SaiyanHeretic Posted September 30, 2014 Posted September 30, 2014 In that case, sorry, it's out of my depth. I don't mess around with CK. I have a hard enough time getting mods to do what they're supposed to out-of-the-box, as it were.
Arcturus7777 Posted October 5, 2014 Posted October 5, 2014 This and SOS is working great. I just have a request can you convert the 3 male only schlongs to UNP? I tried to do this with bodyslide, using the move shape command, but the Muscular one just did not fit right. I did not try the others as that was the one I wanted to use on my Futa. I am a rookie, but if you can tell me how to convert them I would try it.
Arcturus7777 Posted October 5, 2014 Posted October 5, 2014 I'm trying to set the mod up to randomly apply the schlong to NPC's (again) and can't seem to get it to work properly. I've already gone into the CK and edited the sos vectorplexus regular gender variable to 2 from 0, saved and exited. Schlongs work ingame, but every female has them. I've set vectorplexus to 99.99% and UNP to 00.01% as a test and every female has been schlongified. Did I make a mistake somewhere or has the Vectorplexus regular schlong been updated with female meshes? Dunno why you would edit the mod in CK. MCM should have all the options you need. Also, VectorPlexus schlong isn't compatible with females, which the MCM should tell you. VP is only for males and females only get schlongs if you have the UNP addon. If you don't want any females to have schlongs, just remove this mod. If you only want a trans-Dragonborn, go to the UNP submenu under SOS and set probability to 0%, then run the Clean function. (This may remove the PC's schlong as well; reset it in the Player/NPC submenu.) Other females can be schlongified individually if you hover the cursor on them, then manually change their settings in the Player/NPC submenu. Well, the reason why I had edited the mod through the CK was to have the mod distribute the schlongs randomly to NPC's that I might meet. The steps behind what I did are listed on the 1st page under the configuration section... "Random females schlonged based on a chance (requires CK editing) - Load in CK a non-female schlong addon you are using. For example VectorPlexus Muscular - Look for the gender global variable, for example "SOS_Addon_VectorPlexusMuscular_Gender", change it to 2 (2 = male and female). Click OK, save and exit. The muscular schlong have no female meshes in the armor addon, it will be invisible when a female equips it - Configure the MCM. "NPC schlong type probability" in the MCM menus, SOS, UNP tab. This will propagate the probability to all races. The value for the global setting doesn't change, it's normal. For a 10% surprise chance, set the muscular schlong to 90%, and the UNP to 10%" So by editing the value from 0 to 2 on the vectorplexus regular it will enable it on females as well, which as there are no meshes will appear as if they don't have a schlong. Then by setting the percentages to 99.99% on the vectorplexus and 00.01% on the UNP, it should have set it up so It would be very rare for a female to have a schlong. Although this didn't work out, even with 00.01% every single female encountered still had a schlong. Thus me asking what I might have made a mistake on. I have tested this also. I appears to me that that percentage setting is chance of this type of schlong appearring, not whether any schlong appears. Therefore any setting above zero means every female will get this schlong,, because there is not other schlong for a female to get. I therefore set the chance at zero, and manually add the schlong to an npc when I want one.
