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Posted
2 hours ago, kiderboy said:

I also have a suggestion in addition to the one is shared in the past.

So the timer especially during the longer quests can be hard to keep track of. Could you perhaps make it so that once the timer during the longer quests (diamond city, Pet Walk, Drug selling) reaches its halfway point Nora gets a shock from the collar and gets a message saying half the time on the collar has elapsed. Additionally you could also do one warning shock when one hour is left on the timer as a sort of final warning also with a message to warn of the timer.

Good suggestion because I believe something like that already exists in NR.

Posted
On 4/16/2025 at 5:22 AM, JB. said:

Dr. Duff offers you a cure in Diamond City ONLY if you are a double amputee.

 

But... if you want to heal on your own, you can use the MCM. The mod will re-adapt to your situation. The same if you decide to have double amputation by MCM, the mod will hear the event and adapt dialogues if necessary.

 

Can Dr. Duff only cure one arm?

Posted (edited)
1 hour ago, rhb38 said:

Can Dr. Duff only cure one arm?

Yeah, It will only cure one arm. I think only during the "true ending" route do you have a chance to heal both (as a choice?). 

Edited by 4nln415
Posted
12 hours ago, kiderboy said:

I also have a suggestion in addition to the one is shared in the past.

So the timer especially during the longer quests can be hard to keep track of. Could you perhaps make it so that once the timer during the longer quests (diamond city, Pet Walk, Drug selling) reaches its halfway point Nora gets a shock from the collar and gets a message saying half the time on the collar has elapsed. Additionally you could also do one warning shock when one hour is left on the timer as a sort of final warning also with a message to warn of the timer.

 

10 hours ago, 416.cja said:

Good suggestion because I believe something like that already exists in NR.

Shock can kill you if you have low hp (always the case when using SexAttributes for me) accelerating the ticks is a safer idea (collar will tick more often). I did it by adding those functions to papyrus:
image.png.d8038f384359db53fd43820a7f206eed.png
So you can check when timer gets below one hour for exemple and accelerate the ticks. 
I pitched the idea to PCL a while back, and the author already added his own implementation to the mod (not using struct but same result).

Posted

I have a request.

 

I noticed that there's a pop-up for blow-jobs in the mod now (spit, swallow, clean face), so my submissive vaultmeat has been cleaning her face this entire run. I was wondering if it would be possible to have the swallow options allow you to relieve a bit of thirst, and the clean face option to relieve a bit more thirst?

Posted
4 hours ago, Jarnin said:

I have a request.

 

I noticed that there's a pop-up for blow-jobs in the mod now (spit, swallow, clean face), so my submissive vaultmeat has been cleaning her face this entire run. I was wondering if it would be possible to have the swallow options allow you to relieve a bit of thirst, and the clean face option to relieve a bit more thirst?

Realistically, it would make her thirstier. 

 

I was actually thinking of an option like, you can only choose the latter option if you have a bottle of water, clean or dirty.

 

The second option, not spitting, would make you thirsty.

Posted (edited)
5 hours ago, lee3310 said:

 

Shock can kill you if you have low hp (always the case when using SexAttributes for me) accelerating the ticks is a safer idea (collar will tick more often). I did it by adding those functions to papyrus:
image.png.d8038f384359db53fd43820a7f206eed.png
So you can check when timer gets below one hour for exemple and accelerate the ticks. 
I pitched the idea to PCL a while back, and the author already added his own implementation to the mod (not using struct but same result).

 

Heh. Raider Pet does that and I remember thinking “I'm going to do the same thing” until I saw that the code looked like Sumerian language to me and gave it up.

 

With your function you could even put a ingame notification warning you how much you have left. 😱

 

 

Edited by JB.
Posted
11 hours ago, rhb38 said:

Can Dr. Duff only cure one arm?

I have been asked a lot of times to cure both arms but no, I am sticking to my guns. Gristle's amputation must be permanent.

Posted
On 7/15/2025 at 3:50 AM, 416.cja said:

Ok so I've been playing the Trapper ending for some time now. I noticed that I'm not able to do the miniquest where I get sent to any Far Harbor Trapper location. I'm only able to do the Farmer miniquest. I would also strongly recommend using the Nora shitting animations like "_cs_shitting" or "_cs_pet_idle" for the Farming miniquest. Gives it more immersion. That said, I did "setstage _cs_trapperfh 100" to do that Far Harbor Trapper miniquest. I noticed some parts of Rayburn Point I'm able to escape without being sent back to the trappers. I also noticed that as I walked all the way to Far Harbor, Kenji's boat actually spawns there along with Avery and Allen. There definitely is potential to get Nora to travel back to the Commonwealth from Far Harbor if she chooses to escape her Trapper captors. I was able to take the boat back to Far Harbor which I didn't expect. Although I had to go through the Dialogue and start the first Far Harbor quest because or Avery and Allen. 

