Linxx Posted December 22, 2024 Posted December 22, 2024 (edited) I am sorry if this was asked before, I didn't find anything after a quick look. Dwemer spider and sphere that we get as a reward for trials in Solstheim were replaced with little centurions. I looked in xEdit but nothing overwrites those npc records. In game they show up as little centurions with "riekling" race but original "spider" or "sphere" names. All original functionality of a follower is working without problems. Is there a way to fix them to appear as they should? Edit: Oh and enemies during trial appear at random, I had a "Malacath chosen" or whatever his name with troll skeleton spawn with "sphere" name and attack everyone. I guess they are pulled from the leveled lists? Edited December 22, 2024 by Linxx
Guest Posted December 22, 2024 Posted December 22, 2024 (edited) 3 hours ago, Linxx said: I am sorry if this was asked before, I didn't find anything after a quick look. Dwemer spider and sphere that we get as a reward for trials in Solstheim were replaced with little centurions. I looked in xEdit but nothing overwrites those npc records. In game they show up as little centurions with "riekling" race but original "spider" or "sphere" names. All original functionality of a follower is working without problems. Is there a way to fix them to appear as they should? Edit: Oh and enemies during trial appear at random, I had a "Malacath chosen" or whatever his name with troll skeleton spawn with "sphere" name and attack everyone. I guess they are pulled from the leveled lists? Probably a leveled list issue yes. Solution is to force the game to use a "custom" vanilla list that holds the original vanilla content. But what's the name of the quest? And where is it taking place? I can't even recall playing such a quest. Edited December 22, 2024 by Thor2000
Linxx Posted December 22, 2024 Posted December 22, 2024 (edited) 54 minutes ago, Thor2000 said: Probably a leveled list issue yes. Solution is to force the game to use a "custom" vanilla list that holds the original vanilla content. But what's the name of the quest? And where is it taking place? I can't even recall playing such a quest. I think it's marked as a miscellaneous quest to gather stones. It's this ruins https://elderscrolls.fandom.com/wiki/Kagrumez Edit: Attached image is what I managed to understand but I am no modder so who knows if it's correct. https://imgbox.com/W5vqvuOh Also this pet respawns so if my guess is true I could try killing it in console and respawning in it's home with lever. Edit2: Okay, so after a few tries I managed to get actual spider to spawn, so they are pulled from leveled list. I doubt there is any permanent easy fix to that without completely modifying pet npcs, so it's just another thing to be aware of I guess. Edited December 22, 2024 by Linxx
pdd001 Posted December 23, 2024 Posted December 23, 2024 i found an NPC name bride breton by this mod, What does she do? is there any quest related to this NPC
Guest Posted December 23, 2024 Posted December 23, 2024 4 hours ago, pdd001 said: i found an NPC name bride breton by this mod, What does she do? is there any quest related to this NPC None other that she's a scripted wilderness random ecounter similar to M'aiq the Liar.
bloodrequest Posted December 26, 2024 Posted December 26, 2024 Is this mod compatible with Practical Defeat and Acheron? https://www.nexusmods.com/skyrimspecialedition/mods/108159?tab=files
IcicleInn Posted December 26, 2024 Posted December 26, 2024 35 minutes ago, bloodrequest said: Is this mod compatible with Practical Defeat and Acheron? Can't see any reason it wouldn't work with Acheron. Practical Defeat only works with humans though, and since the title of the mod involves Creatures, you probably need to also add the Yamete Kudasai addon:
bloodrequest Posted December 26, 2024 Posted December 26, 2024 2 hours ago, IcicleInn said: Can't see any reason it wouldn't work with Acheron. Practical Defeat only works with humans though, and since the title of the mod involves Creatures, you probably need to also add the Yamete Kudasai addon: Okay i'll check that out but practical defeat has a creature addon so idk if that'll work as well.
