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Posted
10 hours ago, Saviorsrd said:

Not sure if this has been brought up, but shouldn't the Princess Dress count as slutty clothes for a bimbo?  Seems pretty slutty to me, anyway.

 

Also, should maybe be pink?  Not aggressive bright neon pink, but sweet pastel pink.  Bimbo + naive and innocent.

 

Is it not? Whoops.

 

I actually tried to make it pink, but the texture is too sophisticated for my caveman-tier image editing to do it nicely.

 

5 hours ago, Wut1969 said:

As someone mentioned having to buy clothes during the hypno quest, would it also an idea to make the sum of the 'donate money' part larger than what the PC has, so that takes longer too?

 

Also I wouldn't mind seeing archery being affected as well, now all the archers don't care much about the quests effects. And maybe mages could see a 50% spell cost increase?

 

I could rejig the "give money" hypno command, but it'd take a bit of fiddling (that I'm not keen to do, I'm a bit over the hypnosis quest). As it is, you always just give away one third of your gold, which seemed harsh enough.

 

Oh, I guess I forgot to add an archery penalty. I'll do that. For magic, I set it so that destruction spells do half damage, but I didn't consider other spell types. I'll throw in them costing more, too.

 

3 hours ago, Wut1969 said:

@jib_buttkiss; Is there a way for you to detect where the courier is? I just wondered because I never see issues with the Bethesda spawned ones and I wondered if they use a trick.

 

Not really. The odd thing is that I do use the vanilla courier, exactly how the base game does. There's an inventory in a technical cell that's linked to him. When you spawn an item into that chest, it sets off the vanilla courier scripts for him to make a delivery, and when he talks to you the game transfers the contents of that chest to the player.

 

1 hour ago, legolem said:

Yes thanks a lot i found a tuto on how to use it because i forgot that it was needed. But now it's a new problem, the clothes appear, but nevermind the sliders i put in MCM, bimbos bodies just stay "normal". I mean they stay in CBBE, i don't understand at all, i didn't try to make bimbos nude yet, but clothes for sure don't work with bodies. Another problem is that i don't find the fractionalized ruby needed for deren in riften, even in Orotheim. Sorry for the bother, i don't understand why mods in every games don't want me to play correctly.

 

Sounds like you forgot to tick Build Morphs in bodyslide.

 

The ruby should just be in the chest with a quest marker on it- it's randomly placed, like vanilla radiant quests.

Posted

I have on occasion had the courier go missing

 

Not sure if everyone has the same place, but, there is a letter you get sometime at the start, "Warriors Challenge" you go beat on a Nord and win her house. It overlooks the road in the Markarth area coming from Whiterun, think the Blades Castle is across from it, and the Road to Falkeath is behind it. There is a Dragon Mound very near and a magic circle of mushies.

 

Anyways, with or without the letter, when the courier has for some apparent reason decided to not come. I usually find them here, sometimes I even find the Randoms like the Mage wanting to learn, the Challenger wanting to die, and stuff. The house is nice as well, I did not load it, it is just there for some reason? 

Posted (edited)
Spoiler

131078-1728313448-703407879.png

Maybe but for alternative version of Pretty Princess what about QH Bloody Spell Goddess Lace Skirt? i can feel the bimbo theme and the lil princess theme at the same time on it

Edited by hongbiet
Posted
5 hours ago, jib_buttkiss said:

Not really. The odd thing is that I do use the vanilla courier, exactly how the base game does. There's an inventory in a technical cell that's linked to him. When you spawn an item into that chest, it sets off the vanilla courier scripts for him to make a delivery, and when he talks to you the game transfers the contents of that chest to the player.

 

So what if Bethesda only puts stuff in containers if there is a 2nd variable being satisfied; the player reaches level X -and- is on a main road (or maybe reaches an outside spawn point) near a settlement. Would that prevent the courier from getting into tight spaces?

There has to be something because we all agree it is odd.

 

NB I only used 'satisfied' and 'getting into tight spaces' to mentally tickle @DarksideTinkerbelland @audhol.

 

BTW The quest @DarksideTinkerbellmentions above is a 3rd party mod that was included in AE. So that modder would probably not use the workaround (if that's what it is anyway, I dunno).

 

 

As for the money; I agree that 1/3rd of the money is probably enough for most people.