w00tz0rz2 Posted October 6, 2014 Posted October 6, 2014 Tried as well, same result. I'm trying to set the mod up to randomly apply the schlong to NPC's (again) and can't seem to get it to work properly. I've already gone into the CK and edited the sos vectorplexus regular gender variable to 2 from 0, saved and exited. Schlongs work ingame, but every female has them. I've set vectorplexus to 99.99% and UNP to 00.01% as a test and every female has been schlongified. Did I make a mistake somewhere or has the Vectorplexus regular schlong been updated with female meshes? Dunno why you would edit the mod in CK. MCM should have all the options you need. Also, VectorPlexus schlong isn't compatible with females, which the MCM should tell you. VP is only for males and females only get schlongs if you have the UNP addon. If you don't want any females to have schlongs, just remove this mod. If you only want a trans-Dragonborn, go to the UNP submenu under SOS and set probability to 0%, then run the Clean function. (This may remove the PC's schlong as well; reset it in the Player/NPC submenu.) Other females can be schlongified individually if you hover the cursor on them, then manually change their settings in the Player/NPC submenu. Well, the reason why I had edited the mod through the CK was to have the mod distribute the schlongs randomly to NPC's that I might meet. The steps behind what I did are listed on the 1st page under the configuration section... "Random females schlonged based on a chance (requires CK editing)- Load in CK a non-female schlong addon you are using. For example VectorPlexus Muscular- Look for the gender global variable, for example "SOS_Addon_VectorPlexusMuscular_Gender", change it to 2 (2 = male and female). Click OK, save and exit.The muscular schlong have no female meshes in the armor addon, it will be invisible when a female equips it- Configure the MCM. "NPC schlong type probability" in the MCM menus, SOS, UNP tab. This will propagate the probability to all races. The value for the global setting doesn't change, it's normal. For a 10% surprise chance, set the muscular schlong to 90%, and the UNP to 10%" So by editing the value from 0 to 2 on the vectorplexus regular it will enable it on females as well, which as there are no meshes will appear as if they don't have a schlong. Then by setting the percentages to 99.99% on the vectorplexus and 00.01% on the UNP, it should have set it up so It would be very rare for a female to have a schlong. Although this didn't work out, even with 00.01% every single female encountered still had a schlong. Thus me asking what I might have made a mistake on.
kidsmog Posted October 6, 2014 Posted October 6, 2014 Hello, I need some help. I'm currently having an issue where, no matter what I do, I can't increase my girls schlong size. I tried modifying the rank, drinking the potion and it stays the same. I tried changing the multipliers too. Could anyone help me out with this?
b3lisario Posted October 6, 2014 Author Posted October 6, 2014 I'm trying to set the mod up to randomly apply the schlong to NPC's (again) and can't seem to get it to work properly. I've already gone into the CK and edited the sos vectorplexus regular gender variable to 2 from 0, saved and exited. Schlongs work ingame, but every female has them. I've set vectorplexus to 99.99% and UNP to 00.01% as a test and every female has been schlongified. Did I make a mistake somewhere or has the Vectorplexus regular schlong been updated with female meshes? Dunno why you would edit the mod in CK. MCM should have all the options you need. Also, VectorPlexus schlong isn't compatible with females, which the MCM should tell you. VP is only for males and females only get schlongs if you have the UNP addon. If you don't want any females to have schlongs, just remove this mod. If you only want a trans-Dragonborn, go to the UNP submenu under SOS and set probability to 0%, then run the Clean function. (This may remove the PC's schlong as well; reset it in the Player/NPC submenu.) Other females can be schlongified individually if you hover the cursor on them, then manually change their settings in the Player/NPC submenu. Well, the reason why I had edited the mod through the CK was to have the mod distribute the schlongs randomly to NPC's that I might meet. The steps behind what I did are listed on the 1st page under the configuration section... "Random females schlonged based on a chance (requires CK editing) - Load in CK a non-female schlong addon you are using. For example VectorPlexus Muscular - Look for the gender global variable, for example "SOS_Addon_VectorPlexusMuscular_Gender", change it to 2 (2 = male and female). Click OK, save and exit. The muscular schlong have no female meshes in the armor addon, it will be invisible when a female equips it - Configure the MCM. "NPC schlong type probability" in the MCM menus, SOS, UNP tab. This will propagate the probability to all races. The value for the global setting doesn't change, it's normal. For a 10% surprise chance, set the muscular schlong to 90%, and the UNP to 10%" So by editing the value from 0 to 2 on the vectorplexus regular it will enable it on females as well, which as there are no meshes will appear as if they don't have a schlong. Then by setting the percentages to 99.99% on the vectorplexus and 00.01% on the UNP, it should have set it up so It would be very rare for a female to have a schlong. Although this didn't work