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Posted
17 hours ago, Talesien said:

Hiding items based on which armor slots are filled is a function of the DD Device Hider, which works by keyword and slot (nowadays, early versions worked just by slot and frequently hid armor pieces from more elaborate sets). Did you try to also add the zad_lockable keyword? Perhaps it checks for both, sounds odd, but doesn't take much time to check.

 

That did it, thanks! I never would have though of that but it must indeed check for both.

Posted
32 minutes ago, someperson1423 said:

 

That did it, thanks! I never would have though of that but it must indeed check for both.

Honestly, coming to think about it, I would not rule out that it just looks for zad_lockable and if present simply hides that slot. That would greatly simplify the scripting with not much of a downside. There isn't much besides DD's that use the zad_lockable keyword.

Posted (edited)

Making a post to mention the mod I've just released that has integration with BoS: Vampiric Cum Addiction.

Vampiric Cum Addiction changes the vampire hunger system for the player to need cum instead of blood. When used alongside BoS, it has a option to only enable that when you're a bimbo. It works properly with Bimbo Tonics and everything, too.

 

Basically, with VCA a vampire bimbo will need to drink cum instead of blood!

 

 

5 hours ago, Talesien said:

Honestly, coming to think about it, I would not rule out that it just looks for zad_lockable and if present simply hides that slot. That would greatly simplify the scripting with not much of a downside. There isn't much besides DD's that use the zad_lockable keyword.

Ah, yeah- I removed those keywords when I removed ZAZ as a requirement. But I know a lot of keyword checks look for the literal name of the keyword rather than the form ID, so I'll try adding them back in name and seeing if that helps.

Edited by jib_buttkiss
Posted

I would like to know when 1.9 will be released. 

It would be cool to have integration with DF, the follower gives deals to strengthen the curse (In case someone likes the idea)

A gradual curse mode would be nice, with new effects appearing with each curse level

Posted

Hey gang, this isn't directly related to BoS, but it IS very much in the same wheelhouse, so I figured I'd engage an audience likely to have ideas for it.

From a RP standpoint, I'm looking to set up a truly deviant Skyrim that's been cursed at a fundamental level to undermine women and transform them closer to the ideals of the casters via exposure, training, etc.

From a mechanical standpoint I'm trying to get a list of functional mods together, graphics and looks and bodies I can handle, and I'm coming to ask for some suggestions. As of right now I've got the major players: Bimbos of Skyrim, Sexlab Survival, Disparity SE (https://www.nexusmods.com/skyrimspecialedition/mods/110789 ), and their dependencies, so YPS and the like. I'm also looking at BakaFactory's mods, Horrible Harassment, SL Approach, and BaboDialogue as they're more of the "women in Skyrim are targets" bent.

 

I've tried running a similar setup with SlaveRun, but it got -too- busy, so now I'm coming to you for any suggestions for more mods to add to this that would serve the overall narrative bent.

I'm eyeing Devious Cursed Loot, but that usually requires a lot of tweaking to get where it's not just slamming you into bondage miles from anywhere and slowing you down to a crawl. It -can- be fun sometimes, but it's also not my kink, I find the hobble dresses/skirts/general slowdown more annoying than engaging thanks to how Skyrim handles it all.

This may need to be a long term project too, including DCL and adjusting every variable between the mods to balance it, but having some input for replacement/additions would be nice too!

Posted
2 hours ago, sunsold said:

I would like to know when 1.9 will be released. 

It would be cool to have integration with DF, the follower gives deals to strengthen the curse (In case someone likes the idea)

A gradual curse mode would be nice, with new effects appearing with each curse level

Given that DF(R) is currently unmaintained (granted in theory MissCorruption took over DFR, but she has yet to find the time and perhaps will to wade into the hot mess that mod is currently, Ponzi left right in the middle of some rewrites), I would say that's not too easy to accomplish. It will, after all, require changes to both mods. That said, I think the idea has potential. The DF could make a deal with the PC to drink a certain potion (akin to the existing lactacid and skooma deals) which increases the corruption level a little each time. After the change took place, it could then swap over to the DF controlling the Tonic.

Posted
45 minutes ago, Onedrift said:

This may need to be a long term project too, including DCL and adjusting every variable between the mods to balance it, but having some input for replacement/additions would be nice too!

 

5 minutes ago, Talesien said:

Given that DF(R) is currently unmaintained

 

Kinda the same question in a different form. Since the days of Lupine and Monoman working together there hasnt been any great collaboration in terms of 2+2=5

 

yeah jib and emily add connections between their mods but generally authors believe that their vision is "the way" and the fact is that if a mod has a number of requirments because the author wants to use some collaborative ecosystem users wont want it because they disagree with x or y.