In my specific situation money is tight, so more often than not, my PC reaches a town she has little money but she does have some goods to sell. So when she reads the note, she will give the first bystander 12 gold to be done with it, which in my game is hardly enough to buy a bread, and than sell some armors and weapons she 'found' to be able to stay a night in the inn, which will cost her 150.

But I agree that you shouldn't change the setting just for 1 persons and I know the hypno quest isn't your favourite.

 

It is slowly becoming my favourite BoS quest though as it opens new options for roleplaying and gaining corruption. I mean, I can read Anaitas note 7 times but that would defeat the point. The hypno quest is a nice way to get your PC into trouble, just like the Lyvelia quest really. Childish games is a lot of fun and @Lily SushiSloots Morella is cuter than ever, but it is all very harmless (for the player).

 

 

 

Posted
2 hours ago, hongbiet said:

Maybe but for alternative version of Pretty Princess what about QH Bloody Spell Goddess Lace Skirt? i can feel the bimbo theme and the lil princess theme at the same time on it

Because permissions.

 

You can't just bundle somebody elses work into your mod without them giving either expressive permision or labeling there work as open .

 

Jib has chosen meshes that have open permisions to not have a ton of requirments for BOS.

 

The user can download what he or she wants and patch them into this mod but thats down to them.

 

 

15 minutes ago, Wut1969 said:

Would that prevent the courier from getting into tight spaces?

 

 

You need that cicero mod for the courier, the one thats that hot little redhead she defo getting into some tight spaces in my game.

 

roger-moore-james-bond.gif

Posted

Since when does Lydia say "watch out for that one babe" in fights? I've literally never heard that line before and then she said it twice today within the space of about half an hour.

 

Starting to wonder if a mod did something I wasn't aware of.

Posted

I would change the progression of becoming a bimbo, now only at the last stage there are events. And I would make the transformation start not from level 100 but immediately. English is not my native language, I wrote through translators

Posted

The stages are already well-written, just tie them to the curse levels. Also make the removal of the curse for gold (Donation to the temple) an option.

 

Posted
1 hour ago, Balgin said:

Since when does Lydia say "watch out for that one babe" in fights? I've literally never heard that line before and then she said it twice today within the space of about half an hour.

 

Starting to wonder if a mod did something I wasn't aware of.

 

It's one of Morella's lines, it's part an ongoing bug where Morella's combat dialogue can be spoken by NPCs other than Morella even if you haven't even started her quest that I think Jib is aware of (if not consider it known now lol). Chances are it has happened on occasion in your other saves but it's much more noticeable now that Morella can actually speak and they don't just flash through fuz ro doh in the middle of a fight.

Posted (edited)
6 hours ago, H Bof said:

 

It's one of Morella's lines, it's part an ongoing bug where Morella's combat dialogue can be spoken by NPCs other than Morella even if you haven't even started her quest that I think Jib is aware of (if not consider it known now lol). Chances are it has happened on occasion in your other saves but it's much more noticeable now that Morella can actually speak and they don't just flash through fuz ro doh in the middle of a fight.

I did wonder. It felt a bit anachronistic to be a default Skyrim line that I'd somehow never heard 'til now. I've honestly never heard that line in any previous save. It was an unexpected surprise.

Edited by Balgin
Posted
11 hours ago, Wut1969 said:

So what if Bethesda only puts stuff in containers if there is a 2nd variable being satisfied; the player reaches level X -and- is on a main road (or maybe reaches an outside spawn point) near a settlement. Would that prevent the courier from getting into tight spaces?

There has to be something because we all agree it is odd.

 

NB I only used 'satisfied' and 'getting into tight spaces' to mentally tickle @DarksideTinkerbelland @audhol.

 

BTW The quest @DarksideTinkerbellmentions above is a 3rd party mod that was included in AE. So that modder would probably not use the workaround (if that's what it is anyway, I dunno).

 

 

As for the money; I agree that 1/3rd of the money is probably enough for most people.

In my specific situation money is tight, so more often than not, my PC reaches a town she has little money but she does have some goods to sell. So when she reads the note, she will give the first bystander 12 gold to be done with it, which in my game is hardly enough to buy a bread, and than sell some armors and weapons she 'found' to be able to stay a night in the inn, which will cost her 150.

But I agree that you shouldn't change the setting just for 1 persons and I know the hypno quest isn't your favourite.

