DookaHooka Posted April 4, 2024 Posted April 4, 2024 (edited) 10 hours ago, Thor2000 said: In the CreatureFramework, are there skins from Demonic Creatures listed on the last creature pages? My guess is that you haven't activated the esp. If nothing shows up when you type help cragkin or help bitterfish in console command, then nothing from Demonic Creatures is installed. Fixed it! ESP wasn't enabled in plugins. SMH, how could I have missed that. Thank you for pointing me in the right direction! Edited April 4, 2024 by DookaHooka
wiffe Posted April 4, 2024 Posted April 4, 2024 10 hours ago, Thor2000 said: Maybe we're talking about different things now, but when you says "SOS did not move", do you mean that the ABC penis didn't move properly in animations? Or are you missing collision? Or am I misunderstanding something? yes yess abc, my bad
Gugu_Grea Posted April 4, 2024 Posted April 4, 2024 (edited) I was testing the creatures inside handbook, found the dinosaur looks interesting, but it switched back to deer when aroused. Then I found out there is no hard dinosaur nif yet. So I think its a good time to do my experiment again.. I use bodysilde for nif edditing. I open the gray dinosaur nif and drag a deer(elk?) hard nif and delete deer body , build the hard armor inside CK and edited the json, it works and CBPC collision works too! Issue I have right now is the gap between dinosaur and the ABC , dinosaur is skinnier than deer, I bump up the pelvis a little, it looks fine for most of the deer animation I have, but for some of them will have obvious gap. any better solution for this? it doesn't have a lot vertices around pelvis. bump up more? My concern is it will clipping when play other animations. (both image are using the same nif after editting) Spoiler Edited April 5, 2024 by xiaogangcha edit
Guest Posted April 5, 2024 Posted April 5, 2024 19 hours ago, wiffe said: yes yess abc, my bad In that case it should work. When I weight paint the schlong meshes I exclusively use abc compatible sex animations. 13 hours ago, xiaogangcha said: Issue I have right now is the gap between dinosaur and the ABC , dinosaur is skinnier than deer, I bump up the pelvis a little, it looks fine for most of the deer animation I have, but for some of them will have obvious gap. any better solution for this? it doesn't have a lot vertices around pelvis. bump up more? My concern is it will clipping when play other animations. (both image are using the same nif after editting) Reveal hidden contents I think I do. I've seen this many times before. To fix it, ideally you should re-rig the whole area of the creature that interferes with the schlong. Perhaps even attach some pelvis weights (or/and other relevant weights that influence those schlong vertices nearest the dino body). To put it in short: the ring of schlong vertices at the schlongbase that sort of attach to the dino body should have as identical boneweight distributions as the closest vertices on the dinobody they align with. That way all those mentioned vertices will move together accordingly to all animations and hopefully with no gap. However, it may still be a gap in certain animations since some animators seem to push bones quite far (you may have noticed that on some vanilla rieklings in animations)
Gugu_Grea Posted April 5, 2024 Posted April 5, 2024 4 hours ago, Thor2000 said: I think I do. I've seen this many times before. To fix it, ideally you should re-rig the whole area of the creature that interferes with the schlong. Perhaps even attach some pelvis weights (or/and other relevant weights that influence those schlong vertices nearest the dino body). To put it in short: the ring of schlong vertices at the schlongbase that sort of attach to the dino body should have as identical boneweight distributions as the closest vertices on the dinobody they align with. That way all those mentioned vertices will move together accordingly to all animations and hopefully with no gap. However, it may still be a gap in certain animations since some animators seem to push bones quite far (you may have noticed that on some vanilla rieklings in animations) Yes, thanks ,it works! I forgot the weight painting. I paint the base of ABC bone to the pelvis, now ABC stay attached to the body. Spoiler
Doom.lord16 Posted April 9, 2024 Posted April 9, 2024 hmmm... the mod has some of mihails older stuff. But is it possible to get these maybe added in? High Minotaurs -> Ogre and Ettins https://www.nexusmods.com/skyrimspecialedition/mods/34392/?tab=files https://www.nexusmods.com/skyrimspecialedition/mods/96235
combine_47 Posted April 10, 2024 Posted April 10, 2024 On 09.04.2024 at 07:33, Doom.lord16 said: хммм... в моде есть некоторые старые вещи. Но возможно ли их добавить? Высшие Минотавры -> Огры и Эттины https://www.nexusmods.com/skyrimspecialedition/mods/34392/?tab=files https://www.nexusmods.com/skyrimspecialedition/mods/96235 I think this looks really cool too. https://www.nexusmods.com/skyrimspecialedition/mods/116359
combine_47 Posted April 10, 2024 Posted April 10, 2024 On 2/19/2024 at 3:36 PM, Thor2000 said: I'm getting more and more "lorefriendly" This is very, very good. Thanks!
