lorddenorstrus Posted January 17, 2023 Posted January 17, 2023 (edited) 16 hours ago, MysticDaedra said: It's probably YPS doing it. If not, then it's some other unrelated mod that they have installed. It could be YPS I suppose then considering I pair that mod with this as its the only reason I have or am using YPS. Not sure though I don't use many mods that try to overlay like that most use Slavestats effectively. Misc Tat using mods uh STA,BAC, which is currently why i noticed the issue I mucked with an update on that but none of the textures work because even after unassigning blank and letting Slavetats apply tats, reloading an area caused Blank to take priority over the assigned slave tat. Which is incredibly annoying as the "blank" is reserving straight down the line on Body slots and preventing any usage. The problem is the majority of my mod list has been set in stone / untouched since my last major test playthrough for Wartimes and I took a Month ish Skyrim break. Said issue didn't exist then or on return before I decided to modify said list. The modifications were removal of some old mods and adding Bimbos of Skyrim - YPS for it and Submissive Lola, Devious Followers. (+BAC update) Where else would the issue be? To my knowledge no mods are using direct Racemenu slots and Slavetats isn't working because of it ( can't apply its already taken) and I try to let Slavetats - Mods using SlTats be the only mods I use? As far as I'm aware at least. The issue is currently going away when I disable the Customcomments/YPS pair. Edited January 17, 2023 by lorddenorstrus Formatting 2am brain doesn't organize properly
MysticDaedra Posted January 17, 2023 Posted January 17, 2023 4 hours ago, lorddenorstrus said: >snip< Sounds like you need to enable more overlay slots. If you're on LE you can do this in nioverride.ini, if you're on SE/AE it'll be in skee.ini. Bump up your overlay slots for face/body/hands/feet to something like 20 or 30 slots each (just to give you some headroom). 1
Wut1969 Posted January 17, 2023 Posted January 17, 2023 1 hour ago, MysticDaedra said: Sounds like you need to enable more overlay slots. If you're on LE you can do this in nioverride.ini, if you're on SE/AE it'll be in skee.ini. Bump up your overlay slots for face/body/hands/feet to something like 20 or 30 slots each (just to give you some headroom). @lorddenorstrus; the YPS page has suggestions on which numbers you should use for different slots.
Hochhalter1 Posted January 17, 2023 Posted January 17, 2023 (edited) 11 hours ago, Wut1969 said: @lorddenorstrus; the YPS page has suggestions on which numbers you should use for different slots. Yeah those numbers are a bare minimum for using fpy's. after messing around with it, and cause i like effect mods, i just put 20's on everything myself:P no issues with it so far. I did write original numbers down in a notebook to be safe however. I just saw they started redoing/improving BAC alternate. always one of my transform mods. will be interesting to see if it plays nice with fpy's and bimbos. I keep having issues with my tri files not setting up properly, and now the knees on my bodies are way out of whack. i may be looking at a full scale remod. If anyone knows how to dix either of those issues PM me plz^^. Edited January 18, 2023 by Hochhalter1
Slagblah Posted January 18, 2023 Posted January 18, 2023 Speaking of overlay slots, does anyone know of anything that might block the settings in nioverride.ini from being used? I've increased the values for each area in my file and yet I find myself limited to 3 slots each. It's like the ini is completely ignored. I don't even get the default 6 body slots (and I have 1 body slot reserved for another use, leaving only 2 for this mod). I have confirmed that I'm looking at the correct nioverride file by disabling the dll in the same location and seeing all that functionality disappear. I am using the latest (LE) version of RaceMenu. Also, I know that this used to work for me at some point, but I'm not sure when it broke. I know this is slightly off-topic, but only having a few slots is obviously a having negative impact on full bimboization.
Wut1969 Posted January 18, 2023 Posted January 18, 2023 6 hours ago, Slagblah said: I have confirmed that I'm looking at the correct nioverride file by disabling the dll in the same location and seeing all that functionality disappear. If you have multiple niooverride files, the one lowest in your load order will set the values. If unsure, just set the right values in both (all?) of them -or- change the loadorder so the edited one is the last.
