trgdolors Posted April 8, 2023 Posted April 8, 2023 (edited) I just installed skypia's Dynamic Dodge Animation. It works with all three of the well known dodge mods. I have it with TK Dodge RE - Script Free, mostly because I already had TK installed. dTry's Key Utils is a requirement to make TK work. I installed the NG version from the dKU posts page. It gives TK Dodge 8-way dodge. I can confirm that it works for TK 8-way, even in my marathon torture held-together-with-duct-tape almost 2 year SE play thru! I don't use dodge as much as I should, but I like it so far. I also am using TK Dodge SE - TK Dodge For RE (from files page) to support the "RE" version, and TK Dodge - Settings Loader. I am not really promoting TK over the others, just giving some FYI. I am really curious which dodge mod is chosen here. This subject is ever evolving, and I have not tried the others. Notes: -FWIW, I think the Dynamic Dodge Animation mod might not work with more recent versions of Distar's mod. -There is also the issue of invincibility frames (things like IFrame Generator RE AE Support). I have not tried that yet, but it could reward skill/timing and compensate for a more punishing game. Edited April 8, 2023 by trgdolors
Aylis Posted April 9, 2023 Author Posted April 9, 2023 Not certain about it, but i'll take a look at: ❓ TK Dodge ❓ TK Dodge - Script Free ❓ Dual Wield Parrying ❓ First Person Low Stance Animation Requires 'TK Dodge - Script Free' ❓ Dual Wield Parrying - Random Attacks Got to see how i handle the required changes to 'Nemesis'. Maybe i'll tinker around and create a separate patch. ✔️Guard Torch Remover Fixes the guards still using torches even if they have a lantern. ✔️Clean Save Auto-reloader This should prevent a few broken save-games. ❌Helm Hair Sounds good, but i didn't get it working (for now?). ❓ Lets HDT those ARMORS Could fix the vanilla armors that still show up. Maybe i should split the AE-Update before it becomes too big for my taste...
zzxcv1 Posted April 9, 2023 Posted April 9, 2023 I have been following the guide and i have finished until the "PC" part of the guide but i have a problem. After finishing with "PC" i did a test run and the hair is stretched and when i start to change something(mainly the hair) the game crash, is this going to fix by itself following the guide or did i do something wrong?
Aylis Posted April 9, 2023 Author Posted April 9, 2023 (edited) @zzxcv1 You're missing the physics for the hair. Just continue... Added to 'Installation' before this comes up again. DONE Edited April 9, 2023 by Aylis
zzxcv1 Posted April 9, 2023 Posted April 9, 2023 16 minutes ago, Aylis said: @zzxcv1 You're missing the physics for the hair. Just continue... Added to 'Installation' before this comes up again. DONE Yeah, sorry about that, i was following the advise of testing after every part of the guide, i was scared of continuing, sorry again
Aylis Posted April 9, 2023 Author Posted April 9, 2023 Just now, zzxcv1 said: Yeah, sorry about that, i was following the advise of testing after every part of the guide, i was scared of continuing, sorry again Nah, it is stuff like this that can only make the guide better. Sometimes i forget that 'obvious to me' is different from 'obvious to others'. ? 1
trgdolors Posted April 9, 2023 Posted April 9, 2023 2 hours ago, Aylis said: Nah, it is stuff like this that can only make the guide better. Sometimes i forget that 'obvious to me' is different from 'obvious to others'. ? Good point. The best way to test a system is to pay attention to someone who is new to it.
nightred Posted April 9, 2023 Posted April 9, 2023 I know you have the DynDOLod DLL marked as disable after gen, but I thought it was needed, am I mistaken?
Hexual Sealings Posted April 9, 2023 Posted April 9, 2023 Hi everybody. Wanted to give a huge thank you to Aylis and the community for helping huge dinguses like me to build a beautifully modded skyrim. I'd be lost without y'all so thank you so much! Speaking of being lost, I recently updated my modlist to AE following this guide and everything works beautifully EXCEPT I'm getting this odd textural glitch on ground covers around larger rocks. I've double checked, fiddled, and enabled/disabled everything that I can think of for hours, but for the life of me, can't find the source. Could anyone maybe point me in the right direction as to what may be the culprit from Aylis' list? Maybe I've done something extra silly? Spoiler
Aylis Posted April 9, 2023 Author Posted April 9, 2023 (edited) @Hexual Sealings Looks like some textures are in the wrong order and get overwritten. Add this just above of 'RBT' in 'Patches': Texture Patch.7z Personally i don't need it (looks fine here). Should i readd it to prevent problems like this? I hate uploading bigger files as they take forever. And compression is never good for textures... __________________________________________________ The 'Infantry Armor' looks very good for an ex-soldier/mercenary. Spoiler Light version Heavy version At the northern coast Spoiler Edited April 9, 2023 by Aylis
Hexual Sealings Posted April 9, 2023 Posted April 9, 2023 @Aylis Thanks for the tip! Unfortunately it doesn't seem to have done the trick, unless I needed to rerun texgen for it to take effect? Otherwise if you think it's an overwriting issue I will try to comb through my list and see where I made an error. Thanks again!
