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SexLab P+


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Posted
20 hours ago, Majin Buu said:


Are you using the Automated.SLSB.Conversions file in SexLab P+ page? Install animations mods then have SLSB conversion overwrite them and run either  Pandora or Nemesis or FNIS (I recommend Pandora).
 

 

  Reveal hidden contents

Billy has animations newer than the Automated.SLSB.Conversions file and includes his own SLSB conversion file so it gets to overwrite Automated.SLSB.Conversions.

Animations.PNG
 

 

 

I did. But I see you are using 0.9, not 1.0?

 

I have tried using Billys 9.7 anims with AutomedConversion1.0, then I tried Billiy 1.01 + SLBS files form the downlaod, then 10.2 + SLBS files.  I am using Pandora.

 

Posted (edited)
21 hours ago, Majin Buu said:

 
I used TNG for about and had no issues with it working, but because of some more mods I installed that had a SoS dependency, I ended up switching to original SoS SE (https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/) and grabbing DLL fix (https://www.loverslab.com/topic/208074-schlongs-of-skyrim-dll-for-ae/) and I also grabbed  SoS Uncloaked (optional) (https://www.loverslab.com/files/file/19122-schlongs-of-skyrim-uncloaked/) and that has been working well. Everything working as they should be.

 

 

Is uninstalling and switching even safe? I already messed a lot with my current playtrough.

I hate it that each mods does one thing good, but messes up another. It's a mess. Wether is distribution, size or detection, something is always messed up.

 

Hmm.. I see the SPID distribution just calls a single esp. Does it pull from the SOS schlong settings? I want fine control over how many females gets schlong and what kind.

 

Edited by Soronarr
Posted
On 5/13/2026 at 3:26 PM, Majin Buu said:


Are you using the Automated.SLSB.Conversions file in SexLab P+ page? Install animations mods then have SLSB conversion overwrite them and run either  Pandora or Nemesis or FNIS (I recommend Pandora).
 

 

  Reveal hidden contents

Billy has animations newer than the Automated.SLSB.Conversions file and includes his own SLSB conversion file so it gets to overwrite Automated.SLSB.Conversions.

Animations.PNG
 

 

 

I appreacite the help, but no matter what version/combo I try, it's not working.

Just CTD's. You cna see which one are working (more or less, Nibbles and Gunslicers work, but only partially)

SK_anims1.JPG

Posted

Am unsure which version of Sexlab-P i should be installing. 

I'd normally go for the latest version existing for my game exe (1.6.1170), so that would be Sexlab Framework PPlus V2.15.6

But there is also a Sexlab Frameowkr PPlus NG, and it's not obvious to me what that is and whether I should choose that.

Is anyone able to clarify?

 

Posted
1 hour ago, chipstick said:

Am unsure which version of Sexlab-P i should be installing. 

I'd normally go for the latest version existing for my game exe (1.6.1170), so that would be Sexlab Framework PPlus V2.15.6

But there is also a Sexlab Frameowkr PPlus NG, and it's not obvious to me what that is and whether I should choose that.

Is anyone able to clarify?

 

What is the version number? In the "Download" tab here on LL, there is a SexLab Framework PPlus V2.17.1 NG. If that's the one you are looking at then that is the latest version. From my reading, I get the impression that the version you have, V2.15.6 is more stable than the newest version, V2.17.1, but YMMV.

Posted

using the v 2.15.6 
billy and anubs use the slsb option from the creator 
SL didnt recognize any aniims
use the SLSB from the DC still not recognizing 
searching on discord also provides no help since theres so much happening with different problems

Posted
1 hour ago, KentuckyExpat said:

What is the version number? In the "Download" tab here on LL, there is a SexLab Framework PPlus V2.17.1 NG. If that's the one you are looking at then that is the latest version. From my reading, I get the impression that the version you have, V2.15.6 is more stable than the newest version, V2.17.1, but YMMV.

