asebw Posted March 18, 2023 Posted March 18, 2023 1 hour ago, Alabaster_Stone said: Â And the same thing works for the DYNDOLOD terrain output? (xlod) Because right now I have it zipped up and put in but it is reading it as being done improperly? Â What do you mean by being done improperly? Where is this error coming from?
Alabaster_Stone Posted March 18, 2023 Posted March 18, 2023 1 hour ago, asebw said:  What do you mean by being done improperly? Where is this error coming from?  This, see how the xLODgen files are greyed out so I think I did it wrong there, but also this  Spoiler  I'm curious what I did wrong here since the water isn't loading in properly?
Aylis Posted March 18, 2023 Author Posted March 18, 2023 (edited) @Alabaster_Stone 'done improperly'? Well, if you first want to zip the files only to have a redundant file with several GB you have to copy and then unzip via MO2 later, be my guest... Two unnecessary steps that only cost time.  Grey means 'mod is not recognized'. So either the structure is broken/wrong or you got an empty mod. And having a third of DynDOLOD missing is never going to work as the parts build upon each other.  Next thing is, if you use 'A Clear Map of Skyrim and Other Worlds', did you configure DynDOLOD to use LOD32? Another thing that didn't seem to have worked. Also the coloration is off (a quite obvious texture/mesh conflict) and it should look more like this here: Spoiler Unless 'A Clear Map of Skyrim and Other Worlds' changes textures (what i doubt). __________________________________________________  Typical for Bethesda... They are not able to check what you have already installed and you have to download everything again (aka 24 hours twiddling my thumbs with that crappy connection). And now i have to dig through the files to decide what i'm actually going to use... Spoiler Dwarven Armored Mudcrab? Thats not even slightly funny... Edited March 18, 2023 by Aylis
Aylis Posted March 18, 2023 Author Posted March 18, 2023 (edited) Update to V 0.9.13  Fixing the guide according to changes OA made (plus a few extras).  Mods to REMOVE Spoiler Sex Mods (Open Sex) Billy Group Animations OStim Port                             Got removed by the OA  Sex Mods (Open Sex and SexLab combined) Billy Group Animations OStim Port                             Got removed by the OA  World and Quests Ancient Dwemer Metal - SMIM Patch                           Got removed by the OA  Mods to ADD Spoiler SKSE Animation Queue Fix                                  Seems to work. Saw no shortterm T-posing anymore.  Gameplay Immersive Display Overhaul No more Falmer Ears                                 Wish we had something like this for the giants too...  Weather and Lighting Volcanic Tundra - Heat Wave Effects  Sound Songs to Explore to - An Exploration Music Mod            I like it. PC Head Tracking and Voice Type PC Head Tracking Voice Type and Dragon Shouts - Lucina PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness)  Sex Mods (Open Sex) / Sex Mods (SexLab) / Sex Mods (Open Sex and SexLab combined) Wet Function Redux                                  Looking good so far (and better than RASS).  World and Quests Ancient Dwemer Metal - COIN Dwemer barriers and shelves Ancient Dwemer Metal - Barrier and Shelves  Patches Ordinator - Scrambled Bugs compatibility (and other fixes) Peltapalooza - Parallax Occlusion DynDOLOD TexGen Fixes                               Fixes the cause of some error messages from DynDOLOD Edited March 19, 2023 by Aylis
Ashra XIII Posted March 19, 2023 Posted March 19, 2023 (edited) I've used the PC Head Tracking mod in the past, but that particular voice mod is quite extensive and I don't think I've seen anything quite like it. Also I see that the Internet's obsession with Serana hasn't quite died out yet. Â All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ? Â EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward. Edited March 19, 2023 by Ashra XIII
Alabaster_Stone Posted March 19, 2023 Posted March 19, 2023 17 hours ago, Aylis said: @Alabaster_Stone 'done improperly'? Well, if you first want to zip the files only to have a redundant file with several GB you have to copy and then unzip via MO2 later, be my guest... Two unnecessary steps that only cost time.  Grey means 'mod is not recognized'. So either the structure is broken/wrong or you got an empty mod. And having a third of DynDOLOD missing is never going to work as the parts build upon each other.  Next thing is, if you use 'A Clear Map of Skyrim and Other Worlds', did you configure DynDOLOD to use LOD32? Another thing that didn't seem to have worked. Also the coloration is off (a quite obvious texture/mesh conflict) and it should look more like this here:  Reveal hidden contents Unless 'A Clear Map of Skyrim and Other Worlds' changes textures (what i doubt). __________________________________________________  Typical for Bethesda... They are not able to check what you have already installed and you have to download everything again (aka 24 hours twiddling my thumbs with that crappy connection). And now i have to dig through the files to decide what i'm actually going to use...  Reveal hidden contents Dwarven Armored Mudcrab? Thats not even slightly funny...   Yeah, I am using a clear map of skyrim, but I don't think I did config DynDOLOD with the LOD32, So that explains why the world map looks kinda funky.
