Jump to content

Commonwealth Slavers


Recommended Posts

Posted
1 hour ago, vaultbait said:

 

When downloading from mega.nz, it gives you options to download files individually or all together as one giant zip. If you do the latter, that's not an installable mod, it's a zup bundle containing mods and you'll need to extract the ones you want and drag them to Vortex.

Yeah I knew it was something I should've thought of. Thank you very much.

Posted

In the quest "the Truce", after I deliver the goods Murphy says to bring him 100 caps by "working", but none of the raiders respond when I try to talk to them. This is on the latest version on Mega.

Posted

So I think I found out why I was having issues getting some of the scenes to occur. Usually in a playthrough my AAF Themes box will pop up and AAF will start working right as I step away from the mirror during the intro, but for some reason no matter how much trimming I do, this mod seems to be blocking my AAF from working. I noticed that everything about the mod is working EXCEPT for sex scenes like with Murphy, or the bonfire. Any advice? I tried making a group in Vortex that's literally just "AAF" and put it below everything else but it's still loading AAF and the Themes at load order 19 and 20.

Posted
7 hours ago, Bentro said:

So I think I found out why I was having issues getting some of the scenes to occur. Usually in a playthrough my AAF Themes box will pop up and AAF will start working right as I step away from the mirror during the intro, but for some reason no matter how much trimming I do, this mod seems to be blocking my AAF from working. I noticed that everything about the mod is working EXCEPT for sex scenes like with Murphy, or the bonfire. Any advice? I tried making a group in Vortex that's literally just "AAF" and put it below everything else but it's still loading AAF and the Themes at load order 19 and 20.

Do you have Buffout 4 installed? That increased the allowed memory among other things and allows AAF to load a LOT more xml files.

Posted

@JB., I've got that issue with not having any prostitution dialogs. Updated to the newest version of CS and started a new game. Got up to the non-repeatable version of The Truce. Got to the part where Murphy tells us to make 100 caps, but none of the raiders have the correct dialog options; it's just their generic response. Any ideas how to fix this?

Posted

Does anyone else have problems with the facial bruises? I set the timer to 6 hours but now I'm halfway through CS and I still have the bruises that Gristle gave my character at the start of the mod. I'm pretty sure it's been well over 24 hours and the facial bruises don't seem to go away.

Posted
29 minutes ago, Neppy said:

Does anyone else have problems with the facial bruises?

Yeah, happened to me to in a previous game. You can remove it the MCM, "Remove Facial Marks?" maybe?

Posted (edited)
1 hour ago, Jarnin said:

@JB., I've got that issue with not having any prostitution dialogs. Updated to the newest version of CS and started a new game. Got up to the non-repeatable version of The Truce. Got to the part where Murphy tells us to make 100 caps, but none of the raiders have the correct dialog options; it's just their generic response. Any ideas how to fix this?

You could try typing: 

 

SetStage _NR_Pet 32   ?

 

I'm looking at the conditions and I think that might be the key for my fix. 

Edited by JB.
Posted
3 minutes ago, JB. said:

You could try typing: 

 

SetStage _NR_Pet 35   ?

Well, I don't want to type "SetStage _NR_Pet 35 because I'm not playing Nuka-Ride, but I'll tell you what! I'll type in "SetStage _CS_Pet 35" and we'll see how that goes?

 

And... It immediately worked! Nice job JB.!

Posted
1 minute ago, Jarnin said:

Well, I don't want to type "SetStage _NR_Pet 35 because I'm not playing Nuka-Ride, but I'll tell you what! I'll type in "SetStage _CS_Pet 35" and we'll see how that goes?

 

And... It immediately worked! Nice job JB.!

 

I told myself I shouldn't work on both mods at the same time and I still do. :bawling:

 

BTW it's 32, not 35.

 

Thanks for the report, I will check what's going on with the bruising. 

Posted (edited)

@JB., just got back collecting ingredients during The Pet and Lindstrom won't talk to me. I used "SetStage _CS_Pet 65" to get past it, but you might want to take a look, as I haven't seen this before.

 

EDIT: Can't talk to him after fixing the Daddy-O, either.

Edited by Jarnin
Posted (edited)
44 minutes ago, JB. said:

I will check what's going on with the bruising. 

I left the bruises after the fight quest since Wednesday to test the timer but alas ,i couldn't even play for 24 ingame hours. After checking the script, i think the problem should be the timer IDs on cs_main. You forgot to initialize them (assign a value to each var)

Int FatLipTimer
Int BrokenNoseTimer
Int TwelveRoundsTimer
Int BlackEyesTimer

 

Edited by lee3310
Posted (edited)

@JB.,

 

Just finished playing The Hooker. Had a problem when a john and his pal want to bang The Slave; the first of the two you speak to doesn't follow the player, the second one does. I've had a couple guys get lost on the way to the greenhouse, but if I target them before and use the "moveto player" command, it all plays out nicely.

 

Also, after hitting the one month mark, I had all the tattoo overlays normally put on the player. Since completing The Hooker only the first tattoos I got from Murphy when starting the mod are on my character. Not exactly sure when (or why) I lost the others, though I have a feeling they'll pop back on eventually.

 

EDIT:

 

While running The Runaway Slave, I experienced a total game lock-up when trying to interact with the third pile of dirt we're supposed to clean up. Reloaded three times, locked up three times.

Edited by Jarnin
Adding more infoz
Posted
9 hours ago, izzyknows said:

Do you have Buffout 4 installed? That increased the allowed memory among other things and allows AAF to load a LOT more xml files.

I do! It's weird, on my usual profile in Vortex everything works correctly but it just doesn't with this profile set up purposely for CS.

