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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)

Update to V 1.0.3

Updating armors and weapons. Replacing the mountains with better meshes and fixing minor visuals.

 

RERUN

Snowy Surfaces Sound Collision and Aesthetics with the new options. Also the three Lux and both JK packages.

 

 

Mods to REMOVE

 

 

Mods to ADD/MOVE

Spoiler

SKSE

Community Shaders

(Optional) NVIDIA Reflex Support

 

Foundation

ERM - Enhanced Rocks and Mountains (Parallax)                                  Massively improves the mountains and rocks.

ERM - Enhanced Rocks and Mountains - DynDOLOD files

Canis Root

Gourds

Pine Shrubs (Cathedral)

Water Blending

Seasonal Landscape - Additions                                                            Filling some gaps

Hot Lava - Heat Distortion                                                                     A little extra for the environment

(Optional) Hot Lava - Heat Distortion - ENB Light

Subgroup: Pebbles                                                                              Options for details

   Low end

      Remove Small Rocks

   Standard

      Pebbles

   High End

      Pebbles

      Rocks for Complex Grass

(Optional) Runic Dragonstone Replacer

 

UI

(Optional) Show Player In Menus

 

World Expansion

Unique Border Gates

Fortified Whiterun

Little Touches - A Trees Addition for Whiterun City - Inside

Little Touches - A Trees Addition for Whiterun City - Outside

 

Armor and Weapons

Subgroup: Armor Retextures

   Ancient Falmer Armors and Weapons Retexture

   Ancient Nord Armors and Weapons Retexture

   Blades Armors and Weapons Retexture

   Chitin Armors Retexture

   Dragon Armors and Weapons Retexture

   Ebony Armors and Weapons Retexture

   Elven Armors and Weapons Retexture

   Glass Armors and Weapons Retexture

   Leather Armors Retexture

   Nordic Carved Armors and Weapons Retexture

   Orcish Armors and Weapons Retexture

   Silver Armor and Weapons Retexture

   Steel Armors and Weapons Retexture

Dawnguard Arsenal

Dawnguard Armors and Weapons Retexture

Dark Brotherhood Armor

Dark Brotherhood Armor - Tactical Shrouded Armor

(Optional) Asura's Guard

(Optional) Bosmer Skull Headdresses

(Optional) College Prestige Mage Outfit

(Optional) Dust Adept Armor

(Optional) Dust Adept Armor - Tweaks and Edits

(Optional) Ioun Stones

(Optional) Ioun Stones Mage Integration

(Optional) Lunar Guard Armor

[Bodyslide] Lunar Guard Armor - 3BA Preset

[Bodyslide] Lunar Guard Armor - HIMBO Preset

(Optional) Moon Monk's Robes

(Optional) Moon Monk's Robes - Book Remover

(Optional) Moon Monk's Robes - CBBE Patch

 

Gameplay

(Optional) Clean up the physics outfit - Collision Reset

Dark Brotherhood assassin loot fix

SPID for Footprints

Footprints Sand Patch

Ultimate fix - SPID for Footprints

 

World and Quests

Lakeview Manor - Upgrades Enhanced Edition

 

Patches

(Optional) Bosmer NPCs have Antlers

(Optional) Bosmer NPCs have Antlers - Texture Patch

Breton NPCs Have Elven Ears

Housecarls - Sons of Skyrim (SPID)

Breton NPCs Have Elven Ears - RBT Patch

 

 

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 1.0.3 (3BA / HDT-SMP / HPH / Seasons)
Posted
26 minutes ago, Aylis said:

Update to V 1.0.3

Updating armors and weapons. Replacing the mountains with better meshes and fixing minor visuals.

 

RERUN

Snowy Surfaces Sound Collision and Aesthetics with the new options. Also the three Lux and both JK packages.

 

 

Mods to REMOVE

 

 

Mods to ADD/MOVE

  Hide contents

SKSE

Community Shaders

(Optional) NVIDIA Reflex Support

 

Foundation

ERM - Enhanced Rocks and Mountains (Parallax)                                  Massively improves the mountains and rocks.

