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[Old Topic] Regula Magistri 2


ban10

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Posted

A few issues I've been having with the AI regarding the mod. The AI is still pulling successful seduce schemes on my wives. Also, it seems that having my wives will engage in prostitution if the game rules allow it, even though they probably shouldn't be given the lore.

Additionally, is there a way to make devoted NPCs qualify for Carnalitas' "make love" interaction? It seems like it should work on any non-wives with the Devoted trait group

Posted (edited)
6 hours ago, anonymoustoyouall said:

A few issues I've been having with the AI regarding the mod. The AI is still pulling successful seduce schemes on my wives. Also, it seems that having my wives will engage in prostitution if the game rules allow it, even though they probably shouldn't be given the lore.

Additionally, is there a way to make devoted NPCs qualify for Carnalitas' "make love" interaction? It seems like it should work on any non-wives with the Devoted trait group

 

Yeah the devoted become prostitutes problem is caused by Carnalitas, which isn't usually an issue but regula adds the lustful trait to your devoted which is the problem, you'll have to edit Carnalitas(or any mod above carn that overwrites the file) carn_prostitues_descions.txt and add to the exclusions anyone with a mulsa, paelex or domina trait(I think shy and arrogant rulers can't be prostitutes)  from getting the events.  For the make love problem, I'm not sure if you can use 

 

            scope:recipient = {
                has_trait = mulsa
            }

No idea if the AI has access to it, so maybe:

            scope:actor = {
                has_trait = magister_trait_group
                is_adult = yes
                  scope:recipient = {
                  has_trait = mulsa
                }
            }

 

I've made this addition to carn_sex_interaction.txt. Both fixes for the prostitutes and make love seem to work fine for me. I'm still fairly new at modding ck3, maybe a week at best, anyone with notepad+ should be able to do it. Regarding the seduction schemes, never happened to me personally, after hundreds of years not a single cheating spouse, the mod addresses that problem in different ways to the point that it seemed highly unlikely too.

Edited by Kingskunk
Posted
9 hours ago, Kingskunk said:

 

Yeah the devoted become prostitutes problem is caused by Carnalitas, which isn't usually an issue but regula adds the lustful trait to your devoted which is the problem, you'll have to edit Carnalitas(or any mod above carn that overwrites the file) carn_prostitues_descions.txt and add to the exclusions anyone with a mulsa, paelex or domina trait(I think shy and arrogant rulers can't be prostitutes)  from getting the events.

 

Loyal traits prevents AI from cheating at all*, and Domitans tribunal/Mutare corpus have a chance of adding it on the mind option.

the easy solution would be to add an easy and direct way of adding the loyal trait to devoted, and add might_cheat_on_partner_trigger to Carn events/decisions.

That way you can control who will and who wont cheat/ engage in prostitution.

not really sure if that would work, as i don't use the prostitution system at all.

 

*Except whenever paradox in their infinite wisdom doesn't bother to check shit when making their cuck events, which are plentiful and nonsensical.

Posted
1 hour ago, Darkimana said:

 

Loyal traits prevents AI from cheating at all*, and Domitans tribunal/Mutare corpus have a chance of adding it on the mind option.

the easy solution would be to add an easy and direct way of adding the loyal trait to devoted, and add might_cheat_on_partner_trigger to Carn events/decisions.

That way you can control who will and who wont cheat/ engage in prostitution.

not really sure if that would work, as i don't use the prostitution system at all.

 

*Except whenever paradox in their infinite wisdom doesn't bother to check shit when making their cuck events, which are plentiful and nonsensical.

 

It would be easy enough to add the loyal trait, to your devoted, probably a good idea lore wise too. It definitely wont help stop them being prostitutes. I only the feature since I used slavery expansion and slavery reimagined and I can force my female slaves to become prostitutes and make small amounts of extra gold for me. Which is the only reason I had to fix the harem filled with prostitutes problem. 

 

But yeah, those random cuck events should never fire with regula since the mod ensures adultery events don't fire by labelling the religion  no_unfaithfullness_pentalty = yes and preventing anyone with regula_relgion from getting adultery events, unless you have another mod overwriting those changes the only way for it to happen should be naturally(wife getting a lover) which with ai personality changes and event triggers, explains why I've never had it happen before. 

Posted
19 minutes ago, Kingskunk said:

 

But yeah, those random cuck events should never fire with regula since the mod ensures adultery events don't fire by labelling the religion  no_unfaithfullness_pentalty = yes and preventing anyone with regula_relgion from getting adultery events, unless you have another mod overwriting those changes the only way for it to happen should be naturally(wife getting a lover) which with ai personality changes and event triggers, explains why I've never had it happen before. 

