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Commonwealth Slavers


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Posted

Hey. I've been trying to install this on "mod organizer 2", but I'm at a complete loss. I added the Commonwealth Slavers, clicked through some of the options I think was ok(?), then I started adding those from the list of hard requirements and many of them get "Installation as fomod failed: No conditions were successful in aan 'OR' clause!", and AAF from that list, which I have to download from a Discord server doesn't seem to be compatible with the mod manager at all.

Sorry, I'm very new to any of this and I'm not sure where to start with trying to figure out where its going wrong.

Posted (edited)

@JB.

 

The Green Market:

 

Spoiler
  • When Trudy is explaining the job to The Slave, there are no subtitles.
  • Starting The Green Market seems to have also started The Drug Mule, as I have it in my questlog and I didn't talk to Wolfgang.
  • When speaking with Trudy to complete the quest, the pop-up telling the player that they can freely whore in supermutant camps has the word "and" mispelled as "ant".

 

 

Edited by Jarnin
Posted

Sorry to ask but i've got some furry mods installed, i've done the previous suggestion of dimond city race conditions but i'm at the "the truce" where i have to get a 100 caps but only the human npc work, what setting am i missing for this? thanks

Posted

@JB.

 

The Porn Studio (Repeatable):

 

Spoiler
  • I chose the rebel path through this time, and after getting beaten the hood was equipped. I have that toggled *off* in the MCM.
  • During the final [group] sex scene, the first stage has the guy eating Ivana's pussy clipping through the wall.

Are these animations randomly chosen, or are you selecting specific animations for specific scenes? I ask because my slave's final scene at the studio ended, then she got tossed back into the cage, but Ivana and the others kept fucking for a few minutes longer. I think it was one of the BP70 animations, which seems to play the animation for the full scene duration (in my case it's 50 seconds) before advancing to the next stage.

 

Posted (edited)

@JB.

 

Pet Walk:

 

Spoiler
  • I'm seeing two collectors outside the diner this time. Will they continue to multiply? I'm gonna test that :)

 

The Drug Mule:

 

Spoiler
  • The dialog option for starting The Drug Mule no longer exists for Wolfgang (all CS dialog is missing).
  • I reported earlier that The Drug Mule automatically started when I talked to Trudy and started The Green Market.
    • The Drug Mule also completed successfully when completing The Green Market.
  • Starting The Green Market with Trudy had no introductory dialog to the quest, starting with, "So, are you going to do it?"
  • Starting The Green Market did not start The Drug Mule this time. I'm going to play The Green Market again and then... I dunno. I guess The Drug Mule start is bugged?

 

EDIT: Additions

 

Spoiler
  • When returning to Jared in Corvega I decided to ask him if he wanted to fuck Vaultmeat. He chose to beat her instead. That resulted in my character stuck in the X cross.

 

Edited by Jarnin
Posted

So, I think I have actually been able to make most of it work, but it still says its missing a "HN66Fo4_TRS.esp" and googling it, searching loverslab or nexus hasn't told me which mod has it.

 

And AAF is still running into issues with Real Handcuffs.

Posted
52 minutes ago, Stalin_McRally said:

So, I think I have actually been able to make most of it work, but it still says its missing a "HN66Fo4_TRS.esp" and googling it, searching loverslab or nexus hasn't told me which mod has it.

 

And AAF is still running into issues with Real Handcuffs.

HN66Fo4_TRS.esp is a patch added when installing commonwealth slavers that allows you to wear TRS and easy girl clothing as a slave. You only need that patch if you've got those clothing mods installed.

 

If AAF is running into issues with Real Handcuffs, you've got bigger issues. I'd suggest starting fresh with a clean install. Once you've got a clean copy of FO4, then you follow the AAF Fucking Manual to get AAF setup and working in-game (which means you have to test it in-game). Then you install the hard requirements for Commonwealth Slavers (and any requirements that those mods might need). Then you install any of the soft requirements needed for various game mechanics you'd like to have in Commonwealth Slavers (and any requirements that those mods might need). Then you install Commonwealth Slavers.