Canis Root

Gourds

Pine Shrubs (Cathedral)

Water Blending

Seasonal Landscape - Additions                                                            Filling some gaps

Hot Lava - Heat Distortion                                                                     A little extra for the environment

(Optional) Hot Lava - Heat Distortion - ENB Light

Subgroup: Pebbles                                                                              Options for details

   Low end

      Remove Small Rocks

   Standard

      Pebbles

   High End

      Pebbles

      Rocks for Complex Grass

(Optional) Runic Dragonstone Replacer

 

UI

(Optional) Show Player In Menus

 

World Expansion

Unique Border Gates

Fortified Whiterun

Little Touches - A Trees Addition for Whiterun City - Inside

Little Touches - A Trees Addition for Whiterun City - Outside

 

Armor and Weapons

Subgroup: Armor Retextures

   Ancient Falmer Armors and Weapons Retexture

   Ancient Nord Armors and Weapons Retexture

   Blades Armors and Weapons Retexture

   Chitin Armors Retexture

   Dragon Armors and Weapons Retexture

   Ebony Armors and Weapons Retexture

   Elven Armors and Weapons Retexture

   Glass Armors and Weapons Retexture

   Leather Armors Retexture

   Nordic Carved Armors and Weapons Retexture

   Orcish Armors and Weapons Retexture

   Silver Armor and Weapons Retexture

   Steel Armors and Weapons Retexture

(Optional) Asura's Guard

(Optional) Bosmer Skull Headdresses

(Optional) College Prestige Mage Outfit

(Optional) Dust Adept Armor

(Optional) Dust Adept Armor - Tweaks and Edits

(Optional) Ioun Stones

(Optional) Ioun Stones Mage Integration

(Optional) Lunar Guard Armor

[Bodyslide] Lunar Guard Armor - 3BA Preset

[Bodyslide] Lunar Guard Armor - HIMBO Preset

(Optional) Moon Monk's Robes

(Optional) Moon Monk's Robes - Book Remover

(Optional) Moon Monk's Robes - CBBE Patch

 

Gameplay

(Optional) Clean up the physics outfit - Collision Reset

Dark Brotherhood assassin loot fix

SPID for Footprints

Footprints Sand Patch

Ultimate fix - SPID for Footprints

 

World and Quests

Lakeview Manor - Upgrades Enhanced Edition

 

Patches

(Optional) Bosmer NPCs have Antlers

(Optional) Bosmer NPCs have Antlers - Texture Patch

Breton NPCs Have Elven Ears

Housecarls - Sons of Skyrim (SPID)

Breton NPCs Have Elven Ears - RBT Patch

 

 

 

I know you are probably still editing the main post but just in case:
Water Blending its missing on foundation.

Posted
4 hours ago, Aylis said:

Update to V 1.0.3

Updating armors and weapons. Replacing the mountains with better meshes and fixing minor visuals.

 

RERUN

Snowy Surfaces Sound Collision and Aesthetics with the new options. Also the three Lux and both JK packages.

 

 

Mods to REMOVE

 

 

Mods to ADD/MOVE

  Reveal hidden contents

SKSE

Community Shaders

(Optional) NVIDIA Reflex Support

 

Foundation

ERM - Enhanced Rocks and Mountains (Parallax)                                  Massively improves the mountains and rocks.

Canis Root

Gourds

Pine Shrubs (Cathedral)

Water Blending

Seasonal Landscape - Additions                                                            Filling some gaps

Hot Lava - Heat Distortion                                                                     A little extra for the environment

(Optional) Hot Lava - Heat Distortion - ENB Light

Subgroup: Pebbles                                                                              Options for details

   Low end

      Remove Small Rocks

   Standard

      Pebbles

   High End

      Pebbles

      Rocks for Complex Grass

(Optional) Runic Dragonstone Replacer

 

UI

(Optional) Show Player In Menus

 

World Expansion

Unique Border Gates

Fortified Whiterun

Little Touches - A Trees Addition for Whiterun City - Inside

Little Touches - A Trees Addition for Whiterun City - Outside

 

Armor and Weapons

Subgroup: Armor Retextures

   Ancient Falmer Armors and Weapons Retexture

   Ancient Nord Armors and Weapons Retexture

   Blades Armors and Weapons Retexture

   Chitin Armors Retexture

   Dragon Armors and Weapons Retexture

   Ebony Armors and Weapons Retexture

   Elven Armors and Weapons Retexture

   Glass Armors and Weapons Retexture

   Leather Armors Retexture

   Nordic Carved Armors and Weapons Retexture

   Orcish Armors and Weapons Retexture

   Silver Armor and Weapons Retexture

   Steel Armors and Weapons Retexture

(Optional) Asura's Guard

(Optional) Bosmer Skull Headdresses

(Optional) College Prestige Mage Outfit

(Optional) Dust Adept Armor

(Optional) Dust Adept Armor - Tweaks and Edits

(Optional) Ioun Stones

(Optional) Ioun Stones Mage Integration

(Optional) Lunar Guard Armor

[Bodyslide] Lunar Guard Armor - 3BA Preset

[Bodyslide] Lunar Guard Armor - HIMBO Preset

(Optional) Moon Monk's Robes

(Optional) Moon Monk's Robes - Book Remover

(Optional) Moon Monk's Robes - CBBE Patch

 

Gameplay

(Optional) Clean up the physics outfit - Collision Reset

Dark Brotherhood assassin loot fix

SPID for Footprints

Footprints Sand Patch

Ultimate fix - SPID for Footprints

 

World and Quests

Lakeview Manor - Upgrades Enhanced Edition

 

Patches

(Optional) Bosmer NPCs have Antlers

(Optional) Bosmer NPCs have Antlers - Texture Patch

Breton NPCs Have Elven Ears

Housecarls - Sons of Skyrim (SPID)

Breton NPCs Have Elven Ears - RBT Patch

 

 

@Aylis 'World Expansion' section still contains a Majestic Mountains file "Capital Windhelm and Simplicity of Snow Compatibility for Majestic Mountains" ?