MysticDaedra Posted January 18, 2023 Posted January 18, 2023 10 hours ago, Hochhalter1 said: Yeah those numbers are a bare minimum for using fpy's. after messing around with it, and cause i like effect mods, i just put 20's on everything myself:P no issues with it so far. I did write original numbers down in a notebook to be safe however. I just saw they started redoing/improving BAC alternate. always one of my transform mods. will be interesting to see if it plays nice with fpy's and bimbos. I keep having issues with my tri files not setting up properly, and now the knees on my bodies are way out of whack. i may be looking at a full scale remod. If anyone knows how to dix either of those issues PM me plz^^. Yeah BAC has been being improved for over a year now. And it definitely works with YPS, not as sure about BoS. You probably wouldn't get as much out of BoS with BAC because of how "total" the transformation is/can be.
Slagblah Posted January 18, 2023 Posted January 18, 2023 3 hours ago, Wut1969 said: If you have multiple niooverride files, the one lowest in your load order will set the values. If unsure, just set the right values in both (all?) of them -or- change the loadorder so the edited one is the last. Well, the others are just in backup folders, in case I mess up my Data folder. I'm thinking it's probably some stale file from a previous version. I know I should clean out old data but I don't always get around to it.
Wut1969 Posted January 18, 2023 Posted January 18, 2023 3 hours ago, MysticDaedra said: Yeah BAC has been being improved for over a year now. And it definitely works with YPS, not as sure about BoS. You probably wouldn't get as much out of BoS with BAC because of how "total" the transformation is/can be. I do like the improved BAC, but my 2 cents is that roleplaying it while having YPS is already difficult, especially when the BAC curse progresses, and combining it with BoS seems almost impossible to me. But of course, if someone wants to do it, why not?
Wut1969 Posted January 18, 2023 Posted January 18, 2023 2 hours ago, Slagblah said: Well, the others are just in backup folders, in case I mess up my Data folder. I'm thinking it's probably some stale file from a previous version. I know I should clean out old data but I don't always get around to it. What I meant was; both NetImmersive override as Racemenu have a nioverride.ini. In my modlist, Racemenu comes first, NetImmersive comes second, so the latter is being used.
Miauzi Posted January 18, 2023 Posted January 18, 2023 a few days ago this mod was set here on LL and not a few users' heads are running hot what you don't have with him for all possible combinations Serana is so "overpowered" by this mod and the ones associated with it - that it literally calls for being the ideal partner for a bimbo or chick Since this with its many dependencies requires a complete reinstallation for me in any case... and ...I don't plan this before the end of March - there would be enough time to look for mods that reinforce the constellation "weak Dragonborn versus Super Bitch Serana". She offers herself as a "key holder". So for me the "Bimbo" mod is a "must have". However, I would like to apply it exclusively to my player character - other companions and NPCs should not be affected. My game idea is - that this "chick" curse (I'm playing a female char) is triggered by Serana (maybe unintentionally). At what point in the "Dawnguard" quest line this happens - I'm still thinking about that. Of course, I could do it all via MCM - that is, pure "roll-play" - but maybe you can also "foist something" on Serana. Perhaps the most elegant way would be via the "dialog add-on" - which I will definitely be using. https://www.nexusmods.com/skyrimspecialedition/mods/32161 My request would be - that you might consider including this idea in one of your planned extensions of the mod thanks
Hochhalter1 Posted January 18, 2023 Posted January 18, 2023 I just had a thought. Maybe adding a function where you accidentally fuck someone to death could be added? (option to manually trigger of course). that would allow you to get away from siuations where you're just getting screwed by 10 npc's non stop cause they can never all be satisfied. Or maybe just fuck them to unconciousness where the npc ragdolls and is inactive for a set period?