Guest Posted April 11, 2024 Posted April 11, 2024 On 4/9/2024 at 2:33 AM, Doom.lord16 said: hmmm... the mod has some of mihails older stuff. But is it possible to get these maybe added in? High Minotaurs -> Ogre and Ettins https://www.nexusmods.com/skyrimspecialedition/mods/34392/?tab=files https://www.nexusmods.com/skyrimspecialedition/mods/96235 23 hours ago, combine_47 said: I think this looks really cool too. https://www.nexusmods.com/skyrimspecialedition/mods/116359 Won't be any creatures added from Mihail. He don't allow his mods used in bigger creaturepacks. The next creature I'll rig now will be a minotaur since it somewhat won the lottery.
Gukahn Posted April 11, 2024 Posted April 11, 2024 26 minutes ago, Thor2000 said: minotaur Fuck yess!
Doom.lord16 Posted April 11, 2024 Posted April 11, 2024 1 hour ago, Thor2000 said: Won't be any creatures added from Mihail. He don't allow his mods used in bigger creaturepacks. The next creature I'll rig now will be a minotaur since it somewhat won the lottery. ahh so it won't be added. But the minotaur will be rigged? Do you have rigs listed anywhere for those not in the demonic creatures mod?
Guest Posted April 11, 2024 Posted April 11, 2024 5 hours ago, Doom.lord16 said: But the minotaur will be rigged? Yes.. not sure if it will be a giant, lurker or werewolf. There's pros and cons with every creature type. 5 hours ago, Doom.lord16 said: Do you have rigs listed anywhere for those not in the demonic creatures mod? Could you elaborate what you mean please?
combine_47 Posted April 12, 2024 Posted April 12, 2024 21 hours ago, Thor2000 said: Won't be any creatures added from Mihail. The creature I suggested is made by another author. This is MadAborModding. He's been uploading new creatures to the Nexus for the last few days.
razzor69 Posted April 12, 2024 Posted April 12, 2024 23 minutes ago, combine_47 said: The creature I suggested is made by another author. This is MadAborModding. He's been uploading new creatures to the Nexus for the last few days. That mod is from Attacko, his the real author here, you can check his work too. He's making huge project https://www.patreon.com/attacko https://www.nexusmods.com/skyrimspecialedition/mods/101400 his monster pack so far
ElfButt69 Posted April 13, 2024 Posted April 13, 2024 I downloaded the new version and the patch, but the game will CTD when it gets to main menu. I'm trying to upgrade from 1.7, any tips?
Guest Posted April 13, 2024 Posted April 13, 2024 6 hours ago, cptmeow14 said: I downloaded the new version and the patch, but the game will CTD when it gets to main menu. I'm trying to upgrade from 1.7, any tips? You don't have a patches still installed for demonic creatures? Or perhaps wrye patches that you forgot updating? The one thing to check is for you is to load all mods inside xEdit and check at leveled lists hosted in skyrim.esm and see if there's any conflicts.
Doom.lord16 Posted April 13, 2024 Posted April 13, 2024 On 4/12/2024 at 6:08 AM, Thor2000 said: Yes.. not sure if it will be a giant, lurker or werewolf. There's pros and cons with every creature type. Could you elaborate what you mean please? sorry. The way you made it sound, it sounded like you'd be rigging the high minotaur. Which made it sound like outside of adding them to the Demonic creatures mod itself (due to mihail not allowing such), that you rig those not in there seperate. Thought i remembered seeing screenshots here and there in this topic of some models being rigged.
Guest Posted April 15, 2024 Posted April 15, 2024 On 4/14/2024 at 12:04 AM, Doom.lord16 said: sorry. The way you made it sound, it sounded like you'd be rigging the high minotaur. Which made it sound like outside of adding them to the Demonic creatures mod itself (due to mihail not allowing such), that you rig those not in there seperate. Thought i remembered seeing screenshots here and there in this topic of some models being rigged. No its a new minotaur om gonna shape and rig. This thread has some of mihails creatus rigged:
KnottyWulf Posted April 16, 2024 Posted April 16, 2024 Hello, I'm currently in the process of creating the bashed patch for SIC and Demonic Creatures, but this is my first time creating a bashed patch. Even after watching a tutorial video and reading, I feel like what I'm doing isn't correct?
Doom.lord16 Posted April 16, 2024 Posted April 16, 2024 On 4/15/2024 at 3:40 PM, Thor2000 said: No its a new minotaur om gonna shape and rig. This thread has some of mihails creatus rigged: ahhh, i'll take a look thanks! what minotaur is it if i may ask?