Posted
16 hours ago, Ashra XIII said:

 

Just using the one in Windows Task Manager, nothing fancy

 

I do have software that came with the card but Performance Monitor shows utilization, memory, and temps so that's about all I needed.

Ok, thanks. So, you have it open on a second screen?

Posted
6 hours ago, Aylis said:

Update to V 1.0.3

Updating armors and weapons. Replacing the mountains with better meshes and fixing minor visuals.

 

RERUN

Snowy Surfaces Sound Collision and Aesthetics with the new options. Also the three Lux and both JK packages.

 

 

Mods to REMOVE

 

 

Mods to ADD/MOVE

  Reveal hidden contents

SKSE

Community Shaders

(Optional) NVIDIA Reflex Support

 

Foundation

ERM - Enhanced Rocks and Mountains (Parallax)                                  Massively improves the mountains and rocks.

Canis Root

Gourds

Pine Shrubs (Cathedral)

Water Blending

Seasonal Landscape - Additions                                                            Filling some gaps

Hot Lava - Heat Distortion                                                                     A little extra for the environment

(Optional) Hot Lava - Heat Distortion - ENB Light

Subgroup: Pebbles                                                                              Options for details

   Low end

      Remove Small Rocks

   Standard

      Pebbles

   High End

      Pebbles

      Rocks for Complex Grass

(Optional) Runic Dragonstone Replacer

 

UI

(Optional) Show Player In Menus

 

World Expansion

Unique Border Gates

Fortified Whiterun

Little Touches - A Trees Addition for Whiterun City - Inside

Little Touches - A Trees Addition for Whiterun City - Outside

 

Armor and Weapons

Subgroup: Armor Retextures

   Ancient Falmer Armors and Weapons Retexture

   Ancient Nord Armors and Weapons Retexture

   Blades Armors and Weapons Retexture

   Chitin Armors Retexture

   Dragon Armors and Weapons Retexture

   Ebony Armors and Weapons Retexture

   Elven Armors and Weapons Retexture

   Glass Armors and Weapons Retexture

   Leather Armors Retexture

   Nordic Carved Armors and Weapons Retexture

   Orcish Armors and Weapons Retexture

   Silver Armor and Weapons Retexture

   Steel Armors and Weapons Retexture

(Optional) Asura's Guard

(Optional) Bosmer Skull Headdresses

(Optional) College Prestige Mage Outfit

(Optional) Dust Adept Armor

(Optional) Dust Adept Armor - Tweaks and Edits

(Optional) Ioun Stones

(Optional) Ioun Stones Mage Integration

(Optional) Lunar Guard Armor

[Bodyslide] Lunar Guard Armor - 3BA Preset

[Bodyslide] Lunar Guard Armor - HIMBO Preset

(Optional) Moon Monk's Robes

(Optional) Moon Monk's Robes - Book Remover

(Optional) Moon Monk's Robes - CBBE Patch

 

Gameplay

(Optional) Clean up the physics outfit - Collision Reset

Dark Brotherhood assassin loot fix

SPID for Footprints

Footprints Sand Patch

Ultimate fix - SPID for Footprints

 

World and Quests

Lakeview Manor - Upgrades Enhanced Edition

 

Patches

(Optional) Bosmer NPCs have Antlers

(Optional) Bosmer NPCs have Antlers - Texture Patch

Breton NPCs Have Elven Ears

Housecarls - Sons of Skyrim (SPID)

Breton NPCs Have Elven Ears - RBT Patch

 

 

 

Also to remove:  Majestic Mountains patch for Natural Waterfalls in the patch section

Posted (edited)

@Rey_Vegeta

Atm i'm using the smooth grey textures. Will have to take a look at the ERM ones too.

_________________________________________________

 

Added the one i overlooked.

Removed the patches i missed.

 

Updated the instructions for DynDOLOD.

Edited by Aylis
Posted (edited)
57 minutes ago, Aylis said:

@Rey_Vegeta

Atm i'm using the smooth grey textures. Will have to take a look at the ERM ones too.

_________________________________________________

 

Added the one i overlooked.

Removed the patches i missed.

