Jump to content

Commonwealth Slavers


Recommended Posts

Posted
3 minutes ago, mattlincoln3 said:

Nope still explore new markets. After the surgery scenes they went sat down and started talking to one another.

 

SetStage _CS_Futa 191

 

 

 

Posted

After surgery, lindstrom and caresses sit and talk, you go to the bar, click the book and pick the quest, go to the 3 women, do your job, return to the bar, talk to caresses, talk to lindstrom and return home

Posted (edited)
6 minutes ago, JB. said:

 

SetStage _CS_Futa 191

 

 

 

That fixed it they got up out of the chairs and went to correct positions and was able to talk to Lindstrom. thanks for the help

Edited by mattlincoln3
Posted

Hello @JB., how are you? I wanted to know if you still plan to release the new CS update this year? I'd rather play a more stable version than the test builds.😀

Posted
22 minutes ago, _Helen_ said:

Hello @JB., how are you? I wanted to know if you still plan to release the new CS update this year? I'd rather play a more stable version than the test builds.😀

The stable one is the version 2.6.

 

The test version (2.8) is the one I'm working on alternately with Nuka Ride. I'd like to upload an update (again, a test version) in early December because after that I won't be able to work on the mods until January. I've already felt these past few weeks that I can't devote the usual amount of time to the two mods. 

Posted
Há 31 minutos, JB. said:

A estável é a versão 2.6.

 

A versão de teste (2.8) é a que estou trabalhando alternadamente com a Nuka Ride. Gostaria de fazer o upload de uma atualização (novamente, uma versão de teste) no início de dezembro, porque depois disso não poderei trabalhar nos mods até Janeiro. Eu já senti nessas últimas semanas que não posso dedicar a quantidade usual de tempo aos dois mods. 

Okay, thank you so much. I'll wait for this last test update to see how the mod is, it's been a while since I've played. And I wish you a good rest and a happy end of the year, you deserve it!!

Posted
1 hour ago, _Helen_ said:

Another question, folks. With this new Fallout 4 update, are the mods still working or do we need to downgrade the game?

Most of us are still on old gen I believe. I think people have reported they're fine on new gen, and so far you're the 2nd person that I know of asking about AE so you guys are just going to have to be be the lab rats for us. 

Posted

New Gen works fine, the only (small) problem being amputation : if you amputate an arm, only the hand disappear, the rest of the arm stay visible. It doesn't prevent to play, it's only a small graphical errror.

Posted

In version 285, "The Runaway Slave" quest aborted after Serve the food to the General (AAF). None of the characters present reacted, and General Becker did not engage in any dialogue. This also happened in version 268. I don't know why.

 

ScreenShot560.jpg

Posted
27 minutes ago, rhb38 said:

In version 285, "The Runaway Slave" quest aborted after Serve the food to the General (AAF). None of the characters present reacted, and General Becker did not engage in any dialogue. This also happened in version 268. I don't know why.

 

ScreenShot560.jpg

Yesterday I was testing things in the pit and I realized that I lost lot of my saves. If you want to share your save, I'll test it today.

Posted
On 11/25/2025 at 3:33 PM, 4nln415 said:

You can test it out. Most people here didn't even update past the one before. 

 

Can anyone help me out what to do to use this mod? Is there a way to roll back all the way? I'm kinda retarded in mods and want to play pre update fallout with all my gooner mods

Posted (edited)
2 hours ago, The Khan said:

 

Can anyone help me out what to do to use this mod? Is there a way to roll back all the way? I'm kinda retarded in mods and want to play pre update fallout with all my gooner mods

You can try this if you want to downgrade https://www.nexusmods.com/fallout4/mods/98059 or search similar one on Nexus

Maybe wanna backup some of your cc mods. 

 

Edited by 4nln415
Posted
14 hours ago, JB. said:

Yesterday I was testing things in the pit and I realized that I lost lot of my saves. If you want to share your save, I'll test it today.

 

save.7z

Posted
7 hours ago, rhb38 said:

Thanks. I loaded this save.

 

Fallout4 30_11_2025 07_06_38.png

 

The general was speaking. When he finished, I approached him and he congratulated me on having all seven steaks. Everything proceeded normally: a sex scene in the workbench.

 

Fallout4 30_11_2025 07_07_56.pngFallout4 30_11_2025 07_05_14.pngFallout4 30_11_2025 07_05_37.png

 

I have no idea why it's not working for you. I'm guessing it could be a glitch (I doubt it, since I didn't find a problem in your save file) or a mod that's interfering somehow.

 

 

SetStage _CS_Runaway 350 (talk to the General)

SetStage _CS_Runaway 360 (sex in the workbench)

SetStage _CS_Runaway 350 (orgy)

SetStage _CS_Runaway 380 (back to the cage)

 

 

 

Posted (edited)
3 hours ago, JB. said:

Thanks. I loaded this save.

 

Fallout4 30_11_2025 07_06_38.png

 

The general was speaking. When he finished, I approached him and he congratulated me on having all seven steaks. Everything proceeded normally: a sex scene in the workbench.

 

Fallout4 30_11_2025 07_07_56.pngFallout4 30_11_2025 07_05_14.pngFallout4 30_11_2025 07_05_37.png

 

I have no idea why it's not working for you. I'm guessing it could be a glitch (I doubt it, since I didn't find a problem in your save file) or a mod that's interfering somehow.

