add the bones to these Alien bodies that the Big and Small genes use.

Posted (edited)

okey done some testing... The quickest way to get Big and Small to work is got into the in game settings for SA0 and under Races tab activate [If Unsupported, As Human race] for all the Big and Small races. I'm working on a addon mob but it will quickly run away in size as you need to make a separate texture folder for pretty much every combination. 

 

for example: Snake person, Snake Person with Six Arms, Snake Person with Wings, Snake Person with Six Arms and Wings, Centaur, Centaur with Four Arms and Wings.

These are the once I have done atm and each and everyone need there own folder in Textures\SizedApperal\BodyParts. 

Also atm only the breasts work on beings like Snake person and Centaur and the bottom half is layered in such a way that they cover anything below the waist and I'm not even entertaining the thought of trying to fix that atm.

 

Hopeful this help those of you using the Big and Small mods like me with this mod

Edited by Shizuka_Na_Ikaku
  • 4 weeks later...
Posted
2025年8月10日下午3点03分,Shizuka_Na_Ikaku 说道:

好了,测试完毕……让“大”和“小”种族生效的最快方法是进入 SA0 的游戏设置,在“种族”选项卡下,为所有“大”和“小”种族激活[如果不支持,则作为人类种族]。我正在开发一个插件怪物,但它很快就会因为大小问题而连接图形,因为几乎每个组合都需要单独创建一个纹理文件夹。 

 

例如:蛇人、六臂蛇人、有翅膀的蛇人、有六臂和翅膀的蛇人、半人马、有四臂和翅膀的半人马。

这些都是我现在做的,每个人都需要在Textures\SizedApperal\BodyParts中有自己的文件夹。 

另外,目前只有胸部对蛇和半人马这样的生物有效,而下半部分的分层方式可以覆盖腰部以下的任何部分,我什至没有想要尝试解决这个问题。

 

希望这能帮助那些像我一样使用大小模组的人

干得好!我会每天都期待你的补丁。你是我的英雄。

  • 4 months later...
Posted
On 1/11/2026 at 11:54 PM, Mantass01 said:

I have no visible pants or i am doing something wrong....

 

I fixed it with installing another mod "[XND] Visible Pants" not sure it does fix it or just luck. but it works so i don't touch it.

 

I get one error on start up about the "privathediffpartpartspatch.xml" but i ignore. is this why the costumization workbench doesn't show any uhm private parts? Most content seem to work.

  • 5 weeks later...
  • 1 month later...
Posted

I ran it fine on 1.6 for ages then all of a sudden I had several pawns just stand still, something to do with them trying to get better clothes. Any ideas on how I could fix?

Exception drawing Firer: System.MissingMethodException: Method not found: bool RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel(RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
[Ref 86CFCF1D]
  at SizedApparel.SizedApparelUtility.UpdateAllApparel (Verse.Pawn pawn, System.Boolean onlyGraphicRecords) [0x0006e] in <3eefd42988884a56ba4684b3a532f2bb>:0 
  at SizedApparel.DrawPawnBodyPatch.Prefix (Verse.PawnRenderer& __instance, Verse.Pawn ___pawn) [0x001ad] in <3eefd42988884a56ba4684b3a532f2bb>:0 
  at Verse.PawnRenderer.DrawDebug () [0x0000d] in <46372f5dadbf4af8939e608076251180>:0 
    - PREFIX SizedApparelforRJW: Void SizedApparel.DrawPawnBodyPatch:Prefix(PawnRenderer& __instance, Pawn ___pawn)
  at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0036c] in <46372f5dadbf4af8939e608076251180>:0 
    - PREFIX net.pardeike.rimworld.mod.camera+: Boolean CameraPlus.DotTools+PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
    - PREFIX co.uk.epicguru.meleeanimation: Boolean AM.Patches.Patch_PawnRenderer_RenderPawnAt:Prefix(Pawn ___pawn, PawnRenderTree ___renderTree, PreRenderResults& ___results, Nullable`1& __state)
    - PREFIX VREAndroidsMod: Void VREAndroids.PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
    - PREFIX oskarpotocki.vfe.classical: Boolean VFEC.VFEC_PawnRenderer_RenderPawnAt_Patch:PreFix(Pawn ___pawn)
    - POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_PawnRenderer_RenderPawnAt:Postfix(Nullable`1 __state, PreRenderResults& ___results)
    - POSTFIX VREAndroidsMod: Void VREAndroids.PawnRenderer_RenderPawnAt_Patch:Postfix(Pawn ___pawn)
  at Verse.PawnRenderer.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0001d] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.Pawn.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000f] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.DynamicDrawManager.DrawDynamicThings () [0x0011a] in <46372f5dadbf4af8939e608076251180>:0 
    - POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
 

  • 2 weeks later...
Posted

May I request a patch or update?

 

My pawn have double dick, BUT the graphics only show one of them...
image.png.b1042181120dacd6a48f1b3b5fff3d36.png

If not, could you give me instructions how to create a patch to accomplish this?

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