Guest Posted April 29, 2024 Posted April 29, 2024 10 hours ago, RoninDog said: I ran into another issue. After updating from v1.7 the grummites are invisible. I haven't tested with other creatures yet, so I don't know the extent of the issue. I can't find anything wrong with the download. Are all of them invisible?
Omnishade Posted April 29, 2024 Posted April 29, 2024 3 hours ago, Thor2000 said: I can't find anything wrong with the download. Are all of them invisible? Yes, and they became visible again when I went back to the older version.
Guest Posted April 29, 2024 Posted April 29, 2024 54 minutes ago, RoninDog said: Yes, and they became visible again when I went back to the older version. Hmm... That's weird. I'm going to look one more time.
Guest Posted April 29, 2024 Posted April 29, 2024 Minotaur progress: Going better than expected. I found a beautiful model with CC license (which I now struggle to find the original creator of). Way too big for Skyrim with over one million vertices. But after some edits I brought it down to 25 000 without too much errors. I'll reduce it even further and aim for 10 -18 000 vertices fully armored. There's still plenty of work to do. No textures exist. Everything must be made from scratch but it's actually kind of fun. And for the look of the model: It's pretty bad ass if you ask me. It got that human male body I'm looking for and that evil and brutal face look. I need to create a new set of horns since the ones that came with the model was a bit antelope like. Besides the model uses human feet, and I want hooves!
BigOnes69 Posted April 30, 2024 Posted April 30, 2024 (edited) 13 hours ago, Thor2000 said: Minotaur progress: Going better than expected. I found a beautiful model with CC license (which I now struggle to find the original creator of). Way too big for Skyrim with over one million vertices. But after some edits I brought it down to 25 000 without too much errors. I'll reduce it even further and aim for 10 -18 000 vertices fully armored. There's still plenty of work to do. No textures exist. Everything must be made from scratch but it's actually kind of fun. And for the look of the model: It's pretty bad ass if you ask me. It got that human male body I'm looking for and that evil and brutal face look. I need to create a new set of horns since the ones that came with the model was a bit antelope like. Besides the model uses human feet, and I w You gotta give him a do and a goatee. Sophisticated mean look. Edited April 30, 2024 by BigOnes69 1
Omnishade Posted April 30, 2024 Posted April 30, 2024 (edited) 15 hours ago, Thor2000 said: Minotaur progress: Going better than expected. I found a beautiful model with CC license (which I now struggle to find the original creator of). Way too big for Skyrim with over one million vertices. But after some edits I brought it down to 25 000 without too much errors. I'll reduce it even further and aim for 10 -18 000 vertices fully armored. There's still plenty of work to do. No textures exist. Everything must be made from scratch but it's actually kind of fun. And for the look of the model: It's pretty bad ass if you ask me. It got that human male body I'm looking for and that evil and brutal face look. I need to create a new set of horns since the ones that came with the model was a bit antelope like. Besides the model uses human feet, and I want hooves! Finally we'll get the legendary minotaur, and looks good too. Tell me if you need any help with the horns, hooves, or anything else in blender. I know the program quite well. Here's a little tip. Go to https://sketchfab.com/search?q=horn&type=models and download a horn model. Then you can use mirror modifier to create a mirrored duplicate. But first tick downloadable and under licences select everything but standard and editorial to get the free models. Same with the hooves. Edited April 30, 2024 by RoninDog
Omnishade Posted April 30, 2024 Posted April 30, 2024 On 4/29/2024 at 7:53 PM, Thor2000 said: Hmm... That's weird. I'm going to look one more time. Don't worry about it. I noticed I had forgotten to remove the 1.74 patch, because it wasn't named "Demonic Creatues" and didn't show up in my search.
