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Posted

I am having problem with quest "weapon". I am getting stuck at stage 4 "talk to". There is the canning scene with big bomb and then nothing happens. Big Bomb sets on his journey to lower levels and Jared does not say anything. Advancing to stage 5 fades to black but nothing happens. 

Posted
14 minutes ago, Verencius said:

I am having problem with quest "weapon". I am getting stuck at stage 4 "talk to". There is the canning scene with big bomb and then nothing happens. Big Bomb sets on his journey to lower levels and Jared does not say anything. Advancing to stage 5 fades to black but nothing happens. 

What's your stage? 

 

SQV _CS_Weapon

Posted (edited)

Playing version 2.3 and have a problem with "Lucky day" quest. When I sleep in the cage after castration event dialogue with doctor initiates and next task is to speak with Gristle but he is nowhere around and quest marker is just leads me to the desk outside of the cage.

Spoiler

Screenshot 2024-02-08 195812.jpg

 

Edited by outcast
Posted
5 minutes ago, outcast said:

Playing version 2.3 and have a problem with "Lucky day" quest. When I sleep in the cage after castration event dialogue with doctor initiates and next task is to speak with Gristle but he is nowhere around and quest marker is just leads me to the desk outside of the cage.

  Hide contents

Screenshot 2024-02-08 195812.jpg

 

What stage do you get if you write SQV _CS_Castration?

Posted (edited)
2 minutes ago, JB. said:

What stage do you get if you write SQV _CS_Castration?

250

 

btw, this marker appears even before I sleep when quest stage is 245

Edited by outcast
Posted
6 minutes ago, outcast said:

250

 

btw, this marker appears even before I sleep when quest stage is 245

Write these commands. 

 

ResetQuest _CS_Castration
StopQuest _CS_Castration
StartQuest _CS_Castration
SetSTage _CS_Castration 150

 

 

I thought I fixed this error. I'll test it tonight, thanks.

Posted
8 minutes ago, JB. said:

Write these commands. 

 

ResetQuest _CS_Castration
StopQuest _CS_Castration
StartQuest _CS_Castration
SetSTage _CS_Castration 150

 

 

I thought I fixed this error. I'll test it tonight, thanks.

That helped, thanks. Looks like my version of the mod isn't the latest though, I see that 2.3.4 is already available and I have 2.3 so maybe that is the reason.

Posted
4 minutes ago, OtherMoleva said:

he kinda does 😅 

You're right. He only electrocutes the second time. I just fixed it The second time (or third, fourth, etc.) he will proceed with the whipping.

Posted (edited)

 

Another one. Safe to update mid game. 

 

Version 2.3.4

  • If you already did the quest "The Green Market" al least one time (given by Trudy during "Pet Walk"), the PC will be able to whore herself in any mutant camp the next time she starts "Pet Walk", without needing to start Trudy's quest. You still need to go to Trudy's shop if you want milk to sell.
  • If you already did the quest "The Mule" (given to you by Wolfgang during "Pet Walk"), the PC will be able to whore herself in any Gunner camp the next time she starts "Pet Walk", without having to start the quest through Wolfgang. You still need to go to him if you want drugs to sell them.
  • During "Pet Walk" and "The Pet", there is a chance that a Raider will grab you (like Gristle when he captures you) and ask to fuck you for caps. This happens only in "Pet Walk" and "The Pet". For testing purposes, I set that the first raider you come across will do this. There is a cooldown period of two hours ingame until it happens again.
  • During "Pet Walk" and "The Pet", if the PC is a junkie and has no jets in her inventory, she will offer to suck any raider for slavers jet. The raider will offer one, two, or three slaver jets at random and the PC decides whether she accepts or rejects the offer.

