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Demonic Creatures - Mod Version V2.0


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Posted
On 1/27/2025 at 12:06 AM, friendlygaint said:

Love the mod, would you know if this is compatible with Know Your Enemy 2 I know a good few of the monsters are from mods supported (mihill) but i just found it so wanted to know before i dive into it with this

Sorry... no idea.

On 1/27/2025 at 1:46 AM, Dakhma said:

Hey what exactly does Synne do or is there quest for her or something?

No quests. She's just having a little troll around her. In my set up they have sex (scent of sex mod)

7 hours ago, XarisZ said:

I found an incompatibility between this mod and TWO - Total Werewolf Overhaul (and its prerequisets) . The werewold NPCs from this mod have this issue https://imgur.com/a/tCCIM5G .Its caused by the FaceGen Head flag on the WerewolfBeastRace. The this is if you remove the flag the normal werewolfs dont have heads but this mod works correct. Is there a way to make this mods work together?

Just a wild guess: if you make all werewolf creatures in my mod a new custom races. But it will require you do to some work with in xedit and also fix the json files for creature framework. 

Posted
8 hours ago, Thor2000 said:

Just a wild guess: if you make all werewolf creatures in my mod a new custom races. But it will require you do to some work with in xedit and also fix the json files for creature framework. 

 

Hmm i could make a custom race but i have no clue about the json files

Posted
3 hours ago, XarisZ said:

 

Hmm i could make a custom race but i have no clue about the json files

Json files are the easiest thing to update.

 

First thing, do you know for sure that all Demonic Creatures Werewolf creatures that are registrated with the werewolfbeastrace has these extra face addons? That's the number one thing to check. Use the ods list with all creatures and sort them one by one.

 

There's basically only two werewolf creatures in my mod with a custom race: Flesh Grinder and mihail's Wampa. If those two are fine and the rest have the face addons then I tihnk it's pretty safe to say a custom race on all DD werewolves will be a good solution.

Posted (edited)
On 1/26/2025 at 3:54 AM, Thor2000 said:

Not far from it. It's not that I don't like it. I just don't use it 😎.

Thank you for replying. I first thought you didn't like him and that's why you missed my message about this mod earlier, but you replied to all the messages next to mine.
Okay, now we'll know. It's actually pretty cool. And it doesn't seem to be difficult to adapt. But considering how many creatures are in your mod... it will take quite some time. I tried to start adapting your mod. But something went wrong. I decided to ask a question on the mod page, but the author doesn't answer at all for some reason. 

Edited by combine_47
Posted
On 1/27/2025 at 11:33 PM, Ryabchick said:

This mod is based on other creature mods. Addons from the mod page "dragonborn's beastiary addon" will cover some of the creatures, that are included in dc mod (for example, durzog from 4thunknown pack)

This mod can be adapted to any mod with new creatures. The author has written instructions for this. I tried it, but it didn't work for me. My brains are only enough to localise other mods. Well, or at most - add new lines in the dialogue xD

Posted (edited)
1 hour ago, Thor2000 said:

Json files are the easiest thing to update.

 

First thing, do you know for sure that all Demonic Creatures Werewolf creatures that are registrated with the werewolfbeastrace has these extra face addons? That's the number one thing to check. Use the ods list with all creatures and sort them one by one.

 

There's basically only two werewolf creatures in my mod with a custom race: Flesh Grinder and mihail's Wampa. If those two are fine and the rest have the face addons then I tihnk it's pretty safe to say a custom race on all DD werewolves will be a good solution.

I made a duplicate werewolf race and swapped all the mobs that had the original werewolf race. In the json i also changed the "raceForm" but now all the mobs are invisible ingame. I think i added the wrong formData...