The religion only makes it not a crime, if they have/get a lover the event still fires, you just don't give a damn.

 

and the cuck events, are ultra nasty, as they don't check anything, but add lovers to your spouse, who might be a loyal soulmate, and change real fathers of kids, which screws genetics, a ton, and the worst part is that they might still be your heir, even if they are not your child anymore.

Although these might have been changed since i last checked the code, but they were infamous for a while.

Posted (edited)
1 hour ago, Darkimana said:

The religion only makes it not a crime, if they have/get a lover the event still fires, you just don't give a damn.

 

and the cuck events, are ultra nasty, as they don't check anything, but add lovers to your spouse, who might be a loyal soulmate, and change real fathers of kids, which screws genetics, a ton, and the worst part is that they might still be your heir, even if they are not your child anymore.

Although these might have been changed since i last checked the code, but they were infamous for a while.

Having poked around the files, there is an extensive bit of code preventing the random adulatory events for the Devoted.

 

13 hours ago, Kingskunk said:

Regarding the seduction schemes, never happened to me personally, after hundreds of years not a single cheating spouse, the mod addresses that problem in different ways to the point that it seemed highly unlikely too.

Ultra-thanks, I'll try those solutions. EDIT: Something must be messing with my order then, because, based on the modifiers on my cheating wives, it looks like seduction attempts.

Edited by anonymoustoyouall
Posted (edited)
1 hour ago, anonymoustoyouall said:

Having poked around the files, there is an extensive bit of code preventing the random adulatory events for the Devoted.

 

Ultra-thanks, I'll try those solutions. EDIT: Something must be messing with my order then, because, based on the modifiers on my cheating wives, it looks like seduction attempts.

 

A few days ago, I tried removing some of these preventions just to see what would happen, it turned out mostly just to be seduction attempts from my own wives,(your wives seducing each other) since the mod likes to turn all your wives bisexual. They were all funny enough failing to seduce each other since their traits modify their honor to be so high that they all spill the beans on who failed to seduce them. 

Edited by Kingskunk
Posted (edited)
4 hours ago, Darkimana said:

The religion only makes it not a crime, if they have/get a lover the event still fires, you just don't give a damn.

 

and the cuck events, are ultra nasty, as they don't check anything, but add lovers to your spouse, who might be a loyal soulmate, and change real fathers of kids, which screws genetics, a ton, and the worst part is that they might still be your heir, even if they are not your child anymore.

Although these might have been changed since i last checked the code, but they were infamous for a while.

 

I'm sure it's changed? Regula stops those events by checking if the  person has the Regula faith and has the no_unfaithfullness_trigger, they actually don't fire, no random lovers. It can only naturally,( a successful seduction attempt) which is unlikely and even if it should happen, (however unlikely) that is, regula fires an event(which i've only  seen in the coding, cause its never happened before ingame). I've have not had that happen to me where an AI changed my child's real father and made them a bastard. I found it odd since I've had too many children, way too many times for me to not notice this, I checked the event in question and this was what I got.

 

trigger = {
        # Event is restricted to human players.
        # It's cool to use your mastery of intrigue to plant false evidence of your rival's children being a bastard, then leveraging that for blackmail or to foment unrest...
        # ...but the AI doesn't understand this, and they just start hot-swapping everyone's birth fathers around willy-nilly, causing mayhem and confusion.
        is_ai = no 

 

So yeah, probably why it has not happened to me, cause it's only something the player can do. 

 

Edited by Kingskunk
Posted
5 hours ago, Kingskunk said:

trigger = {
        # Event is restricted to human players.
        # It's cool to use your mastery of intrigue to plant false evidence of your rival's children being a bastard, then leveraging that for blackmail or to foment unrest...
        # ...but the AI doesn't understand this, and they just start hot-swapping everyone's birth fathers around willy-nilly, causing mayhem and confusion.
        is_ai = no 

 

So yeah, probably why it has not happened to me, cause it's only something the player can do. 

 

well, that confirms it, they changed that one a least, it wasn't always player only, and really, that event shouldn't exist at all, NOTHING should change the genetic father of someone post birth.

 

hmm... then how the hell did i get a wife that had children from several fathers (she slept with her whole council), maybe she seduced them?

 

2 hours ago, Joshuam303 said:

for some reason it is saying this whenever I try and do stuff? 

How do I fix it?

image.png.968ab6308ca7e075628138dbbe9c4f0a.png

That looks, like either you started with Magistri religion via rules designer, or you are at 0 or negative devotion. could also be a mod conflict of some kind.