Posted
5 hours ago, Jarnin said:

Well, I don't want to type "SetStage _NR_Pet 35 because I'm not playing Nuka-Ride, but I'll tell you what! I'll type in "SetStage _CS_Pet 35" and we'll see how that goes?

 

And... It immediately worked! Nice job JB.!

 

For the collect caps, a simpler solution is: player.additem f X where X is the number of caps you want. Or, do what I do (and this is written in the text format that JB cannot see), pick up scrounger perk and just loot the caps from containers.....

Posted

2.3.9

  • Added a fix for the Truce mission. Apparently the prostitution option was not kicking. 
  • During "The Hooker". If the client or his friend is not in the green house, you can talk to the one in the green house and my script will teleport the missing one inside. 
  • Fixed the facial bruise timer. Preferably use the cheat in the MCM to remove the current bruises. The following ones will now be under the control of the timers. 
  • Added voices for raiders (men and women, although I didn't reach everything for women). Also for Murphy. Murphy and the raiders sounds great. So, download the voices version 0.02.
  • I couldn't replicate the reported problem (Lindstrom doesn't answer you after getting the ingredients, or after preparing the drugs).

I was preparing the voices for Gristle aaaand... I ran out of quota. I will seriously think about doing a multi-user effort to make the missing voices. 

 

 

Posted

@JB., after playing the junkie for a few hours, I think I know what you mean about it sounding terrible. Well, not terrible per se, but it sounds like someone faking being a junkie (badly). The laughing needs to be cut out of the dialog and Nora's laughs from vanilla need to be pasted in. Some of the lines are delivered flat but should be angry or frightened, but that can be caught later. Some of the dialog needs to be sped up. And, of course, you might think about reformating the dialog lines you feed elevenlabs, particularly when it comes to the "..." I mentioned in an earlier post.

Posted (edited)
9 hours ago, JB. said:

Added a fix for the Truce mission. Apparently the prostitution option was not kicking. 

I did a truce quest with 2.3.7 and it worked as intended. Out of curiosity what was the problem.

 

7 hours ago, Jarnin said:

"..."

How the three dots affect the dialogue ? i didn't notice them.
I tried the junkie dialogue, it's not that bad (more like hilarious) but i don't think AI could translate a range of emotions that complicated (excitement, stress, pleasure, pain, depression...). 

Edited by lee3310
Posted
9 hours ago, JB. said:

Added a fix for the Truce mission. Apparently the prostitution option was not kicking. 

I did a truce quest with 2.3.7 and it worked as intended. Out of curiosity what was the problem.

 

7 hours ago, Jarnin said:

"..."

How the three dots affect the dialogue ? i didn't notice them.
I tried the junkie dialogue, it's not that bad (more like hilarious) but i don't think AI could translate a range of emotions that complicated (excitement, stress, pleasure, pain... combined at the same time). 

Posted
1 hour ago, lee3310 said:

How the three dots affect the dialogue ? i didn't notice them.
I tried the junkie dialogue, it's not that bad (more like hilarious) but i don't think AI could translate a range of emotions that complicated (excitement, stress, pleasure, pain, depression...). 

Read.

 

Specifically:

Quote

Ellipsis ... can sometimes also work to add a pause between words but usually also adds some “hesitation” or “nervousness” to the voice that might not always fit.


I... yeah, I guess so..."

It's not the fact that JB. is using them, it's the frequency that they are being used and how they are being used in substitution for other pauses or breaks which are used more frequently in natural language, like a space, a comma, a period, a colon, or semi-colon. Each of these sound different when used with different punctuation and properly prompted text, so when one (ellipsis) is preferred over all others, you end up with identical inflections being added to lines that shouldn't have them. Like in lines that shouldn't have hesitation or nervousness, but instead anger or frustration.

 

The junkie is going to require some effort to get sounding good. The first output isn't completely terrible, but it can be a lot better. For example, ElevenAI seems to do much better when the dialog is written like it was in a book. So a junkie line that originally looked like this:

 

Quote

W-w-well... I do it for... You know... Master Lindstrom ....... I-I like... to be a good girl and all... A-all that... Ye-yeah...

Might end up looking like this:

 

Quote

Stuttering, the Junkie looked at Lindstrom and meekly said, "Well... I do it for - you know, Master Lindstrom - I like; to be a good girl, and all. All that. Yeah."

 

Posted
20 hours ago, lee3310 said:

I did a truce quest with 2.3.7 and it worked as intended. Out of curiosity what was the problem.

These dialogs have only one new condition. 

 

IsFollowingYou = 0

 

I have no idea how it could have been set to 1 during "The Truce", but just in case, the setstage I suggested sets all conditions to 0 so that the protagonist can offer her services. 

Posted (edited)

After a long time I'm playing again from the beginning. I'll keep an eye on if the enemies stop being aggressive, I'm finally playing without Raider Pet and with a very basic mod list. 

 

The first change I want to implement is the clothing restriction for rebellious players. I think I will only implement it after the "first 30 days". Sending a naked slave girl through the wasteland is just too much for her first/second day. So for the first 30 days there will be no clothing restriction for rebellious players.  

Edited by JB.
Posted

 im having troubles getting it to do anything i download it off the mega site drag and drop it into vortex and it installs but nothing is changed in game. it installs as CS.zip and has caution sign im still brand new to modding fallout so anyone help would be appricated 

Posted
2 minutes ago, toji_Zenin888 said:

 im having troubles getting it to do anything i download it off the mega site drag and drop it into vortex and it installs but nothing is changed in game. it installs as CS.zip and has caution sign im still brand new to modding fallout so anyone help would be appricated 

You are downloading the whole folder. You have to go to the link and download the files individually. 

 

The basic is Commonwealth Slavers 2.3.9. That should be enough. 

 

But there is a folder with optional files. Like voices, exterior enhancement. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...