Aylis Posted April 9, 2023 Author Posted April 9, 2023 (edited) @Hexual Sealings Looking at the pics there are a few things coming to mind: 1. The rocks are too shiny. So the mesh and the textures don't work together. 2. The mismatching ground is a texture that doesn't blend with the underground (which it definitely should). 3. I don't recognize the texture... Which i should as i had problems with exactly those areas. Try disabling 'Granite Mountains for Majestic Mountains'. I don't use them anymore and will remove them later from the guide. 'MM' isn't perfect, but i found out that the supplied basic textures are surprisingly good on their own. Almost forgot: the rocks in the armor previews are using the basic textures from 'MM'. Edited April 9, 2023 by Aylis
Hexual Sealings Posted April 9, 2023 Posted April 9, 2023 (edited) @Aylis After taking everything apart and going through mod by mod it seems that The Omnibus - Terrain Complex Parallax AIO was the culprit for the wacky textures. I'm not really certain why or how to fix it but that seems to be the case. Oddly for some reason using the ground cover textures for Skyrim 3d Landscapes fixes the terrain seams, but obviously introduces the spiky rocks. Edited April 9, 2023 by Hexual Sealings
remodel Posted April 9, 2023 Posted April 9, 2023 FYI there is a mod that exposes possible infinite loops retained in the save files with dragon souls not absorbed. It's Dragonactorscript infinite loop fix. I found two of them in my saves from dragons killed while flying that landed somewhere over some mountains. I never found them once they went out of sight in the mountains. Right now, I'm just deleting them from the saved game using "ReSaver". This is also included in the "Unofficial Skyrim Modder's Patch - USMP SE", which I didn't see in your list, or I missed it. If "Unofficial Skyrim Modder's Patch - USMP SE" is not to be included, I'd like to understand why so I don't load it once I get around to rebuilding using you list.
zzxcv1 Posted April 9, 2023 Posted April 9, 2023 How much time in average takes Dyndolood and the other programs? Just to know what it's normal and what not
trgdolors Posted April 9, 2023 Posted April 9, 2023 4 hours ago, Hexual Sealings said: After taking everything apart and going through mod by mod it seems that The Omnibus - Terrain Complex Parallax AIO was the culprit for the wacky textures. I'm not really certain why or how to fix it but that seems to be the case. You could test this: Install Skyland Landscapes Parallax at the bottom of your textures, or at the very bottom for now. It worked for me to get rid of the spiky ground issue, at least. At any rate, it won't hurt anything. Aylis is the absolute master at this stuff, though!
Hexual Sealings Posted April 9, 2023 Posted April 9, 2023 @trgdolors Thank you for the suggestion! Skyland Landscapes Parallax fixes the odd ground seams I was having near rocks however it ironically does away with the ground parallax textures for me. I really must have done something odd to bork things up this much, but I really appreciate the help.
zzxcv1 Posted April 10, 2023 Posted April 10, 2023 (edited) Dyndoloood is giving a lot of errors(Everything is errors) [\spoiler] Edited April 10, 2023 by zzxcv1 spoiler
Aylis Posted April 10, 2023 Author Posted April 10, 2023 (edited) 14 hours ago, zzxcv1 said: How much time in average takes Dyndolood and the other programs? Just to know what it's normal and what not Depends on your system. Here, with seasons, its roughly three hours. 11 hours ago, zzxcv1 said: Dyndoloood is giving a lot of errors(Everything is errors) We change so much in the landscape that those errors are normal (and we can't do much about them). It will work anyway... @trgdolors You just gave me the fix for some of the seams i was struggling with. ? I guess i'll have to make an update today. Edited April 10, 2023 by Aylis 1
alaunus01 Posted April 10, 2023 Posted April 10, 2023 I ran into a couple dyndolod texture errors in Morthal today. 1) the inside wall texture on the bridge towards the sawmill. both left and right side. flickering between 'ok' and '120p res' 2) some of the roof gables (i.e. the inn). bad flickering when turning. a little less flickering if I just move past.
lolthisis Posted April 10, 2023 Posted April 10, 2023 "College of Winterhold - RS Children Patch" should be removed now, yes?