Have you been playing that ending with the quadruple amputation? I don't see that those animations fit very well with a quadruple amputation, that's why I decided to leave it without animation. 

 

The quest in Far Harbor must first be started using “StartQuest _CS_TrapperFH”, before using the “SetStage”, so that the aliases are filled correctly. I noticed that aliases that are responsible for selecting random characters (e.g. a random boss raider), require “StartQuest”.

Posted
On 7/17/2025 at 12:30 PM, Neppy said:

I have a couple of suggestions I just thought of.

 

During the Pit quest, after fighting the super mutant, it would be nice if there was a sex scene (or a few!) with the mutant while the raider crowd watches on (as part of the show in the Pit) and heckles at the sole survivor (if the player gets defeated), instead of just going to a black screen and ending back in the cell (it doesn't need to be blocked behind animal content since super mutants are mutated humans rather than actual animals and it can still end up in amputations if that is enabled in the menu).

 

Currently there's only one sex scene with the raider dog if the player has animal content enabled but there isn't one if the player has it disabled even though according to the story the vault dweller should have a sex with at least two raiders (or more) if she managed to win against the mutant.

 

During Pet Walk and the Hookup quests it would be nice if there was the option to have sex with more than one raider at a time (caps payout would depend on the number of raiders), like in Diamond City where a raider could invite 1-2 more raider buddies who are nearby (in close proximity) to have sex with the vault dweller. 

 

You could also add a new repeatable quest/scenario where the vault dweller can choose to serve inside the Whore Room willingly for a day instead of only being restricted to being a punishment. There can be a set or changeable amount of scenes in the menu required to complete the quest and there can be instances of multiple clients using the vault dweller at once instead of just one at a time. I like the idea of the Whore Room but I thought it was unfortunate that it was only used if the sole survivor misbehaved.

 

Also now that I think about it there should really be more instances of sex scenes involving the main raider characters (Jared especially since he is the owner but also characters like Lindstrom, Gristle and Murphy). In most of my playthroughs Jared only has two scenes with the vault dweller at the beginning then never touches her again which is kind of weird when you think about it. Maybe a scenario where Jared/Gristle/Murphy/Lindstrom decides to use the vault dweller for a day to train her or just for their own entertainment. It could be a shorter and repeatable quest for example.

There's no AAF scene with a supermutant because there's enough with the porn studio + Green Market. If you beat the mutie for the second time in The Pit, you got: 

  • Either an orgy with the raiders
  • Or fuck a Deathclaw.

Hell, I like the whore room as a service you can ask Lindstrom for.

 

Posted
39 minutes ago, JB. said:

 

Heh. Raider Pet does that and I remember thinking “I'm going to do the same thing” until I saw that the code looked like Sumerian language to me and gave it up.

 

With your function you could even put a ingame notification warning you how much you have left. 😱

 

 

I just added this check to the tick timer:


image.png.194e83bd1b6907642139b7e596a568fe.png

 

It's in the same plugin you are using with NR. I don't know why PCL is taking so long, maybe he wants to add a certain number of new functions before updating, but i can send you the file if you want to add it to CS too. 

Posted (edited)
5 hours ago, Jarnin said:

I have a request.

 

I noticed that there's a pop-up for blow-jobs in the mod now (spit, swallow, clean face), so my submissive vaultmeat has been cleaning her face this entire run. I was wondering if it would be possible to have the swallow options allow you to relieve a bit of thirst, and the clean face option to relieve a bit more thirst?

There is a mod that does just that "better living through cumistry IIRC" but mods like that rely on Tags, so you would need a patch for that (or always swallow).

Edited by lee3310
Posted
5 minutes ago, lee3310 said:

I just added this check to the tick timer:


image.png.194e83bd1b6907642139b7e596a568fe.png

 

It's in the same plugin you are using with NR. I don't know why PCL is taking so long, maybe he wants to add a certain number of new functions before updating, but i can send you the file if you want to add it to CS too. 

I wonder if this feature will do CTD on the Next Gen. It turns out that changing hair color causes CTD in the Next Gen version, so I'll have to wait for PCL.

 

The same thing may happen here (no idea). 

Posted (edited)
11 minutes ago, JB. said:

I wonder if this feature will do CTD on the Next Gen. It turns out that changing hair color causes CTD in the Next Gen version, so I'll have to wait for PCL.

