Soronarr Posted May 14 Posted May 14 20 hours ago, Majin Buu said: Are you using the Automated.SLSB.Conversions file in SexLab P+ page? Install animations mods then have SLSB conversion overwrite them and run either Pandora or Nemesis or FNIS (I recommend Pandora). Reveal hidden contents Billy has animations newer than the Automated.SLSB.Conversions file and includes his own SLSB conversion file so it gets to overwrite Automated.SLSB.Conversions. I did. But I see you are using 0.9, not 1.0? I have tried using Billys 9.7 anims with AutomedConversion1.0, then I tried Billiy 1.01 + SLBS files form the downlaod, then 10.2 + SLBS files. I am using Pandora.
Soronarr Posted May 14 Posted May 14 (edited) 21 hours ago, Majin Buu said: I used TNG for about and had no issues with it working, but because of some more mods I installed that had a SoS dependency, I ended up switching to original SoS SE (https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/) and grabbing DLL fix (https://www.loverslab.com/topic/208074-schlongs-of-skyrim-dll-for-ae/) and I also grabbed SoS Uncloaked (optional) (https://www.loverslab.com/files/file/19122-schlongs-of-skyrim-uncloaked/) and that has been working well. Everything working as they should be. Is uninstalling and switching even safe? I already messed a lot with my current playtrough. I hate it that each mods does one thing good, but messes up another. It's a mess. Wether is distribution, size or detection, something is always messed up. Hmm.. I see the SPID distribution just calls a single esp. Does it pull from the SOS schlong settings? I want fine control over how many females gets schlong and what kind. Edited May 14 by Soronarr
Soronarr Posted May 14 Posted May 14 On 5/13/2026 at 3:26 PM, Majin Buu said: Are you using the Automated.SLSB.Conversions file in SexLab P+ page? Install animations mods then have SLSB conversion overwrite them and run either Pandora or Nemesis or FNIS (I recommend Pandora). Reveal hidden contents Billy has animations newer than the Automated.SLSB.Conversions file and includes his own SLSB conversion file so it gets to overwrite Automated.SLSB.Conversions. I appreacite the help, but no matter what version/combo I try, it's not working. Just CTD's. You cna see which one are working (more or less, Nibbles and Gunslicers work, but only partially)
chipstick Posted May 16 Posted May 16 Am unsure which version of Sexlab-P i should be installing. I'd normally go for the latest version existing for my game exe (1.6.1170), so that would be Sexlab Framework PPlus V2.15.6 But there is also a Sexlab Frameowkr PPlus NG, and it's not obvious to me what that is and whether I should choose that. Is anyone able to clarify?
KentuckyExpat Posted May 16 Posted May 16 1 hour ago, chipstick said: Am unsure which version of Sexlab-P i should be installing. I'd normally go for the latest version existing for my game exe (1.6.1170), so that would be Sexlab Framework PPlus V2.15.6 But there is also a Sexlab Frameowkr PPlus NG, and it's not obvious to me what that is and whether I should choose that. Is anyone able to clarify? What is the version number? In the "Download" tab here on LL, there is a SexLab Framework PPlus V2.17.1 NG. If that's the one you are looking at then that is the latest version. From my reading, I get the impression that the version you have, V2.15.6 is more stable than the newest version, V2.17.1, but YMMV.
Kang Colly Posted May 16 Posted May 16 using the v 2.15.6 billy and anubs use the slsb option from the creator SL didnt recognize any aniims use the SLSB from the DC still not recognizing searching on discord also provides no help since theres so much happening with different problems
chipstick Posted May 16 Posted May 16 1 hour ago, KentuckyExpat said: What is the version number? In the "Download" tab here on LL, there is a SexLab Framework PPlus V2.17.1 NG. If that's the one you are looking at then that is the latest version. From my reading, I get the impression that the version you have, V2.15.6 is more stable than the newest version, V2.17.1, but YMMV. Yeah that (2.17.1) is the NG version I was referring to. Just looking for advice on whether to do 2.15.6 or 2.17.1. Haven't tried any of the current sexlab mods, so am starting fresh. (Did play with a sexlab loadout about 10 years ago lol, things were very different then)
chipstick Posted May 16 Posted May 16 1 minute ago, Kang Colly said: using the v 2.15.6 billy and anubs use the slsb option from the creator SL didnt recognize any aniims use the SLSB from the DC still not recognizing searching on discord also provides no help since theres so much happening with different problems I'm not sure I understand you. Are you saying 2.15.6 had trouble recognising anub and billy's SLSB? Did you have better luck with those same packs using 2.17.1?