 

So you get to the point that baka's mods dont play nicely with sexual fame comments or spank that arse because they all share the same "hello" forcegreet,

 

Mods get remade because the new author believes that they can do it better and then rather than trying to embrace whats already available they "streamline" the process and break any past dependancies.

 

To me the most succesfull mods fall into 2 distinct catergories,

 

Maria Eden just says fuck off to any other mod I'm gonna do it all myself but then I'm full of bugs and you need to be able to speak German

 

or

 

Wartimes LE, you need to get all these dependancies but I'm gonna use every one of them to provide a bit of content, and that content is very niche.

 

Both have serious flaws and were never finished but they do provide a glimpse of what is possible.

 

The thing is that the knowledgeable user could probably patch together something with what is available currently but then they would never play it because all they would see is the code in every outcome.

 

I don't know of any modder that actually plays the content they create so as soon as a user gets more involved they become a modder and the content becomes worthless if that makes sense.

Posted (edited)
7 hours ago, jib_buttkiss said:

Making a post to mention the mod I've just released that has integration with BoS: Vampiric Cum Addiction.

Vampiric Cum Addiction changes the vampire hunger system for the player to need cum instead of blood. When used alongside BoS, it has a option to only enable that when you're a bimbo. It works properly with Bimbo Tonics and everything, too.

SE only? It's in the SE section. Is there some scripting or functional reason why it's SE only or did you just happen to build it that way?

Edited by Balgin
Posted
On 1/3/2025 at 2:25 AM, someperson1423 said:

 

Thanks for the fast reply! So are the piercings in this mod meant to never be hidden? I assumed since DD wasn't a requirement for this mod (or even mentioned in the mod integrations) that it wasn't a function handled by a keyword and perhaps was being done though the armor slot, but if this mod assumes that if you are pierced then you will always be nude/wearing non-nipple-covering clothes then I guess it makes sense to never hide.

 

Back to the issue, I just finished adding the zad_DeviousPiercingsNipple keyword (which is the only one on the DD nipple piercing which seemed applicable) to the Bimbo piercing and it still doesn't seem to be hiding. So I guess I'm still messing something up.

 

So I had some time to go take a look at this. I'd forgotten a huge amount of DD relies on item properties in the armor records which set how the device works and how it interacts with DD scripts.

 

The safest way to get the device-hiding properties of DD and use it with BoS objects would be to... copy an appropriate DD device and merge it into the BoS object. You need to keep the BoS records so it works with BoS, but add in all the DD stuff that makes it work as a device. Note that if you do this, you will end up with a fully functioning DD piercing, including the locking and escape mechanics, unless you use a device from DDa. DDa, at the very least, would also have to be added as a BoS master, which would mean this is best done in xEdit. That way you can create it as a BoS patch so you don't have to rebuild it every single time BoS updates.

 

It looks like a lot to learn, but there are video tutorials out there for nearly every function in xEdit, so it's not as intimidating as it seems.

Posted
3 hours ago, Onedrift said:

Hey gang, this isn't directly related to BoS, but it IS very much in the same wheelhouse, so I figured I'd engage an audience likely to have ideas for it.

From a RP standpoint, I'm looking to set up a truly deviant Skyrim that's been cursed at a fundamental level to undermine women and transform them closer to the ideals of the casters via exposure, training, etc.

From a mechanical standpoint I'm trying to get a list of functional mods together, graphics and looks and bodies I can handle, and I'm coming to ask for some suggestions. As of right now I've got the major players: Bimbos of Skyrim, Sexlab Survival, Disparity SE (https://www.nexusmods.com/skyrimspecialedition/mods/110789 ), and their dependencies, so YPS and the like. I'm also looking at BakaFactory's mods, Horrible Harassment, SL Approach, and BaboDialogue as they're more of the "women in Skyrim are targets" bent.

 

I've tried running a similar setup with SlaveRun, but it got -too- busy, so now I'm coming to you for any suggestions for more mods to add to this that would serve the overall narrative bent.

I'm eyeing Devious Cursed Loot, but that usually requires a lot of tweaking to get where it's not just slamming you into bondage miles from anywhere and slowing you down to a crawl. It -can- be fun sometimes, but it's also not my kink, I find the hobble dresses/skirts/general slowdown more annoying than engaging thanks to how Skyrim handles it all.

