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[Old Topic] Regula Magistri 2


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Posted

All my paelexes keep dying of heart attacks at 23. It seems to be a bug where they're getting orba constantly, seemingly because I'm not married to them. Then I get rid of the trait and it says I'll marry them but I'm still not married. Something is breaking the marriages. I have some other mods so it must be one of them. What part of the mod is necessary for the additional marriages to work? I'll find what modifies that.

Posted

Seems it was just from being a culture with concubines tradition. For some reason having both means I have neither. Now I have to figure out how to remove it when it won't let me because a new tradition was added recently (the magistri one)

Posted
6 hours ago, whateverdontcare said:

Seems it was just from being a culture with concubines tradition. For some reason having both means I have neither. Now I have to figure out how to remove it when it won't let me because a new tradition was added recently (the magistri one)

 

Oh damn, probably just another reason not to play the welsh haha. It's not a bug I don't believe so. The regula religion  gives you 999 spouses and the Concubines tradition gives you 1 spouse. The two clash together, regula removes your concubines and the tradition drops your spouses back to 1.  At least that's what I believe is happening. The tradition is limiting you from marrying more than 1 spouse. 

 

I'd honestly just reform the culture and remove the concubine tradition before freeing the keeper of souls that should work I think?

Posted (edited)
15 hours ago, whateverdontcare said:

Seems it was just from being a culture with concubines tradition. For some reason having both means I have neither. Now I have to figure out how to remove it when it won't let me because a new tradition was added recently (the magistri one)

Any culture with concubines or something like that conflicts massively with RM. I tried playing a welsh game. It did not go well. 

Also, was this intentional? I've now got Magistri Vikings coming at me. I was like, oh no problem. I'll just get my Holy Order to stomp them, but nah. This is going to be a struggle. 

 

I seem to accidentally have Fascinare chained the House of Munsø. I'm sure this won't have any consequences at all. 

 

image.png.6d1e932375509f91f98804d8eb180dcd.png

Edited by JohnDWizard
Posted
On 2/25/2023 at 7:20 AM, JohnDWizard said:

Any culture with concubines or something like that conflicts massively with RM. I tried playing a welsh game. It did not go well.

 

 

 

I gave in and  tried a welsh game myself today and thought about how I could fix that issue. It ended with me just adding in a few lines of  code that stripped away any tradition that conflicted with the regula magister doctrine upon freeing the keeper of souls. I could take this in another step too and require my character to be the head of culture before your allowed to mess with the entire culture, but I think ill leave it like that for now. 

Posted

I hope that gets added to the main release because my Scotland game went much the same way and I was so confused that I cam here to ask exactly this only to see this conversation happening.

Posted (edited)
On 2/18/2023 at 4:06 PM, Kingskunk said:

Hey man, loving the mod so far, I've made a few small tweaks here and there for better balance with my load out, is there anyway that it would be possible to freeze the visual age of a palex(not mulsa) at the time the trait is given. I still want them to die naturally, but the avoid having a harem of grannies. 

 

Crazy Idea, not sure if it will work, ill change the traits to test but maybe its possible to add probably 25 years life expectancy to the mulsa trait, remove its health boost but add negative health to the palex, domina traits etc and counter balance that added life expectancy with enough negative health that the characters remain young looking but on average die around late - early 50s. Hopefully their deaths will allow for their younger children to take their place earlier and avoid any granny harem. 

 

I'll give the idea a test. 

Thinking on this, probably place a series of tests on it to check annually(ideally on their birthday if such a trigger exists).

 

Check fertility (If valid process ends)

 

Check for pregnancy (edge case, pregnant when fertility "ages out;" if valid, process ends)

 

Possibly check for Royal Court Roles or Council Positions, especially the councilors, as you probably don't want them dropping dead until/unless you have replaced them. Court positions might matter less for various reasons. (If valid, process ends)

 

Check for immortal flag(or the associated trait from that ritual; if valid,  process ends)

 

Check for female and "of age" heir? (No point killing them immediately if the heir can't have kids by you, or they haven't managed to change their succession law yet)

 

The heir process could get tricky initially because their heir might be older than they are, but female, so might need to check the succession chain a little deeper on that. (And verify enthralled status for said heiress)

 

Once someone meets the right criteria they get a debuff removing the Magistri health buffs.