The formID is image.png?ex=679a896f&is=679937ef&hm=0db and i pasted this in the json

Quote

"raceForm": "__formData|DemonicCreatures.esp|0x056383",

is that correct? I tried 0x56383 as well but it didnt work either

Edited by XarisZ
Posted
57 minutes ago, combine_47 said:

Thank you for replying. I first thought you didn't like him and that's why you missed my message about this mod earlier, but you replied to all the messages next to mine.
Okay, now we'll know. It's actually pretty cool. And it doesn't seem to be difficult to adapt. But considering how many creatures are in your mod... it will take quite some time. I tried to start adapting your mod. But something went wrong. I decided to ask a question on the mod page, but the author doesn't answer at all for some reason. 

There are no personal reasons behind my lack of responses, except for matters that directly affect me. Rest assured, that's the case. I've been leaving many messages unanswered in threads lately.

 

Last year, I felt like an answering machine, and I can't say I'm enthusiastic about continuing in that role. While the attention and encouragement like "go buddy go!" are nice, I honestly never expected my mod to remain active for so long. It's even on a modlist now. I'm grateful for all the attention, don't get me wrong. It's just that at the end of the day, it's become another thing that drains my energy. The "15 minutes of fame" feeling has worn off. I've become more demanding about what I put out there. I'm not just slapping a dick on Mihail's Ogroid and being happy about it. The projects are getting larger, often requiring hundreds of hours per creature. It's a lot of work, and without proper motivation, they tend to stall. Also, I keep asking myself what the heck I'm doing spending so much time on [whatever it is] 😅. The release of v1.9, for example, took me 4 hours, not including the subsequent patches.

 

With all of this in mind, that's the reason why I may leave some messages unanswered. I'm just doing chainsaw management on my online resources 😇

Posted (edited)
19 minutes ago, XarisZ said:

I made a duplicate werewolf race and swapped all the mobs that had the original werewolf race. In the json i also changed the "raceForm" but now all the mobs are invisible ingame. I think i added the wrong formData...

The formID is image.png?ex=679a896f&is=679937ef&hm=0db and i pasted this in the json

is that correct? I tried 0x56383 as well but it didnt work either

0x56383 should be the correct number to put inside the json yes.

 

Regarding invisible mobs:  did you add the new race to not only NPC records, but also the armor addon and the armor records. Both normal and HARD versions.

Secondly: When looking at your race in xedit, there's a field at the top named WNAM SKIN, leave that as SkinNakedWerewolfBeast or just remove it since you will be adding the race for more than one creature.

 

The race name must also be changed. It's okay that it is named "Werewolf" like in your screenshot, but the editor ID must be changed and it must be changed to something that is registrated inside MoreNastyCrittersRaces.psc. If you don't do that I guess CF won't be able to locate correct skins... It used to be like that for me in LE at least.

My suggestion is to use "WerewolvesFailSafe" instead of WerewolfBeastRaceDUP, but you can choose whatever you like in the list below. It won't matter.

 

Also... when you got it working, consider structure this with longevity in mind by creating a new ESP. Copy all relevant creatures with NPC, armor and armor addon records as "copy as overwrite into" the new esp. This way you won't have to redo all that work if a new version of DD comes out.