out, even with 00.01% every single female encountered still had a schlong. Thus me asking what I might have made a mistake on. Already schlonged females are not affected. You need to clean the schlong after changing stuff in MCM. I tested this in a new game (00.01 vs 99.99) and it worked. At least the 3 females I checked had the regular schlong. This and SOS is working great. I just have a request can you convert the 3 male only schlongs to UNP? I tried to do this with bodyslide, using the move shape command, but the Muscular one just did not fit right. I did not try the others as that was the one I wanted to use on my Futa. I am a rookie, but if you can tell me how to convert them I would try it. There is a muscular version attached somewhere in this thread, I think Hello, I need some help. I'm currently having an issue where, no matter what I do, I can't increase my girls schlong size. I tried modifying the rank, drinking the potion and it stays the same. I tried changing the multipliers too. Could anyone help me out with this?Read SOS main mod description, troubleshooting section
FauxFurry Posted October 7, 2014 Posted October 7, 2014 This and SOS is working great. I just have a request can you convert the 3 male only schlongs to UNP? I tried to do this with bodyslide, using the move shape command, but the Muscular one just did not fit right. I did not try the others as that was the one I wanted to use on my Futa. I am a rookie, but if you can tell me how to convert them I would try it. The Vector Plexus Muscular for female characters is on page 37 of this thread. http://www.loverslab.com/topic/20211-sos-schlong-for-females-unp/page-37
Arcturus7777 Posted October 7, 2014 Posted October 7, 2014 This and SOS is working great. I just have a request can you convert the 3 male only schlongs to UNP? I tried to do this with bodyslide, using the move shape command, but the Muscular one just did not fit right. I did not try the others as that was the one I wanted to use on my Futa. I am a rookie, but if you can tell me how to convert them I would try it. The Vector Plexus Muscular for female characters is on page 37 of this thread.http://www.loverslab.com/topic/20211-sos-schlong-for-females-unp/page-37 Thank you, both for reply!
Ashuraman Posted October 7, 2014 Posted October 7, 2014 Ok bit of an issue here,i set SOS to not give my char a schlong but that setting doesn´t save so everytime i start the game i have to once again set my PC to not have a schlong.Help?
Straightouttavivec Posted October 15, 2014 Posted October 15, 2014 this is a pretty good mod! however i would really like to see some compatible armors for it sometime
Ashuraman Posted October 16, 2014 Posted October 16, 2014 this is a pretty good mod! however i would really like to see some compatible armors for it sometime You can set pretty much any armor as revealing
~~MetaNaito~~ Posted October 16, 2014 Posted October 16, 2014 this is a pretty good mod! however i would really like to see some compatible armors for it sometime You can set pretty much any armor as revealing I think he/she means dress up his/her cock, not just an armor that can be worn while showing it.
FauxFurry Posted October 16, 2014 Posted October 16, 2014 this is a pretty good mod! however i would really like to see some compatible armors for it sometime If you check earlier posts in this thread,you will find armors and clothing well suited to SOS UNP posted by others and myself. If you are feeling pro-active,you can always use NifSkope yourself to remove the panties or other lower garments from chosen armors to be allow the phallus to be displayed without any clipping issues. Removing the bottom flap from the Blade and Soul Wanhunyi armor,for example, is as simple as simple can be:
FauxFurry Posted October 16, 2014 Posted October 16, 2014 this is a pretty good mod! however i would really like to see some compatible armors for it sometime You can set pretty much any armor as revealing I think he/she means dress up his/her cock, not just an armor that can be worn while showing it. The Schlong Protective Gears do just that,though they don't work quite as well for the SOS UNP standard as they do with the Vector Plexus Muscular Schlongs for females which fit exactly as they do on male characters. http://www.loverslab.com/files/file/772-sos-spg-schlong-protective-gear/ Here is a pre-bundled version of the add-on that includes the meshes from page 37 of this thread as well as the necessary textures and .esp file for convenience sake: Vector Plexus Muscular UNP.7z
RomeoZero Posted October 17, 2014 Posted October 17, 2014 Is there a way to have multiple dicks? well yes
FauxFurry Posted October 17, 2014 Posted October 17, 2014 Is there a way to have multiple dicks? You can find the add-on for that on this page: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-120
PhineasColby Posted October 18, 2014 Posted October 18, 2014 Thanks!! I want to ask you guys now how can i use them as a different kind of dick? I don't want to replace the original
FauxFurry Posted October 18, 2014 Posted October 18, 2014 Thanks!! I want to ask you guys now how can i use them as a different kind of dick? I don't want to replace the original I hadn't compiled that one yet,but now I have. Here you go. SOS-Double Dick Add-On.7z Note that all of the schlong interactive gear,schlong shouts and cum shots are going to connect to or emerge from the center of the two shafts. It is all fairy confusing.