Guest Posted May 1, 2024 Posted May 1, 2024 22 hours ago, BigOnes69 said: You gotta give him a do and a goatee. Sophisticated mean look. Good idea and some hair on his tail too. 20 hours ago, RoninDog said: Finally we'll get the legendary minotaur, and looks good too. Tell me if you need any help with the horns, hooves, or anything else in blender. I know the program quite well. Here's a little tip. Go to https://sketchfab.com/search?q=horn&type=models and download a horn model. Then you can use mirror modifier to create a mirrored duplicate. But first tick downloadable and under licences select everything but standard and editorial to get the free models. Same with the hooves. Thanks for offering help 😀 I'm a user at all known 3d model sharing sites already. It's a fantastic cause we so much time on this. Specially if it comes with textures. That's what takes most time for me.
Bigglsby Posted May 3, 2024 Posted May 3, 2024 I just wanted to say that I appreciate that you make me both proud and ashamed for shooting hummingbirds.... That is all. 😃☹️ 1
Obama2 Posted May 3, 2024 Posted May 3, 2024 Pretty cool mod. Been having an issue tho. None of the "AkRace" (for example, the dwarvern ripper spriggan-like enemy) seem to be able to activate animations. Already re-started creature framework and started a new game to test, but nothing i did seem to be able to make them work
hgjhjhjkl Posted May 14, 2024 Posted May 14, 2024 (edited) Use website translation, After installation, there is a large area of water of different colors, Check the list of individual mods to find out why, until the water surface is the same color after banning the demon creatures. NORMAL https://i.postimg.cc/HsLS9f3z/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-21-27-79.png ERROR https://i.postimg.cc/C1YBspCx/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-14-48-89.png https://i.postimg.cc/QCYFDB2F/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-16-17-66.png https://i.postimg.cc/k5ND4hr3/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-17-18-86.png Edited May 14, 2024 by hgjhjhjkl
Bigglsby Posted May 14, 2024 Posted May 14, 2024 2 hours ago, hgjhjhjkl said: Use website translation, After installation, there is a large area of water of different colors, Check the list of individual mods to find out why, until the water surface is the same color after banning the demon creatures. NORMAL https://i.postimg.cc/HsLS9f3z/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-21-27-79.png ERROR https://i.postimg.cc/C1YBspCx/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-14-48-89.png https://i.postimg.cc/QCYFDB2F/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-16-17-66.png https://i.postimg.cc/k5ND4hr3/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-15-04-17-18-86.png I think this is a left-over from being developed originally on LE. The worldspace water records are different from other SE developed mods. Quick fix - but might not catch everything, run a bashed patch. Generally it will catch a lot of these and bias towards where it should be. Better fix - SSE edit and go through the worldspace entries, and patch them or edit in the ESP itself. Spoiler If you have one of those entries as the last record, you will have the patchwork look you're seeing. In SSE edit, you can just click and drag the correct value from the mod next to DemonicCreatures.esp. In this case, drag and drop "RiverWaterFlow" onto "CreekWaterFlowSW". It will take some time to go through the worldspace records (far left), and look for where it is inconsistent. But it'll look right when all done. In my case above, I have several other mods that are overwriting the discrepancy, so I haven't had to adjust in most/any cases. Hope that helps, and good luck.
hgjhjhjkl Posted May 15, 2024 Posted May 15, 2024 (edited) 14 hours ago, Bigglsby said: I think this is a left-over from being developed originally on LE. The worldspace water records are different from other SE developed mods. Quick fix - but might not catch everything, run a bashed patch. Generally it will catch a lot of these and bias towards where it should be. Better fix - SSE edit and go through the worldspace entries, and patch them or edit in the ESP itself. Hide contents If you have one of those entries as the last record, you will have the patchwork look you're seeing. In SSE edit, you can just click and drag the correct value from the mod next to DemonicCreatures.esp. In this case, drag and drop "RiverWaterFlow" onto "CreekWaterFlowSW". It will take some time to go through the worldspace records (far left), and look for where it is inconsistent. But it'll look right when all done. In my case above, I have several other mods that are overwriting the discrepancy, so I haven't had to adjust in most/any cases. Hope that helps, and good luck. Use website translation, I will give it a try! Thanks for the answer, it turned out to be a transplant problem Big thanks! FIX!!!!!!!! i love you, Bigglsby Edited May 15, 2024 by hgjhjhjkl 1
alextraszas Posted May 18, 2024 Posted May 18, 2024 I love this mod, can someone recommend textures to improve the vanilla ones?