Slagblah Posted January 18, 2023 Posted January 18, 2023 3 hours ago, Wut1969 said: What I meant was; both NetImmersive override as Racemenu have a nioverride.ini. In my modlist, Racemenu comes first, NetImmersive comes second, so the latter is being used. It was my understanding that NIOverride has been included in RaceMenu since 2.0. So I don't have NIO installed on its own. All the NIO files are in RaceMenu already and are older than the RM version with the same names in the same locations (nioverride.dll for instance). I suppose I can try installing the NIO versions of these files and see how that goes.
Hochhalter1 Posted January 18, 2023 Posted January 18, 2023 46 minutes ago, Slagblah said: It was my understanding that NIOverride has been included in RaceMenu since 2.0. So I don't have NIO installed on its own. All the NIO files are in RaceMenu already and are older than the RM version with the same names in the same locations (nioverride.dll for instance). I suppose I can try installing the NIO versions of these files and see how that goes. if you're using SE/AE with racemenu you don't need those files. you need to go into your SKSE folder and adjust your SKSE config file there. it's talked about above. If you're using LE i think you have to have the Nio Override. if you have multiple files that are affecting this either change both to be the same in what you want, or check your load order and change that file. Remember to write down anything you change so if it breaks you can fix it.
Slagblah Posted January 19, 2023 Posted January 19, 2023 11 hours ago, Hochhalter1 said: if you're using SE/AE with racemenu you don't need those files. you need to go into your SKSE folder and adjust your SKSE config file there. it's talked about above. If you're using LE i think you have to have the Nio Override. if you have multiple files that are affecting this either change both to be the same in what you want, or check your load order and change that file. Remember to write down anything you change so if it breaks you can fix it. Screenshots of RM and NIO (both for LE) attached below. As you can see, RaceMenu contains all of the files in NIO (plus its own files). Placing NIO in the load order will replace the newer files (script\NiOverride.pex and SKSE\Plugins\nioverride.dll / ini) in RaceMenu with the older files from NIO. That being said, I tried doing just that and I'm still stuck with 3 slots in each area. I was hoping to avoid it, but I'll probably have to do a clean-up pass of my Data folder. I'm sure it's filled with all sorts of old junk files that shouldn't be there (anymore). Spoiler RaceMenu (with expanded bsa file): NetImmerse Override:
MysticDaedra Posted January 19, 2023 Posted January 19, 2023 1 hour ago, Slagblah said: Screenshots of RM and NIO (both for LE) attached below. As you can see, RaceMenu contains all of the files in NIO (plus its own files). Placing NIO in the load order will replace the newer files (script\NiOverride.pex and SKSE\Plugins\nioverride.dll / ini) in RaceMenu with the older files from NIO. That being said, I tried doing just that and I'm still stuck with 3 slots in each area. I was hoping to avoid it, but I'll probably have to do a clean-up pass of my Data folder. I'm sure it's filled with all sorts of old junk files that shouldn't be there (anymore). Hide contents SNIP Just a reminder that this is for LE only. The SE/AE equivalent (also included with RaceMenu) is skee.ini, found in the SKSE/plugins folder.
FatBeaver64 Posted January 19, 2023 Posted January 19, 2023 Have you also made sure you changed the correct number ? (asking as I've seen examples where people changed the number in square brackets and this is why it didn't work) eg. iNumOverlays=12 ; Default[3]
Hochhalter1 Posted January 19, 2023 Posted January 19, 2023 1 hour ago, FatBeaver64 said: Have you also made sure you changed the correct number ? (asking as I've seen examples where people changed the number in square brackets and this is why it didn't work) eg. iNumOverlays=12 ; Default[3] i actually screwed that up myself just yesterday and changed the numbers in the lines next to the ones i was supposed to change. Luckily another mod started screaming at me so i caught and fixed it. Never hurts to reverify.
