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Commonwealth Slavers


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Posted (edited)
2 hours ago, valcon767 said:

 

you may want to check your fallout4 ini to see if bUsePreCulledObjects= is set to 0 (it should be set to 1).

this seems to be a somewhat common reason for this issue.  if it is not this please let us know so hopefully we can help more.

 

I dont even see the line at all in my ini were should i put it also a picture

Screenshot 2023-09-15 100642.png

Edited by LordRamirez
Posted
15 hours ago, LordRamirez said:

I dont even see the line at all in my ini were should i put it also a picture

i put that line in the fallout4custom.ini in the [General] section.

 

it might help, if it does not hopefully users here will be able to figure out what is happening.

 

Posted

Sorry if this has already been answered elsewhere but after completing the "true ending" I get the misc quest to talk to Medium Sized Bomb. For whatever reason he will not speak to me about voluntarily working at the Whore House. Any ideas?

Posted

Mod looks interesting for a new start which im about to do, is there any chance to resolve the realhandcuffs_DD_Compatibiliy.esp ? Harrassament im assuming i can just leave toggled off till quests are complete? A bit more info on the in compatibilities would be nice, thanks for your work :)

Posted
27 minutes ago, Thelasvegasenigma said:

Sorry if this has already been answered elsewhere but after completing the "true ending" I get the misc quest to talk to Medium Sized Bomb. For whatever reason he will not speak to me about voluntarily working at the Whore House. Any ideas?

 

 

This is not the first time I read this, but I am not able to reproduce the bug. Have you tried saving and reloading the save?

 

If that doesn't work, what do you get when you type this?

 

SQV _CS_Brothel   

 

6 minutes ago, PurpleSkys said:

Mod looks interesting for a new start which im about to do, is there any chance to resolve the realhandcuffs_DD_Compatibiliy.esp ? Harrassament im assuming i can just leave toggled off till quests are complete? A bit more info on the in compatibilities would be nice, thanks for your work :)

If I remember correctly, this incompatibility has already been solved. You just have to update Real Handcuff to the latest version. It seems I forgot to remove that mod from the incompatible list.

Posted
14 minutes ago, JB. said:

 

 

This is not the first time I read this, but I am not able to reproduce the bug. Have you tried saving and reloading the save?

 

If that doesn't work, what do you get when you type this?

 

SQV _CS_Brothel   

 

If I remember correctly, this incompatibility has already been solved. You just have to update Real Handcuff to the latest version. It seems I forgot to remove that mod from the incompatible list.

Wow thank you for the quick reply! I have tried reloading a previous save to no avail. I have run through the mod three times and encountered this bug my 2nd and 3rd playthroughs no idea what i did differently to get it to work the first time. When I run SQV _CS_Brothel I see the diagnostics come up, is there a particular part that would be useful to include or does this output to a log at all? At the bottom it does show the quest state is enabled and on stage 70. Let me know if i can include more useful information for you!

Posted
6 minutes ago, Thelasvegasenigma said:

Wow thank you for the quick reply! I have tried reloading a previous save to no avail. I have run through the mod three times and encountered this bug my 2nd and 3rd playthroughs no idea what i did differently to get it to work the first time. When I run SQV _CS_Brothel I see the diagnostics come up, is there a particular part that would be useful to include or does this output to a log at all? At the bottom it does show the quest state is enabled and on stage 70. Let me know if i can include more useful information for you!

that's it, I needed to know the stage. For some reason it is at 70 and should be 0. ?

 

Thanks, I will see how to fix it. In the meantime, write this: 

 

ResetQuest _CS_Brothel
StopQuest _CS_Brothel
StartQuest _CS_Brothel 

 

 

(Check that you are in "stage 0" with SQV _CS_Brothel again)

 

And talk to the eyebot. 

Posted
17 minutes ago, JB. said:

that's it, I needed to know the stage. For some reason it is at 70 and should be 0. ?

 

Thanks, I will see how to fix it. In the meantime, write this: 

 

ResetQuest _CS_Brothel
StopQuest _CS_Brothel
StartQuest _CS_Brothel 

 

 

(Check that you are in "stage 0" with SQV _CS_Brothel again)

 

And talk to the eyebot. 

Thank you so much man, that seems to have done it! Hmm not sure what could've advanced my stage but I assume that was the bug I ran into on my other run. Glad I said something!

Posted

Okay, I think I've managed to reproduce the bug but it's a little... far-fetched? ?‍♂️

 

When "The Hero" ends and you have to talk to Medium Sized in the Valley, instead of doing that I went straight to the Whore House (COC 00Brothel) and THAT screws things up, leaving the quest at stage 70 (this stage plays the new Whore House music), making it impossible for Medium Sized to talk to you in the valley. 

