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Demonic Creatures - Mod Version V2.0


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Posted (edited)

Animations with the ghoul dog don' t seem to work correctly? Wolf and Dog SLAL scenes seem to work but with the ghoul dog specifically it doesn't like to use the built in SL animations. Tried the patch and that did not work. Human will animate, ghoul dog stands still. No warnings in my behavior engine. No mod conflicts. Strange little issue.

Edited by Oathsw0rn
Posted (edited)
21 hours ago, mrtorq said:

can you please make a bruma patch for dem creature which replaces all them critters with your since you have almost all of them in Dem Creatures already .Please as they dont have ABC yet

I'm afraid it's not on my list of things I find interest in doing.

 

19 hours ago, Oathsw0rn said:

Animations with the ghoul dog don' t seem to work correctly? Wolf and Dog SLAL scenes seem to work but with the ghoul dog specifically it doesn't like to use the built in SL animations. Tried the patch and that did not work. Human will animate, ghoul dog stands still. No warnings in my behavior engine. No mod conflicts. Strange little issue.

Sounds like something I've experienced with rieklings. Does the ghoul dog work with some animations? Or is none of them working?

12 hours ago, viggolol said:

The striped sabre cat is invisible for me for some reson.

I'll have a look.

Edited by Thor2000
Posted
7 hours ago, Thor2000 said:

Sounds like something I've experienced with rieklings. Does the ghoul dog work with some animations? Or is none of them working?

I'll have a look.


The majority of animations work except the built in sexlab creature animation. I think there was one other SLAL animation that did not work (cant recall exactly what) but everything else works. The vanilla dog, wolf, and deathhound all work fine too. It seems to just be the ghoul dog but there's a lot of new creatures so I haven't tested all of the canines.

Posted
1 hour ago, Oathsw0rn said:


The majority of animations work except the built in sexlab creature animation. I think there was one other SLAL animation that did not work (cant recall exactly what) but everything else works. The vanilla dog, wolf, and deathhound all work fine too. It seems to just be the ghoul dog but there's a lot of new creatures so I haven't tested all of the canines.

I'm betting its the same issue I have. Except for ne its rieklings. If you search for this on loverslab you'll find several threads about the same thing. No idea what's causing it.

 

A workaround that I use: Use sexlab tools to change the stage of the animation. I usually change it from stage 2 and back to 1 and then it works in 95% of the time.

Posted (edited)

In puppeteer, CF recognizes the race properly but Skin is UNKNOWN and Active mod is NONE.
Re-registering the mod doesn't seem to help.

 

Within the Creatures section, it does appear to list many new ones and DemonicCreatures is the registered mod selected for them.

 

Animations appear to be working nicely, as do DC skins. But whatever is responsible for adding ABC to the mesh isn't firing.

 

Edit: Apparently it's selective. Beaked Dinosaurs, Aurach Bull and...the Rhino thing are all victim to the process, but the Goblin creatures are working properly in every way.

Edited by ThreeWishLimit
Posted (edited)
On 12/1/2024 at 3:26 AM, ThreeWishLimit said:

Edit: Apparently it's selective. Beaked Dinosaurs, Aurach Bull and...the Rhino thing are all victim to the process, but the Goblin creatures are working properly in every way.

Look at in the creature list hosted in the document download to see which creature is sexlab compatible and not.

20 hours ago, Ero Sama said:

Very nice monster awesome job dude

i was thinking it's toby from harry potter or Gollum xd

enb2024_11_30_13_27_49.jpg

I think it looks like Noldus in HarryP 😂

Edited by Thor2000
Posted
On 11/19/2024 at 1:10 AM, Thor2000 said:

 

See screenshot. You can get there using the mountaintrail that starts near Whiterun Stormcloak camp and leads towards Ivarstead. It was my favorite shortcut to visit the Greybeards. Now it's close to impossible. I might have put too many goblins there 😁

 

Should be fine as long as esp is deactivated. If removing mods midgame I usually use skyrim resaver tool to clean scripts that will remove traces in your save. but that goes with any mod you remove midgame.

No no... You cannot use v1.9 without sexlab etc or mix it with v1.6. I was only pointing to the old version v1.6 that must be used alone with its patches.

MAP.png

 

I just finished downloading this update and I see this comment. WTF!?!? That shortcut was the only safe space in all Skyrim! I thought I could always look forward to that tranquil trek up to Falconroost and the friendly goats. You are hurting vulnerable people!!! 

 

Posted (edited)

Im trying to add demonic creatures to be summoned like the hentai creatures, does anyone know how in SSedit?

 

I copy an existing as new entry and set masters to demonic creature+creaturesummoner to get the demonic creatures to the EFID - Base Effect but i am unable to get it to work, does anyone know how?

Edited by Goblets
edit
Posted (edited)

Having some invisible creatures after updating from 1.80 to 1.90, how could i fix it?

 

the creature in question, for now, is "stripped sabre cat". idk if someone is having the same issue.

Edited by Drakuld
Posted
15 hours ago, Drakuld said:

Having some invisible creatures after updating from 1.80 to 1.90, how could i fix it?