sonory13 Posted December 27, 2024 Posted December 27, 2024 (edited) Hello, can the Drowner Skulker not be used for FNIS? Even on Defeat Surrender, it cannot be used either. Edit: nvm i found how to fix it, so if anyone have the same problem like me, you can just Reset Animation Registry on Sexlab.. Edited December 29, 2024 by sonory13
Doom.lord16 Posted December 30, 2024 Posted December 30, 2024 might not be the right place to ask, but anyone know if something similar to Mihails Draugr horse exists but with abc compatibility? Iirc mihail has forbidden his newer monster mods from being included in other mods... so that ones a bust. ~~unless someone knew how to easily port over a shlong for my personal use jk~~
HornyNerdBird Posted January 2, 2025 Posted January 2, 2025 (edited) I think I asked this before, but is there a way to make it so some of the creatures have visible, flaccid genitalia before they become hard when they reach arousal threshold? In some of the screenshots you have of the creatures in the downloadable list they have visible flaccid cocks, in game for me this isn't the case. I'm talking about some of the enemies based on the Falmer, Draugr or Riekling skeletons like the goblins, grummites etc. I've also noticed some of the draugr & falmer variations you added that use the troll skeleton don't have flaccid cocks visible in my game yet in the document they do. Also unrelated, but I'm surprised you used the Skeever skeletons for the griffons, would've made a lot more sense if you used the horse skeletons. Also some creatures are hostile that I feel like shouldn't be like the hummingbirds (which don't even attack but instead just flee but still is hostile for no reason) or the skunk. Edited January 2, 2025 by PhoenixFlyer324650
stengahhhhn Posted January 4, 2025 Posted January 4, 2025 Hiya! is there any reason i get the bug where the creatures just show up invisible? 1
johnhamm Posted January 4, 2025 Posted January 4, 2025 2 hours ago, stengahhhhn said: Hiya! is there any reason i get the bug where the creatures just show up invisible? I got that for one of the boar variants that this mod adds. I also get an invisible mudcrab occasionally, and that was something to do with skyTEST changing races or something.
Ero Sama Posted January 4, 2025 Posted January 4, 2025 (edited) 2 hours ago, johnhamm said: I got that for one of the boar variants that this mod adds. I also get an invisible mudcrab occasionally, and that was something to do with skyTEST changing races or something. I fyou are on MO set corretly the load order 1 MNC 2 Demoniac creature 3 baka abc ( if you use) and do Mo hidden ( hide mesh and/or texture if you use a custom texture) only on MNC for remove the conflict mod then and use 2k DC texture for fix all and you will see this or Groot ( very nice job about it congrat creator) if you do a danica quest Edited January 4, 2025 by Ero Sama 1
JuuzouSuzuya13 Posted January 4, 2025 Posted January 4, 2025 Does draugr overhaul play nice with this? or should i bin it
Loznez Posted January 10, 2025 Posted January 10, 2025 @Thor2000 Love this mod, plays great and has been working consistently for me. I have a question regarding the weapons used by the goblins (the ones found in meshes\NewCreatures\weapons\orc), what is their source? Are you able to point me to the mod they originate from?
Guest Posted January 11, 2025 Posted January 11, 2025 7 hours ago, Loznez said: @Thor2000 Love this mod, plays great and has been working consistently for me. I have a question regarding the weapons used by the goblins (the ones found in meshes\NewCreatures\weapons\orc), what is their source? Are you able to point me to the mod they originate from? Should be in the credit section. It was a mesh I found on sketchfab and rigged to fit Skyrim.
3320190 Posted January 22, 2025 Posted January 22, 2025 I really love this mod. Got trouble about custom races. CF can recognize and have skin, but no animation for them. It worked before. Using CF 3.1v. Hope to get some solution soon🙂
combine_47 Posted January 25, 2025 Posted January 25, 2025 On 12/21/2024 at 12:36 PM, Ryabchick said: Is there an addon for the mod "The Dragonborn's Bestiary ". Or just a pdf in download section and excel spreadsheet? I'd really like an addon like that too. But for some reason no one is answering this question. Apparently the DC author doesn't like "The Dragonborn's Bestiary".
Guest Posted January 25, 2025 Posted January 25, 2025 9 hours ago, combine_47 said: Apparently the DC author doesn't like "The Dragonborn's Bestiary". Not far from it. It's not that I don't like it. I just don't use it 😎.
RebyaAs Posted January 26, 2025 Posted January 26, 2025 5 hours ago, Thor2000 said: 离它不远。这并不是说我不喜欢它。我就是不用它😎。 Well,I PMed you yesterday,plz check it😀
friendlygaint Posted January 26, 2025 Posted January 26, 2025 Love the mod, would you know if this is compatible with Know Your Enemy 2 I know a good few of the monsters are from mods supported (mihill) but i just found it so wanted to know before i dive into it with this
Dakhma Posted January 27, 2025 Posted January 27, 2025 Hey what exactly does Synne do or is there quest for her or something?
Ryabchick Posted January 27, 2025 Posted January 27, 2025 On 1/25/2025 at 3:57 PM, combine_47 said: I'd really like an addon like that too. But for some reason no one is answering this question. Apparently the DC author doesn't like "The Dragonborn's Bestiary". This mod is based on other creature mods. Addons from the mod page "dragonborn's beastiary addon" will cover some of the creatures, that are included in dc mod (for example, durzog from 4thunknown pack)
XarisZ Posted January 27, 2025 Posted January 27, 2025 I found an incompatibility between this mod and TWO - Total Werewolf Overhaul (and its prerequisets) . The werewold NPCs from this mod have this issue https://imgur.com/a/tCCIM5G .Its caused by the FaceGen Head flag on the WerewolfBeastRace. The this is if you remove the flag the normal werewolfs dont have heads but this mod works correct. Is there a way to make this mods work together?
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