Spoiler

;Werewolves = Actors\WerewolfBeast\WerewolfBeastProject.hkx
    AddRaceID("Werewolves", "WerewolvesFailSafe")
    AddRaceID("Werewolves", "WerewolfBeastRace")
    AddRaceID("Werewolves", "DLC2WerebearBeastRace")
    ;end of stock races
    AddRaceID("Werewolves", "00clannfearraceDUPLICATE001")
    AddRaceID("Werewolves", "00dclannfearrace")
    AddRaceID("Werewolves", "00ddaedratrollbossrace")
    AddRaceID("Werewolves", "00ddaedrothrace")
    AddRaceID("Werewolves", "00dtitanrace")
    AddRaceID("Werewolves", "00dvermainraceDEF")
    AddRaceID("Werewolves", "00guarrace")
    AddRaceID("Werewolves", "00LurkerRace")
    AddRaceID("Werewolves", "00MBI_ShoggothBeastRace")
    AddRaceID("Werewolves", "0000WerewolfBeastRacePlayable")
    AddRaceID("Werewolves", "1ClannfearRace")
    AddRaceID("Werewolves", "aaaCrisDaedrothRace")
    AddRaceID("Werewolves", "aaaCrisStormDaedrothRace")
    AddRaceID("Werewolves", "AADioMechwolfRace")
    AddRaceID("Werewolves", "AKWerewolfDaedrothRace")
    AddRaceID("Werewolves", "AKWerewolfFleshgrinderRace")
    AddRaceID("Werewolves", "AKWerewolfHungerRace")
    AddRaceID("Werewolves", "AKWerewolfMimicChestRace")
    AddRaceID("Werewolves", "AKWerewolfShoggothRace")
    AddRaceID("Werewolves", "BoTDaedrothRace")
    AddRaceID("Werewolves", "BoTGuarRace")
    AddRaceID("Werewolves", "BoTHungerRace")
    AddRaceID("Werewolves", "BoTWaterGolemRace")
    AddRaceID("Werewolves", "BoTWereboarRace")
    AddRaceID("Werewolves", "BP_DegonianRace_main")
    AddRaceID("Werewolves", "BP_DegonianRace_transform")
    AddRaceID("Werewolves", "BSKWereboarBeastRace")
    AddRaceID("Werewolves", "CreepRace")
    AddRaceID("Werewolves", "CWOJ_CombatRules")
    AddRaceID("Werewolves", "DaedrothFeralRace")
    AddRaceID("Werewolves", "DaedrothRace")
    AddRaceID("Werewolves", "DovabearWerebearRace")
    AddRaceID("Werewolves", "DWDaedrothDuskRace")
    AddRaceID("Werewolves", "DWDaedrothRace")
    AddRaceID("Werewolves", "EO_ApexWerewolfBeastRace")
    AddRaceID("Werewolves", "EQ14_FlameCreeperRace")
    AddRaceID("Werewolves", "EQ14_FrostCreeperRace")
    AddRaceID("Werewolves", "GuarRace")
    AddRaceID("Werewolves", "I5KDaedrothRace")
    AddRaceID("Werewolves", "I5KDragonmanRace")
    AddRaceID("Werewolves", "I5KDwemerPunisherRace2")
    AddRaceID("Werewolves", "I5KFlameLurkerRace")
    AddRaceID("Werewolves", "I5KFlameLurkerRace2")
    AddRaceID("Werewolves", "I5KFrostLurkerRace")
    AddRaceID("Werewolves", "mihaildaedrothrace")
    AddRaceID("Werewolves", "mihaildaedrothracesmall")
    AddRaceID("Werewolves", "mihailflederrace")
    AddRaceID("Werewolves", "mihailflederraceproto")
    AddRaceID("Werewolves", "mihailgarkainrace")
    AddRaceID("Werewolves", "mihailgarkainracealpha")
    AddRaceID("Werewolves", "mihailnekkerrace")
    AddRaceID("Werewolves", "mihailundeadwerewolfrace")
    AddRaceID("Werewolves", "mihailundeadwerewolfraceALPHA")
    AddRaceID("Werewolves", "mihailVL_fleder_race")
    AddRaceID("Werewolves", "mihailVL_garkain_race")
    AddRaceID("Werewolves", "mihailwamparace")
    AddRaceID("Werewolves", "mihailwerebatrace")
    AddRaceID("Werewolves", "mihailwerebatraceLORD")
    AddRaceID("Werewolves", "MS1daedrothrace")
    AddRaceID("Werewolves", "SpitefulEffigyRace")
    AddRaceID("Werewolves", "WaywardEgoRace")
    AddRaceID("Werewolves", "Xanthys_ChestRace")
    AddRaceID("Werewolves", "Xanthys_WerewolfBeastRace")
    AddRaceID("Werewolves", "XenoBeastRace")
    AddRaceID("Werewolves", "XenoQueenRace")
    AddRaceID("Werewolves", "XJKiceWerewolfBeastRace")
    AddRaceID("Werewolves", "XJKNEKKERWerewolfBeastRace")
    AddRaceID("Werewolves", "zz28Bullvore")
    AddRaceID("Werewolves", "zz28Nekker")
    AddRaceID("Werewolves", "zzDaedrothRace")
    AddRaceID("Werewolves", "zzHungerRace")
    AddRaceID("Werewolves", "zzzBMWereVampireRace")
    AddRaceID("Werewolves", "zzzBMWereVampireRaceELF")
    AddRaceID("Werewolves", "zzzBMWereVampireRaceORC")
    AddRaceID("Werewolves", "zzzCHDaedrothRace")
    AddRaceID("Werewolves", "zzzCHFlameLurkerRace")
    AddRaceID("Werewolves", "zzzCHPrismLurkerRace")
    AddRaceID("Werewolves", "zzzCHShoggothRace")
    AddRaceID("Werewolves", "zzzLrhBeastPosRace")
    AddRaceID("Werewolves", "_00DaedrothRace")
    AddRaceID("Werewolves", "_00DramanBeastRace")
    AddRaceID("Werewolves", "_00DwarvenPunisherRace")
    AddRaceID("Werewolves", "_00GreaterShoggothRace")
    AddRaceID("Werewolves", "_00WerebearBeastBlackRace")
    AddRaceID("Werewolves", "_00WerebearBeastSnowRace")
    AddRaceID("Werewolves", "_00WereSkeeverBeastRace")
    AddRaceID("Werewolves", "_00WerewolfKingBeastRace")
    AddRaceID("Werewolves", "_SIC_DaedrothRaceNew")