Kang Colly Posted May 16 Posted May 16 9 hours ago, chipstick said: I'm not sure I understand you. Are you saying 2.15.6 had trouble recognising anub and billy's SLSB? Did you have better luck with those same packs using 2.17.1? yea pretty much SL wont recognize any , but using the first second phase its working smh pretty sure 2.17.1 not for 1.59.7 heck even the one labeled for 1.59.7 literally got warning as i start a new game
Timbuktaner Posted May 17 Posted May 17 On 4/16/2026 at 4:03 AM, Mikochi35p said: some and most of the humanoid creatures animation alignments are messed up, is this a matter of load order? if not then how do I fix it? Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me.
Mikochi35p Posted May 17 Posted May 17 6 hours ago, Timbuktaner said: Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me. Im using the latest one, but sure Im gonna reinstall it and comeback here if it fixed it
Mikochi35p Posted May 17 Posted May 17 7 hours ago, Timbuktaner said: Update your Aroused Creatures mod. Had the same issue, the newest version (4.17.1) fixed the issue for me. I found the reason, its because Im initiating the sex through creature summoner mod, but If I use the matchmaker or any other framework that starts the animation then its all good, but when you start it with the window from creature summoner mod then the alignment messed up. Ty if not for you I might never discover this lol.
chipstick Posted May 18 Posted May 18 One other question. The Sexlab P+ github page says that mods can still only access the first 1k human and creature animations in the sslBaseAnimation class. Which means the effective uncapping of the animation limit isn't that big a gamechanger since there's still a 1k limit in the animations that can effectively be used. However, the current download page then says that animations are now started through different functions bypassing the sslBaseAnimation class. Does that mean the 1k animation limit has now effectively been bypassed? Still weighing up the choice between normal sexlab and P+. Thanks for any replies.
Mikochi35p Posted May 18 Posted May 18 4 hours ago, chipstick said: One other question. The Sexlab P+ github page says that mods can still only access the first 1k human and creature animations in the sslBaseAnimation class. Which means the effective uncapping of the animation limit isn't that big a gamechanger since there's still a 1k limit in the animations that can effectively be used. However, the current download page then says that animations are now started through different functions bypassing the sslBaseAnimation class. Does that mean the 1k animation limit has now effectively been bypassed? Still weighing up the choice between normal sexlab and P+. Thanks for any replies. idk about this but tbh, the only thing keeping me use P+ is because of fast and automatic recognizing the animations and seamless transition in scenes and fast startup but im facing a lot of problems, furniture alignment never works on me idk maybe im doing wrong? help is appreciated, then characters sometimes floating while doing the scene or teleporting from their original position before starting the scene. So yeah, maybe Im gonna go back to normal sexlab once my modlist is complete unless I found a solution for these problems I have
Mikochi35p Posted May 18 Posted May 18 On 4/23/2026 at 5:10 PM, Strager said: Same here but with men, not women you might have a mod that fixes naked NPCs.
Mikochi35p Posted May 18 Posted May 18 is there someone knew how I can fix this? They never aligned, Im reviewing my load order but they are fine afaik. Are there tweaks needed or what
icelandia Posted May 20 Posted May 20 I'm having an issue with the gender selection. Every time I load my save, sexlab sets the gender to male - the character is a non-schlongified female. I can't for the life of me figure what mod is responsible for this. p+, sexlab base, SOS, something else. A hand would be appreciated.