Guest Posted April 17, 2024 Posted April 17, 2024 (edited) 15 hours ago, Doom.lord16 said: what minotaur is it if i may ask? I'm going to create a new minotaur mesh where the body is very human like. Body builder muscles. Fur only hear and there. I also want a badass face look, not puppy like or cow looking. Huge horns. Preferably oversized. And of course it should have a proper genetalia fit for a minotaur. I guess a picture says more than words. This is the direction I want to end up in: https://www.deviantart.com/hdstumpy/art/Minotaur-1010732236 https://www.deviantart.com/marktarrisse/art/HoMM3-Remake-Minotaur-561237918 Needless to say it's going to require more than hundred hours, so it won't be done in a day. I've yet not decided which race I'm gonna rig it after eventually either. Werewolf seems like a good choice with plenty good sex animations and really beasty attack style, but then it won't be able to hold or drop weapons. Edited April 17, 2024 by Thor2000
Doom.lord16 Posted April 20, 2024 Posted April 20, 2024 (edited) On 4/18/2024 at 12:49 AM, Thor2000 said: I'm going to create a new minotaur mesh where the body is very human like. Body builder muscles. Fur only hear and there. I also want a badass face look, not puppy like or cow looking. Huge horns. Preferably oversized. And of course it should have a proper genetalia fit for a minotaur. I guess a picture says more than words. This is the direction I want to end up in: https://www.deviantart.com/hdstumpy/art/Minotaur-1010732236 https://www.deviantart.com/marktarrisse/art/HoMM3-Remake-Minotaur-561237918 Needless to say it's going to require more than hundred hours, so it won't be done in a day. I've yet not decided which race I'm gonna rig it after eventually either. Werewolf seems like a good choice with plenty good sex animations and really beasty attack style, but then it won't be able to hold or drop weapons. Makes sense~ personally i think for the real big minotaur vibe, giant could work. Especially with the normally "primal" vibe giant animations have. I'd suggest draugr or falmer but... their short height would clash with the minotaur size vibe. Edited April 20, 2024 by Doom.lord16
Lycan1 Posted April 20, 2024 Posted April 20, 2024 I'm having an issue with all werewolf races, regular and from mods that have 2 penises and I can't seem to figure out how to only have 1 penis showing for the vanilla werewolfs and creatures like hunger, clannfear, werehog. I tried experimenting with removing the genitals from my folders to fix the double penis syndrome ( I use nexus if that's of any use). I removed them from abc, mnc, sos, I was left with literally nothing to my knowledge for werewolf penises and tried to spawn any werewolf creature (such as werehog, hunger, a regular werewolf) and I'm am having the double penis syndrome issue. I'm lost on what to do tried looking for threads but can't find many that have helped. I've done multiple new games as well. Really appreciated if anyone can fix this for me. I also tried a wyre bash patch. I posted it in both LE and SE forums, not trying to be annoying just trying to find help any way I can.
Roarc Posted April 20, 2024 Posted April 20, 2024 3 hours ago, Lycan1 said: I'm having an issue with all werewolf races, regular and from mods that have 2 penises and I can't seem to figure out how to only have 1 penis showing for the vanilla werewolfs and creatures like hunger, clannfear, werehog. I tried experimenting with removing the genitals from my folders to fix the double penis syndrome ( I use nexus if that's of any use). I removed them from abc, mnc, sos, I was left with literally nothing to my knowledge for werewolf penises and tried to spawn any werewolf creature (such as werehog, hunger, a regular werewolf) and I'm am having the double penis syndrome issue. I'm lost on what to do tried looking for threads but can't find many that have helped. I've done multiple new games as well. Really appreciated if anyone can fix this for me. I also tried a wyre bash patch. I posted it in both LE and SE forums, not trying to be annoying just trying to find help any way I can. In the Creature Framework MCM, there's an option to change meshes for specific creatures; try to disable the meshes there and see if you still get the problem. Possible that another mod you have is applying schlongs already so disabling it from CF should theoretically leave one
Lycan1 Posted April 20, 2024 Posted April 20, 2024 3 hours ago, Roarc said: In the Creature Framework MCM, there's an option to change meshes for specific creatures; try to disable the meshes there and see if you still get the problem. Possible that another mod you have is applying schlongs already so disabling it from CF should theoretically leave one I still got the problem. I created a new save and disabled all werewolf race in SOS, and disabled all schlongs for werewolves in CF. any more ideas? here's a picture of my problem. I disabled all werewolf race from SOS (I did all but just posted one), and disabled all from CF.
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