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Skyrim AE for Beginners - V 3.1.0


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Posted
1 hour ago, Alabaster_Stone said:

 

And the same thing works for the DYNDOLOD terrain output? (xlod) Because right now I have it zipped up and put in but it is reading it as being done improperly?

 

What do you mean by being done improperly? Where is this error coming from?

Posted
1 hour ago, asebw said:

 

What do you mean by being done improperly? Where is this error coming from?

1752944577_IthinkIdiditwrong.PNG.cf48c35ab7194ba4e0af16395ee00271.PNG

 

This, see how the xLODgen files are greyed out so I think I did it wrong there, but also this

 

Spoiler

20230318143903_1.thumb.jpg.3232225bd2848c5bf3325af644e6f50e.jpg

 

I'm curious what I did wrong here since the water isn't loading in properly?

Posted (edited)

@Alabaster_Stone

'done improperly'? Well, if  you first want to zip the files only to have a redundant file with several GB you have to copy and then unzip via MO2 later, be my guest... Two unnecessary steps that only cost time.

 

Grey means 'mod is not recognized'. So either the structure is broken/wrong or you got an empty mod. And having a third of DynDOLOD missing is never going to work as the parts build upon each other.

 

Next thing is, if you use 'A Clear Map of Skyrim and Other Worlds', did you configure DynDOLOD to use LOD32? Another thing that didn't seem to have worked. Also the coloration is off (a quite obvious texture/mesh conflict) and it should look more like this here:

Spoiler

enb2023_3_11_03_03_19.jpg.89784fc8504dff2447886b71dd94791b.jpg

Unless 'A Clear Map of Skyrim and Other Worlds' changes textures (what i doubt).

__________________________________________________

 

Typical for Bethesda... They are not able to check what you have already installed and you have to download everything again (aka 24 hours twiddling my thumbs with that crappy connection). And now i have to dig through the files to decide what i'm actually going to use...

Spoiler

Untitled.jpg.e1ef0541270d4e189f0b636541954179.jpg

Dwarven Armored Mudcrab? Thats not even slightly funny... 

Edited by Aylis
Posted (edited)

Update to V 0.9.13

 

Fixing the guide according to changes OA made (plus a few extras).

 

Mods to REMOVE

Spoiler

Sex Mods (Open Sex)

Billy Group Animations OStim Port                                                         Got removed by the OA

 

Sex Mods (Open Sex and SexLab combined)

Billy Group Animations OStim Port                                                         Got removed by the OA

 

World and Quests

Ancient Dwemer Metal - SMIM Patch                                                     Got removed by the OA

 

Mods to ADD

Spoiler

SKSE

Animation Queue Fix                                                                  Seems to work. Saw no shortterm T-posing anymore.

 

Gameplay

Immersive Display Overhaul

No more Falmer Ears                                                                  Wish we had something like this for the giants too...

 

Weather and Lighting

Volcanic Tundra - Heat Wave Effects

 

Sound

Songs to Explore to - An Exploration Music Mod                      I like it.

PC Head Tracking and Voice Type

PC Head Tracking Voice Type and Dragon Shouts - Lucina

PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness)

 

Sex Mods (Open Sex) / Sex Mods (SexLab) / Sex Mods (Open Sex and SexLab combined)

Wet Function Redux                                                                   Looking good so far (and better than RASS).

 

World and Quests

Ancient Dwemer Metal - COIN

Dwemer barriers and shelves

Ancient Dwemer Metal - Barrier and Shelves

 

Patches

Ordinator - Scrambled Bugs compatibility (and other fixes)

Peltapalooza - Parallax Occlusion

DynDOLOD TexGen Fixes                                                           Fixes the cause of some error messages from DynDOLOD

Edited by Aylis
Posted (edited)

I've used the PC Head Tracking mod in the past, but that particular voice mod is quite extensive and I don't think I've seen anything quite like it. Also I see that the Internet's obsession with Serana hasn't quite died out yet.

 

All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ?

 

EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward.