 

It is slowly becoming my favourite BoS quest though as it opens new options for roleplaying and gaining corruption. I mean, I can read Anaitas note 7 times but that would defeat the point. The hypno quest is a nice way to get your PC into trouble, just like the Lyvelia quest really. Childish games is a lot of fun and @Lily SushiSloots Morella is cuter than ever, but it is all very harmless (for the player).

 

 

 

 

Yeah, I'll take a deeper dive into it. Maybe there is some other thing you have to do to make the courier behave consistently. This is Skyrim after all.

 

I'm glad to hear the hypno quest sits in the gameplay space I'd hoped- basically harmless, but a way to force the player to interact with the corruption mechanics. I'm pretty happy with how it all works for the most part, so beyond bugfixes and dialogue tweaks I'd say it's basically done.

 

10 hours ago, Balgin said:

Since when does Lydia say "watch out for that one babe" in fights? I've literally never heard that line before and then she said it twice today within the space of about half an hour.

 

Starting to wonder if a mod did something I wasn't aware of.

 

Ugh I thought I'd caught all those. There's a couple of Morella's lines that aren't conditioned correctly, so other NPCs can say them sometimes. I'll take (another) swing at them in the next version.

 

If you hadn't heard it before, maybe you talked to Morella more this time or something- the other conditions all work right, just not the speaker=Morella one (or it could be like H Bof said where the voice makes it more noticable).

 

10 hours ago, sunsold said:

The stages are already well-written, just tie them to the curse levels. Also make the removal of the curse for gold (Donation to the temple) an option.

 

 

You can already reduce corruption at temples for gold + another item. To remove the curse completely, get Bimbo Tonics from the NPC in the house added outside/behind Windhelm.

Posted (edited)
1 hour ago, jib_buttkiss said:

Ugh I thought I'd caught all those. There's a couple of Morella's lines that aren't conditioned correctly, so other NPCs can say them sometimes. I'll take (another) swing at them in the next version.

The confusing thing is that, in the heat of the moment, it genuinely sounded like Lydia's voice.

 

Quote

If you hadn't heard it before, maybe you talked to Morella more this time or something- the other conditions all work right, just not the speaker=Morella one (or it could be like H Bof said where the voice makes it more noticable).

This was a character who's never spoken to Morella. Other characters have on other saves. That's why it was so confusing.

Edited by Balgin
Posted

Hello all,

 

I a lloking for help and hope I wont use too much of your time. I try to find an answer in this topic but I failed.

 

When I trigger (to test the mod) the "bimbo curse" from the mcm menu, the body morph doesn't apply on the PC. However, when I only test the morph from the Bimbo Body menu in the mcm, the moprh are correctly applied on the PC during 15sec. So, I presume morphing is ok.

 

The other functions of the mod seems ok (like gaining and healing corruption, thoughts, bimbo effect in the magic/active effect menu, etc...) Just the body morph is not triggered when it should 🙂

 

I also use SLIF, I don't know if it coulb be the culpid ?

 

I had a look to the log but it is obscur for me.

 

 

 

 

Papyrus.0.log

Posted
36 minutes ago, jxdhhs said:

so im doing lyvelias quest and the courier seems to be stuck in the wall of the tavern?

what do i do

 

stuck as in unable to talk to them? If so use tild key ~  type in tcl hit enter press tild (you can ignore terrain and gravity, so you can then position to talk with them, takes some practice to move about but there is like a whole would of computer shit, the trunks sometimes have shit in them...) after you have talked find solid ground be sure to be slightly above it then hit tild ~ typt in tcl hit enter press tild (you will fall a foot back to solid ground/floor, somebodies head.

Posted
1 hour ago, DarksideTinkerbell said:

 

stuck as in unable to talk to them? If so use tild key ~  type in tcl hit enter press tild (you can ignore terrain and gravity, so you can then position to talk with them, takes some practice to move about but there is like a whole would of computer shit, the trunks sometimes have shit in them...) after you have talked find solid ground be sure to be slightly above it then hit tild ~ typt in tcl hit enter press tild (you will fall a foot back to solid ground/floor, somebodies head.

Worked thx

 

Posted

I've been using the daydreams mode from SL Survival for the first time in a while since I find they can often cause a lot of CTDs for me, but it gave me an idea for when the corruption dreams begin to be implemented beyond the current text boxes.