 

Edited by Thor2000
Posted
30 minutes ago, Thor2000 said:

-snip-

oof alright it seems its a bit too much for me. Idk how to edit .psc and i dont want to touch scripts. I guess i'll just drop this mod and use it on another playthrough.

Posted (edited)
1 hour ago, XarisZ said:

oof alright it seems its a bit too much for me. Idk how to edit .psc and i dont want to touch scripts. I guess i'll just drop this mod and use it on another playthrough.

Ok so fuck that.

Spoiler

I DID IT!image.png?ex=679aa7bb&is=6799563b&hm=f2d

 

I did it as you said but i didn't touch the MoreNastyCrittersRaces.psc/CF stuff. I simply refreshed CF and it worked.

Here is the patch and the edited .json file. They need to be placed in their expected folders. You also need Growl in order to work. You dont have to use TWO - Total Werewolf Overhaul with this patch since its only swapping the races from this mod but it was made to not conflict with it.

DC-TWO - Total Werewolf Overhaul Patch.7z

Thanks for the insight, i couldn't do it without your help!

You can take a look and check about the CF skins if you want :)

Edited by XarisZ
Posted
8 minutes ago, XarisZ said:

Ok so fuck that.

  Reveal hidden contents

I DID IT!image.png?ex=679aa7bb&is=6799563b&hm=f2d

 

I did it as you said but i just didn't touch the MoreNastyCrittersRaces.psc/CF stuff. I simply refreshed CF and it worked.

Nice.

 

I didn't mean you had to edit scripts. Just take one of the race names there for the new custom race.

 

Or are you telling me it worked with the name WerewolfBeastRaceDUP as well?

Posted
6 minutes ago, Thor2000 said:

Nice.

 

I didn't mean you had to edit scripts. Just take one of the race names there for the new custom race.

 

Or are you telling me it worked with the name WerewolfBeastRaceDUP as well?

No i renamed the race to WerewolvesFailSafe like you said.