 

 

SetStage _CS_Runaway 350 (talk to the General)

SetStage _CS_Runaway 360 (sex in the workbench)

SetStage _CS_Runaway 350 (orgy)

SetStage _CS_Runaway 380 (back to the cage)

 

 

 

I can only stay at stage 360, and can't progress to 350 (orgy). Why is SetStage _CS_Runaway 350 (orgy) and not 370?

Edited by rhb38
Posted
1 hour ago, rhb38 said:

I can only stay at stage 360, and can't progress to 350 (orgy). Why is SetStage _CS_Runaway 350 (orgy) and not 370?

Yeah, my bad, it's 370 😝

Posted
9 minutes ago, JB. said:

Yeah, my bad, it's 370 😝

It worked fine after I switched to the English version for testing, so it seems to be a script translation issue.

Posted (edited)

Hello. It looks like a missing animation in the Bunker Hill quest. I'm on stage

 

GetStage _CS_BH = 110

 

After that i have entered in the barn, gets undressed and Joe enters the barn. And instead of AAF animation error message shows: "Commonwealth Slavers: Failed to play AAF scene. Advancing Stage.". I guess there is missing some animation pack?

AAF.jpg

Edited by citizen01
Posted
7 minutes ago, citizen01 said:

Hello. It looks like a missing animation in the Bunker Hill quest. I'm on stage

 

GetStage _CS_BH = 110

 

After that i have entered in the barn, gets undressed and Joe enters the barn. And instead of AAF animation error message shows: "Commonwealth Slavers: Failed to play AAF scene. Advancing Stage.". I guess there is missing some animation pack?

AAF.jpg

 

 

It's a fisting scene. You need darthroman animations. Double check if you have it updated. Maybe you have a patch for dartroman animations? Let me know. 

 

 

Posted (edited)

After a while, I reinstalled this to test compatibility directly with my mod, on an OG build.
It is an awesome mod,  don't usually play it a lot as it is a bit too tough for my stomach, so it has been a think more than two years since I installed it, and I am totally out of the loop with its most recent iteration. On this machine, it was never installed before.


On my dev machine, I am not using a mod manager because I don't want a virtualized work folder,  so for anything I am deploying on the dev set-up, I am copying in files manually and manually adjusting the plugins.txt. 


If inside the whore house, I see a lot of missing surfaces/triangles of the static meshes. What is likely I forgot to install/deploy/mismanage/mis-ordered in the load order?

Everything else seems to be working normally.
I did add the exterior Whorehouse plugin for Gargamel. Could that affect the interior?
 

image.png.04cddce7ceaef06147df9ab7e675a156.png

Edited by MSM_Alice
Posted
2 hours ago, MSM_Alice said:

After a while, I reinstalled this to test compatibility directly with my mod, on an OG build.
It is an awesome mod,  don't usually play it a lot as it is a bit too tough for my stomach, so it has been a think more than two years since I installed it, and I am totally out of the loop with its most recent iteration. On this machine, it was never installed before.


On my dev machine, I am not using a mod manager because I don't want a virtualized work folder,  so for anything I am deploying on the dev set-up, I am copying in files manually and manually adjusting the plugins.txt. 


If inside the whore house, I see a lot of missing surfaces/triangles of the static meshes. What is likely I forgot to install/deploy/mismanage/mis-ordered in the load order?

Everything else seems to be working normally.
I did add the exterior Whorehouse plugin for Gargamel. Could that affect the interior?
 

 

This usually happens when you use CWSS and the CWSS patch for Slavers, but the order is incorrect. Slavers should have priority, but their patches should have even more.

 

Correct load order: 

 

CWSS

Commonwealth Slavers

Slavers - CWSS Patch

 

Posted (edited)
1 hour ago, JB. said:

This usually happens when you use CWSS and the CWSS patch for Slavers, but the order is incorrect. Slavers should have priority, but their patches should have even more.

 

Correct load order: 

 

CWSS

Commonwealth Slavers

Slavers - CWSS Patch

 

It seems to get corrected when I remove CS_WhoreHouse_Patch.esp from the load order.
Probably I shouldn't have added it to begin with. 

Because I install manually, I might misinterpret what is in the fomod if I mis-read it. 

Edited by MSM_Alice
Posted

1. Another animations-related question. In mini-quest Maid,

 

GetStage _CS_Maid = 440

 

Error message appears after talking with Patrick. See screenshot 1. After this message, the sex scene between Nora and Patrick begins and looks ok, but they are occupied same place with Tony ). Don't know his position on couch is fixed or it is accidental.

 

Spoiler

AAF.jpg.cda7708c7354f81164b405d1b6b21f68.jpg

 

2. And there is a frequently occurring annoying bug, not related to slavers, but may be it is well known problem and you could help? When Nora wearing a high heels, her position in AAF scenes initially corrected to heels height. But often during a scene after a while that correction is breaking and Nora shifts from the intended position by the height of the heels. Probably it happens if there is any changes in food/drink/tired/arousal/etc statuses during this scene, but i'm not sure. Second screenshot is example.

 

Spoiler

AAF_shift.thumb.jpg.8c634f738708df25fa376183ad24e2f4.jpg

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...