 

 

Posted
17 minutes ago, Darkimana said:

well, that confirms it, they changed that one a least, it wasn't always player only, and really, that event shouldn't exist at all, NOTHING should change the genetic father of someone post birth.

 

hmm... then how the hell did i get a wife that had children from several fathers (she slept with her whole council), maybe she seduced them?

 

That looks, like either you started with Magistri religion via rules designer, or you are at 0 or negative devotion. could also be a mod conflict of some kind.

 

 


I had it working before so I think it is negative devotion , how do I see and how do I see my devotion and how do I fix it?

Posted (edited)
31 minutes ago, Joshuam303 said:


how do I see my devotion

It's your piety. It's on the upper right of the HUD and usually has a symbol next to it that is the same as your religion (I don't recall if it has a custom icon for Magistri or not)

EDIT: Build a lot of temples, because you are going to spend a whole lot of piety playing RM

Edited by anonymoustoyouall
Posted
1 hour ago, anonymoustoyouall said:

It's your piety. It's on the upper right of the HUD and usually has a symbol next to it that is the same as your religion (I don't recall if it has a custom icon for Magistri or not)

EDIT: Build a lot of temples, because you are going to spend a whole lot of piety playing RM


yeah I am at 2000 :( so it must be bugged out then. damn I wanted to see more.

Posted (edited)
3 hours ago, Darkimana said:

 

hmm... then how the hell did i get a wife that had children from several fathers (she slept with her whole council), maybe she seduced them?

 

 

Yeah, it's possible? No idea actually, I always assumed that the high character honor would prevent an ai ruler from trying to cheat? Maybe with enough traits that lower honor, and a sufficiently attractive character could cause a paelex to cheat, probably doesn't help that the mod throws a ton of lustful and deviant traits at your wives, so happy I removed those on my end still not sure of the logic behind adding in code to prevent cheating then adding in traits to allow it. It's also possible that your wife before marriage could have already had lovers. 

 

Edit: Just did a quick check, loyal characters indeed don't use seduction, I think I'll add back in giving characters the lustful trait in some circumstances and adding the loyal trait to any mulsa I make into a paelex or domina. Which should further add another layer of cheating protection that seems in line with the lore. Will need to do some testing. 

Edited by Kingskunk
Posted

For them having random partners, do you have masked orgy available? AI rulers can choose that option, and lustful deviant wives may be throwing parties without you on this invite list.

Posted

I have a batch of ideas from original RM, that could have been implemented in some way allready.

 

Idea: Have a "current situation" entry for when you have child vassal of differrent faith in your realm, that can be educated (and then charmed) by one of your charmed vassals.

 

Idea(for submod?): new power transition system. Upon death, MC's soul is shattered into several pieces, and split between heir and other, now independent, male vassals. So, as an heir, you must wage holy war (or duels?) to reclaim your father's legacy and prove your worth.
Alternative: soul shards are split between some of your charmed vassals, and you need to convince them one way or another, that you are worhty.

Idea: make a gamerule so regula prison interactions would count as rape.

 

Idea: If you're leading a siege, and other side has female knights, there is a very slim chance that you will capture one of them, and then you can charm them and release them back to increase progress of the siege.

Posted
2 hours ago, jayfar666 said:

Idea: make a gamerule so regula prison interactions would count as rape.

 

I am not sure why the option even exist, it doesn't cost anything, changes no opinions and can be done an infinite number of times, no cooldowns. I just removed it on my end cause Carnalitas handles prisoner rape better. 

 

2 hours ago, jayfar666 said:

Idea(for submod?): new power transition system. Upon death, MC's soul is shattered into several pieces, and split between heir and other, now independent, male vassals. So, as an heir, you must wage holy war (or duels?) to reclaim your father's legacy and prove your worth.
Alternative: soul shards are split between some of your charmed vassals, and you need to convince them one way or another, that you are worhty.

 

I had a similar idea, I'm around halfway finish. I already finished linking all the male children to either the Son of the Magister, or Child of the book traits. Only the latter will get any titles since you'll probably have so many male children you need to thin the herd for who will be fighting. You can create a son with the Child of the Book trait children whenever you use Mutare Corupus to impregnate and already pregnant devoted, putting that child in line for your titles. Son of the Magister trait can be upgraded to Child of the Book for a peity cost. Anyone with a child of the book trait is set to become rivals.

 

That's about where I've stopped, I was thinking about using the Highlander mod for inspiration for the duel system, so that male rulers with the child of the book title hunt you down and duel you while you also try to kill them via dueling or murder. I'm not sure what the reward for the last man standing can be, I just know that that I dont want to link it to the magister trait. 