 

the creature in question, for now, is "stripped sabre cat". idk if someone is having the same issue.

it's been fixed now in patch1.92

Posted (edited)
8 hours ago, Thor2000 said:

it's been fixed now in patch1.92

Oh nice tyvm. Im also having some lil problem with creatures using werewolf skeleton (like "old daedroth"), when they are horny and their cock is gonna appear, they become completly invisible for some reason, happens with everyone that uses werewolf animations and stuff, not having problem with werewolfs from the mod tho. Idk if its coz im using "moonlight tales" or coz "ABC" replaces the werewolf skin. And one lil problem too is when i kill an Ogrim, they drop a spell to summon them but it doesnt work, does the sound of summoning and stuff but doesnt appear.

Edited by Drakuld
Posted

Hello,
I no longer see the drowners in the river near riverwood like in the older versions even in rainy weather.
Is this intentional or do i have a leveled list problem on my side?
Where can i see them?

Thanks.

Posted
On 12/11/2024 at 4:23 PM, Drakuld said:

Oh nice tyvm. Im also having some lil problem with creatures using werewolf skeleton (like "old daedroth"), when they are horny and their cock is gonna appear, they become completly invisible for some reason, happens with everyone that uses werewolf animations and stuff, not having problem with werewolfs from the mod tho. Idk if its coz im using "moonlight tales" or coz "ABC" replaces the werewolf skin. And one lil problem too is when i kill an Ogrim, they drop a spell to summon them but it doesnt work, does the sound of summoning and stuff but doesnt appear.

No idea why the invisibility issue that happens. It's not unlikely that those conjure spells is malfunctioning. They where part of the original mod I didn't really pay any attention to them cause I don't use them myself.

12 hours ago, alain31 said:

Hello,
I no longer see the drowners in the river near riverwood like in the older versions even in rainy weather.
Is this intentional or do i have a leveled list problem on my side?
Where can i see them?

Thanks.

Yeah those static drowner encounters was removed long. They should be showing up in certain areas around skyrim when it starts raining. It sort of worked on LE, but I've never seen it worked on SE. I admit that the way I set this up is not desirable since the probability for seeing them when it starts to rain is extremely low. Each group of drowners spawn in 7 places (one per day) if it rains. There are two groups. So the chances for you be in that spot when raining starts is close to zero.

Posted (edited)
11 hours ago, Thor2000 said:

Yeah those static drowner encounters was removed long.

Hi,

 

Thanks for the response.

 

I understand why i've only seen it once in over 100 hours of games :)
I tried to create a patch to make them appear again near riverwood with the creation kit.
I load the esp into ssedit and it looks good but they don't appear in game  )=
Do i have to restart a game for this or wait for the cells to reset?
If you have some time to take a look at my esp to see if I did it right...

 

Thanks.

 

Edit:

In fact i just succeeded.
I was wrong, i placed the drowner in the whiterun cell instead of tamriel )=
Everything works fine now. :)

patchdrowner.esp

Edited by alain31
Posted
On 9/20/2024 at 8:00 AM, Deliah Blue said:

Whipped up a quick patch to add Anniversary Edition synergy/compatibility. Specifically it requires the survival mode, rare curios, and goblins creations.

  • Modified Ogre, Minotaur, Daedroth, and Hunger drops to have appropriate items from Rare Curios
  • Modified Goblin drops to match the creation goblins
  • Added survival mode hunger restoration values to all foods
  • Misc fixes to food and recipes including new cooked rat and treeduckbill items

Updated this to also swap the creation club goblins to be copies of the Bitterfish goblins from this mod. Tested and animations are working :)
Will probably make a patch hub page soon, I have a few other ideas

ScreenShot59.png

ScreenShot60.png

ScreenShot61.png

Demonic Creatures AE Patch 0.2.7z

Posted

Forgive the stupid question - I am upgrading from 1.7 to 1.9. After I remove 1.7 and then install 1.9 (I am using Vortex), do I need both patches 1.91 and 1.92 - or does 1.92 include the previous patch content?

Thank you! 🎶

Posted

Quick bug I found in the LVLN lists. Looks like DEMLChar_ForestWereCreaturesSpawnLvL40 has entries for DEMLCharAnimalForestSnowPredator within it. I assume this is an error because I was seeing the Ice Titans spawn in the Riften area which I'm pretty sure is not correct lol. See attached image for reference. I would assume this LVLN should be pulling from the DEMLCharAnimalForestPredator like the rest of its lower level compatriot LVLN's. 

 


image.png.8e5b72ad6ef3cdfe8de1aaf922d31814.png

 


 

Posted
18 hours ago, Deliah Blue said:

Will probably make a patch hub page soon, 

Let me know if you want me to add a link to it on the main page, will you?

17 hours ago, Amatum said:

Forgive the stupid question - I am upgrading from 1.7 to 1.9. After I remove 1.7 and then install 1.9 (I am using Vortex), do I need both patches 1.91 and 1.92 - or does 1.92 include the previous patch content?

Thank you! 🎶

Last will always include everything. 

3 hours ago, AegisReaper said:

Quick bug I found in the LVLN list

Indeed. That wasn't my intention. Thanks. 

Posted

Hello everyone

 

I wanted to ask if there's an alternate download link (MEGA, gdrive or something like that). The MediaFire download is going at 98 kb/s for me and VPN doesn't seem to fix the problem this time

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