Edited by Monedeath
Posted
On 2/21/2023 at 7:33 AM, Randah said:

And I suppose next item to look at is logic for how mothers manage education. See if there are proper weights so sexes can be sent to appropriate educators. Boys to men, girls to mulsa/paelex.

Another wish item for me, for a long time, is someone to contact the Advanced Character Search author and see about possibly getting permission to write an extension that would allow searching for Regula traits, as I doubt they would do so themselves.. Certainly not for the Steam version. ;)

Posted

Hi, I can't seem to find the Fascinare interaction / scheme anywhere. I've acquired the Book, shown the book to a woman (wife), given her a title using the religion interaction (this one shows up on the menu) and then I get the notification that I can Fascinare a vassal but no menu item anywhere to do that. I looked through decisions as well but there's nothing there apart from awakening the evil which of course I can't do.

 

This is what I intend to use in the order I'm trying it:

Untitled.png.5c03aee732f87ab47c0b23922aa702d8.png

 

I've also tried running it without slavery expansion and reimagined but had the same problem. Anyone seen this before or am I missing something in how it's supposed to work?

Posted
1 hour ago, port_loriel said:

Hi, I can't seem to find the Fascinare interaction / scheme anywhere. I've acquired the Book, shown the book to a woman (wife), given her a title using the religion interaction (this one shows up on the menu) and then I get the notification that I can Fascinare a vassal but no menu item anywhere to do that. I looked through decisions as well but there's nothing there apart from awakening the evil which of course I can't do.

 

This is what I intend to use in the order I'm trying it:

 

 

I've also tried running it without slavery expansion and reimagined but had the same problem. Anyone seen this before or am I missing something in how it's supposed to work?

 

You need to free the Keeper of Souls, until you do the Show Book interaction acts like the fascinate interaction, you must have two landed female rulers and a wife who you have shown the book too, then you free the keeper of souls to actually get the mod started. 

Posted
On 3/3/2023 at 12:38 PM, Kingskunk said:

 

You need to free the Keeper of Souls, until you do the Show Book interaction acts like the fascinate interaction, you must have two landed female rulers and a wife who you have shown the book too, then you free the keeper of souls to actually get the mod started. 

 

Your main spouse can be one of the landed vassals. 

Posted

One issue I keep running into is that, since my family very quickly becomes extremely large, at some point I hit the death cascade issue. Every time one of my children dies, all the others get a chunk of stress from a sibling dying. When I have enough children, this happens often enough that people start dying from stress, which creates a feedback loop that kills off my whole family.

 

There's a mod called "No Death Cascade" on the Steam workshop that solves this, but it might be nice to integrate a solution into RM? 

Posted

Any way to force a submission war other than fascinare-ing a bunch of female rulers and hoping they both form a faction and declare the war before they get arrested and revoked for heresy?

Posted (edited)
38 minutes ago, quuxbaz said:

There's a mod called "No Death Cascade" on the Steam workshop that solves this, but it might be nice to integrate a solution into RM? 

 

Maybe? but I think just letting folks know the mod is absolutely required if your planning to have a ton of wives will work just as well. I'd also recommend some mod adds a negative fertility modifier to anyone of your wives and allows you to remove it afterward. Slavery Expansion has something like it, but I had to make a few changes to it to suit me better. 

Edited by Kingskunk
Posted (edited)

After some play testing, I think the interaction I've been working on to take the body of a male son works to the point where I like it, it transfers all personality what I consider to be brain based traits to a your child which is now a empty husking, merging their physical genetical traits with your own traits.