 

Getting this mod set up and working properly takes a bit of pain, patience, and perseverance, but it's well worth it.

Posted
3 hours ago, Jarnin said:

@JB.

 

Pet Walk:

 

  Reveal hidden contents
  • I'm seeing two collectors outside the diner this time. Will they continue to multiply? I'm gonna test that :)

 

The Drug Mule:

 

  Reveal hidden contents
  • The dialog option for starting The Drug Mule no longer exists for Wolfgang (all CS dialog is missing).
  • I reported earlier that The Drug Mule automatically started when I talked to Trudy and started The Green Market.
    • The Drug Mule also completed successfully when completing The Green Market.
  • Starting The Green Market with Trudy had no introductory dialog to the quest, starting with, "So, are you going to do it?"
  • Starting The Green Market did not start The Drug Mule this time. I'm going to play The Green Market again and then... I dunno. I guess The Drug Mule start is bugged?

 

EDIT: Additions

 

  Reveal hidden contents
  • When returning to Jared in Corvega I decided to ask him if he wanted to fuck Vaultmeat. He chose to beat her instead. That resulted in my character stuck in the X cross.

 

About Pet Walk, did you do the Forever Slave route then you saw him? or did you see two of them before choosing the forever slave route?

Posted (edited)

@JB.

 

Bugs: 

 

 - The fucking Dr. Cade. Simply put: the "If by Atom's grace you should ever be free again, you can reclaim what you lost blah blah blah" line is repeated twice. The first time he speaks, this line and the subtitle match perfectly. The second time, he says the same line, but the subtitle is different. This is after Nora is castrated when she is in the cage. 

 

- Another bug pertains to The Collector. During Pet Walk before the forever slave route, if you are a junkie, Nora's lines will be a mix of Normal and Junkie lines. When Nora first speaks to the Collector as a junkie, 3 out of the 4 lines show up. The missing line is the one that goes along this "Raider collar mine, I'm raider property, raider property, won't take off my collar". That line. After you exhaust those lines and move onto the next set and then the nest set of lines after that. They become a mix of Normal and Junkie lines. Not sure if this is the same if you do the Forever Slave route as a junkie.

 

That's all I got. @Jarnin it's all up to you. Not sure if you mentioned these ones yet.

Edited by 416.cja
Posted

ARgh, it seems I got confused with Wolfgang and Trudy's script.

 

In some cases, junkie dialogues are randomized with normal dialogues. Like when you ask Declan for permission. It's done on purpose.

 

7 hours ago, friendlygaint said:

Sorry to ask but i've got some furry mods installed, i've done the previous suggestion of dimond city race conditions but i'm at the "the truce" where i have to get a 100 caps but only the human npc work, what setting am i missing for this? thanks

I remember setting the condition of only humans, because dogs also got involved. I can remove it in the next update and leave something like “DogRace”==0.

Posted
4 hours ago, 416.cja said:

About Pet Walk, did you do the Forever Slave route then you saw him? or did you see two of them before choosing the forever slave route?

I set the Raider Slave Job # to 99, so I'm still well within the regular repeatable jobs.

 

 

Posted
5 minutes ago, Jarnin said:

I set the Raider Slave Job # to 99, so I'm still well within the regular repeatable jobs.

 

 

Gotcha, what I was thinking was if the Collector was doubled because of playing Pet Walk without doing the forever slave and doing Pet Walk as a forever slave. I was thinking he could've doubled because of that. heck maybe even quadrupled.

Posted
47 minutes ago, 416.cja said:

Gotcha, what I was thinking was if the Collector was doubled because of playing Pet Walk without doing the forever slave and doing Pet Walk as a forever slave. I was thinking he could've doubled because of that. heck maybe even quadrupled.

