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SexLab P+


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Posted

I understand that P+ has no animation limit, but that old mods are limited to the first 1000 registered, or 2000 in total. Is there a way to control which animations get registered first in Sexlab P+, to ensure there's an "all-round" basic pack registered earlier that's visible to all mods?

Posted
On 4/24/2026 at 12:10 PM, Public_Swan said:

On startup it says: Mandatory Cum FX type is missing.

I can't see anything like that in the requirements.

 

Solved. Turns out SLACS is mandatory but I don't know what version, because the mod requires a different file structure for the textures. Must go like this: Textures/SexLab/CumFX/Vaginal/SLACS/x.dds

Posted (edited)

for some reason my animation start time is very slow, sometimes doesn't even start, when a scene is initiated via a mod. However when i use matchmaker it starts almost instantly. Any ideas as to why this is happening? running 1.5.97

 

scene doesn't even start if the PC initiates it through dialogue

Edited by shivster000
Posted

Hello,

Sorry if the question has already been answered but I have an error on the start of Skyrim : Unable to load Data/SKSE/Sexlab/Registry.
The folder is indead not there But I don't know what to do as I followed the installation tutorial.
I'm on Skyrim version 1.6.1170

Posted
2 hours ago, Neko-Barbare said:

Hello,

Sorry if the question has already been answered but I have an error on the start of Skyrim : Unable to load Data/SKSE/Sexlab/Registry.
The folder is indead not there But I don't know what to do as I followed the installation tutorial.
I'm on Skyrim version 1.6.1170

This is a frequently asked, and answered, question. If you were to scroll back, oh say half a dozen pages, and read forward from there, you would have found the answer. That having been said, the problem is most likely that you do not have SLP+ compatible animation packs loaded. Animation packs used by OG SexLab, often referred to as SLAL animation packs, are not compatible with SLP+. While a few animators are beginning to release newer packs, referred to as SLSB packs, the more common way to solve your problem is to either add the converter mod, Automated SLSB Conversions v0.9d, that makes SLAL animations compatible with SLP+ (a very oversimplified statement but sufficient for now) or download already converted packs from Scrab's Discord website. There is a link on the description page for the Discord site where you can get either of those two things.

NOTE: You will still need the SLAL packs. The SLSB packs simply add needed info to the animations in the SLAL packs. First load the SLAL pack(s) you want, then either load the converter mod or the SLSB packs you downloaded. IMPORTANT: the SLSB pack must be of the same or newer version of the SLAL pack or you risk CTDs.

Posted (edited)

Amazing update! If I may offer some genuine critique/suggestion (regarding controls and specifically controller)


Scene / Animation selection:
The "Scene Selector Menu" which is siimilar to old SL versions for SL tools should be useable on controller by default or some separate option, at the moment this disables the entire minigame and modern UI.
Which to be fair, is totally fine and understandable but it stands to see some layout improvement if you use controller. Possibly a separate version that can sort available animations based on tags? "Billy > Female Masturbation 1 > Done". This is a simpler and convenient UI so controller doesn't have endlessly mash to find an animation of have awkward inputs whilst using the newer UI in general. Maybe there's already a well placed equivalent for this I haven't perceived yet.

 

Animation Speed:
And one final thing I can observe right now is incredibly simple but it would serve as another "convenience" for controller is to do with the animation speed up/down options with a single input. For example at the moment, you need a separate key for raising and lowering animation speed but if you made the animation speed modifier inputs work alongside "inverse action" or "modifier" keys controller users could save one input to and keep animation speed mostly bound to one button, at the moment those modifier/inverse keys don't work with animation speed keys.

Overall you can probably establish better solutions, but I wanted to provide some food for thought on immediate points I noticed that could be improved!

 

Edited by MEyahMegusta
Posted

Best performance but the mod is highly dependent on the slsb configs being configured perfectly and their own furniture system detection.

 

Very restrictive for no reason. A simple option to just ignore all animations checks and let us choose any animation would be great. What's the point with having unlimited animations when I cannot even choose any of them because the mod just filters out everything due to unreliable configs.

 

 

Posted (edited)
On 4/17/2026 at 12:39 AM, ttpt said:

 

I had a SLAL animation pack that was a couple of versions ahead of the SLSB conversion, which was causing the crash, oddly enough, only in the 2.17.1 version and not the 2.15.6 version. Not sure why it was crashing instead of giving animation issues like the older version but whatever.

 

So, we need to download the exact versions of slal packs (Anub's, Baka's, etc) mentioned in the automated slsb conversions installer downloaded here? Or is there somewhere we can find conversions of more recent releases of currently active authors?

 

Also, if anyone knows, why can't I join the Discord server from the link in the first page? Whenever I try, I get a Whoops...  message. I tried turning off my VPN, but no change. Is the server full, or has the invite expired?