Saviorsrd Posted January 20, 2023 Posted January 20, 2023 This took a few days since I was still working on it, but these should be ready for use. The Surrender file will wait a random amount of time between 3 and 9 minutes IRL, then apply extra corruption and show a random Good Girl rule, which is my cue to go...well, be a good girl. Configure the chances you want this to happen normally. The No Corruption file just removes two points of corruption immediately once the trigger fires - sadly, if you're at 98%, it won't save you. If you want some chance to gain corruption on rape, set the odds of the trigger firing to 100%-whatever chance you want your character to enjoy being raped, at least subconsciously. BimboNoCorruptionOnRape.json BimboSurrender.json 2
Slagblah Posted January 20, 2023 Posted January 20, 2023 13 hours ago, FatBeaver64 said: Have you also made sure you changed the correct number ? (asking as I've seen examples where people changed the number in square brackets and this is why it didn't work) eg. iNumOverlays=12 ; Default[3] Nope, I'm good on that point. I changed the number(s) before the semi-colon. I don't even get the default 6 Body slots that I should with a clean, unedited file. Those are limited to 3 as well. I'm sure it's due to some obsolete data in my manually-managed Data folder. I'll just have to clean it out one of these days. No worries.
jib_buttkiss Posted January 20, 2023 Author Posted January 20, 2023 (edited) On 1/19/2023 at 12:53 AM, Miauzi said: a few days ago this mod was set here on LL and not a few users' heads are running hot what you don't have with him for all possible combinations Serana is so "overpowered" by this mod and the ones associated with it - that it literally calls for being the ideal partner for a bimbo or chick Since this with its many dependencies requires a complete reinstallation for me in any case... and ...I don't plan this before the end of March - there would be enough time to look for mods that reinforce the constellation "weak Dragonborn versus Super Bitch Serana". She offers herself as a "key holder". So for me the "Bimbo" mod is a "must have". However, I would like to apply it exclusively to my player character - other companions and NPCs should not be affected. My game idea is - that this "chick" curse (I'm playing a female char) is triggered by Serana (maybe unintentionally). At what point in the "Dawnguard" quest line this happens - I'm still thinking about that. Of course, I could do it all via MCM - that is, pure "roll-play" - but maybe you can also "foist something" on Serana. Perhaps the most elegant way would be via the "dialog add-on" - which I will definitely be using. https://www.nexusmods.com/skyrimspecialedition/mods/32161 My request would be - that you might consider including this idea in one of your planned extensions of the mod thanks Well, you can easily apply the bimbo curse to only the player- it can be disabled for NPCs in the MCM (or you could even disable it for only Serana using the Bimbo Babe debug Book). I can't add a trigger that lines up with your story exactly the way you'll like it (or I'd be here forever doing that for everyone!), but if you know a little bit of modding you could easily attach a script with : SendModEvent("CC_ModBimboCorruption", "Serana cursed you into a bimbo!", 101) to a piece of dialogue yourself. 5 hours ago, Saviorsrd said: This took a few days since I was still working on it, but these should be ready for use. The Surrender file will wait a random amount of time between 3 and 9 minutes IRL, then apply extra corruption and show a random Good Girl rule, which is my cue to go...well, be a good girl. Configure the chances you want this to happen normally. The No Corruption file just removes two points of corruption immediately once the trigger fires - sadly, if you're at 98%, it won't save you. If you want some chance to gain corruption on rape, set the odds of the trigger firing to 100%-whatever chance you want your character to enjoy being raped, at least subconsciously. BimboNoCorruptionOnRape.json 122 B · 2 downloads BimboSurrender.json 572 B · 5 downloads These are cool, thanks for sharing them! I'll add a toggle for the rape-triggered corruption in the next version. That should make it a bit easier to RP particular scenarios like this. ______________________________________________ Oh, also: just fishing for ideas: what kind of debuffs would people like to see a bimbo hit with for wearing non-sexy clothes? I put together a system to add effects to a bimbo when she equips unslutty clothes (anything without one of the various "slutty clothes" keywords) then realised I didn't know what effects I wanted to add. Edited January 20, 2023 by jib_buttkiss 2
CornyRabbit696 Posted January 20, 2023 Posted January 20, 2023 51 minutes ago, jib_buttkiss said: Oh, also: just fishing for ideas: what kind of debuffs would people like to see a bimbo hit with for wearing non-sexy clothes? I put together a system to add effects to a bimbo when she equips unslutty clothes (anything without one of the various "slutty clothes" keywords) then realised I didn't know what effects I wanted to add. Feels insecure/unsure - penalty to speech and trade instead of a boost No heels - penalty to movement speed Low Concentration - spell success chance lessened/cost increased Panic - randomly drops/destroys a piece of offending clothing etc
MysticDaedra Posted January 20, 2023 Posted January 20, 2023 56 minutes ago, jib_buttkiss said: Oh, also: just fishing for ideas: what kind of debuffs would people like to see a bimbo hit with for wearing non-sexy clothes? I put together a system to add effects to a bimbo when she equips unslutty clothes (anything without one of the various "slutty clothes" keywords) then realised I didn't know what effects I wanted to add. I usually turn off debuffs like this just because I've already nerfed my character into the ground lol. That being said, here are some thoughts: 1. Increased armor weight (like... rather extreme increase) 2. Decreased movement speed 3. I had a third thought but forgot it before I finished typing out the other two lol.