 

  • Condition of the "Choke Points" quests. These are vanilla quests where certain enemy factions spawn along the way and demand  a payment. You can encounter these quests during Pet Walk:  

 

  1. Raiders won't demand caps.

  2. Gunners won't ask you for caps as long as you've done "The Mule" at least once.

  3. Super Mutants won't attack you as long as you've done "The Green Market" before.

     

  • Fixed a bug that caused raiders who already requested a sexual service to request it again immediately, during "Pet Walk" and "The Pet".
  • Now you can define in the MCM how many hours the facial bruises will last, Miscellaneus Section.
  • In the MCM, veterinary services, you will find a new option to enlarge nipples. If you have already had surgery, you can use it immediately. Fusion Girl Only. Re-organized the values to enlarge the clitoris and inner labia.
  • Various adjustments thanks to user reports (vocabulary, AAF).

 

https://streamable.com/ri2vq5

 

Some changes regarding the video.

 

  • In this video collisions are deactivated (you can see how the other raider walks without moving forward). I currently use SetGhost and it is much more better.
  • My character was wearing high heels and that's why she looks taller than the raider. Currently the heel height effect is disabled appropriately so that the animation looks natural now.
Edited by JB.
Posted
5 minutes ago, JB. said:

You're right. He only electrocutes the second time. I just fixed it The second time (or third, fourth, etc.) he will proceed with the whipping.

btw in "the pit" big bomb teleports downstairs after PC defeat and i can't seems to activate dialogue because of that. pc just standing still in the fight cage
is that me or it is some sort of bug?

Posted
2 minutes ago, OtherMoleva said:

btw in "the pit" big bomb teleports downstairs after PC defeat and i can't seems to activate dialogue because of that. pc just standing still in the fight cage
is that me or it is some sort of bug?

Hmm, write this: SQV _CS_Pit 

 

I would like to know your current stage so I can check it.

Posted
4 minutes ago, OtherMoleva said:

800

OK, I just tested it with both variants (with amputation and with amputation disabled, both came out correctly). Maybe it was just bad luck? 

 

SetStage _CS_Pit 800 should force the same scene again.

 

 

Posted
5 hours ago, Whizzo said:

One more question...

I have downloaded and installed the GOE, SFT, & Weepy Tears, do I have to start a new game to get these to apply as they are not showing in my current game.

I use Vortex, I was just executed at the snuff film so starting over is no biggie.

https://www.nexusmods.com/fallout4/mods/74160      GOE 

https://www.nexusmods.com/fallout4/mods/76797      SFT thanks to @lee3310

https://www.nexusmods.com/fallout4/mods/42924      Weepy Tears

 

  Reveal hidden contents

Fallout42_8_20242_56_32PM.png.d5a06494c59f726cf5a3547b4d9496fa.png

 

 

They will apply if a mod does apply them. I don't know if CS or any other mod make use of tears at this time.

Posted (edited)
1 hour ago, JB. said:

During "Pet Walk" and "The Pet", if the PC is a junkie and has no jets in her inventory, she will offer to suck any raider for slavers jet. The raider will offer one, two, or three slaver jets at random and the PC decides whether she accepts or rejects the offer.

Oh, i did the exact same thing (only oral) last week cause Wolfgang was selling the jet at 465 caps 😬. Not sure if it's a vanilla thing (low bartering skills) or mods like damn apocalypse are ramping the price up. I didn't want to ask you to add it since you were knee deep in NR.

PS

One is more than enough since the jet costs more than what she would get for a full service 😝

PS2
Can't open the video.

Edited by lee3310
Posted
3 minutes ago, lee3310 said:

Oh, i did the same thing last week cause Wolfgang was selling the jet at 465 caps 😬. Not sure if it's a vanilla thing (low bartering skills) or mods like damn apocalypse are ramping the price up. I didn't want to ask you to add it since you were need deep in NR.

PS

One is more than enough since the jet costs more than what she would get for a full service 😝

Something similar happens to me the with prices. Everything is so expensive. I think it is due to low charisma, due to the intervention of Sex Attributes.