 

The same thing may happen here (no idea). 

it will indeed CTD 😅 because i use 0 as NG address (didn't add any safety since it was a personal plugin). I don't have NG so i can't get the addresses of the NG functions counterpart without asking someone to fetch them for me. PCL supports both version of the game.
PS
MCM function for time left:
image.png.be2965604b6a93ae1181a202b9e5ad5e.png

Edited by lee3310
Posted
1 hour ago, JB. said:

Have you been playing that ending with the quadruple amputation? I don't see that those animations fit very well with a quadruple amputation, that's why I decided to leave it without animation. 

 

The quest in Far Harbor must first be started using “StartQuest _CS_TrapperFH”, before using the “SetStage”, so that the aliases are filled correctly. I noticed that aliases that are responsible for selecting random characters (e.g. a random boss raider), require “StartQuest”.

Oh shit I forgot to mention I wasn’t playing with Quad amputation 😂. Got it. I’ll try that out after I finished testing of another mod. 

Posted

Not sure what i've done wrong but i'm doing the hooker in diamond city and whenever i leave the greenhouse via door or coc it says "i've left diamond city and lethal injection" is there anyway to turn it off the autokill? i think the loading might be trigger it?

Posted
20 minutes ago, friendlygaint said:

Not sure what i've done wrong but i'm doing the hooker in diamond city and whenever i leave the greenhouse via door or coc it says "i've left diamond city and lethal injection" is there anyway to turn it off the autokill? i think the loading might be trigger it?

Switch to god mode.

 

TGM

 

Another mod may be changing locations, modifying Diamond City. Do you have any? I'll take a look at them.

Posted
4 hours ago, JB. said:

I have been asked a lot of times to cure both arms but no, I am sticking to my guns. Gristle's amputation must be permanent.

My arm was eaten by mutants in the Pit. Also, will the cured arm trigger another amputation?

Posted (edited)
10 hours ago, JB. said:

Switch to god mode.

 

TGM

 

Another mod may be changing locations, modifying Diamond City. Do you have any? I'll take a look at them.

 

I'll give it a try thanks   (edit) god mode worked

 

The only mod that affects diamond city is Diamond ccity supplements but i didn't have any problems until the greenhouse which is strange 

 

https://www.nexusmods.com/fallout4/mods/75054

Edited by friendlygaint
Posted (edited)
8 hours ago, rhb38 said:

My arm was eaten by mutants in the Pit. Also, will the cured arm trigger another amputation?

I've written a mini lore about why they can only heal your left arm (because of its proximity to the heart). Don't make me rewrite it.😥

 

Use the MCM if you want, there are no consequences if you heal yourself by cheating.

Edited by JB.
Posted (edited)
1 hour ago, friendlygaint said:

 

I'll give it a try thanks   (edit) god mode worked

 

The only mod that affects diamond city is Diamond ccity supplements but i didn't have any problems until the greenhouse which is strange 

 

https://www.nexusmods.com/fallout4/mods/75054

So. That mod doesn't cause me any problems. Although it edits stuffs in Diamond City, it doesn't affect its location.

 

If my mod detects that you are not in “Location = Diamond City,” it activates the collar.

 

I'm playing with

 

Diamond City Supplements

Diamond City Expansion

Diamond City Lights

 

I'll see if another user has the same problem. 

 

btw, what stage you have if you write this? 

 

SQV FFDiamondCity01

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

So. That mod doesn't cause me any problems. Although it edits stuffs in Diamond City, it doesn't affect its location.

 

If my mod detects that you are not in “Location = Diamond City,” it activates the collar.

 

I'm playing with

 

Diamond City Supplements

Diamond City Expansion

Diamond City Lights

 

I'll see if another user has the same problem. 

 

btw, what stage you have if you write this? 

 

SQV FFDiamondCity01

 

image.png.fe0360d0d040a4d95ba35348f5c41205.png

 

hopefully this is helpful for you

 

oh might be sim settlement playing up....

Edited by friendlygaint
Posted
19 hours ago, JB. said:

I have been asked a lot of times to cure both arms but no, I am sticking to my guns. Gristle's amputation must be permanent.

 

I prefer it this way too, CS shouldn't be a mod that give you a lot of options when dealing with consequences/punishment and really put back the player to it's place sometimes.

Some of the moments that really made an impact for me were those "no going back moment" like when Gristle tell you that you will keep the collar for the rest of you life, both surgeries and the junky route...

 

I frankly would like to see more of those type of turning point from a gameplay perspective or dialogues that tells you that you just reach a point of no return.

 

Great job on those.

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