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Posted (edited)
20 hours ago, 416.cja said:

@JB. we need some lines during the Pet Walk or even in general where people make fun of Nora’s situation. Add insult to injury by getting mocked and humiliated by people wherever you go. Maybe force Nora to crawl around Diamond City or Good Neighbor Naked with Travis broadcasting her terrible situation for everyone to know. It’ll be heard all the way to Nuka World and Far Harbor

I like the lines of the wastelanders because it reflects fear and hatred. Those who could comment in a derogatory manner are the Nuka World raiders.

 

Write the lines you like and I will implement them. I'm not working on quest yet, I'm playing the mod and fine tuning details before working on quests. 

Edited by JB.
Posted (edited)

Hey @JB., all the trapper content is only available through the bad ending, right?

 

Oh, and where are those change logs you referred to? I can't seem to find them.

Edited by Jarnin
Posted
3 hours ago, JB. said:

I like the lines of the wastelanders because it reflects fear and hatred. Those who could comment in a derogatory manner are the Nuka World raiders.

 

Write the lines you like and I will implement them. I'm not working on quest yet, I'm playing the mod and fine tuning details before working on quests. 

Gotcha, i’ll see what lines I can come up with. 

Posted (edited)

I found another small voice line that should be fixed. After the mod ending, inside the WH one of the minutemen line is "Fuck it girl, you look really nice" when it should say "Fuck girl, you look really nice" or "Hot damn, you're hot.". The "it" is not necessary in that sentence, it just makes it sound like awkward English

Edited by Neppy
Posted
1 hour ago, Neppy said:

I found another small voice line that should be fixed. After the mod ending, inside the WH one of the minutemen line is "Fuck it girl, you look really nice" when it should say "Fuck girl, you look really nice" or "Hot damn, you're hot.". The "it" is not necessary in that sentence, it just makes it sound like awkward English

 

Done. Thanks for the notes.

 

I liked this change you suggested.

 

 

 

Posted (edited)
On 7/10/2025 at 12:53 PM, Jarnin said:

Hey @JB., all the trapper content is only available through the bad ending, right?

 

Oh, and where are those change logs you referred to? I can't seem to find them.

Changelogs

 

 

 

I'm thinking of putting the Collector in right from the first time you play “Pet Walk.” That way, everyone can play this bad ending without having to be a slave forever. The Collector is the guy who sells you the trapper ship in the “slave forever ending,” and he's at Drumlin Dinner.

 

Only available during "Pet Walk". 

 

Edited by JB.
Posted
On 1/15/2025 at 2:47 PM, JB. said:

Several changes in the Trapper's Bad Ending

  • Maybe I can think of more things, I didn't think I would like doing this Trapper's bad ending.

 

Have 'em user her as shark bait or something, with some hanging anim minus the actual death.
Or also have it as an option to end up as actual shark bait and die while they film or something lol

Posted
1 hour ago, Saya Scarlett said:

 

Have 'em user her as shark bait or something, with some hanging anim minus the actual death.
Or also have it as an option to end up as actual shark bait and die while they film or something lol

It can be done (except for being eaten by a shark, lol). Something similar happens if Nora poops outside her pigsty three times. They take her to the bow and tie her there “for a couple of hours.”

Posted

Ayo. Been thinking about this lovely mod. Maybe time for another go at it? 🤔

How much changed since *checks Vortex*... um... 2.1.3-d?

Would y'all say 'nuff new content to Slaver the Commonwealths again?

Posted
6 hours ago, asdfer1234 said:

Ayo. Been thinking about this lovely mod. Maybe time for another go at it? 🤔

How much changed since *checks Vortex*... um... 2.1.3-d?

Would y'all say 'nuff new content to Slaver the Commonwealths again?

A lot. Too much to say. But hey there’s bad ending if you can believe it!

Posted
44 minutes ago, 416.cja said:

A lot. Too much to say. But hey there’s bad ending if you can believe it!

 

lmao the whole mod is a bad beginning, middle, and end.

Posted
2 hours ago, 416.cja said:

A lot. Too much to say. But hey there’s bad ending if you can believe it!

You can or you can wait JB is working on new stuff for Slavers as I type this. It will take a while but If like me you already finished CS a gazillion times I would wait if I were you. Give JB some time to cook he just finished NR6.9 I am sure he will probably take a break aswell.

 

1 hour ago, asdfer1234 said:

 

lmao the whole mod is a bad beginning, middle, and end.

Well there is a good ending too. Getting there tho that is another thing all together lol...... You know how the saying goes you have to break a few eggs to make an omelette 

Posted

If everything goes well tonight, I'll post an update with a bunch of adjustments, fixes, and some minor new features. I want to start making/planning quests based on this update.