 

As player corruption gets close to 100%, there could be a chance to start a sex scene with someone when you try to speak to them that would essentially be a bimbo daydream. The event wouldn't cause any corruption since it wouldn't be "real" but could be a fun and (hopefully) simple way to get some bimbo dialogue and iterate on the actual process of getting corrupted before actually hitting 100% as well as after. Though I suppose they may not be needed after 100% since a bimbo will probably be making those daydreams a reality instead lol.

Posted
12 hours ago, darkangel2041 said:

When I trigger (to test the mod) the "bimbo curse" from the mcm menu, the body morph doesn't apply on the PC. However, when I only test the morph from the Bimbo Body menu in the mcm, the moprh are correctly applied on the PC during 15sec. So, I presume morphing is ok.

 

The other functions of the mod seems ok (like gaining and healing corruption, thoughts, bimbo effect in the magic/active effect menu, etc...) Just the body morph is not triggered when it should 🙂

 

Triggering the Bimbo Curse does not apply all the body morphs immediately.  Rather, it applies 100 corruption.  Then over a period of at the minimum 10 in-game hours it applies the morphs in stages - the interval is determined by the 'Hours between each curse stage' setting, which is limited to a 1 hour minimum.  Might be more than 10 stages, I don't recall off the top of my head, but it's definitely not less.

 

Additionally, you can't just rest for the full duration and be fully transformed - skipping any amount of time only counts as 1 hour for this.  So skip time in 1-hour increments until you're fully transformed, and the morphs should have fully applied - you'll know you're done once you get the "being a bimbo" quest.

Posted
1 hour ago, KyrilXIV said:

 

Triggering the Bimbo Curse does not apply all the body morphs immediately.  Rather, it applies 100 corruption.  Then over a period of at the minimum 10 in-game hours it applies the morphs in stages - the interval is determined by the 'Hours between each curse stage' setting, which is limited to a 1 hour minimum.  Might be more than 10 stages, I don't recall off the top of my head, but it's definitely not less.

 

Additionally, you can't just rest for the full duration and be fully transformed - skipping any amount of time only counts as 1 hour for this.  So skip time in 1-hour increments until you're fully transformed, and the morphs should have fully applied - you'll know you're done once you get the "being a bimbo" quest.

Many thanks for taking time to answer me. So, it is all fine after testing and letting go the "Bimbo process".

Posted
On 12/10/2024 at 1:44 PM, jib_buttkiss said:

 

Is it not? Whoops.

 

I actually tried to make it pink, but the texture is too sophisticated for my caveman-tier image editing to do it nicely.

 

 

I could rejig the "give money" hypno command, but it'd take a bit of fiddling (that I'm not keen to do, I'm a bit over the hypnosis quest). As it is, you always just give away one third of your gold, which seemed harsh enough.

 

Oh, I guess I forgot to add an archery penalty. I'll do that. For magic, I set it so that destruction spells do half damage, but I didn't consider other spell types. I'll throw in them costing more, too.

 

 

Not really. The odd thing is that I do use the vanilla courier, exactly how the base game does. There's an inventory in a technical cell that's linked to him. When you spawn an item into that chest, it sets off the vanilla courier scripts for him to make a delivery, and when he talks to you the game transfers the contents of that chest to the player.

 

 

Sounds like you forgot to tick Build Morphs in bodyslide.

 

The ruby should just be in the chest with a quest marker on it- it's randomly placed, like vanilla radiant quests.

Again, thank you for your answers, i found the ruby, but i had to use "urgency" orotheim to do so. As for the morph, i built them in the bodyslide, and it doesn't work at all, i tried to use 3BBB or 3BA and nothing.

Posted
On 12/11/2024 at 2:14 PM, jib_buttkiss said:

 

Yeah, I'll take a deeper dive into it. Maybe there is some other thing you have to do to make the courier behave consistently. This is Skyrim after all.

 

I was thinking, and most of the time the courier with his default messages intercepts my PC when they're coming towards Whiterun from the east. I can't even remember if I've even ever seen the courier on the road near the Western Watchtower. Sometimes the courier visits Mixwater Mill, but I doubt he's ever been in Kynesgrove.

Shor's stone.. yes, but on the roads near Riften.. probably not. There are other locations, but almost always where the road is a straightish line for quite some distance.

 

It has to be related to player.location somehow I think. Maybe Bethesda even only use about a handful of locations. It can't be much more that.