trgdolors Posted March 20, 2023 Posted March 20, 2023 Has anyone tried the new mod Skyland Landscapes Parallax yet? Instructions and requirements seem pretty simple.
darqonus Posted March 20, 2023 Posted March 20, 2023 NITHI NPC ENHANCEMENT - The Rift has been updated and now properly works when seleting the CBBE and RBT options 1
Alabaster_Stone Posted March 20, 2023 Posted March 20, 2023 I know you used to have https://www.nexusmods.com/skyrimspecialedition/mods/7096 on the list in the past, any reason why it didn't come over with the new list?
Aylis Posted March 20, 2023 Author Posted March 20, 2023 On 3/19/2023 at 1:50 AM, Ashra XIII said: All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ? Â EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward. 1. It should only be additional mods from now on (except an OA changing the mods). 2. Was already added to the instructions. Â Â 19 hours ago, trgdolors said: Has anyone tried the new mod Skyland Landscapes Parallax yet? Instructions and requirements seem pretty simple. We use a different mod with integrated parallax for the landscape. 1
Ashra XIII Posted March 21, 2023 Posted March 21, 2023 3 hours ago, Aylis said: On 3/18/2023 at 5:50 PM, Ashra XIII said: All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ? Â EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward. 1. It should only be additional mods from now on (except an OA changing the mods). 2. Was already added to the instructions. Â Sorry about that, I should have checked the actual instructions; I picked up the mods from your listing in the post. Still a very cool thing although I'll personally be most likely not adding the Serana add-on. Â Really loving this guide, thank you again! 1
Masterkai315 Posted March 21, 2023 Posted March 21, 2023 On 3/17/2023 at 8:37 PM, Aylis said: __________________________________________________  Mods in test phase  Hide contents Animated small Blackreach mushrooms EVG Conditionals extended Swordsman One handed Vanilla replacer Swordsman One-Handed Vanilla Replacer - Precision Patch Player Homes - Resources Player Homes - Severin Manor Player Homes - Severin Manor - LUX Patch Player Homes - Vlindrel Hall Player Homes - Vlindrel Hall - LUX Patch Aumriel - The Pale Lady CBBE BodySlide and physics        Don't forget the patch Jump Behavior Overhaul  Later: Depths of the Reach Heart of the Reach Legends of Aetherium  Mods that will be added  Reveal hidden contents PC Head Tracking and Voice Type PC Head Tracking Voice Type and Dragon Shouts - Lucina ?Don't forget to activate it in the MCM (see mod page) PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness) ?Activate this patch ONLY when Serana is around. Wet Function Redux                                  Looking good so far (and better than RASS). Changes to the settings of RASS? Animation Queue Fix                                 Seems to work. Saw no shortterm T-posing anymore. Songs to Explore to - An Exploration Music Mod           I like it. Peltapalooza - Parallax Occlusion Volcanic Tundra - Heat Wave Effects Immersive Display Overhaul No more Falmer Ears                                 Wish we had something like this for the giants too... DynDOLOD TexGen Fixes                              Fixes some errors with DynDOLOD  Notes Wet Function Redux      : Works with HPH / No issues with head, hands and feet. Weapon Speed Mult Fix  : Doesn't seem to work LO? Drunk animations (DAR)  : Got a bug that hasn't been fixed for several months now (OA is aware of it) I didn't get it,why did you list so many mods lol
Masterkai315 Posted March 21, 2023 Posted March 21, 2023 On 3/17/2023 at 8:37 PM, Aylis said: __________________________________________________  Mods in test phase  Hide contents Animated small Blackreach mushrooms EVG Conditionals extended Swordsman One handed Vanilla replacer Swordsman One-Handed Vanilla Replacer - Precision Patch Player Homes - Resources Player Homes - Severin Manor Player Homes - Severin Manor - LUX Patch Player Homes - Vlindrel Hall Player Homes - Vlindrel Hall - LUX Patch Aumriel - The Pale Lady CBBE BodySlide and physics        Don't forget the patch Jump Behavior Overhaul  Later: Depths of the Reach Heart of the Reach Legends of Aetherium  Mods that will be added  Hide contents PC Head Tracking and Voice Type PC Head Tracking Voice Type and Dragon Shouts - Lucina ?Don't forget to activate it in the MCM (see mod page) PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness) ?Activate this patch ONLY