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Skyrim AE for Beginners - V 3.1.0


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Posted

I think I hit a wall of sorts, I'm not 100% sure if it's the problem, but it's the first thing that comes to mind.

 

The Open Animation Replacer seems to be causing my game to crash at the main menu.

Posted (edited)

purple  generally means missing textures or incorrect textures from a mod.  and also posable load order of an mod. oar just was updated twice this week. I think maybe an old version or new version has bug?

Edited by KCOLL
Posted
On 3/18/2024 at 5:07 PM, KCOLL said:

purple  generally means missing textures or incorrect textures from a mod.  and also posable load order of an mod. oar just was updated twice this week. I think maybe an old version or new version has bug?

Nah, it turned out to be quick loot for some reason.

 

Though for some reason I just had an alert from SOS telling me the Papyrus version was wrong or something, that was the first time it happened so I don't know what thats about.

Posted (edited)

So tell me something. Is this list current enough to run on the newest patch of Skyrim?? By that I am the January update. Judging by the past comments it almost sounds like a no. I am looking to reinstall this game, as starfield has been disappointing on the modding side. Thank you in advance.

Edited by blsrazor
added some clarity
Posted
21 hours ago, blsrazor said:

So tell me something. Is this list current enough to run on the newest patch of Skyrim?? By that I am the January update. Judging by the past comments it almost sounds like a no. I am looking to reinstall this game, as starfield has been disappointing on the modding side. Thank you in advance.

Yes. Look a few pages back for a post of mine showing what you need to do. And now Infinity UI/Compass Navigation Overhaul have also been updated.

Posted
8 hours ago, Caxapo4ek said:

I may fix it without CK? It's Riften outskirts

This is probably a load order issue. "Jks Riften Outskirts - Khajiit has Wares patch.esp" should be after "Complementary Grass Fixes.esp"

Posted

So can someone qualify how to run FNIS and Nemesis together as mentioned in the OP?

 

 

I'm assuming nemesis hasn't completely replaced what FNIS does or whatever. Specifically I'm just a bit lost on the process of updating them when adding new animations? So say I did as the guide says, but I later want to add a new animation mod, what do I do then?

Posted
2 hours ago, Hunter136 said:

So can someone qualify how to run FNIS and Nemesis together as mentioned in the OP?

 

 

I'm assuming nemesis hasn't completely replaced what FNIS does or whatever. Specifically I'm just a bit lost on the process of updating them when adding new animations? So say I did as the guide says, but I later want to add a new animation mod, what do I do then?

You will need to rerun FNIS and then Nemesis whenever you add or remove SLAL animations. This includes updating previously installed SLAL packs like Billyy's which gets monthly updates. Before rerunning you should delete your previous FNIS output and Nemesis output.

If you are adding OAR based animations you don't need to rerun FNIS or Nemesis.

Posted (edited)
8 hours ago, Hunter136 said:

So can someone qualify how to run FNIS and Nemesis together as mentioned in the OP?

 

 

I'm assuming nemesis hasn't completely replaced what FNIS does or whatever. Specifically I'm just a bit lost on the process of updating them when adding new animations? So say I did as the guide says, but I later want to add a new animation mod, what do I do then?

Step-by-step instructions for this are listed in the Final section of the guide. Only thing I would add is that Nemesis sometimes crashes even if you're doing everything right. If it does, do not close MO2, merely run Nemesis again without closing it and eventually it will complete (as long as you're selecting the correct checkboxes).

Edited by wollboi
Posted
54 minutes ago, wollboi said:

Step-by-step instructions for this are listed in the Final section of the guide. Only thing I would add is that Nemesis sometimes crashes even if you're doing everything right.

When I add or update animations I just basically redo the original steps from this guide over again, but as mentioned you delete (or rename and disable) the FNIS and Nemesis output on the MO2 left. Every once and a while I update the animations after I installed or updated a lot of mods as rarely one of them wants you to.

 

Nemesis can be a cruel mistress. It used to crash on me at least 9 out of 10 times, but almost never crashes now. When I was having the issues I tried everything. What finally seemed to work for me was to reboot the computer, disable all security software, turn off EVERYTHING I could, then launch MO2 as Administrator (and I think Steam). Then it would work maybe half the time. If you do have Nemesis crashing issues, first try wollboi's approach, then maybe mine.

 

Maybe Pandora will become good enough to replace FNIS/Nemesis eventually. Some are using it now.

 

Unrelated; I am concerned about Aylis. They seemed to put this guide above their own well being. If you are out there, Aylis, I hope you are OK.