Aylis Posted April 10, 2023 Author Posted April 10, 2023 (edited) Update to 0.9.14 Integrated most of the patches for 'Full AE' and some improvements. I also fixed some seams that were introduced before (there are still some, but i got an idea how to fix those too). RERUN You have to rerun at least the third part of DynDOLOD. The textures are close enough that you might be able get around rerunning the first step. Make sure that the unofficial patchfile for CCC (in 'Foundation') is up to date and rerun 'LUX' and 'LUX Orbis'. Otherwise you'll get flickering textures and/or issues with objects. 'LUX' tends to sort of 'rebuild' parts of mods and can be the cause of problems. Note I included all the required files for the new body setup. This way they are easier to get. Mods to REMOVE Spoiler Foundation Granite Mountains for Majestic Mountains Not really needed anymore. Standard textures of 'MM' work well. The Omnibus - Terrain Complex Parallax AiO Got a better fix for the mountains NPC College of Winterhold - RS Children Patch Not needed anymore Body OBody NG - Config Got a better solution World Ancient Dwemer Metal - Enhanced Ore Veins Now redundant Mods to ADD/MOVE Spoiler Foundation Skyland Landscapes Parallax Fixes some seams in the landscape Better Floors - Hearthfire Manors Fixes the broken planks in houses. Better Floors - Whiterun '' Better Pelts and Hides Better meshes and textures Better Pelts and Hides - Fluffy Now they stay fluffy Geodes Redone Nice visual upgrade Geodes Redone - Blackreach UI Nordic...ish - A TrueHUD preset Skin for TrueHud World Expansion Azura's Shrine Mehrune Dagon's Shrine The Great City Of Falkreath Now we have a city not just a few houses in the midst of a forest. Physics and Animation One handed Vanilla replacer One-Handed Vanilla Replacer - Unofficial Precision Patch Greatsword Normal Attacks Now greatswords work as they should. Wade in Water More realism Wade In Water Redone Armor and Weapons Bonehawk Amulet Visual upgrade Infantry Armor Perfect for scouts/ex-soldiers/mercenaries Infantry Armor - Bugfix (ESL) Wind Ruler Armor Very nice armor set Wind Ruler Armor - SMP Patch Wind Ruler Armor - Fixes Wind Ruler Armor - 3BA Bodyslides NPC Detailed NPCs - Wind Ruler Armor for NPCs (SPID) Distributes the armor to NPC. Creatures Ashman Chicks Skyrim needs more cuties! Chicks - Textures (Fluffy) Flies Weather and Lighting No More Blinding Fog Fixes some overbright fogs. Body Realistic Racial Body Diversity Best combination of presets i found so far. ↖️Edgar - HIMBO Bodyslide Preset ↖️Fairly Simple - HIMBO Bodyslide Preset ↖️Fit to Fight - HIMBO Bodyslide Preset ↖️Greek God - HIMBO Bodyslide Preset ↖️Norse God - HIMBO Bodyslide Preset ↖️Powerful Aesthetics United - HIMBO Bodyslide Preset ↖️Regular Guy - HIMBO Bodyslide Preset ↖️Quarter Cranks - Racial Bodyslide Presets for CBBE and HIMBO ↖️Natural And Realistic Bodies - 3BA Bodyslide Preset ↖️OWrong Bodies - 3BA Bodyslide Preset Yep, ALL of them! ↖️Petite - 3BA Bodyslide Preset ↖️Real Body - 3BA Bodyslide Preset ↖️Sporty and Realistic - 3BA BodySlide Preset ↖️Stockpot - 3BA Bodyslide Preset ↖️Tee - 3BA Bodyslide Preset ↖️Tomboy Firmbutt - 3BA Bodyslide Preset ↖️TruPetite - 3BA Bodyslide Preset World and Quests Ingots Unifies the look of all the different ingots. Patches Subgroup: CCC Patches ↖️CCC - Arcane Acessoiries - Arcane Robes Adds the missing robes. ↖️CCC - Backpack Homogenization ↖️CCC - Ghosts of the Tribunal - HPH Patch Compatibility patch ↖️CCC - Ghosts of the Tribunal - Particle Lights for ENB Addon (Rudy version) ↖️CCC - Ghosts of the Tribunal - Solstheim Integration ↖️CCC - Ghosts of the Tribunal - Voiced Narrative ↖️CCC - Myrwatch Majestic Mountains Landscape Patch Fixes landscape issues ↖️CCC - Myrwatch - House Fix ↖️CCC - Myrwatch - House Fix - USCCP Patch ↖️CCC - Oddities From Morrowind Fixes a logic bug. ↖️CCC - Saints and Seducers - Hearts Patch ↖️CCC - Steel Soldier - Infantry Armor Replacer Better looking armor. ↖️CCC - Sunder and Wraithguard - Editable Vault Cell Conflicts with 'Estrus for Skyrim' ↖️CCC - Sunder and Wraithguard - USCCP Patch Conflicts with 'Estrus for Skyrim' ↖️CCC - Terrain Fixes Fixes landscape issues ↖️CCC - The Cause - Crystals Enb Lights Addon Guard Torch Remover Fixes the guards still using torches when they have a lantern. At your own Pace (AYOP) Gives players some options how they want to play. Testing Spoiler Artifacts - The Breton Paladin Complete Alchemy and Cooking Overhaul CCC - Divine Crusader - Knight of the North Reworked CCC - Divine Crusader - Breton Paladin replacer - Knight of the North CCC - Redguard Elite Armaments (SPID) CCC - Redguard Elite Armaments - Retexture CCC - Seasonal Saturalia Merchant CCC - Shadowfoot Sanctum - Static Objects CCC - Staff of Sheogorath Voiced CCC - Survival Mode - Argonian Rebalance CCC - Survival Mode - Bosmer Rebalance Detailed NPCs - Silver Hand wear CCC Silver Armor (SPID) New Dibella Statues Needed for SoD? TK Dodge TK Dodge - Script Free Dual Wield Parrying First Person Low Stance Animation Requires 'TK Dodge - Script Free' Dual Wield Parrying - Random Attacks Edited April 10, 2023 by Aylis
Alabaster_Stone Posted April 10, 2023 Posted April 10, 2023 3 hours ago, Aylis said: Update to 0.9.14 Integrated most of the patches for 'Full AE' and some improvements. I also fixed some seams that were introduced before (there are still some, but i got an idea how to fix those too). RERUN You have to rerun at least the third part of DynDOLOD. The textures are close enough that you might be able get around rerunning the first step. Make sure that the unofficial patchfile for CCC (in 'Foundation') is up to date and rerun 'LUX' and 'LUX Orbis'. Otherwise you'll get flickering textures and/or issues with objects. 'LUX' tends to sort of 'rebuild' parts of mods and can be the cause of problems. Note I included all the required files for the new body setup. This way they are easier to get. Mods to REMOVE Reveal hidden contents Foundation Granite Mountains for Majestic Mountains Not really needed anymore. Standard textures of 'MM' work well. The Omnibus - Terrain Complex Parallax AiO Got a better fix for the mountains NPC College of Winterhold - RS Children Patch Not needed anymore Body OBody NG - Config Got a better solution Mods to ADD/MOVE Hide contents Foundation Skyland Landscapes Parallax Fixes some seams in the landscape Better Floors - Hearthfire Manors Fixes the broken planks in houses. Better Floors - Whiterun '' Better Pelts and Hides Better meshes and textures Better Pelts and Hides - Fluffy Now they stay fluffy Geodes Redone Nice visual upgrade Geodes Redone - Blackreach UI Nordic...ish - A TrueHUD preset Skin for TrueHud World Expansion Azura's Shrine Mehrune Dagon's Shrine The Great City Of Falkreath Now we have a city not just a few houses in the midst of a forest. Physics and Animation One handed Vanilla replacer One-Handed Vanilla Replacer - Unofficial Precision Patch Greatsword Normal Attacks Now greatswords work as they should. Wade in Water More realism Wade In Water Redone Armor and Weapons Bonehawk Amulet Visual upgrade Infantry Armor Perfect for scouts/ex-soldiers/mercenaries Infantry Armor - Bugfix (ESL) Wind Ruler Armor Very nice armor set Wind Ruler Armor - SMP Patch Wind Ruler Armor - Fixes Wind Ruler Armor - 3BA Bodyslides NPC Detailed NPCs - Wind Ruler Armor for NPCs (SPID) Distributes the armor to NPC. Creatures Ashman Chicks Skyrim needs more cuties! Chicks - Textures (Fluffy) Flies Weather and Lighting No More Blinding Fog Fixes some overbright fogs. Body Realistic Racial Body Diversity Best combination of presets i found so far. ↖️Edgar - HIMBO Bodyslide Preset ↖️Fairly Simple - HIMBO Bodyslide Preset ↖️Fit to Fight - HIMBO Bodyslide Preset ↖️Greek God - HIMBO Bodyslide Preset ↖️Norse God - HIMBO Bodyslide Preset ↖️Powerful Aesthetics United - HIMBO Bodyslide Preset ↖️Regular Guy - HIMBO Bodyslide Preset ↖️Quarter Cranks - Racial Bodyslide Presets for CBBE and HIMBO ↖️Natural And Realistic Bodies - 3BA Bodyslide Preset ↖️OWrong Bodies - 3BA Bodyslide Preset Yep, ALL of them! ↖️Petite - 3BA Bodyslide Preset ↖️Real Body - 3BA Bodyslide Preset ↖️Sporty and Realistic - 3BA BodySlide Preset ↖️Stockpot - 3BA Bodyslide Preset ↖️Tee - 3BA Bodyslide Preset ↖️Tomboy Firmbutt - 3BA Bodyslide Preset ↖️TruPetite - 3BA Bodyslide Preset World and Quests Ingots Unifies the look of all the different ingots. Patches Subgroup: CCC Patches ↖️CCC - Arcane Acessoiries - Arcane Robes Adds the missing robes. ↖️CCC - Backpack Homogenization ↖️CCC - Ghosts of the Tribunal - HPH Patch Compatibility patch ↖️CCC - Ghosts of the Tribunal - Particle Lights for ENB Addon (Rudy version) ↖️CCC - Ghosts of the Tribunal - Solstheim Integration ↖️CCC - Ghosts of the Tribunal - Voiced Narrative ↖️CCC - Myrwatch Majestic Mountains Landscape Patch Fixes landscape issues ↖️CCC - Myrwatch - House Fix ↖️CCC - Myrwatch - House Fix - USCCP Patch ↖️CCC - Oddities From Morrowind Fixes a logic bug. ↖️CCC - Saints and Seducers - Hearts Patch ↖️CCC - Steel Soldier - Infantry Armor Replacer Better looking armor. ↖️CCC - Sunder and Wraithguard - Editable Vault Cell Conflicts with 'Estrus for Skyrim' ↖️CCC - Sunder and Wraithguard - USCCP Patch Conflicts with 'Estrus for Skyrim' ↖️CCC - Terrain Fixes Fixes landscape issues ↖️CCC - The Cause - Crystals Enb Lights Addon Guard Torch Remover Fixes the guards still using torches when they have a lantern. At your own Pace (AYOP) Gives players some options how they want to play. Testing Reveal hidden contents Artifacts - The Breton Paladin Complete Alchemy and Cooking Overhaul CCC - Divine Crusader - Knight of the North Reworked CCC - Divine Crusader - Breton Paladin replacer - Knight of the North CCC - Redguard Elite Armaments (SPID) CCC - Redguard Elite Armaments - Retexture CCC - Seasonal Saturalia Merchant CCC - Shadowfoot Sanctum - Static Objects CCC - Staff of Sheogorath Voiced CCC - Survival Mode - Argonian Rebalance CCC - Survival Mode - Bosmer Rebalance Detailed NPCs - Silver Hand wear CCC Silver Armor (SPID) New Dibella Statues Needed for SoD? TK Dodge TK Dodge - Script Free Dual Wield Parrying First Person Low Stance Animation Requires 'TK Dodge - Script Free' Dual Wield Parrying - Random Attacks So with all this should we expect another update soon(tm) since you already having a testing patch added onto this one?
Aylis Posted April 10, 2023 Author Posted April 10, 2023 (edited) On 4/9/2023 at 4:16 PM, nightred said: I know you have the DynDOLod DLL marked as disable after gen, but I thought it was needed, am I mistaken? It is only needed for the generation of the files. 8 hours ago, alaunus01 said: I ran into a couple dyndolod texture errors in Morthal today. I'll take a look. 6 hours ago, lolthisis said: "College of Winterhold - RS Children Patch" should be removed now, yes? Yep (already included in the new update). 12 minutes ago, Alabaster_Stone said: So with all this should we expect another update soon(tm) since you already having a testing patch added onto this one? It will take a while, but there will be a follow-up. I was pushing this one now as i wanted to include the landscape fix and the whole thing was already getting too big for my own taste. Edited April 10, 2023 by Aylis
Aylis Posted April 10, 2023 Author Posted April 10, 2023 1 hour ago, zzxcv1 said: - I want Status Bars: there are no icons to select in MCM This is a framework. It alone can't show anything. Have you activated and configured the widgets add-on? 1 hour ago, zzxcv1 said: - I can't see the health bar, etc... (i don't know how to configure true hud, i tried changing things but it doesn't appear) I didn't change anything here and it worked ootb. Is the player widget active?
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