It's a rare scenario, but it can happen.

 

Start Pet Walk for the first time. The Collector appears in Drumlin Diner. 

 

If you don't interact with him, finish the quest, and then ask Lindstrom for start Pet Walk again, there will be a second Collector. This will continue until you talk to one.

 

An error I didn't anticipate.

Posted (edited)

Commonwealth Slavers 2.8.2b

In the usual "Testing" folder. 

 

It's safe to install midsave, but it's best to install it as long as you're not playing "Pet Walk" and Trudy accidentally started Wolfgang's deliveries.

 

 

 

  • Fixed the script that caused Trudy to launch not only Green Market, but also Wolfgang's The Mule.
  • If Wolfgang sends you to the Gunners' Hub City auto wreckers, my mod will automatically lower the bridge. That's for any playing as a double amputee.
  • "The Porn Studio" would equip you with the mask by mistake on the rebel route, if you had the "No Mask" option enabled in the MCM.
  • Fixed the bug that caused the Collector character to duplicate. However, if you already have duplicates, you'll need to disable any remaining duplicates yourself by clicking on them and typing disable.

 

Edited by JB.
Posted

Hello, I am playing this mod. When I was doing the quest "The Porn Studio", I accepted the quest from the brothel owner. I walked out of the brothel door and waited for my character to stay at the brothel door after the conversation. He can still trigger the subsequent lines in the same place. How can I solve this problem? Please tell me. Thank you.

Posted
7 hours ago, pian_pian said:

Hello, I am playing this mod. When I was doing the quest "The Porn Studio", I accepted the quest from the brothel owner. I walked out of the brothel door and waited for my character to stay at the brothel door after the conversation. He can still trigger the subsequent lines in the same place. How can I solve this problem? Please tell me. Thank you.

We need your questions to be a little more clear as it's confusing to understand. Then we can try to help you the best we can.

Posted

Ok so I've been playing the Trapper ending for some time now. I noticed that I'm not able to do the miniquest where I get sent to any Far Harbor Trapper location. I'm only able to do the Farmer miniquest. I would also strongly recommend using the Nora shitting animations like "_cs_shitting" or "_cs_pet_idle" for the Farming miniquest. Gives it more immersion. That said, I did "setstage _cs_trapperfh 100" to do that Far Harbor Trapper miniquest. I noticed some parts of Rayburn Point I'm able to escape without being sent back to the trappers. I also noticed that as I walked all the way to Far Harbor, Kenji's boat actually spawns there along with Avery and Allen. There definitely is potential to get Nora to travel back to the Commonwealth from Far Harbor if she chooses to escape her Trapper captors. I was able to take the boat back to Far Harbor which I didn't expect. Although I had to go through the Dialogue and start the first Far Harbor quest because or Avery and Allen. 

Posted (edited)

@JB.

 

The Drug Mule (repeatable):

 

Spoiler
  • The quest started normally after talking to Wolfgang. He gave me 1 X-Cell and sent me off to Joe's Spuckies. After getting to the location I banged the gunner boss and then talked to him.
    • He's supposed to give The Slave 10 X-Cell to sell in the camp(?), but he didn't give any to The Slave.
    • His dialog still mentions Daddy-O instead of X-Cell.
  • When selling drugs/pussy to raiders or gunners in general, female NPCs have the option that you "suck them off", but since there's no FF animation the scene just skips (easy caps). This also happens when they demand that you suck them off.
  • Gunners have no generic dialog once they've been fucked; if you try to interact with them they remain silent until the sex/dealing cooldown wears off.
  • The male gunner line, "25 caps, and I'm being generous" has no voice.
  • Gunners don't remove X-Cell from the player's inventory (I added 10 to speed the job along).

 

Edited by Jarnin
Posted

How can I access the slave forever route I tried SetStage _CS_hero 4000 to end hero quest but then the whole game is glitched or did JB change how to get slaver forever thanks!