 

 

Posted
23 minutes ago, JB. said:

If everything goes well tonight, I'll post an update with a bunch of adjustments, fixes, and some minor new features. I want to start making/planning quests based on this update.

 

 

Looking forward to it. I do have to first finish my one Norita path for NR I have to redo. Then its back to suffering for poor ol Nora hehe

Posted

@lee3310 

The first quest I want to work on will be the one you suggested. I'll start it next week and see how I can introduce it. If I remember correctly, you want Wolfgang to free you, and that in turn would activate some slavers who would come looking for you.

 

The only thing I can think of is that technically you can beat the game and the slavers can still be searching for you. Let's assume you won the game and defeated the Institute using the Brotherhood. They would already be settled in Diamond City, and that would break the lore of this mod, where the slavers are extorting McDonough. And the Brotherhood soldiers are going to let their Paladin be captured and whored up on the streets of Diamond City?

 

The mod is intended as a prequel to The Institute, the BOS, Preston, and the Railroad.

Posted
28 minutes ago, JB. said:

@lee3310 

The first quest I want to work on will be the one you suggested. I'll start it next week and see how I can introduce it. If I remember correctly, you want Wolfgang to free you, and that in turn would activate some slavers who would come looking for you.

 

The only thing I can think of is that technically you can beat the game and the slavers can still be searching for you. Let's assume you won the game and defeated the Institute using the Brotherhood. They would already be settled in Diamond City, and that would break the lore of this mod, where the slavers are extorting McDonough. And the Brotherhood soldiers are going to let their Paladin be captured and whored up on the streets of Diamond City?

 

The mod is intended as a prequel to The Institute, the BOS, Preston, and the Railroad.

Maybe you can progress the game to a midway point. Say to the point where you kill Kellogg and the Brotherhood is now introduced. Any further and I agree it would break the lore of CS. Maybe it would be like Nora is trying to find here Son although she is in such a state, but after killing Kellogg, she questions if such a Journey is worth it because she is so fucked up. She could decide it's not worth it and go back to the Whore House. Then of course the mod will progress as usual.  

Posted (edited)
17 hours ago, JB. said:

It can be done (except for being eaten by a shark, lol). Something similar happens if Nora poops outside her pigsty three times. They take her to the bow and tie her there “for a couple of hours.”

 

Ooh, nice. I just downgraded my game, after being very against it, but I wanted to play through CS+NR again with all its bells and whistles.

Haven't gotten far yet but I've read some of the changelogs and I'm looking forward to all the new content I've missed the past year-ish 😄

 

By far, one of the best Bethesda mods out there. Full stop 💅

Keep up the great work JB 🖤

 

1 hour ago, JB. said:

 

image.png.314bf3034adf112b4be787d0dd0c4dbb.png

 

D=

 

 

Also, odd. On Firefox

image.png.a6c393079fd0812765e74e764fd5b90f.png

 

On Chrome

image.png.40be366ca8b9c20ff90358b70a39cc99.png

 

 

Chrome allows for the download but there's files that don't show. While Firefox doesn't but has the voices and whatnot.

Maybe google's having a stroke, who knows 😂

 

EDIT: The voices file now shows up under Optional files. You were moving shit around, or was Google doing a Dumb:tm: ? 😂

Edited by Saya Scarlett
Posted
2 hours ago, JB. said:

The vet now offers doctor services during “Pet Walk.” He cures diseases, rads, and wounds. He doesn't cure addiction.

Nice addition but don't tell me he will cure you for free 🫣. Slaves don't get things for free.
PS
I visited Bunker Hill yesterday, and i wasn't expecting the "i'm raider property" dialogue option during the welcome scene with Kessler. I know it requires editing vanilla stuff, but subtle changes like that, makes the mod so much more immersive. I love it. 

Posted (edited)
2 hours ago, JB. said:

@lee3310 

The first quest I want to work on will be the one you suggested. I'll start it next week and see how I can introduce it. If I remember correctly, you want Wolfgang to free you, and that in turn would activate some slavers who would come looking for you.

 

The only thing I can think of is that technically you can beat the game and the slavers can still be searching for you. Let's assume you won the game and defeated the Institute using the Brotherhood. They would already be settled in Diamond City, and that would break the lore of this mod, where the slavers are extorting McDonough. And the Brotherhood soldiers are going to let their Paladin be captured and whored up on the streets of Diamond City?

 

The mod is intended as a prequel to The Institute, the BOS, Preston, and the Railroad.