Edited by petronius
Posted (edited)

Slight problem, trying to find a solution but hopefully someone can post me a quick direction:

Every time I use the key to change position (move around during sex to find a different location) my character gets stuck to the ground and cant move, holding the key to set the position while I cant move also seems to not work at all a sudden symptom I also notice is that when I use change position it puts in combat stance like if I was brawling or had a weapon drawn. If I quit and exit the animation the 30 second time seems to still be ticking and it eventually freezes my character (obviously packing out during a position switch is probably not a sensible option but worth mentioning since move position itself doesn't seem to be working properly).

 

Another comment on current version: Ability to move or place "Scene menu" in a totally different spot would be conveniant as I have most of my UI in the top left.

Edited by MEyahMegusta
Posted
On 4/25/2026 at 12:35 AM, nijnes said:

I have an existing SexLab install, with animations, bodies, Pandora, defeat, etc.. From what I understand in the https://slp-community.github.io/SexLab-Wiki/slp/installation/instructions, I only need to install SexLabP+ and the SLSB Conversion packs, is that correct?


It mostly depends but you have the right idea,  P+ is intended to be compatible with many past made mods etc but some mods ultimately do need P+ specific patches.

Defeat I believe is one of those, there's also some mods that just flat out are made in such a way that they wont work with P+.

When enabling and using P+ try to ensure P+ wins all conflicts and file priority as for the most part its built to be as considerate of past mods as it can be, some mods might be fine replacing P+ files but you have to make sure they're actually made for your current version and intended to override current P= files.

 

14 hours ago, Yoxgg04 said:

is there an aprops 2 patch?

 

 

I don't use it myself and I'm not sure if you've tried it already but you may as well give it a go and see if it works off the bat with P+ winning conflicts but thinking off the top of my head I don't think I've seen a specific patch sadly.

 

20 hours ago, MEyahMegusta said:

Every time I use the key to change position (move around during sex to find a different location) my character gets stuck to the ground and cant move, holding the key to set the position while I cant move also seems to not work at all a sudden symptom I also notice is that when I use change position it puts in combat stance like if I was brawling or had a weapon drawn. If I quit and exit the animation the 30 second time seems to still be ticking and it eventually freezes my character (obviously packing out during a position switch is probably not a sensible option but worth mentioning since move position itself doesn't seem to be working properly).

 

Seems to be an error on current version as I've experimented with nearly all mods disabled and the issue persists, for anyone this information may help.

Posted (edited)

I have finally got P+ running and after testing it, here are my observations:

 

GOOD:

- runs fast, supports tons of animations

- a single key to enter a dedicated menu, saves hotkeys

 

BAD:

- the menu is badly designed. If I want to edit a position, there's no way to lock the current stage or pause the animation while I fiddle wwith the aligment and I don't see offsets having any effect whatsoever.

- I see no option/key to switch actor positions?

- futa character keeps reverting to male sometimes???

 

I also notice that using attractive or matchmaker spells, it fails to affect shorter characters (less than 0.9 scale). A 0.85 character fails, setting them to 0.9 and hte scene starts. I can scale them back down min-scene without problems

 

 

EDIT:

Aditional notes - trying ot edit animations tags in Sex Lab Defeat (Bane) - and no tags show up. Tehy do with SExLab 1.66. I also have hentairim tags installed, dont' know if htat affects anything.

 

EDIT2: is hte PPP a soft or hard requirement? The current menu doens't seem to let me set a starting/default dick position, whihc leads to really ankward animatiosn were the dick constantly snaps 90° (example - during doggy dick is pointed downwards when the penetrating actos pullsback, then snaps)

 

 

Edited by Soronarr
Posted

I dont know if this is a bug or not but there seems to be some kind of problem with the separate orgasm bars.they tend to work fine most of the time but there are times when one of the bars stops mid,half or just empty.some times it moves really slow takes a long time for it to fill completely.other times it dosent fill in the first scene but its fixed by advancing the scene.on another note when pressing 0 to change the scene the menu takes a long time to appear some times appears when the scene has ended other times appears when a new scene has started. 

Posted
On 4/10/2026 at 12:43 PM, Dovahbear91 said:

Apologies in advance, this is probably the most asked question here: I think ive installed everything correctly, and scenes start when I use matchmaker. But the characters just A pose and play facial animations with the UI overlayed. Ive installed the SLAL pack and the correct patch (I think) but they still just A pose. What would be the first things to check here?

 

Got it working, but question. Is Bakafactory ABC compatible with this? I didnt see a patch 

Mind if I ask, how did you get it working? I have the same problem, but only with animations involving creatures. Both the player and creature actors T-pose while making sounds and facial expressions, even the enjoyment bares go up, but there's no animations. I have the FNIS creature framework, MNC and all its requirements, but for example, the Creature Framework MCM menu doesn't let me "re-register all mods" (it's greyed out).