Screenshot_290.png

Posted
1 hour ago, KOPBOP686 said:

How can I access the slave forever route I tried SetStage _CS_hero 4000 to end hero quest but then the whole game is glitched or did JB change how to get slaver forever thanks!

 

 

The fastest way is: start the mod before you are captured. Go to the MCM, cheat section, and choose skip all Comm. Slavers 2.

 

Give it a moment to update everything. And you should type Set _CS_JobsDone_Global to 30 and talk to Lindstrom. 

Posted (edited)

I have a couple of suggestions I just thought of.

 

During the Pit quest, after fighting the super mutant, it would be nice if there was a sex scene (or a few!) with the mutant while the raider crowd watches on (as part of the show in the Pit) and heckles at the sole survivor (if the player gets defeated), instead of just going to a black screen and ending back in the cell (it doesn't need to be blocked behind animal content since super mutants are mutated humans rather than actual animals and it can still end up in amputations if that is enabled in the menu).

 

Currently there's only one sex scene with the raider dog if the player has animal content enabled but there isn't one if the player has it disabled even though according to the story the vault dweller should have a sex with at least two raiders (or more) if she managed to win against the mutant.

 

During Pet Walk and the Hookup quests it would be nice if there was the option to have sex with more than one raider at a time (caps payout would depend on the number of raiders), like in Diamond City where a raider could invite 1-2 more raider buddies who are nearby (in close proximity) to have sex with the vault dweller. 

 

You could also add a new repeatable quest/scenario where the vault dweller can choose to serve inside the Whore Room willingly for a day instead of only being restricted to being a punishment. There can be a set or changeable amount of scenes in the menu required to complete the quest and there can be instances of multiple clients using the vault dweller at once instead of just one at a time. I like the idea of the Whore Room but I thought it was unfortunate that it was only used if the sole survivor misbehaved.

 

Also now that I think about it there should really be more instances of sex scenes involving the main raider characters (Jared especially since he is the owner but also characters like Lindstrom, Gristle and Murphy). In most of my playthroughs Jared only has two scenes with the vault dweller at the beginning then never touches her again which is kind of weird when you think about it. Maybe a scenario where Jared/Gristle/Murphy/Lindstrom decides to use the vault dweller for a day to train her or just for their own entertainment. It could be a shorter and repeatable quest for example.

Edited by Neppy
Posted
5 hours ago, Neppy said:

Jared only has two scenes with the vault dweller at the beginning then never touches her again which is kind of weird when you think about it.

You can visit Jared during pet walk and also scavenger quest if i'm not mistaken, both lead to sex scenes.
You can also work in the WHouse willingly (not the whore room) after finishing all the quests. 

Posted
2 hours ago, lee3310 said:

You can visit Jared during pet walk and also scavenger quest if i'm not mistaken, both lead to sex scenes.
You can also work in the WHouse willingly (not the whore room) after finishing all the quests. 

I think specifically he's tryna say, Nora would want to willingly go into the whore room for a mission. I can see that happening in the forever slave route as Nora would be fucked up in the head. 

Posted
14 minutes ago, 416.cja said:

I think specifically he's tryna say, Nora would want to willingly go into the whore room for a mission. I can see that happening in the forever slave route as Nora would be fucked up in the head. 

😅 I always end up there after the fight quest because i made it hard as F. But i can see how other ppl can miss the whore room. I also want to make use of the pillory for punishment, but you can't chain AAF scenes without exiting the furniture first (trying to find a solution for that). 

Posted

I also have a suggestion in addition to the one is shared in the past.

So the timer especially during the longer quests can be hard to keep track of. Could you perhaps make it so that once the timer during the longer quests (diamond city, Pet Walk, Drug selling) reaches its halfway point Nora gets a shock from the collar and gets a message saying half the time on the collar has elapsed. Additionally you could also do one warning shock when one hour is left on the timer as a sort of final warning also with a message to warn of the timer.

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