Yeah that (2.17.1) is the NG version I was referring to. 

Just looking for advice on whether to do 2.15.6 or 2.17.1.

Haven't tried any of the current sexlab mods, so am starting fresh. (Did play with a sexlab loadout about 10 years ago lol, things were very different then) 

Posted
1 minute ago, Kang Colly said:

using the v 2.15.6 
billy and anubs use the slsb option from the creator 
SL didnt recognize any aniims
use the SLSB from the DC still not recognizing 
searching on discord also provides no help since theres so much happening with different problems

I'm not sure I understand you. Are you saying 2.15.6 had trouble recognising anub and billy's SLSB?

Did you have better luck with those same packs using 2.17.1?

Posted
9 hours ago, chipstick said:

I'm not sure I understand you. Are you saying 2.15.6 had trouble recognising anub and billy's SLSB?

Did you have better luck with those same packs using 2.17.1?

yea pretty much SL wont recognize any , but using the first second phase its working smh 
pretty sure 2.17.1 not for 1.59.7 heck even the one labeled for 1.59.7 literally got warning as i start a new game

Posted
On 4/16/2026 at 4:03 AM, Mikochi35p said:

some and most of the humanoid creatures animation alignments are messed up, is this a matter of load order? if not then how do I fix it?

ScreenShot29.png

Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me.

Posted
6 hours ago, Timbuktaner said:

Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me.

Im using the latest one, but sure Im gonna reinstall it and comeback here if it fixed it

Posted
7 hours ago, Timbuktaner said:

Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me.

I found the reason, its because Im initiating the sex through creature summoner mod, but If I use the matchmaker or any other framework that starts the animation then its all good, but when you start it with the window from creature summoner mod then the alignment messed up. Ty if not for you I might never discover this lol.

Posted

One other question. 

 

The Sexlab P+ github page says that mods can still only access the first 1k human and creature animations in the sslBaseAnimation class. Which means the effective uncapping of the animation limit isn't that big a gamechanger since there's still a 1k limit in the animations that can effectively be used.

 

However, the current download page then says that animations are now started through different functions bypassing the sslBaseAnimation class. Does that mean the 1k animation limit has now effectively been bypassed?

 

Still weighing up the choice between normal sexlab and P+.

 

Thanks for any replies. 

Posted
4 hours ago, chipstick said:

One other question. 

 

The Sexlab P+ github page says that mods can still only access the first 1k human and creature animations in the sslBaseAnimation class. Which means the effective uncapping of the animation limit isn't that big a gamechanger since there's still a 1k limit in the animations that can effectively be used.

 

However, the current download page then says that animations are now started through different functions bypassing the sslBaseAnimation class. Does that mean the 1k animation limit has now effectively been bypassed?

 

Still weighing up the choice between normal sexlab and P+.

 

Thanks for any replies. 

idk about this but tbh, the only thing keeping me use P+ is because of fast and automatic recognizing the animations and seamless transition in scenes and fast startup

but im facing a lot of problems, furniture alignment never works on me idk maybe im doing wrong? help is appreciated, then characters sometimes floating while doing the scene or teleporting from their original position before starting the scene. So yeah, maybe Im gonna go back to normal sexlab once my modlist is complete unless I found a solution for these problems I have

Posted

is there someone knew how I can fix this? They never aligned, Im reviewing my load order but they are fine afaik. Are there tweaks needed or what

670427825_963453692971268_3171237802023561891_n.png

694255642_1964682707491687_6945735198540900034_n.png

668331729_1957312191575384_5869242020881484098_n.png

Posted

I'm having an issue with the gender selection. Every time I load my save, sexlab sets the gender to male - the character is a non-schlongified female. 

I can't for the life of me figure what mod is responsible for this. p+, sexlab base, SOS, something else. A hand would be appreciated. 

Posted
18 hours ago, icelandia said:

I'm having an issue with the gender selection. Every time I load my save, sexlab sets the gender to male - the character is a non-schlongified female. 