Edited by Ashra XIII
Posted
17 hours ago, Aylis said:

@Alabaster_Stone

'done improperly'? Well, if  you first want to zip the files only to have a redundant file with several GB you have to copy and then unzip via MO2 later, be my guest... Two unnecessary steps that only cost time.

 

Grey means 'mod is not recognized'. So either the structure is broken/wrong or you got an empty mod. And having a third of DynDOLOD missing is never going to work as the parts build upon each other.

 

Next thing is, if you use 'A Clear Map of Skyrim and Other Worlds', did you configure DynDOLOD to use LOD32? Another thing that didn't seem to have worked. Also the coloration is off (a quite obvious texture/mesh conflict) and it should look more like this here:

  Reveal hidden contents

enb2023_3_11_03_03_19.jpg.89784fc8504dff2447886b71dd94791b.jpg

Unless 'A Clear Map of Skyrim and Other Worlds' changes textures (what i doubt).

__________________________________________________

 

Typical for Bethesda... They are not able to check what you have already installed and you have to download everything again (aka 24 hours twiddling my thumbs with that crappy connection). And now i have to dig through the files to decide what i'm actually going to use...

  Reveal hidden contents

Untitled.jpg.e1ef0541270d4e189f0b636541954179.jpg

Dwarven Armored Mudcrab? Thats not even slightly funny... 

 

 

Yeah, I am using a clear map of skyrim, but I don't think I did config DynDOLOD with the LOD32, So that explains why the world map looks kinda funky.

Posted
On 3/19/2023 at 1:50 AM, Ashra XIII said:

All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ?

 

EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward.

1. It should only be additional mods from now on (except an OA changing the mods).

2. Was already added to the instructions.

 

 

19 hours ago, trgdolors said:

Has anyone tried the new mod Skyland Landscapes Parallax yet? Instructions and requirements seem pretty simple.

We use a different mod with integrated parallax for the landscape.

Posted
3 hours ago, Aylis said:
On 3/18/2023 at 5:50 PM, Ashra XIII said:

All these mods that keep coming, I'll never actually play this game most likely. Just how it's supposed to be. ?

 

EDIT: I tried out the Head tracking thing with the 'Serana Aware' add-on and realized that it's always aware of Serana, right from the start of the game when there's no possible way I could have met her. So that's kind of awkward.

1. It should only be additional mods from now on (except an OA changing the mods).

2. Was already added to the instructions.

 

Sorry about that, I should have checked the actual instructions; I picked up the mods from your listing in the post. Still a very cool thing although I'll personally be most likely not adding the Serana add-on.

 

Really loving this guide, thank you again!

Posted
On 3/17/2023 at 8:37 PM, Aylis said:

__________________________________________________

 

Mods in test phase

 

Mods that will be added

  Reveal hidden contents

PC Head Tracking and Voice Type

PC Head Tracking Voice Type and Dragon Shouts - Lucina

?Don't forget to activate it in the MCM (see mod page)

PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness)

?Activate this patch ONLY when Serana is around.

Wet Function Redux                                                                   Looking good so far (and better than RASS). Changes to the settings of RASS?

Animation Queue Fix                                                                  Seems to work. Saw no shortterm T-posing anymore.

Songs to Explore to - An Exploration Music Mod                      I like it.

Peltapalooza - Parallax Occlusion

Volcanic Tundra - Heat Wave Effects

Immersive Display Overhaul

No more Falmer Ears                                                                  Wish we had something like this for the giants too...

DynDOLOD TexGen Fixes                                                           Fixes some errors with DynDOLOD

 

Notes

Wet Function Redux            : Works with HPH / No issues with head, hands and feet.

Weapon Speed Mult Fix   : Doesn't seem to work LO?

Drunk animations (DAR)  : Got a bug that hasn't been fixed for several months now (OA is aware of it)

I didn't get it,why did you list so many mods lol

Posted
On 3/17/2023 at 8:37 PM, Aylis said:

__________________________________________________

 

Mods in test phase

 

Mods that will be added

  Hide contents

PC Head Tracking and Voice Type

PC Head Tracking Voice Type and Dragon Shouts - Lucina

?Don't forget to activate it in the MCM (see mod page)

PC Head Tracking Voice Type and Dragon Shouts - Lucina (Serana Awareness)

?Activate this patch ONLY when Serana is around.