Posted

Nemesis can crash repeated and then just work, if you are lucky. If you are unlucky (like me) you instead get Nemesis crapping out with an error, which won't go away no matter how many times its reinstalled and reset. "Report this error to Nemesis' author". Haha, good joke, he's apparently far to busy making his replacement to nemesis to fix showstopping problems with Nemesis.
 

It hasn't worked for me at all for almost 6 months.
Fortunately, only needed to drop Book of Shadows (never made use of it anyway), Payload Interpreter and Jump Behavious Overhaul. Everything else works with the (inferior, according to far to many people who are all wrong) FNIS, and it doesn't have any problems with the same animations.

Posted

I wouldn't go so far as to call it an asshole. It's still in beta, and like @trgdolors said it has come a long way from where it was a few years ago. And the crashes aren't a big deal, since it takes way less time to run Nemesis than FNIS (like less than two minutes).

Posted

Just wanna say, Thank you very much for this amazing guide. 

I Finally decided to bite the bullet and migrate from LE to AE.

Was playing LE for years due to mod setup and the pain of finding out what works together via trial and error. Has taken me almost 48 hrs just to get this all installed and to familiarize myself with xlodgen. (Only used DynDOLOD 2 for LE) 

Thanx to your guide this was just tedious instead of painful LOL.

Great work.

Posted
On 3/25/2024 at 3:59 AM, misterpipes said:

Nemesis can crash repeated and then just work, if you are lucky. If you are unlucky (like me) you instead get Nemesis crapping out with an error, which won't go away no matter how many times its reinstalled and reset. "Report this error to Nemesis' author". Haha, good joke, he's apparently far to busy making his replacement to nemesis to fix showstopping problems with Nemesis.
 

It hasn't worked for me at all for almost 6 months.
Fortunately, only needed to drop Book of Shadows (never made use of it anyway), Payload Interpreter and Jump Behavious Overhaul. Everything else works with the (inferior, according to far to many people who are all wrong) FNIS, and it doesn't have any problems with the same animations.


Comparing Nemesis to FNIS is a little unfair - FNIS is Mature - been in use and has been around since Noah's Ark. 

I Have luckily not had a crash yet, but good to know this is a known problem -so I don't panic when it happens.

Posted
On 3/25/2024 at 8:52 PM, wollboi said:

It's still in beta

And it will remain in beta. Well, according to some people who happen to be nemesis fans (based on thier "you don't need fnis 'cause nemesis is so much better" style comments), its technically abandonedware. They didn't call it that, they said the author has given up on it because its too complex to maintain, and it writing a replacement for Nemesis (that was about 18 months ago). AKA abandonware.
Thats not an attack, just an observation based on the information I have.
Personally I'm pinning my hopes on Pandora (if they can crack the zaz animation stuff).

Posted (edited)

My SSE Engine fixes keeps disabling all my plugins when I enter the game. If I wait it out and try to play the tutorial the game looks super weird and, any time I press Esc it crashes. WHY?!?!? In addition I have tried to set those three things in the TOML file to false and it still does this. I also use to many plugins to go without it.

Edited by SchizoTart522
Posted (edited)
6 hours ago, wollboi said:

 

Yep. Check step #4 of the DynDOLOD guide. Disable xLODGen to get rid of the plugin so it doesn't interfere with DynDOLOD.

Thank you!

 

I've now run into this problem, though. Lodgen ran fine, as did Acmos, and texgen, but DynDOLOD itself is throwing a fit. I'm using version 1.6.640, have downgraded everything and I am using the cleaned DLCs provided by this thread.

 

https://imgur.com/L4UokGK

Edited by wolbae
Posted
9 hours ago, SchizoTart522 said:

My SSE Engine fixes keeps disabling all my plugins when I enter the game.

Presuming you are using 1130 or 1170, in which case you need to edit the SSE Engine Fixes toml file (SKSE\Plugins\EngineFixes.toml) and change EnableAchievementsWithMods = true to EnableAchievementsWithMods = false
 

Posted (edited)
On 3/28/2024 at 5:06 AM, misterpipes said:

Presuming you are using 1130 or 1170, in which case you need to edit the SSE Engine Fixes toml file (SKSE\Plugins\EngineFixes.toml) and change EnableAchievementsWithMods = true to EnableAchievementsWithMods = false
 

Already tried No Dice

 

 

Edited by SchizoTart522
Posted

Are there any known conflicts between Attack MCO and Alternate Start?

 

I was taking a quick detour from the list but whenever I speak tot he statue of Mara the game crashes for some reason, and only after I installed Attack MCO.

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