 

I'll fix it with a new condition, but at least that's how I managed to reproduce the bug. 

Posted
2 minutes ago, JB. said:

Okay, I think I've managed to reproduce the bug but it's a little... far-fetched? ?‍♂️

 

When "The Hero" ends and you have to talk to Medium Sized in the Valley, instead of doing that I went straight to the Whore House (COC 00Brothel) and THAT screws things up, leaving the quest at stage 70 (this stage plays the new Whore House music), making it impossible for Medium Sized to talk to you in the valley. 

 

I'll fix it with a new condition, but at least that's how I managed to reproduce the bug. 

How odd, I certainly never left slavers valley before trying to talk to medium sized. It's refreshing to have such good support on a mod. You're work on this and Nuka Ride has been excellent. Keep up the great work!

Posted

Im having problems with my mod its always saying Slavers Warning and proceeds to tell me that it is having problems with other mods and cannot open or start the questline as far as i know i cleared the corvega plant and i know you need that place to start the quest but im using vortex as a mod manager and i cant seem to point out which mod conflicts with it so im stuck at this dilemma. Plus you can know if a mod is conflicting with another mod if it has a little red lighting symbolScreenshot(295).png.be9fc3453f0e2b7dbb2cf4dd3e0a4ff6.png

image_2023-09-17_003342589.png.13df4ceeb250fef3d96bc34c18f3b8f0.png

Posted

Hello I'm having an Issue where the walls and the roof of the Whore House seems missing.
Searching here I tried to set bUsePreCulledObjects=   to 1. I didn't have it in my Fallout4.ini So I added it on the Fallout4Custom.ini (edited via Editor INI in MO2) but it didn't solve the problem. I tried to add it to the Fallout4.ini but still nothing. Tried the to modify the Load Order making sure that Commonwealth Slaves is load as late as possible too.

Anyone can help me with this?

20230918011104_1.jpg

Posted
4 hours ago, UmpaLumpaHD said:

Hello I'm having an Issue where the walls and the roof of the Whore House seems missing.
Searching here I tried to set bUsePreCulledObjects=   to 1. I didn't have it in my Fallout4.ini So I added it on the Fallout4Custom.ini (edited via Editor INI in MO2) but it didn't solve the problem. I tried to add it to the Fallout4.ini but still nothing. Tried the to modify the Load Order making sure that Commonwealth Slaves is load as late as possible too.

Anyone can help me with this?

since bUsePreCulkledObjects=1 and adjusting load order did not work that eliminates the easy possible fixes.

 

check if you have the mods "Scrap Everything" or "Spring Cleaning (INI version)" installed both of those have caused me the same issue in the past, and they

potentially break other stuff in game.  also PRP (Prevesbines Repair Pack) seems to be hit or miss (some have no issues and others have similar issues).

 

if you do not have any of those installed the next step is to post a load order so others can look and see if they know something.

the files in MO2 (default location) are in modorganizer/fallout 4/profiles/(your playing profile)  and are plugins.txt and modlist.txt 

the modlist.txt is your list of installed mods (those with a + next to them are active), and the plugins.txt are your active plugins

 

you can upload the files or post them (in a spoiler please).

 

Posted
On 9/16/2023 at 8:34 AM, Nick3072 said:

Im having problems with my mod its always saying Slavers Warning and proceeds to tell me that it is having problems with other mods and cannot open or start the questline as far as i know i cleared the corvega plant and i know you need that place to start the quest but im using vortex as a mod manager and i cant seem to point out which mod conflicts with it so im stuck at this dilemma. Plus you can know if a mod is conflicting with another mod if it has a little red lighting symbolScreenshot(295).png.be9fc3453f0e2b7dbb2cf4dd3e0a4ff6.png

 

 

fair warning i use MO2, so for specific Vortex stuff (likes rules for dynamic patches etc i really cannot help).

 

Commonwealth Slavers (CS) and Nuka Ride (NR) are both meant to be alternate start/played very early in game.

 

did you check the first post for the list of known incompatible mods?  Sexual Harassment and Violate are fine to have installed (just turn them off in MCM while playing CS). 

also make sure you have all the hard requirements (for Savage Cabbages animations you need the latest pack 1.30, but do not let UAP or other all in one patches

for animations overwrite it).  Tales from the Commonwealth (and to a lesser degree) Settler of the Commonwealth (both 3DNPC mods) will put essential NPCs in various

locations which will cause issues while playing CS (Gristle/others from CS will attack them but be unable to kill them, and both add those NPCs to Diamond City). 