when Serana is around. Wet Function Redux                                  Looking good so far (and better than RASS). Changes to the settings of RASS? Animation Queue Fix                                 Seems to work. Saw no shortterm T-posing anymore. Songs to Explore to - An Exploration Music Mod           I like it. Peltapalooza - Parallax Occlusion Volcanic Tundra - Heat Wave Effects Immersive Display Overhaul No more Falmer Ears                                 Wish we had something like this for the giants too... DynDOLOD TexGen Fixes                              Fixes some errors with DynDOLOD  Notes Wet Function Redux      : Works with HPH / No issues with head, hands and feet. Weapon Speed Mult Fix  : Doesn't seem to work LO? Drunk animations (DAR)  : Got a bug that hasn't been fixed for several months now (OA is aware of it) Wet Function Redux doesn't work with1.6.640
Aylis Posted March 21, 2023 Author Posted March 21, 2023 52 minutes ago, Masterkai315 said: I didn't get it,why did you list so many mods lol 'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing. Â 47 minutes ago, Masterkai315 said: Wet Function Redux doesn't work with1.6.640 I disagree with that statement. ? Â I deactivated ALL water effects from RASS and it is still looking good. Spoiler Â
cloudmc Posted March 21, 2023 Posted March 21, 2023 FYI - the new Fertility Mode v3 Fixes and Tweaks requires that Fertility Mode has no RSChildren Patch installed. Also you need to install Fertility Mode as a bsa (as opposed to loose) and select no optional patches (even SexLab)
Masterkai315 Posted March 21, 2023 Posted March 21, 2023 10 hours ago, Aylis said: 'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing.  I disagree with that statement. ?  I deactivated ALL water effects from RASS and it is still looking good.  Reveal hidden contents  I downloaded and installed it using mo2,but I didn't see its mcm menu.And when I am running,I can't see any sweat.Does it work with 1.6.640? Why can't I get it to work?  sad
Masterkai315 Posted March 21, 2023 Posted March 21, 2023 11 hours ago, Aylis said: 'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing.  I disagree with that statement. ?  I deactivated ALL water effects from RASS and it is still looking good.  Reveal hidden contents  it says skse64 1.5.80 or older, how did you get it to work? I think skse for 1.6.640 is 2.2.3
FlaccidOrange Posted March 21, 2023 Posted March 21, 2023 @Aylis Hows Serana Expanded - Dialogue Additions compared to Serana Dialogue Add-On?
alaunus01 Posted March 21, 2023 Posted March 21, 2023 @Aylis Serana Dialogue Add-On has a Wet Function Redux compability patch on its Patch-Hub
darqonus Posted March 21, 2023 Posted March 21, 2023 Anyone else run into a bug where their unarmed animations are that of being a werewolf from the very start of the game?
asebw Posted March 21, 2023 Posted March 21, 2023 5 hours ago, Masterkai315 said: it says skse64 1.5.80 or older, how did you get it to work? I think skse for 1.6.640 is 2.2.3 Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it.
psychoqwirk420 Posted March 21, 2023 Posted March 21, 2023 I see talks of Wet Function Redux. Personally, I don't use it. However comma, looking at the screenshots, I wonder if anyone has maybe tried this mod? It's an SKSE mod and has (according to the mod page) no known compatibility issues (as of October 2022). Also doesn't look like it needs a ton of patches (but I can't remember if there was a FOMOD for it, so I might be wrong). There are 2 files:  1.) Supports SE 1.5.39-1.5.97    Supports AE up to 1.6.353  2.) AE 1.6.629 and newer  I'm using file #2 and I'm running 1.6.640 with no issues. Only requirement is Address Library. Figured I'd throw that out there for anyone who might be interested
Masterkai315 Posted March 22, 2023 Posted March 22, 2023 6 hours ago, asebw said: Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it. oh,i'll try the nexus version
Masterkai315 Posted March 22, 2023 Posted March 22, 2023 7 hours ago, asebw said: Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it. it seems nexus version doesn't work either. I can'find the mcm menu.Maybe because it requires Racemenu SE while I am using Racemenu AE? Also, it requires papyrusutil 3.7,but the latest version is 4.3. Is this the reason?
Masterkai315 Posted March 22, 2023 Posted March 22, 2023 7 hours ago, asebw said: Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it. the screenshots
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now