Posted
On 5/28/2023 at 8:13 PM, CyberQueen said:

Could you tell me the location of added NPC's? I love all the monsters but I use my own custom mods to add different NPC's to locations so I'm going into the creation kit and disabling these. There's only six that I see; I've found Helle and Mathilda so I need to find Mirabel, Birgit, Hedda, and Synne. Thanks so much:)

I found  Mirabel (btw, she looks exactly like Jordis The Swordmaiden) in Torvalds Cave.

Posted
On 1/29/2025 at 3:08 AM, Thor2000 said:

There are no personal reasons behind my lack of responses, except for matters that directly affect me. Rest assured, that's the case. I've been leaving many messages unanswered in threads lately.

 

Last year, I felt like an answering machine, and I can't say I'm enthusiastic about continuing in that role. While the attention and encouragement like "go buddy go!" are nice, I honestly never expected my mod to remain active for so long. It's even on a modlist now. I'm grateful for all the attention, don't get me wrong. It's just that at the end of the day, it's become another thing that drains my energy. The "15 minutes of fame" feeling has worn off. I've become more demanding about what I put out there. I'm not just slapping a dick on Mihail's Ogroid and being happy about it. The projects are getting larger, often requiring hundreds of hours per creature. It's a lot of work, and without proper motivation, they tend to stall. Also, I keep asking myself what the heck I'm doing spending so much time on [whatever it is] 😅. The release of v1.9, for example, took me 4 hours, not including the subsequent patches.

 

With all of this in mind, that's the reason why I may leave some messages unanswered. I'm just doing chainsaw management on my online resources 😇

Yes of course, I realise you may have just missed my message, thank you!
In any case, I didn't insist on a reply. We are all very happy that you continue to maintain and develop your mod. It really is a great one. 

By the way, I personally wouldn't mind if you slapped a dick on Michael's Ogroid. I like a lot of Michael's work and it's a shame that there isn't... shall we say, a more expanded version for his mods.

Anyway, it's great that we have a huge mod like DC thanks to you guys. We would have lost a lot without it.

Posted
17 hours ago, combine_47 said:

Yes of course, I realise you may have just missed my message, thank you!
In any case, I didn't insist on a reply. We are all very happy that you continue to maintain and develop your mod. It really is a great one. 

By the way, I personally wouldn't mind if you slapped a dick on Michael's Ogroid. I like a lot of Michael's work and it's a shame that there isn't... shall we say, a more expanded version for his mods.

Anyway, it's great that we have a huge mod like DC thanks to you guys. We would have lost a lot without it.

Thanks for kind words. We'll see how long I keep things going.

  • 4 weeks later...
Posted
17 hours ago, Ero Sama said:

enb2025_2_12_07_41_46.thumb.png.22db19c4b062eb6dd4a36822516e9f74.png

i found the best NPC sven🤣

For the fun 🤣

 

😆

 

I know a couple of other NPCs that could do well with a transformation too.

 

But joke aside... I've been thinking several times to create dogs or new farmanimals with ai packages similar to the dog Stump in Riverwood. Also bandit conpanions is something that's been suggested.

Posted
19 minutes ago, Thor2000 said:

😆

 

I know a couple of other NPCs that could do well with a transformation too.

 

But joke aside... I've been thinking several times to create dogs or new farmanimals with ai packages similar to the dog Stump in Riverwood. Also bandit conpanions is something that's been suggested.

that will be very interresting

Posted

Hello ,I wanna ask a question.

I install demonic creature and Mihail's goblin & reikling https://www.nexusmods.com/skyrimspecialedition/mods/95101?tab=description

Mihail's mod add several goblin camp, variant goblin class, and make them good at blocking and team fight.

It makes fighting with goblin more intresting and challenge .
But while my character was defeated by them, Defeat didn't triggered SL scence ( it works like : no match animation -> post-assult step )

Is there a way to keep both Mihail's combat feature and DemonicCreature's SL function ?   

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