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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)
9 hours ago, monkinsane said:

Glad that worked. 

I had all sorts of issues with the Alternate start mod Alternate Perspective, including the clothing issue. Worst was the executions not triggering at all - everyone just stood there. General Tulius kept standing all the way over by the Keep entrance - and if you moveto player him over to the execution grounds - he just runs back to the keep. 

I could not find any solution for it despite hours of searching - and eventually just replaced the mod with Live another Life (https://www.nexusmods.com/skyrimspecialedition/mods/272) instead.  If no one here has a solution for you (I don't - had no luck with getting Alternate Perspective to function properly), I suggest using LAL instead.

Probably going to switch to Live Another Life, see if that fixes everything else.

 

EDIT: Actually, while I'm installing that and adjusting the bashed patch and DynDOLOD - Fertility Mode showing error messages complaining about some functions being overwritten (looking in MO, it seems Baka's SL Defeat is overwriting them). Probably going to remove Fertility Mode and PAIA, unless there's a more convenient work around (and PAIA doesn't conflict with installing SLIF, once I get around to customizing my mod set more).

Edited by Atlas1998
Posted
3 hours ago, Atlas1998 said:

Probably going to switch to Live Another Life, see if that fixes everything else.

 

EDIT: Actually, while I'm installing that and adjusting the bashed patch and DynDOLOD - Fertility Mode showing error messages complaining about some functions being overwritten (looking in MO, it seems Baka's SL Defeat is overwriting them). Probably going to remove Fertility Mode and PAIA, unless there's a more convenient work around (and PAIA doesn't conflict with installing SLIF, once I get around to customizing my mod set more).

Yeah, 

Had issues with Defeat as well.  (Kinda worked - sometimes and only partially. Same kind of issues I had in LE) - I ended up replacing defeat with Acheron + Practical Defeat + Addons. Works far more reliably. Also does not seem to interfere with anything. (Not that I've noticed yet.)

I recommend giving it a try.

Posted

Where would you recommend putting Acheron in the load order? I'm guessing Practical Defeat itself can go more or less where SL Defeat goes by default.

Posted (edited)
9 hours ago, Atlas1998 said:

Where would you recommend putting Acheron in the load order? I'm guessing Practical Defeat itself can go more or less where SL Defeat goes by default.



Place Practical Defeat and it's addons at the bottom of your SexLab mods, If you page 1 page back (page 119) - there's a copy of my load order if you want to see where I put mine.

As for Acheron - I placed it's ESM and it's extension library ESM  just above Sexlab ESM, and it's addons at the start of my SL mods.

so



Skyrim + DLC ESMs

**

**other ESMs**
**

Aceron.esm

acheron extension library.esm
Sexlab ESMs

**

**other ESMs**
**

**

**other mods**
**

Acheron addons

SL Mods
Practical Defeat
Practical Defeat addons

**

**other mods**
**

Bashed Patch
DYNDOLOD

 

ESMs

Spoiler

image.png.aaeec9eb15b43f3339e5189f3356224d.png

 

Acheron Addons

Spoiler

image.png.d32c8a1c3d504e86e2b44f274f38099a.png

 

Spoiler

image.png.b46d6b4443135729ebf9ba84a36a7aa0.png

 

Practical Defeat + Addons

Spoiler

image.png.9bdf770a8ff195e5e98473c154acef2f.png

 

Edited by monkinsane
Added Load order info & screenshots
Posted (edited)

^ I'm using Acheron + YK  + Practical Defeat over BakaDefeat and this is correct. Works 100% fine for me in this config

 

Also seen a couple people call for a modlist, I'm about halfway through two playthroughs testing all sorts of mods and setups as alternates for various outdated things here. I'll post in a bit once I've settled it. For example, I've tested literally every variant of Defeat for SE/AE for various categories of stability and support.  (Spoiler, the setup above is best by far if doing multi-follower, NPC to NPC, and creatures but has a bug where it stops functioning on saves after running once so consider "defeats" as reloading saves).

 

My post previously has most of the changes for this list, so far graphics are amazing, no glitches or texture issues, and 0 CTDs in many hours of playtime in basically most areas now. 

Edited by xxxstupidfastxxx
Posted
On 4/14/2024 at 12:55 PM, Atlas1998 said:

Relatively new to modding, so this is probably going to sound very ignorant - what does "NG" mean in this context?

My understanding i that it stands for Next Gen and refers to apps/mos which are written in such a way as to make them version independent, i.e. you don't need to check if the mod version will work with your version Skyrim exe.

Posted

Related, a new version of the Grass Cache mod (NG edition) is available, though not on Nexus yet, and is supposed to work on AE versions of the game. Really wish Aylis was still around, because I know they'd be super happy about this one.

Posted

Still alive...

 

Had some 'fun' the last few months:

Blood poisening 

Infected wound

necrotic tissue

and more...