Spoiler

Screenshot-24.png

 

I really like RICE, the added events always make me feel more attached to a culture, it's a bit lacking in here so I thought I'd add in some flavor decisions to make you feel more like you are part of a religion of lust and ecstasy. 

Spoiler

Screenshot-21.png

 

I always have a ton of children, which isn't bad, but too much male heirs I don't care for are inline to inherit. Until you've formed an empire this can be tricky to deal with. Taking your soul from your child makes then your primary heir, but that's the ultimate last rank power and a bit costly. I've changed child of the book to only be for male heirs and allow them to inherit any other male children who view you as their father get the son of the magister, it replaces any bastard or wild oat traits on birth and disables inheritance of titles. I think I'll allow the Son of the Magister trait to also be upgraded to child of the book for a cost. 

Spoiler

Screenshot-26.png

 

I'm not a fan of having a old lady harem,  adding gradually increasing health negatives until the age of 60 has ensured my harem stays young. It took some testing to find the sweet spot, but they generally die between the ages of 55-60.  

Spoiler

Screenshot-25.png

 

Lots of other small balance tweaks too numerous for the sake of balance, like removing a lot of health bonus, characters having more than 4 personality stats, reducing a lot of the fertility boost, tweaking religion tenets, reducing the chance of paelexs to upgrade congenital traits twice during a Mutare Corpus etc,  still play testing these things for balance with the base game and they all seem to be working fine so far. Not sure if some of these features sound good to you guys. May just create a submod for them.

Edited by Kingskunk
Posted

Here's one more submod in case anyone finds it useful. Changes:
- Granny harem prevention: added a character interaction to forcibly abdicate and divorce any paelex over 45 with a mulsa primary heir. Unlike implementations posted before, this one turns abdicated paelex into a somewhat useful courtier for her heir.
- Added ability to choose third tenet of the Regula faith. Options are: Sacred Childbirth, legacy tenets from the original version of the mod (Britain gets Sacred Childbirth again) and Syncretism with the dominant religion in the chosen region.
- Added decisions for AI mulsae culture heads to add "Famuli Warriors" and "Magistrian Submission" traditions to their culture, available if player already has them. First one also changes their martial custom to "Female Famuli Only".
- Modified "Enact the Female Famuli Only Martial Custom" decision so it's only possible for a culture head to enact.
- Removed control penalty for mulsae usurping titles from their husbands.
- Added ability for the Regula faith to build Great Temples.
- Added option to stop mulsae from waging Servitude Wars.
- Fixed Regula holy orders created through an event or decision spawning with five male mulsae knights. Holy orders created the normal way still get non-mulsae male knights, this seems to be hardcoded.
- Texts in horrible English. Sorry.

Regula_Magistri_submod.zip

Posted

Hi,

 

Not sure if anyone has asked this before. May I know is it possible to just opt for the CBO clothing option without the CBO being use? I mean I have to load CBO in the LO of course, but I want to rid of the other CBO mechanism / function. Just the clothing will do. 

Which files do I need to remove in the CBO mod? Or is this impossible? 

I appreciate any help / tips on this matter. Thanks

Posted (edited)
1 hour ago, chilldude57 said:

Which files do I need to remove in the CBO mod? Or is this impossible? 

 

Are you referring to the animations? I also dislike the animations from CBO, you can remove it by removing the file in events>sex_scenes folder, it touches Carnalitas make love interaction which IMO should have never happened without a game rule option. 

Edited by Kingskunk
Posted
2 hours ago, Joshuam303 said:

where can I find the book from a travelling peddler?

I am new so not sure how to find or interact with the traveling peddler

 

Your decisions? Should have a major decision to acquire the book. It's really hard to miss. 

Posted
1 minute ago, Kingskunk said:

 

Your decisions? Should have a major decision to acquire the book. It's really hard to miss. 

When you have enough gold it should ping you with an alert as an available decision.

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