This may need to be a long term project too, including DCL and adjusting every variable between the mods to balance it, but having some input for replacement/additions would be nice too!

 

I'm kinda in the same boat as you. I wanted to try and transform Skyrim into a game similar to Trap Quest in which searching containers could force you to wear cursed clothing, makeup, or tattoo's for a set amount of time, increasing your bimbo corruption.

 

I tried achieving this with Deviously Cursed Loot, but in my experience, the mod doesn't seem very customizable & limited to bondage which isn't for me. I searched Loverslab for a mod that might be able to achieve this, and found Transform Armor, yet it seems abandoned and isn't implemented in a user friendly way.

 

As far as suggestions go, I have a couple that probably don't fit the vibe you're going for, but thought I'd throw out anyways. Transformative Elixirs is fun. I've yet to do a full playthrough with it, so transformations could get pretty gnarly with BoS. I also enjoy Children of Lilith for succubus gameplay.

 

As for my body, I use Lovely Lady - 3BA (reduced) and I find it works great with my personal bimbo morphs.

Posted (edited)
6 hours ago, sunsold said:

I would like to know when 1.9 will be released.

 

Not for a while.

 

5 hours ago, Onedrift said:

Hey gang, this isn't directly related to BoS, but it IS very much in the same wheelhouse, so I figured I'd engage an audience likely to have ideas for it.

From a RP standpoint, I'm looking to set up a truly deviant Skyrim that's been cursed at a fundamental level to undermine women and transform them closer to the ideals of the casters via exposure, training, etc.

From a mechanical standpoint I'm trying to get a list of functional mods together, graphics and looks and bodies I can handle, and I'm coming to ask for some suggestions. As of right now I've got the major players: Bimbos of Skyrim, Sexlab Survival, Disparity SE (https://www.nexusmods.com/skyrimspecialedition/mods/110789 ), and their dependencies, so YPS and the like. I'm also looking at BakaFactory's mods, Horrible Harassment, SL Approach, and BaboDialogue as they're more of the "women in Skyrim are targets" bent.

 

I've tried running a similar setup with SlaveRun, but it got -too- busy, so now I'm coming to you for any suggestions for more mods to add to this that would serve the overall narrative bent.

I'm eyeing Devious Cursed Loot, but that usually requires a lot of tweaking to get where it's not just slamming you into bondage miles from anywhere and slowing you down to a crawl. It -can- be fun sometimes, but it's also not my kink, I find the hobble dresses/skirts/general slowdown more annoying than engaging thanks to how Skyrim handles it all.

This may need to be a long term project too, including DCL and adjusting every variable between the mods to balance it, but having some input for replacement/additions would be nice too!

4 hours ago, Talesien said:

Given that DF(R) is currently unmaintained (granted in theory MissCorruption took over DFR, but she has yet to find the time and perhaps will to wade into the hot mess that mod is currently, Ponzi left right in the middle of some rewrites), I would say that's not too easy to accomplish. It will, after all, require changes to both mods. That said, I think the idea has potential. The DF could make a deal with the PC to drink a certain potion (akin to the existing lactacid and skooma deals) which increases the corruption level a little each time. After the change took place, it could then swap over to the DF controlling the Tonic.

3 hours ago, audhol said:

Kinda the same question in a different form. Since the days of Lupine and Monoman working together there hasnt been any great collaboration in terms of 2+2=5

 

yeah jib and emily add connections between their mods but generally authors believe that their vision is "the way" and the fact is that if a mod has a number of requirments because the author wants to use some collaborative ecosystem users wont want it because they disagree with x or y.

 

So you get to the point that baka's mods dont play nicely with sexual fame comments or spank that arse because they all share the same "hello" forcegreet,

 

Mods get remade because the new author believes that they can do it better and then rather than trying to embrace whats already available they "streamline" the process and break any past dependancies.

 

To me the most succesfull mods fall into 2 distinct catergories,

 

Maria Eden just says fuck off to any other mod I'm gonna do it all myself but then I'm full of bugs and you need to be able to speak German

 

or

 

Wartimes LE, you need to get all these dependancies but I'm gonna use every one of them to provide a bit of content, and that content is very niche.

 

Both have serious flaws and were never finished but they do provide a glimpse of what is possible.

The biggest problem (as I see it) with full-blown collabs is that Skyrim's not great with soft dependencies. You can sort of finagle it a bit, but at a certain point you have to add the other mod as a hard requirement- and then you're restricting the userbase for your mod to those already using the other, and often a mod with lots of dependencies like that gets put in the "too hard" bucket by users.