PhineasColby Posted October 19, 2014 Posted October 19, 2014 Thanks!! I want to ask you guys now how can i use them as a different kind of dick? I don't want to replace the original I hadn't compiled that one yet,but now I have. Here you go. SOS-Double Dick Add-On.7z Note that all of the schlong interactive gear,schlong shouts and cum shots are going to connect to or emerge from the center of the two shafts. It is all fairy confusing. TESV 2014-10-18 13-58-30-50.jpg Thanks a lot I have one last question. I found in here a pack with different dicks but I'm searching for a massive veiny one. Pretty much something taken out from an hentai.
Zaselim Posted October 21, 2014 Posted October 21, 2014 i'm having issue with vector muscle sos, the normal one works fine but when i use the spell for the muscular sos it appears erected (kind of freeze/still) up n down keys dont work not it moves with the body. just stays still erected.
FauxFurry Posted October 21, 2014 Posted October 21, 2014 i'm having issue with vector muscle sos, the normal one works fine but when i use the spell for the muscular sos it appears erected (kind of freeze/still) up n down keys dont work not it moves with the body. just stays still erected. Perhaps the movement of each new schlong is treated as a new animation? Maybe running FNIS might help? I possibly didn't have that problem due to my running it every single time that I add on anything that animates and has bones.
Zaselim Posted October 21, 2014 Posted October 21, 2014 i'm having issue with vector muscle sos, the normal one works fine but when i use the spell for the muscular sos it appears erected (kind of freeze/still) up n down keys dont work not it moves with the body. just stays still erected. Perhaps the movement of each new schlong is treated as a new animation? Maybe running FNIS might help? I possibly didn't have that problem due to my running it every single time that I add on anything that animates and has bones. ok i'll run it and see what happens
rosewire Posted October 21, 2014 Posted October 21, 2014 Okay, obviously I'm doing something wrong, but for the life of me I can't figure out what. I have SoS running, and just put this in. I've done the clean and everything, then schlonged my character (it looks great on her, works perfectly). Schlongs on the guys work perfectly too. But I'm hitting two problems here. First, its schlonging every other female in the game (I was shooting for just my character), despite having the percentage set to 0% for the UNP. Second and more horribly, the schlong is all distorted during animations, stretching off from the body. If I can just get it to not slap a piece on every other female, the problem will be fixed, but so far nothing I've tried has done the trick. Any ideas?
FauxFurry Posted October 21, 2014 Posted October 21, 2014 Okay, obviously I'm doing something wrong, but for the life of me I can't figure out what. I have SoS running, and just put this in. I've done the clean and everything, then schlonged my character (it looks great on her, works perfectly). Schlongs on the guys work perfectly too. But I'm hitting two problems here. First, its schlonging every other female in the game (I was shooting for just my character), despite having the percentage set to 0% for the UNP. Second and more horribly, the schlong is all distorted during animations, stretching off from the body. If I can just get it to not slap a piece on every other female, the problem will be fixed, but so far nothing I've tried has done the trick. Any ideas? Perhaps the female NPCs who were schlongified had their members added automatically as the add-on was loaded as tends to happen? Did you go to the UNP add-on option and select the Clean schlong option? That ought to remove the UNP add-on from all NPCs who have it. If not,it might be the result of a more serious problem with the schlongification scripts.
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