 

I just tested this food thing and it works. This can be an interesting punishment (and the start of a Nuka Ride diet plan). I made a formlist with a keyword + AddInventoryEventFilter

 

Uh, how can I add this event without needing to reset my main quest? Otherwise maybe I'll do a new quest or something.

 

OnAliasInit()

AddInventoryEventFilter(MyFormlist)

EndEvent

Posted (edited)
15 minutes ago, lee3310 said:

Oh, i did the exact same thing (only oral) last week cause Wolfgang was selling the jet at 465 caps 😬. Not sure if it's a vanilla thing (low bartering skills) or mods like damn apocalypse are ramping the price up. I didn't want to ask you to add it since you were need deep in NR.

PS

One is more than enough since the jet costs more than what she would get for a full service 😝

I asked JB to make it more expensive when it was implemented a while back because making money in my game is super easy. It used to be 600 it was brought down because it was way to expensive for some folks. The idea was that some of us liked to keep our addictions at the end of the mod. So we needed a place to get some. 400 sounds about right without charisma and perks. Now its not so hard to get slavers jet Dr duff is there even after so there is a source. Also drops in the world. so you only need to buy if you are really desperate. Personally I don't want it to be easy to get your hands on it. It would be cool if you can craft it at some point tho.

Edited by osculim
Posted
1 minute ago, Midnight19 said:

question, I downloaded Nuka Ride 6.5 and I remember reading that one of the endings of CS is escaping to Nuka World Via NR. does that also apply in 6.5 ?

Yeah of course. Only the new route on NR 6.5 is not available with Commonwealth Slavers active. NR 6.5 is a new story and incompatible from every point of view with Slavers. But the classic "Nora becoming a porn star" route is available.

 

I don't play both mods together. The dynamics are SO different and I don't see any sense in using them together now. This mod forces the player into becoming an avenger.

 

NR is the complete opposite, forcing the character to become a bimbo with a growing diva complex.

Posted (edited)
7 minutes ago, JB. said:

Yeah of course. Only the new route on NR 6.5 is not available with Commonwealth Slavers active. NR 6.5 is a new story and incompatible from every point of view with Slavers. But the classic "Nora becoming a porn star" route is available.

 

I don't play both mods together. The dynamics are SO different and I don't see any sense in using them together now. This mod forces the player into becoming an avenger.

 

NR is the complete opposite, forcing the character to become a bimbo with a growing diva complex.

one could interpret an Escaped CS Nora who runs to NR to be a broken shell of herself who wouldn't be able to take up Arms
and as long as she had access to Jet could adjust to the "relative Freedom" of Nuka World. but I get your Point on the themes of the mods. anyway I didn't expect the alternate Route to work with CS. 

Edited by Midnight19
Posted (edited)
55 minutes ago, JB. said:

Something similar happens to me the with prices. Everything is so expensive. I think it is due to low charisma, due to the intervention of Sex Attributes.

 

I just tested this food thing and it works. This can be an interesting punishment (and the start of a Nuka Ride diet plan). I made a formlist with a keyword + AddInventoryEventFilter

 

Uh, how can I add this event without needing to reset my main quest? Otherwise maybe I'll do a new quest or something.

 

OnAliasInit()

AddInventoryEventFilter(MyFormlist)

EndEvent

Magic effect, i did it in a magic effect script and it worked flawlessly. You can also use "OnplayerLoadGame" event without registering for it in an active MGEF script (same for all actor events like alias script). Alias works too ofc.

Edited by lee3310
Posted
55 minutes ago, osculim said:

drops in the world

I didn't know that the slavers jet was injected in LLs. Did you do it yourself using robco patcher ?

Posted (edited)

I never liked the whole charisma/price mechanism. It's not well implemented IMO. with 0 charisma, you should get the base price set in editor, and the higher it gets the lower the price. No need to penalize the player for being ugly + it doesn't make sense anymore when healing items cost 5 times more than the doctors highest fee.

Edited by lee3310

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