 

5 months hospital (9 OP) - 1 month REHA (had to relearn to walk).

Posted
1 hour ago, Aylis said:

Still alive...

 

Had some 'fun' the last few months:

Blood poisening 

Infected wound

necrotic tissue

and more...

 

5 months hospital (9 OP) - 1 month REHA (had to relearn to walk).

 

Wow. Hope youre doin alright now. We figured youd taken a well deserved retirement in Fiji

 

Been a big fan of your guides before so I've putting together changes and revisions for both, can send your way when/if ever youre up to doing any updates

Posted
1 hour ago, Aylis said:

Still alive...


Hope you feel better soon.

Just wanted to say thanx for the guide. Served as a baseline for my install - saved me a lot of time testing.

 

Hope you heal up quick.

Posted
6 hours ago, Aylis said:

Still alive...

 

 

It's really great to see you're OK!  I'm glad you're on the mend, and hope you're back to some semblance of "normal" soon.  :)

Posted
8 hours ago, Aylis said:

Still alive...

 

Had some 'fun' the last few months:

Blood poisening 

Infected wound

necrotic tissue

and more...

 

5 months hospital (9 OP) - 1 month REHA (had to relearn to walk).

Elated to have you back, extremely sorry you had to go through that. Please please please take care of yourself.

Posted
On 4/23/2024 at 5:56 AM, Aylis said:

Still alive...

 

Had some 'fun' the last few months:

Blood poisening 

Infected wound

necrotic tissue

and more...

 

5 months hospital (9 OP) - 1 month REHA (had to relearn to walk).

Glad to hear that you are surviving. Take as much time as you need for yourself before even thinking about working on the guide. Your health is definitely more important. We are all just happy you are still here.

Posted

Coming across an issue where, originally, I launched the game with the pre-built body slide options, and everything worked fine. Made a female character, let some mods initialize, all was well.

Now though, I removed said presets, and went about making my own bodyslide, and for whatever reason whenever I select a female character in RaceMenu, the game will lock up for a second or two, then crash. Even trying to load a save with the female characters I had made before running bodyslide now crash as well.

Any ideas on ways to go about fixing this issue? Have all the body related mods/physics related mods on the list.

Posted
34 minutes ago, hhh7775 said:

... went about making my own bodyslide, and for whatever reason whenever I select a female character in RaceMenu, the game will lock up for a second or two, then crash. Even trying to load a save with the female characters I had made before running bodyslide now crash as well.

 

Sounds like mesh or physics issue.

Posted (edited)
4 hours ago, Aylis said:

 

Sounds like mesh or physics issue.

Guessing I should give reinstalling all of the body/physics related mods another go then?

Also, good to see you back around! Followed your old SSE guide and it worked pretty much to perfection, for some reason this time around fiddling with bodyslide just seems to have made things unplayable.

Edit: Did a bit more tinkering around while in the game to see if anything else might crash it, just did a simple placeatme of a couple female npcs in the game, and, more or less they're working fine. No crashes, bodies functioning as they should be. The only notable issue I took note of was the fact that, for whatever reason, when they speak their faces are completely still. No motion at all in the lips or anything, only the eyes moving seemingly if anything. Not sure if this might help pin point potential issues with selecting female/changing sex in Racemenu causing my game to crash.

Edit Edit: Okay, did some FURTHER digging, and it seems like a head got messed up somewhere either in my bodyslide generating, or just not installed properly whenever I used V Cut. Went in, reinstalled it entirely (and reinstalled 3ba physics after), solely did the bodyslide for the body itself, and then the head (with Build morph being left unchecked) and now everything seems to be in working order by and large! Only noticeable thing is all the 0/default presets looking pretty vampiric, so could do some further fiddling to see if one of the vampire cosmetic overhauls is doing something on that front, but all in all, can actually get past character creation now, so I'll take that as a win for tonight.

Edited by hhh7775
Update of issue - Edit 2: Issue solved (for now)
Posted

Back again, this time with a different issue though. Can't get Sexlab animations to play at all. Whenever a mod would play one, like defeat, it just skips over it like it happened/didn't happen. If my character does the submit option, I just get locked into a pose of fearfully submitting as the npc ai returns to whatever it was doing.

Tried downloading matchmaker just to test, and always get back an issue of spells fizzling on npcs and myself.

Any idea what might possibly be causing this? All other animations through OAR and such seem to be working fine, and unsure of what might be causing animations to just not play. Did download some other mods like SD+ (Sanguines Debauchery) and Devious DEvices, and while the latter works and both can put me into bondage situations/animations, no sex animations play for the former at all either.

Posted

I had SD+ and DD in my builds for tests. Both mods had some issues so i didn't include them.

 

Just saw that there has been another update... Hopefully it didn't break too much (got to test that).

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