I can't for the life of me figure what mod is responsible for this. p+, sexlab base, SOS, something else. A hand would be appreciated. 

 

Are you using Schlongs of Skyrim AE-NG or the original SoS? The "Schlongs of Skyrim AE-NG" version was causing this issue for me. See:

  

On 5/13/2026 at 9:12 AM, Majin Buu said:

 
I used TNG for about and had no issues with it working, but because of some more mods I installed that had a SoS dependency, I ended up switching to original SoS SE (https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/) and grabbing DLL fix (https://www.loverslab.com/topic/208074-schlongs-of-skyrim-dll-for-ae/) and I also grabbed  SoS Uncloaked (optional) (https://www.loverslab.com/files/file/19122-schlongs-of-skyrim-uncloaked/) and that has been working well. Everything working as they should be.

 

 

 

 

Posted (edited)
4 hours ago, Majin Buu said:

 

Are you using Schlongs of Skyrim AE-NG or the original SoS? The "Schlongs of Skyrim AE-NG" version was causing this issue for me. See:

  

 

Yeah, it's an issue of the many versions of SOS. Too many patches and DLLs. Specifically, one Papyrus Tweaks SOS patch was breaking the gender selection, I have no idea why exactly, but messing with SOS base versions eventually fixed this.

 

Noteworthy to add, messing with the versions of SOS seems to require a clean save. I couldn't salvage the old saves where I had to switch version mid-save. 

Edited by icelandia
Posted

Definitely running into a lot more issues with creatures than I thought, and also get a bunch of general alignment issues every once in a while.

 

Also, YMMV, but the new UI is really not controller friendly in the least.
 

Posted

For modders, is there a way we can do a check to see if SLP+ is installed vs OG SexLab?

 

If True: We can use the new improved APIs designed to work in SLP+

If False: We use the original sslBaseAnimation[] anims = SexLab.GetAnimationsByTag() methods

 

I want to incorporate SLP+ newer features for myself and those using it while retaining support for OG SexLab.

Posted
On 5/18/2026 at 9:58 AM, Mikochi35p said:

is there someone knew how I can fix this? They never aligned, Im reviewing my load order but they are fine afaik. Are there tweaks needed or what

670427825_963453692971268_3171237802023561891_n.png

694255642_1964682707491687_6945735198540900034_n.png

668331729_1957312191575384_5869242020881484098_n.png

Also having this issue. None of my furniture animations align correct. The people do but they are never facing the correct way or at the correct place on the furniture. Using latest versions of animation packs with SLSB (billy/anub) I can't see any easy way in SL+ to move scenes/actors the only method I see is typing offsets? Which is just the worst decision ever. Trying to type offsets ingame while the scene is running just causing a mess of issues. The old SL way of having keys to reset alignments, move selected actors left/right/forward/back etc was much more intuitive and less prone to issues.

Posted (edited)

Another modding with SLP+ issue/question:

 

When I try to compile a script in my mod when SLP+ is active, it keeps failing because of all of these optional things I don't use or want, such a Lovense or VRIK.  (To be clear, these scripts compile without an issue with the OG SexLab.  They only fail when SLP+ is active)

Now, the Lovense was easy enough to resolve, I just downloaded it and through the scripts in the SLP+ folder and those errors went away.

But the VRIK errors related to VR that I don't use or want are proving harder to satisfy.

 

What is the mod/scripts I need to download to put in the SLP+ script folders to satisfy these errors:
image.png

image.png

and similar nuisance errors?

 

The other option would be to go through all of the SLP+ scripts and delete any and all references to VRIK, but if/when there is an update I would need to repeat that.

 

[Edit]

I wound up doing just that, deleting all references to VR crap in about ~6 scripts, recompiled, and now I can compile my own mod's scripts with SLP+ active.

 

Guess that will be my solution until I see an answer to the original question.

Edited by dkatryl

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