I think that's why me and Emily have YPS and BoS working together as well as they do- both mods have pretty generous bridging functions that enable working together without becoming dependencies.

 

The other thing with collabs that even if both authors are active, your progress ends up being gated by both mods' update schedules. The links beteween BoS and YPS were a bit of luck-they came up a time when both me and Emily were at stages of rapid updates, with both of us adding functions for the other to use quite quickly.

 

 

That said, since BoS has all these bridging functions, it only takes a little bit of Papyrus know-how to integrate it in to things. For example, if you wanted to have DFR add corruption when the player accepts a deal (or whatever, I don't know anything about DFR), you'd just have to add a BoS event call into DFR's acceptDeal script and recompile it, which is pretty easy.

Deeper integration, like the deal being to drink a "bimbo potion" or whatever, would require a new .esp that makes edits to DFR to add the dialogue, then calls to BoS's events and at that point you're just making a whole new mod that's an addon for DFR and BoS.

 

But just as an example of BoS bridging, that Vampiric Cum Addiction mod I just posted can be completely controlled by BoS if they're both installed, but is also a fully functional mod on it's own.

 

3 hours ago, audhol said:

I don't know of any modder that actually plays the content they create so as soon as a user gets more involved they become a modder and the content becomes worthless if that makes sense.

 

Now that's damn true. Apart from one little half-hearted playthrough that only made it to about level 10, I haven't touched Skyrim (other than for testing) since working on this mod. The other day I even considering ripping everything nonessential out of my modlist to make testing easier.

 

2 hours ago, Balgin said:

SE only? It's in the SE section. Is there some scripting or functional reason why it's SE only or did you just happen to build it that way?

 

Oh whoops forgot to add the LE/SE to the title. Nah I just didn't want to spam the LE section with two very similar mods (this and my SL Survival/CumSwallowNeeds begging addon). Since it's compatible with both, there was no particular reason not to put it there.

Edited by jib_buttkiss
Posted
2 hours ago, geyschlatt said:

I know its probably been said at some point but all the NPC bimbos bodies are invisible except fro their head and hands. what do I need to do

 

Most likely cause is your outfits weren't built in bodyslide yet, so any BoS NPCs wearing outfits from this mod will have invisible bodies until they get built in bodyslide.

Posted
1 hour ago, H Bof said:

 

Most likely cause is your outfits weren't built in bodyslide yet, so any BoS NPCs wearing outfits from this mod will have invisible bodies until they get built in bodyslide.

ahh, I checked and didnt see it but it was under Unassigned. Forgot some stuff goes there

Posted
9 hours ago, Selloh said:

I tried achieving this with Deviously Cursed Loot, but in my experience, the mod doesn't seem very customizable & limited to bondage which isn't for me. I searched Loverslab for a mod that might be able to achieve this, and found Transform Armor, yet it seems abandoned and isn't implemented in a user friendly way.

 

Maybe try this:
 

 

Posted

I'm curious, are there any other hypnosis theme mods that could also be used alongside the hypnosis added by BoS?

 

I greatly enjoy what BoS adds but I'd like more and don't want to suggest things since there is already so much in the works already for BoS.

Posted
10 hours ago, jib_buttkiss said:

Now that's damn true. Apart from one little half-hearted playthrough that only made it to about level 10, I haven't touched Skyrim (other than for testing) since working on this mod. The other day I even considering ripping everything nonessential out of my modlist to make testing easier.

Isn't that what profiles are for? Or if you want it cleaner I recommend Virtual Machines, proper ones, not that VirtualBox nonsense. I'm running Archlinux and my Windumb resides inside a KVM/Qemu powered VM. It has it's own GPU (the Linux uses the integrated graphics), dedicated RAM and CPU cores. Is it measurable slower then bare metal? Yes. Do I notice the ~3% difference? Certainly not. The beauty is I've two VMs for Skyrim (one with my old/current .640, one in which I'm working on my 1170 LO, actually also still got an old 1.5.97 VM I archived somewhere on my NAS, which I could bring out of storage, place on an nvme and it would run just like I left it), another VM for other Games, even a Linux VM for AI experiments. If you like clean setups, this is definitely the way to go. Only real drawback is the amount of (fast) storage you need (and a day or two to learn how to setup and tweak for optimal performance).

Posted
19 hours ago, jib_buttkiss said:

 

That said, since BoS has all these bridging functions, it only takes a little bit of Papyrus know-how to integrate it in to things. For example, if you wanted to have DFR add corruption when the player accepts a deal (or whatever, I don't know anything about DFR), you'd just have to add a BoS event call into DFR's acceptDeal script and recompile it, which is pretty easy.