Majin Buu Posted May 21 Posted May 21 18 hours ago, icelandia said: I'm having an issue with the gender selection. Every time I load my save, sexlab sets the gender to male - the character is a non-schlongified female. I can't for the life of me figure what mod is responsible for this. p+, sexlab base, SOS, something else. A hand would be appreciated. Are you using Schlongs of Skyrim AE-NG or the original SoS? The "Schlongs of Skyrim AE-NG" version was causing this issue for me. See: On 5/13/2026 at 9:12 AM, Majin Buu said: I used TNG for about and had no issues with it working, but because of some more mods I installed that had a SoS dependency, I ended up switching to original SoS SE (https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/) and grabbing DLL fix (https://www.loverslab.com/topic/208074-schlongs-of-skyrim-dll-for-ae/) and I also grabbed SoS Uncloaked (optional) (https://www.loverslab.com/files/file/19122-schlongs-of-skyrim-uncloaked/) and that has been working well. Everything working as they should be.
icelandia Posted May 21 Posted May 21 (edited) 4 hours ago, Majin Buu said: Are you using Schlongs of Skyrim AE-NG or the original SoS? The "Schlongs of Skyrim AE-NG" version was causing this issue for me. See: Yeah, it's an issue of the many versions of SOS. Too many patches and DLLs. Specifically, one Papyrus Tweaks SOS patch was breaking the gender selection, I have no idea why exactly, but messing with SOS base versions eventually fixed this. Noteworthy to add, messing with the versions of SOS seems to require a clean save. I couldn't salvage the old saves where I had to switch version mid-save. Edited May 21 by icelandia
Chugunder Posted May 21 Posted May 21 Is there a way to avoid adding a specific scene to the statistics? Maybe a tag of some kind?
OmegaBlaster Posted May 22 Posted May 22 Definitely running into a lot more issues with creatures than I thought, and also get a bunch of general alignment issues every once in a while. Also, YMMV, but the new UI is really not controller friendly in the least.
dkatryl Posted May 23 Posted May 23 For modders, is there a way we can do a check to see if SLP+ is installed vs OG SexLab? If True: We can use the new improved APIs designed to work in SLP+ If False: We use the original sslBaseAnimation[] anims = SexLab.GetAnimationsByTag() methods I want to incorporate SLP+ newer features for myself and those using it while retaining support for OG SexLab.
Schnuupi Posted May 23 Posted May 23 On 5/18/2026 at 9:58 AM, Mikochi35p said: is there someone knew how I can fix this? They never aligned, Im reviewing my load order but they are fine afaik. Are there tweaks needed or what Also having this issue. None of my furniture animations align correct. The people do but they are never facing the correct way or at the correct place on the furniture. Using latest versions of animation packs with SLSB (billy/anub) I can't see any easy way in SL+ to move scenes/actors the only method I see is typing offsets? Which is just the worst decision ever. Trying to type offsets ingame while the scene is running just causing a mess of issues. The old SL way of having keys to reset alignments, move selected actors left/right/forward/back etc was much more intuitive and less prone to issues. 2
dkatryl Posted May 24 Posted May 24 (edited) Another modding with SLP+ issue/question: When I try to compile a script in my mod when SLP+ is active, it keeps failing because of all of these optional things I don't use or want, such a Lovense or VRIK. (To be clear, these scripts compile without an issue with the OG SexLab. They only fail when SLP+ is active) Now, the Lovense was easy enough to resolve, I just downloaded it and through the scripts in the SLP+ folder and those errors went away. But the VRIK errors related to VR that I don't use or want are proving harder to satisfy. What is the mod/scripts I need to download to put in the SLP+ script folders to satisfy these errors: and similar nuisance errors? The other option would be to go through all of the SLP+ scripts and delete any and all references to VRIK, but if/when there is an update I would need to repeat that. [Edit] I wound up doing just that, deleting all references to VR crap in about ~6 scripts, recompiled, and now I can compile my own mod's scripts with SLP+ active. Guess that will be my solution until I see an answer to the original question. Edited May 24 by dkatryl
StarX33 Posted May 26 Posted May 26 Is original SexLabs required for this to work or does it fully replace it?
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