Posted
2 hours ago, jxdhhs said:

is there a way to keep an npcs hair from changing during the corruption process?

 

 

There are three ways.

 

1: Turn off Change NPC Hair on the first page of the MCM. It might still change colour but it will be the same hair model.

2: Use the wigs method for npc's (so don't use the YPS hair integration for npc's) then take their wig off (use the conversation topic "hey you, little bimbo" to tell them to change their hair then tell them to revert it to default - this will remove the wig).

3: In the debug conversation "I want to talk to you about Bimbos" tell them to not change their hair. That way all other npc's can change their hair but this one will be locked because you told them not to change it.

Posted
On 12/12/2024 at 1:36 AM, Balgin said:

The confusing thing is that, in the heat of the moment, it genuinely sounded like Lydia's voice.

 

This was a character who's never spoken to Morella. Other characters have on other saves. That's why it was so confusing.

 

I guess that's something LilySushisloot can take as a complement!

 

And ugh yeah of course why wouldn't they play on a character who's never spoken to her.

 

17 hours ago, H Bof said:

I've been using the daydreams mode from SL Survival for the first time in a while since I find they can often cause a lot of CTDs for me, but it gave me an idea for when the corruption dreams begin to be implemented beyond the current text boxes.

 

As player corruption gets close to 100%, there could be a chance to start a sex scene with someone when you try to speak to them that would essentially be a bimbo daydream. The event wouldn't cause any corruption since it wouldn't be "real" but could be a fun and (hopefully) simple way to get some bimbo dialogue and iterate on the actual process of getting corrupted before actually hitting 100% as well as after. Though I suppose they may not be needed after 100% since a bimbo will probably be making those daydreams a reality instead lol.

 

It's a interesting idea, but I'm not sure how viable "fake" sex scenes are. There's just no way to tell all the various mods hooking into sex that it's not real. For example, the Fever Dreams mod handwaves it as 'it's Daedric, I don't gotta explain shit' if you get pregnant from an imaginary sex scene but I don't think that'll fly here!

 

12 hours ago, legolem said:

Again, thank you for your answers, i found the ruby, but i had to use "urgency" orotheim to do so. As for the morph, i built them in the bodyslide, and it doesn't work at all, i tried to use 3BBB or 3BA and nothing.

 

All I can tell you is that it's a bodyslide issue- I don't have the visibility or insight into your setup to be more helpful. You can either search back through this thread for how people solved their bodyslide problems, or do some troubleshooting with google.

 

11 hours ago, audhol said:

Screenshot2024-12-12113714.thumb.png.5031529c58f1f3277da621dd4ff6d48e.png

 

 

Hell yea

 

7 hours ago, Wut1969 said:

I was thinking, and most of the time the courier with his default messages intercepts my PC when they're coming towards Whiterun from the east. I can't even remember if I've even ever seen the courier on the road near the Western Watchtower. Sometimes the courier visits Mixwater Mill, but I doubt he's ever been in Kynesgrove.

Shor's stone.. yes, but on the roads near Riften.. probably not. There are other locations, but almost always where the road is a straightish line for quite some distance.

 

It has to be related to player.location somehow I think. Maybe Bethesda even only use about a handful of locations. It can't be much more that.

 

Ugh, I've had a google and I can't find anything suggesting that there's more to it then just putting the note in the CourierScript.AddItemToContainer function. But if that was failing, then the courier wouldn't have the note at all when you teleport him to you.

The one thing I can think to try is spawning the note in the world before putting it in that function, just in case feeding it from the storage chest is somehow failing to trigger something.

 

6 hours ago, Balgin said:

There are three ways.

 

1: Turn off Change NPC Hair on the first page of the MCM. It might still change colour but it will be the same hair model.

2: Use the wigs method for npc's (so don't use the YPS hair integration for npc's) then take their wig off (use the conversation topic "hey you, little bimbo" to tell them to change their hair then tell them to revert it to default - this will remove the wig).

3: In the debug conversation "I want to talk to you about Bimbos" tell them to not change their hair. That way all other npc's can change their hair but this one will be locked because you told them not to change it.

 

Man seeing this makes it clear just how overdue the bimbo customisation rework was. It's the main thing I've finished so far for 1.9. With it, the process is: a) Look at the bimbo, b) select "no hair" in the MCM.

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