Wet Function Redux                                                                   Looking good so far (and better than RASS). Changes to the settings of RASS?

Animation Queue Fix                                                                  Seems to work. Saw no shortterm T-posing anymore.

Songs to Explore to - An Exploration Music Mod                      I like it.

Peltapalooza - Parallax Occlusion

Volcanic Tundra - Heat Wave Effects

Immersive Display Overhaul

No more Falmer Ears                                                                  Wish we had something like this for the giants too...

DynDOLOD TexGen Fixes                                                           Fixes some errors with DynDOLOD

 

Notes

Wet Function Redux            : Works with HPH / No issues with head, hands and feet.

Weapon Speed Mult Fix   : Doesn't seem to work LO?

Drunk animations (DAR)  : Got a bug that hasn't been fixed for several months now (OA is aware of it)

Wet Function Redux doesn't work with1.6.640

Posted
52 minutes ago, Masterkai315 said:

I didn't get it,why did you list so many mods lol

'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing.

 

47 minutes ago, Masterkai315 said:

Wet Function Redux doesn't work with1.6.640

I disagree with that statement. ?

 

I deactivated ALL water effects from RASS and it is still looking good.

Spoiler

enb2023_3_17_19_28_49.jpg.88b3f8909a2233ae0fb22ee2d4c21632.jpg

 

Posted
10 hours ago, Aylis said:

'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing.

 

I disagree with that statement. ?

 

I deactivated ALL water effects from RASS and it is still looking good.

  Reveal hidden contents

enb2023_3_17_19_28_49.jpg.88b3f8909a2233ae0fb22ee2d4c21632.jpg

 

I downloaded and installed it using mo2,but I didn't see its mcm menu.And when I am running,I can't see any sweat.Does it work with 1.6.640? Why can't I get it to work?

 

sad

Posted
11 hours ago, Aylis said:

'Cause i want you guys to see what i'm working on and not get recommendations what i'm already testing.

 

I disagree with that statement. ?

 

I deactivated ALL water effects from RASS and it is still looking good.

  Reveal hidden contents

enb2023_3_17_19_28_49.jpg.88b3f8909a2233ae0fb22ee2d4c21632.jpg

 

it says skse64 1.5.80 or older, how did you get it to work? I think skse for 1.6.640 is 2.2.3

Screenshot_20230321_221605.jpg

Posted
5 hours ago, Masterkai315 said:

it says skse64 1.5.80 or older, how did you get it to work? I think skse for 1.6.640 is 2.2.3

Screenshot_20230321_221605.jpg

Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it.

Posted

I see talks of Wet Function Redux. Personally, I don't use it. However comma, looking at the screenshots, I wonder if anyone has maybe tried this mod? It's an SKSE mod and has (according to the mod page) no known compatibility issues (as of October 2022). Also doesn't look like it needs a ton of patches (but I can't remember if there was a FOMOD for it, so I might be wrong). There are 2 files:

 

1.) Supports SE 1.5.39-1.5.97

     Supports AE up to 1.6.353

 

2.) AE 1.6.629 and newer

 

I'm using file #2 and I'm running 1.6.640 with no issues. Only requirement is Address Library. Figured I'd throw that out there for anyone who might be interested

Posted
6 hours ago, asebw said:

Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it.

oh,i'll try the nexus version

Posted
7 hours ago, asebw said:

Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it.

it seems nexus version doesn't work either. I can'find the mcm menu.Maybe because it requires Racemenu SE while I am using Racemenu AE? Also, it requires papyrusutil 3.7,but the latest version is 4.3. Is this the reason?

Posted
7 hours ago, asebw said:

Are you using the LL or the nexus version wet function redux? Pretty sure based on those requirements you are using the older LL version, cause the nexus version doesn't have a SKSE limit on it.

the screenshots

Screenshot_20230322_104513.jpg

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