 

Updated the instructions for DynDOLOD.

Thank you for this.  I love how you are always looking for ways to improve.  Sharing an embarrassing moment - flashing textures issues in my 2nd run through were because I did not add the Parallax Occlusion mapping to my game file.  Skipped right over it.  Take care and thanks again.   Almost forgot, I noticed the tree mod you added to improve Whiterun.  May consider looking at City Trees. City Trees at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)  I believe it is modular but even Raven Rock looks great when I use it.  T

Edited by Miss Tee
Forgot to add some information
Posted

The mention in the guide that you might have to manually get rid of a few trees in the "Little Touches - A Trees Addon for Whiterun City - Inside" let me browse through the mod page and its comment section and I found out that we might need a Patch for Little Touches Outside / Fortified Whiterun / Ryn's Whiterun City LImits.

Posted (edited)
3 hours ago, Miss Tee said:

Thank you for this.  I love how you are always looking for ways to improve.  Sharing an embarrassing moment - flashing textures issues in my 2nd run through were because I did not add the Parallax Occlusion mapping to my game file.  Skipped right over it.  

 

OH MY GOD.

Edited by Ashra XIII
Posted

This is an incredibly well thought guide, but I find it very light on LL content sadly. Should I smash all LL mods I want to add in the sex mods section and hope to not mess up the LO or is there another guide somewhere (hopefully as easy to fallow) that is centered on those horny mods?

Posted
35 minutes ago, rajta said:

This is an incredibly well thought guide, but I find it very light on LL content sadly. Should I smash all LL mods I want to add in the sex mods section and hope to not mess up the LO or is there another guide somewhere (hopefully as easy to fallow) that is centered on those horny mods?

 

Yes, once you have your modlist up and running, throw as much LL content as you want into it.

 

If using Mod Organizer 2, just create separate profiles so that if you bork it all up, you can go back to the profile where everything is working, copy it and go hog wild again.

Posted
4 hours ago, rajta said:

This is an incredibly well thought guide, but I find it very light on LL content sadly. Should I smash all LL mods I want to add in the sex mods section and hope to not mess up the LO or is there another guide somewhere (hopefully as easy to fallow) that is centered on those horny mods?

My approach is:
1: Set up everything in the modlist, following the guide. Test, make sure it all works and you can get into the game, just to make sure you haven't made any mistakes (boy, did I make some mistakes first time). The dyndolod steps are optional at this point, since it takes some time, and, depending on what you are adding, you'll probably need to run it again anyway.
2: Make a new separator(*), directly above World and Quests, and use this separator to place any extra LL mods you want. Keeping mods you add in a different separator makes following Aylis' updates so much easier.

3: Install mods you want to add into that separator. Do it in relatively small batches, use MO2's conflicts column (your best friend for diagnosing problems, coupled with MO2's Preview BSA plugin) to check what conflicts you are getting. Run Skyrim and load a save after each batch of mods, it will save you so much time if you have some conflict that prevents you even loading the game, if you test often. Test, the mods you've added to make sure they work.

4: Rerun FNIS, Nemesis, Bodyslide, and Bashed patch, so they are all up to date. Run dyndolod, to generator LODs. Load back into Skyrim and coc around, and do any tests you need to to check your additional mods are working. And once you are happy:
5: Start a new game with a fresh character.

 

(* Don't be afraid to add more separtors elsewhere in the list, if you need to. Although you might not want to make as many as me (I just counted, and I have an additional 19(**) separtors, just for additional mods I run)

(** not counting the separators I use to keep track of/separate out mods that are in different profiles. My MO2 left pane looks a mess, but works surprisingly well for managing several profiles)

Posted

Hello i come back to the game after many years directly from oldrim to Skyrim SE and i'm confused about what guide i should follow.

 

Steam version is 1.6.640.0, but i don't know if i need the DLC or not.

 

I think it's considered as AE even if i don't have the DLC but i'm not sure.

Posted
33 minutes ago, khoitruong said:

Would like to ask which mods are you referring to here?

JK's Guild HQ Interiors Patch Collection and JK's Interiors Patch Collection

Posted
31 minutes ago, JyJyporridge said:

Steam version is 1.6.640.0, but i don't know if i need the DLC or not.

You do need the three DLCs (Heathfire, Dragonborn and Dawnguard).

You'll also need the CC content Survival Mode, Fishing, Rare Curios, and Saints and Seducers, but you should have those (they where part of the fre AE update).

 

This is because USSEP (Unofficial Skyrim SE Patch) requires you have them and there are a load of mods in this list that require USSEP.

Posted
On 7/30/2023 at 3:35 PM, Aylis said:

Updated the instructions for DynDOLOD.

Did anything change in DynDOLOD instructions? 

I've just run through it again and the settings seemed the same ?

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