Posted

Just wanted to say that it's a real pleasure to discover this mod after the old one was left alone. The ideas that were developped here seem a lot in the continuation and create a nice lore and nice runs (providing challenge but also being the right amount). Thank you all and I hope you'll continue the work on it.

Posted

As families become larger and the normal game mechanics, crimes murder etc, play out you wind up with lots of vassals who need to be punished, many family. But that modifier on imprisoning family EVEN if justified hammers the mod overwhelming magister modifiers quickly. Before I go making another ham fisted edit has anyone found a more elegant mod or solution to the issue?

Posted
5 hours ago, Randah said:

As families become larger and the normal game mechanics, crimes murder etc, play out you wind up with lots of vassals who need to be punished, many family. But that modifier on imprisoning family EVEN if justified hammers the mod overwhelming magister modifiers quickly. Before I go making another ham fisted edit has anyone found a more elegant mod or solution to the issue?

 

What kind of crimes? I thought most were allowed, besides murder. If two of my children are rivals or wives are rivals and decide to kill each other, that sounds like fair game to me. 

Posted

Even when they try to murder you? Arresting and imprisoning murderers and attempted murderers throws a stacking penalty which prompts a higher chance of murder attempts which...

Posted (edited)
38 minutes ago, Randah said:

Even when they try to murder you? Arresting and imprisoning murderers and attempted murderers throws a stacking penalty which prompts a higher chance of murder attempts which...

 

If i'm understanding the issue, you are imprisoning family members for trying to kill each other which causes a stacking negative modifier from all close relatives of that person. With enough of those modifiers they start to hate you which leads to them become rivals and attempting to murder you and since your family tends to be really large its an even bigger issue. 

 

I thought it was totally legal to imprison someone who attempts murder without receiving a penalty from their close relatives or any tyranny?. Never had to deal with family trying to kill me, just being the magister bring gives you a huge boost to opinion, but I had plan to enslave or turn anyone into a contubernalis if they tried to kill me.  You'll eventually gather a ton of high stat wives and its pretty common to have 100+ children, a good chunk of them who'll eventually be high stat too, if a few of them die, I don't even blink an eye and couldn't care to punish them for killing each other, I'm more likely to pardon the offense, survival of the fittest.

 

If negative modifiers are being applied to the family for arresting someone who is attempting to kill you, then that's the problem that would need to be fixed. Even in the base game that shouldn't happen.  

Edited by Kingskunk
Posted

Eh? The criminals family hates you for putting criminal in prison. Even when that person murdered, or tried to murder, someone else. Even attempting to murder you, as head of nation/family. Its a known crime, so no tyranny gain, but there is an opinion malus. Theres no penalty Im aware of for ignoring murderers, so the "justice" system in CK3 provides benefits for not punishing criminals, and harms the player for bringing them in.

As your family gets larger, if you do elect to punish criminals, each time you do your family at large gets -15 opinion of you. Outside your immediate family gets -30. A son can murder his mother in front of the father and siblings and theyre ok. You send him to prison and hell breaks loose. This should not be normal behavior.

So before I start hammering at it, is anyone aware of an existing mod?

2023_03_13_1.png

2023_03_13_5.png

Posted (edited)
3 hours ago, Randah said:

Eh? The criminals family hates you for putting criminal in prison. Even when that person murdered, or tried to murder, someone else. Even attempting to murder you, as head of nation/family. Its a known crime, so no tyranny gain, but there is an opinion malus. Theres no penalty Im aware of for ignoring murderers, so the "justice" system in CK3 provides benefits for not punishing criminals, and harms the player for bringing them in.

As your family gets larger, if you do elect to punish criminals, each time you do your family at large gets -15 opinion of you. Outside your immediate family gets -30. A son can murder his mother in front of the father and siblings and theyre ok. You send him to prison and hell breaks loose. This should not be normal behavior.

So before I start hammering at it, is anyone aware of an existing mod?

2023_03_13_1.png

2023_03_13_5.png

 

Not sure if a mod exist, seems like a very unique issue. Strategically I would wait awhile between imprisoning family members to avoid it getting to that point . Maybe it could be fixed with an exclusion in the 00_prisoner_effects? 

 

Took me imprisoning a lot of my house members to even get in the red though. Probably not an issue i'd ever face, by the time my character is ready to die, I tend to have only about 150 children, with so many positive modifiers I'd have to imprison about 20 percent of then within a span of 10 years or less to even reach the negative opinion zone. 

Edited by Kingskunk

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