Posted
On 4/27/2026 at 8:01 AM, Levi Redscale said:

Creature change to non aroused model after select a different scene. Is there a solution or is it just me?

Same, unfortunately. Using SLO Aroused for reference. Tried reregistering on CF, using different versions, etc to no avail. There are some instances where it'll skip a frame and then work correctly, but I think that's a result of the scene refreshing. Technically selecting a target in CF and then refreshing it in the CF MCM menu will work, but it's not a real fix for most circumstances. I am using a modpack however, so it may work fine depending on the environment.

 

If P+ could script a CF refresh for the actors on scene change, it would probably work as a temporary fix, just not a pretty one.

Posted (edited)

OK, the interface isn't nearly as bad as I thought. I just had ot get to term with sycling tabs to get to the offsets

 

One suggestion tough to automatically handle different scale actors - add saved reference offsets for every starge, with values for Actor1 at 0.5 scale and 1.5 scale. Same for other actors.

Then when the stage starts SexLab could automatically calculate the offset based on difference and appply it (per axis).

 

Example for scale 0.7 actor:

t = (0.7 - 0.5) / (1.0 - 0.5) = 0.4
offset(0.7) = lerp(offset(0.5), offset(1.0), t)

 

And since offset of 1.0 = 0, then we get:   offset(0.7) = offset(0.5) * (1 - t)

 

Or better use relative scale?

relativeScale = targetScale / baseScale

 

relativeScale = scaleB / scaleA
offset = f(relativeScale) 

 

 

Edited by Soronarr
Posted
5 hours ago, SoapDodger said:

Same, unfortunately. Using SLO Aroused for reference. Tried reregistering on CF, using different versions, etc to no avail. There are some instances where it'll skip a frame and then work correctly, but I think that's a result of the scene refreshing. Technically selecting a target in CF and then refreshing it in the CF MCM menu will work, but it's not a real fix for most circumstances. I am using a modpack however, so it may work fine depending on the environment.

 

If P+ could script a CF refresh for the actors on scene change, it would probably work as a temporary fix, just not a pretty one.

I use also SLO Aroused though i dont think it matters which Aroused mod is used. The creature problem is literally the only problem i have with the p+ version and i hope it will be adressed, even though i dont think its high on the priority list for the author... . 

Posted
On 4/28/2026 at 8:09 AM, MEyahMegusta said:


It mostly depends but you have the right idea,  P+ is intended to be compatible with many past made mods etc but some mods ultimately do need P+ specific patches.

Defeat I believe is one of those, there's also some mods that just flat out are made in such a way that they wont work with P+.

When enabling and using P+ try to ensure P+ wins all conflicts and file priority as for the most part its built to be as considerate of past mods as it can be, some mods might be fine replacing P+ files but you have to make sure they're actually made for your current version and intended to override current P= files.

 

 

I don't use it myself and I'm not sure if you've tried it already but you may as well give it a go and see if it works off the bat with P+ winning conflicts but thinking off the top of my head I don't think I've seen a specific patch sadly.

 

 

Seems to be an error on current version as I've experimented with nearly all mods disabled and the issue persists, for anyone this information may help.

i had to turn off the animation transitions for Aprops 2, i installed ZAP 8 and applied the ZAP 7 patch for Sexlab P+ patch so far so good.

Posted

Hey there. Quick question, is this safe to update mid play through and if so, what would the complete process be? Disable it, remove it, install the update, register it on all sub mods?

 

Also the latest version seems to not detect RaceMenu, or at least it says so because otherwise it seems to work fully, so it might just be an MCM minor issue?

Posted

Hi folks. I got strange bug or something on Expression editor.
It seems Modifier & Phenome setting is totally swapped in gameplay.
Like screenshots.

Modifier 0 to Phenome 1 are actually Phenome 0 to 15
Phenome 2 to 15 are actually Modifier 0 to 13

Is there some hotfix for this?

SexLab P+ expression editor 1.jpg

SexLab P+ expression editor 2.jpg

Posted
On 4/25/2026 at 2:04 PM, shivster000 said:

for some reason my animation start time is very slow, sometimes doesn't even start, when a scene is initiated via a mod. However when i use matchmaker it starts almost instantly. Any ideas as to why this is happening? running 1.5.97

 

scene doesn't even start if the PC initiates it through dialogue

 

Try moving SexLab+ near the very bottom of your file load order. That fixed it for me.

Posted (edited)

I did a small experiment and figured about a way to trick Skyrim into thinking any scale is actually 1.0. (start animation, scale actor UP (like 1.5), wait till the animation scales them down, then turn ON the do not autoscale option). It basically shrinks them under the hood.

If you use setscale 1.0 will stay the same since 0.7 is now it's 1.0.

 

However it doesn't work on sexlab animations. IF a character actual scale is less than 0.9, animations refuse to start, even tough you can change the scale during animation no problem. This needs fixing.

Edited by Soronarr

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