 

did you check that the hard requirements (except animations) are loading before CS ? (yes i have made that mistake in the past)

 

some stuff that needs to be available (alive) in game for CS to work includes (but not limited to) Jared (in Corvega but might {should} work as long as there is a

Boss Raider inside Corvega), Gristle (he is normally killed when you do the Museum quest in Concord), Dwayne and Dr. Duff in Diamond City.

 

Devious Devices should load before CS (i use RC9 without issues but make sure you do not have the extra plugin active that is listed in the incompatible mods section of

the first post).  Plugs of The Commonwealth probably should also be loaded before CS, but after Devious Devices (at least that is the way i have it installed).

 

to help further please post a modlist and plugin list so others can see if they know what the problems is (either as files or in a spoiler please).

 

Posted
1 hour ago, valcon767 said:

since bUsePreCulkledObjects=1 and adjusting load order did not work that eliminates the easy possible fixes.

 

check if you have the mods "Scrap Everything" or "Spring Cleaning (INI version)" installed both of those have caused me the same issue in the past, and they

potentially break other stuff in game.  also PRP (Prevesbines Repair Pack) seems to be hit or miss (some have no issues and others have similar issues).

 

if you do not have any of those installed the next step is to post a load order so others can look and see if they know something.

the files in MO2 (default location) are in modorganizer/fallout 4/profiles/(your playing profile)  and are plugins.txt and modlist.txt 

the modlist.txt is your list of installed mods (those with a + next to them are active), and the plugins.txt are your active plugins

 

you can upload the files or post them (in a spoiler please).

Since I don't have Scrap Everything, Spring Cleaning and PRP I'll post the Modlist.txt, plugins.txt and loadorder.txt

modlist.txt loadorder.txt plugins.txt

Posted
11 minutes ago, UmpaLumpaHD said:

Since I don't have Scrap Everything, Spring Cleaning and PRP I'll post the Modlist.txt, plugins.txt and loadorder.txt

modlist.txt 18.24 kB · 0 downloads loadorder.txt 10.38 kB · 0 downloads plugins.txt 10.69 kB · 0 downloads

 

Slavers - Raider Pet Patch.esp
Easy Girl and TRS Outfits - Slavers Patch.esp
Slavers - BYOP Patch.esp

Commonwealth Slavers.esp

 

 

Load order. You have the BYOP patch above Slavers. Patches should have even higher priority. 

 

Vortex does that automatically and I didn't know that in other mod organizer you had to do it manually. 

 

By the way, put also the Raider Pet and Easy Girl patches with higher priority than Commonwealth Slaves. It never hurts to make sure. 

Posted
On 9/16/2023 at 3:05 AM, valcon767 said:

 

you may want to check your fallout4 ini to see if bUsePreCulledObjects= is set to 0 (it should be set to 1).

this seems to be a somewhat common reason for this issue.  if it is not this please let us know so hopefully we can help more.

 

does not exist.. and its nolonger a .ini file just config file lol

Posted
11 hours ago, JB. said:

Slavers - Raider Pet Patch.esp
Easy Girl and TRS Outfits - Slavers Patch.esp
Slavers - BYOP Patch.esp

Commonwealth Slavers.esp

 

 

Load order. You have the BYOP patch above Slavers. Patches should have even higher priority. 

 

Vortex does that automatically and I didn't know that in other mod organizer you had to do it manually. 

 

By the way, put also the Raider Pet and Easy Girl patches with higher priority than Commonwealth Slaves. It never hurts to make sure. 

It worked! thank you! I modified the Load Order myself. and that thing slipped! I use MO2 and since some mods needs to be lower in priority i was moving them manually all togheter because I was updating things. Thank you!

Posted (edited)
15 hours ago, valcon767 said:

 

fair warning i use MO2, so for specific Vortex stuff (likes rules for dynamic patches etc i really cannot help).

 

Commonwealth Slavers (CS) and Nuka Ride (NR) are both meant to be alternate start/played very early in game.

 

did you check the first post for the list of known incompatible mods?  Sexual Harassment and Violate are fine to have installed (just turn them off in MCM while playing CS). 

also make sure you have all the hard requirements (for Savage Cabbages animations you need the latest pack 1.30, but do not let UAP or other all in one patches

for animations overwrite it).  Tales from the Commonwealth (and to a lesser degree) Settler of the Commonwealth (both 3DNPC mods) will put essential NPCs in various

locations which will cause issues while playing CS (Gristle/others from CS will attack them but be unable to kill them, and both add those NPCs to Diamond City). 