Bigglsby Posted May 18, 2024 Posted May 18, 2024 48 minutes ago, alextraszas said: I love this mod, can someone recommend textures to improve the vanilla ones? The front mod page has a drop-down list with recommended textures for many vanilla creatures. If you continue to look beyond that list, be sure that what you install is limited to textures, and not mesh/skeleton changes (which will likely cause you issues).
31971207 Posted May 27, 2024 Posted May 27, 2024 Just something I noticed playing with the creatures in my setup: Ogrimlord from 4thUnknown is floating a bit above ground. His penis placement is a bit too high where the stomach is. It looks OK in nifskope though. Perhaps the giant skeleton sags the mesh down when placing the actor in game and the penis stays at the same height. Since its feet doesn't touch the ground perhaps making the Ogrimlord a bit bigger? Ogre from vilruska_ogr penis has the same height problem as 4thUnknown's Ogrimlord but his feet are firmly on the ground so I don't know what to suggest. Nekker from Gendundrup penis does not appear to move with the body. Nekker moves up and down in standing idle but penis is fixed in the same height not moving with the body. So happy to see drowners in Skyrim properly "equipped".
Doom.lord16 Posted May 27, 2024 Posted May 27, 2024 On 4/30/2024 at 4:00 AM, Thor2000 said: Minotaur progress: Going better than expected. I found a beautiful model with CC license (which I now struggle to find the original creator of). Way too big for Skyrim with over one million vertices. But after some edits I brought it down to 25 000 without too much errors. I'll reduce it even further and aim for 10 -18 000 vertices fully armored. There's still plenty of work to do. No textures exist. Everything must be made from scratch but it's actually kind of fun. And for the look of the model: It's pretty bad ass if you ask me. It got that human male body I'm looking for and that evil and brutal face look. I need to create a new set of horns since the ones that came with the model was a bit antelope like. Besides the model uses human feet, and I want hooves! niiiiiice, have you decided what skeleton as of yet?
Guest Posted May 28, 2024 Posted May 28, 2024 21 hours ago, 31971207 said: Ogrimlord from 4thUnknown is floating a bit above ground. His penis placement is a bit too high where the stomach is. It looks OK in nifskope though. Perhaps the giant skeleton sags the mesh down when placing the actor in game and the penis stays at the same height. Since its feet doesn't touch the ground perhaps making the Ogrimlord a bit bigger? Picture plz. 21 hours ago, 31971207 said: Ogre from vilruska_ogr penis has the same height problem as 4thUnknown's Ogrimlord but his feet are firmly on the ground so I don't know what to suggest. Not sure what you mean? the ogre is a giant, but smaller in size so no animations fit 100%. Maybe a picture here as well would help describe the cause.' 21 hours ago, 31971207 said: Nekker from Gendundrup penis does not appear to move with the body. Nekker moves up and down in standing idle but penis is fixed in the same height not moving with the body. Sounds like the floating dick issue caused by the wrong skeleton installed. Perhaps you had some mod overwrite the skeleton from the ABC mod? 21 hours ago, 31971207 said: So happy to see drowners in Skyrim properly "equipped". 😁 13 hours ago, Doom.lord16 said: niiiiiice, have you decided what skeleton as of yet? I tried out the lurker first. I did not like it. I was about to rig it as a giant before posing it into a werewolf afterwards. Then parts of my hardware crashed again. So now I am awaiting new parts and a fresh install of everything 😤. God I am so tired of starting over now.