I missed this comment. I just want a way out before the dead end and a way in. Either by surrendering (going back to the whore house) or captured by raiders (during AAF violate or other mods, similar to the hook quest that starts CS). You can add to the mix some random encounter with Jared mens that will try to capture you (beat to submission like the fight quest). 


For the freeing part, i was thinking of the NPC in dug out inn that can remove collar for 10,000 caps or any NPC of your choice (not necessarily Wolfgang). The idea is to stash some extra caps after each mission until you reach the needed amount (10,000 or set in MCM). It's like an extra motivation to work hard and buy your freedom (will take time and a lot of missions). 

 

Spoiler

The capture quest can also be used if PC decides to kill the girl and gain its freedom. If you surrender to raiders, they will send you back to Jared. You can also disable CS_DC quest completely after that since the story ended anyway. 


For the lore part, you can disable the hook and set PC to 100% free by listening to vanilla quest events. If PC finish X quest, Raiders will stop trying to capture you. Like a reputation thing (you became too powerful for them be bothered by trying to capture you). 
PS
You can also register for surgery event and make PC 100% free if he changes appearance and remove brands (increase surgery fee tremendously). 
You can also leave the roaming quest ON so PC can still whore for caps.

Edited by lee3310
Posted (edited)
2 hours ago, lee3310 said:

Nice addition but don't tell me he will cure you for free 🫣. Slaves don't get things for free.
 

lol. I don't go soft on this mod. 🚬

 

Spoiler

Fallout4 13_7_2025 01_06_02.png

 

Edited by JB.
Posted
3 hours ago, Saya Scarlett said:

 

Ooh, nice. I just downgraded my game, after being very against it, but I wanted to play through CS+NR again with all its bells and whistles.

Haven't gotten far yet but I've read some of the changelogs and I'm looking forward to all the new content I've missed the past year-ish 😄

 

By far, one of the best Bethesda mods out there. Full stop 💅

Keep up the great work JB 🖤

 

 

image.png.314bf3034adf112b4be787d0dd0c4dbb.png

 

D=

 

 

Also, odd. On Firefox

image.png.a6c393079fd0812765e74e764fd5b90f.png

 

On Chrome

image.png.40be366ca8b9c20ff90358b70a39cc99.png

 

 

Chrome allows for the download but there's files that don't show. While Firefox doesn't but has the voices and whatnot.

Maybe google's having a stroke, who knows 😂

 

EDIT: The voices file now shows up under Optional files. You were moving shit around, or was Google doing a Dumb:tm: ? 😂

I didn't do anything, maybe my upload speed was too slow? I hope everything is working correctly now. 

 

If it weren't for the fact that Amputator needs SUP f4se, I would have updated my Fallout long ago. It's the only mod of all my recommendations, in Slavers and Nuka Ride, that has not been updated. 🫤

Posted (edited)
12 hours ago, JB. said:

I didn't do anything, maybe my upload speed was too slow? I hope everything is working correctly now. 

 

Was just being weird I guess, I was able to download 'em.

 

12 hours ago, JB. said:

If it weren't for the fact that Amputator needs SUP f4se, I would have updated my Fallout long ago. It's the only mod of all my recommendations, in Slavers and Nuka Ride, that has not been updated. 🫤

 

Yep, there's also a few others I think need it. And I don't think it'll be back anytime soon, sadly.

 

 

image.png.5a2e3b6fabb79923c39d419c321fd0a8.png

 

As a sidenote, hit a bit of a snag when doing The Drug Mule quest while having no arms 😂

Edited by Saya Scarlett
Posted (edited)

Maybe one day CS will populate throughout Commonwealth and Nuka World and we bring in all kinds of factions into their own interpretation of slavers since they all have their territories. Minutemen need soldiers and pack mules (like Battle babe in Human Cattle) and RR need humans to sacrifice for synths escapees (so moral). Triggermen fighting Hancock, Skinny Malone Vault 114, Bos (Nazi Maxson), CoA even. 

 

We could have our own CS Alternate Start too

Edited by 4nln415
Posted
10 hours ago, JB. said:

 Commonwealth Slavers 2.8.2

  • I updated my patch for Vtaw.

I don't suppose it includes support for VTAW Wardrobe 4? The 4th pack includes a bunch of "raider" items and is used by this mod to put VTAW outfits on Raiders, Gunners, and Settlers (though I removed the settler outfits in my game). I noticed the 4th pack wasn't included in your patch last week when I looted some raider vtaw items from a dead raider, put them on and got zapped...

 

Question: Seeing as how I haven't played the Trapper content; is that a one-way trip? Also, I'm curious how that stuff will play out without the Amputator mod installed.

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