 

did you check that the hard requirements (except animations) are loading before CS ? (yes i have made that mistake in the past)

 

some stuff that needs to be available (alive) in game for CS to work includes (but not limited to) Jared (in Corvega but might {should} work as long as there is a

Boss Raider inside Corvega), Gristle (he is normally killed when you do the Museum quest in Concord), Dwayne and Dr. Duff in Diamond City.

 

Devious Devices should load before CS (i use RC9 without issues but make sure you do not have the extra plugin active that is listed in the incompatible mods section of

the first post).  Plugs of The Commonwealth probably should also be loaded before CS, but after Devious Devices (at least that is the way i have it installed).

 

to help further please post a modlist and plugin list so others can see if they know what the problems is (either as files or in a spoiler please).

 

so uhhhh the mod is now working one more thing,(i might end up seeing more issues down the line im praying someone try to make an unofficial patch in the mod with improved AI pathing and easier way to converse on the Main NPC's im having a hard time talking to them to proceed the main quest i have to have sex with them first before i progress)Lindstorm wont come inside the room where you are bound on the X-beam like thingamabob on the wall im suspecting that the NPC is stuck on a table, another NPC, or something idk.

also thanks for giving me advice

 

update: looks like he wasn't stuck he's just, either blocked by the dude held on the counter and blocking his pathway or some other fallout 4 bug shenanigans.image_2023-09-19_001707593.png.d05f1e41f54d43df162e5782b9e1afbc.png

Edited by Nick3072
Posted
23 minutes ago, Nick3072 said:

update: looks like he wasn't stuck he's just, either blocked by the dude held on the counter and blocking his pathway or some other fallout 4 bug shenanigans.

Huh. He looks like one of those "Commonwealth Captives" slaves. Uninstall it so it doesn't get in the way (I don't know if that mod have an option in the MCM for slaves not to appear indoors).

Posted
11 hours ago, JB. said:

Huh. He looks like one of those "Commonwealth Captives" slaves. Uninstall it so it doesn't get in the way (I don't know if that mod have an option in the MCM for slaves not to appear indoors).

so MCM did the job how can i stop the collar from exploding(im at the part where the raider boss is talking to lindstorm and it just automatically explodes) plus i cant progress beyond this stage also since after having 4-5 customers i cant seem the get the prompt of heading outside.

image_2023-09-19_121517595.png.e50a4d72a761da7e6f4eabb61668fd14.png

Screenshot(299).png.92f33eeeb9a754e9350577138a8a3936.png

Also what AAF animation do i have to install for this?

 

Posted (edited)
5 hours ago, Nick3072 said:

so MCM did the job how can i stop the collar from exploding(im at the part where the raider boss is talking to lindstorm and it just automatically explodes) plus i cant progress beyond this stage also since after having 4-5 customers i cant seem the get the prompt of heading outside.

 

Also what AAF animation do i have to install for this?

 

 

from the looks of it you are between Lucky Day (intro quest) and the first quest of the main questline.

did the collar actually explode (killing you) or just shock you??  if the collar explodes (and kills you) there is a problem but i am not sure what.

 

Lindstrom tattoos you and send you to the Wore Room
Lindstrom and Jared have a conversation during which Jared triggers your collar shocking you (should not explode and kill you)
Jared comes in and has his scenes with you (you get a new name at this point)

Lindstrom comes in after Jared is done and talks to you and then sends you clients

you service some clients (how many depends on how rebellious you already are)

Lindstrom comes in and sends you to get some rest (release you from Whore Room)

you exit Whore Room and get some rest then talk to Lindstrom (after resting) to start the next quest

 

as for exactly which animations it needs that is a bit hard to tell.  when i see that error it is usually caused by failing to find a correct animation to play (the combination

of genders/what they are doing) and as others cannot see what animation it was looking for (i am not sure how to look even) it is hard to tell what to add/look for.

 

edit to correct an order mistake in spoiler.

 

Edited by valcon767
Posted
On 12/25/2022 at 11:11 PM, syrenundine said:

Threw some voices together with xvasynth for my own playthrough bacause Im no good with tons of silent dialogue. Unfortunately making them for FO4 is not nearly as easy as skyrim which has some super easy plug&play batch scripts available.

Likely has missing voices or voices that just dont sound great. Use at your own risk, no promisses of fixes or updates at this time.

for version 1.0.9

Also thank you for the great mod @JB.! If for any reason you dont want this file posted just let me know :) 

CS Voices.zip 64.11 MB · 148 downloads

 

Dear Sir, could you Nora's voice to complete Commonwealth Slavers?

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