31971207 Posted May 28, 2024 Posted May 28, 2024 48 minutes ago, Thor2000 said: Picture plz. Not sure what you mean? the ogre is a giant, but smaller in size so no animations fit 100%. Maybe a picture here as well would help describe the cause.' Sounds like the floating dick issue caused by the wrong skeleton installed. Perhaps you had some mod overwrite the skeleton from the ABC mod? 😁 I tried out the lurker first. I did not like it. I was about to rig it as a giant before posing it into a werewolf afterwards. Then parts of my hardware crashed again. So now I am awaiting new parts and a fresh install of everything 😤. God I am so tired of starting over now. Ogrim Lord only floats by a tiny bit and the gap is barely noticeable only when I tested it on a flat white surface. As for the penis placement being too high on Ogrm Lord and Ogre it's purely subjective so if everyone is happy with it then I am OK. I see XPMS has a newer version with ABC update so I'll give that a try. Strange, I only see the freezing penis issue with Nekker and none of the other werewolf species.
Doom.lord16 Posted May 28, 2024 Posted May 28, 2024 2 hours ago, Thor2000 said: Picture plz. Not sure what you mean? the ogre is a giant, but smaller in size so no animations fit 100%. Maybe a picture here as well would help describe the cause.' Sounds like the floating dick issue caused by the wrong skeleton installed. Perhaps you had some mod overwrite the skeleton from the ABC mod? 😁 I tried out the lurker first. I did not like it. I was about to rig it as a giant before posing it into a werewolf afterwards. Then parts of my hardware crashed again. So now I am awaiting new parts and a fresh install of everything 😤. God I am so tired of starting over now. daaaamn, my condolences man.
chrismis8843 Posted May 28, 2024 Posted May 28, 2024 question dose {Skyrim Immersive Creatures Special Edition} with {Bad Dog's Immersive Creatures SE T2.1} break this mod
Doom.lord16 Posted May 28, 2024 Posted May 28, 2024 On 4/30/2024 at 4:00 AM, Thor2000 said: Minotaur progress: Going better than expected. I found a beautiful model with CC license (which I now struggle to find the original creator of). Way too big for Skyrim with over one million vertices. But after some edits I brought it down to 25 000 without too much errors. I'll reduce it even further and aim for 10 -18 000 vertices fully armored. There's still plenty of work to do. No textures exist. Everything must be made from scratch but it's actually kind of fun. And for the look of the model: It's pretty bad ass if you ask me. It got that human male body I'm looking for and that evil and brutal face look. I need to create a new set of horns since the ones that came with the model was a bit antelope like. Besides the model uses human feet, and I want hooves! random thought: you could have *two* variants of the Minotaur (depending on how much effort it'd take). A lesser minotaur who are more bestial and use the troll skeleton as you suggested. And then the greater "true" minotaur which uses weapons, and uses giants skeleton. Or something i dunno lol
Guest Posted May 28, 2024 Posted May 28, 2024 1 hour ago, chrismis8843 said: question dose {Skyrim Immersive Creatures Special Edition} with {Bad Dog's Immersive Creatures SE T2.1} break this mod Won't break. Minor Ai aggression conflicts perhaps. But do use wrye bashed patches. 1 hour ago, Doom.lord16 said: random thought: you could have *two* variants of the Minotaur (depending on how much effort it'd take). A lesser minotaur who are more bestial and use the troll skeleton as you suggested. And then the greater "true" minotaur which uses weapons, and uses giants skeleton. Or something i dunno lol This was my exact plan. Rigging it as a giant first and then use that rig to get my werewolf mino afterwards.
chrismis8843 Posted May 28, 2024 Posted May 28, 2024 (edited) no i don't use wrye bashed oh one more thing does deranged zombie dog and skinned hound and duskrat do they not have testicles ? Edited May 28, 2024 by chrismis8843
Doom.lord16 Posted May 29, 2024 Posted May 29, 2024 4 hours ago, Thor2000 said: Won't break. Minor Ai aggression conflicts perhaps. But do use wrye bashed patches. This was my exact plan. Rigging it as a giant first and then use that rig to get my werewolf mino afterwards. heyyyyyy, great minds something something thinking alike. I look forward to it!
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