Deeper integration, like the deal being to drink a "bimbo potion" or whatever, would require a new .esp that makes edits to DFR to add the dialogue, then calls to BoS's events and at that point you're just making a whole new mod that's an addon for DFR and BoS.

 

But just as an example of BoS bridging, that Vampiric Cum Addiction mod I just posted can be completely controlled by BoS if they're both installed, but is also a fully functional mod on it's own.

 

Thanks for the heads up on the bridging, might fiddle around with that a bit!

And for everyone, I wasn't really looking for "Hey can you make this dependent" or anything other than just looking for mod suggestions to add to a narrative theme. I absolutely get the....finiky nature of Skyrim modding.

Posted
18 hours ago, discardlogic said:

I'm curious, are there any other hypnosis theme mods that could also be used alongside the hypnosis added by BoS?

 

I greatly enjoy what BoS adds but I'd like more and don't want to suggest things since there is already so much in the works already for BoS.

Might I suggest Mind Control of Skyrim?

Posted
5 hours ago, KyrilXIV said:

Might I suggest Mind Control of Skyrim?

 

I've given that one a try already. Even leaving suggestions on the mod itself. Although I could only get it to work using the debug hotkey and never getting the npc on npc portion to function properly. From the looks of it, I feel like overall that one was created merely as a kind of functioning idea that others could then take and improve on their own as a baseline. 

Posted

I'm thinking, but the hypnotist might share his notes with the player's follower, make him his student, so to speak. You can even arrange it in the form of a note: "Bring your friend to me, we have something to discuss with him. And while we're talking, why don't you do what you do best? Serve a couple of people in the tavern." Well, then, the follower controls the player's hypnosis, entering his own rules at certain intervals, etc.

Posted
On 1/5/2025 at 3:08 AM, TiredGamer said:

 

Maybe try this:
 

 

 

Oh neat. I haven't seen that one yet, I'll give it a try. Thanks!

Posted
On 1/5/2025 at 9:28 PM, discardlogic said:

I'm curious, are there any other hypnosis theme mods that could also be used alongside the hypnosis added by BoS?

 

I greatly enjoy what BoS adds but I'd like more and don't want to suggest things since there is already so much in the works already for BoS.

 

There's DeepBlueFrog's Sexlab Mind Control. It doesn't do much that BoS's hypnosis doesn't as I remember, but it's got fun flavour.

 

That said, don't be afraid to suggest things anyway! Maybe your idea hits just right and I add it immediately (like Belle), maybe I incorporate it into something I already have planned (like the brainwashing helmet concept), or maybe it's a lot easier to add than you'd think and I just do it because why not (like that vampire cum mod I just put out). Or, you know, maybe it languishes on the List™ forever or I just say "nah". But it never hurts to put the idea forward!

 

On 1/5/2025 at 9:42 PM, Talesien said:

Isn't that what profiles are for? Or if you want it cleaner I recommend Virtual Machines, proper ones, not that VirtualBox nonsense. I'm running Archlinux and my Windumb resides inside a KVM/Qemu powered VM. It has it's own GPU (the Linux uses the integrated graphics), dedicated RAM and CPU cores. Is it measurable slower then bare metal? Yes. Do I notice the ~3% difference? Certainly not. The beauty is I've two VMs for Skyrim (one with my old/current .640, one in which I'm working on my 1170 LO, actually also still got an old 1.5.97 VM I archived somewhere on my NAS, which I could bring out of storage, place on an nvme and it would run just like I left it), another VM for other Games, even a Linux VM for AI experiments. If you like clean setups, this is definitely the way to go. Only real drawback is the amount of (fast) storage you need (and a day or two to learn how to setup and tweak for optimal performance).

 

Yeah, but I'm lazy... Also, I just run my Skyrim on a respectable, but not amazing, laptop. For actually playing games, I'm normally a console guy- which I guess is always, now, since I don't ever actually play Skyrim any more.

 

On 1/7/2025 at 4:07 AM, Adultman said:

I'm thinking, but the hypnotist might share his notes with the player's follower, make him his student, so to speak. You can even arrange it in the form of a note: "Bring your friend to me, we have something to discuss with him. And while we're talking, why don't you do what you do best? Serve a couple of people in the tavern." Well, then, the follower controls the player's hypnosis, entering his own rules at certain intervals, etc.

 

It's a cool idea, but the way the hypnosis is implemented means it'd need a significant rework to make it happen- which is a shame!

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