Hochhalter1 Posted January 20, 2023 Posted January 20, 2023 (edited) So the other day i was curious about the compatibility with BAC ALT and Bimbos. well i have to say they work extremely well together as BAC ALt uses racemenu sliders to do the morphs and gloves/boots for the hooves. So after tweaking the BAC mootations alot, this is what i got fully transformed (not 100% mootated). A Neat concept already built into BAC alt is you can increase your mutations through sex...... THUS THE BIMBCOW was born.:P sorry about the crap pic, was in a hurry omw out the door. as for DeBuffs..... wearing gauntlets - another -25% to weapon damage and spell damage. maybe nuke pick pocket and/or lockpicking. Wearing Non-high heels - Speed penatly and trip events? Bonus to sneak to offset the high heel penalty already imposed. Wearing actual armor - -25% to armor rating, Big penatly to thief skills, and/or possible speed debuff. Wearing Fugly clothing - Penatly to social skills, maybe casting? wearing helmet- bad hair day= nuke them social and thief skills, maybe even weapon skills, cause you know it keeps sliding down over her eyes. wearing robes- WTF are we nuns? nuke them magic skills and social skills:P wearing jewelry (at least 2 rings and a necklace) maybe give bonus? Bikini armor- alot of people use these armors, and there are sooo many pieces it'd be a pain to integrate smoothly and have it make sense probably easiest way would be to make a mark clothing as sexy button in MCM. I know some other mods do that. Or ask on equip. (probably the fav of my 2, quicker.) P.S. it's super satisfying crashing peoples skulls with violens and maximum carnage mods. Cow suplex into the ground and thier heads explode:P Edited January 20, 2023 by Hochhalter1
Wut1969 Posted January 20, 2023 Posted January 20, 2023 (edited) 11 hours ago, MysticDaedra said: 1. Increased armor weight (like... rather extreme increase) 2. Decreased movement speed 3. I had a third thought but forgot it before I finished typing out the other two lol. Yeah right, 3 thoughts. Pfuh! Now you're just bragging. I had a thought last week and I'm still recovering. Stumbling for the absense of heels and unequipping weapons, because of clumsiness every now and then would probably be believable debuffs. Maybe undressing armor, robes and prudish clothes? Titties gotta be able to breath, right? As these actions can be random, eventually they'll come at the wrong moment, so they'll mess up gameplay. That should be enough of a debuff imho. Tbh, I think being a Bimbo should have plenty of debuffs, independent of heels/clothing/armor. A dumb blonde can't be good at magic, fighting, lockpicking or anything really, and large boobs should interfer with armor and fighting skills. Giving extra penalties when the clothing isn't right feels unnatural to me. Besides, what good is it to debuff magicka only when wearing robes? Debuffing magicka etc always is more realistic imho. My 2 cents of course. Edited January 20, 2023 by Wut1969 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now