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Posted

Anyone else having an issue with NPC gaining a burn victim body after being tied up?

Posted

I have the Reapers The Dark Tower home mod installed:

nexus web id link for the mod: 17863

 

if i rape someone who i tied up and broth in a sack to my home, after the rape is done my house becomes unowned: all containers that were owned by me now say that i am stealing from them. And the mod comes with npc's in the house, after the rape they tell me i am trespassing.

 

Is there a console command that can temporally fix this? Its much more fun to kidnap someone and rape them in the torture rooms.

 

I will test rape someone outside the house to see if the problem is only while i am in the house.

 

note: i have them permanently tied up and i set the option of the rape to all animations(i click Yes).

Posted

I have the Reapers The Dark Tower home mod installed:

nexus web id link for the mod: 17863

 

if i rape someone who i tied up and broth in a sack to my home, after the rape is done my house becomes unowned: all containers that were owned by me now say that i am stealing from them. And the mod comes with npc's in the house, after the rape they tell me i am trespassing.

 

Is there a console command that can temporally fix this? Its much more fun to kidnap someone and rape them in the torture rooms.

 

I will test rape someone outside the house to see if the problem is only while i am in the house.

 

note: i have them permanently tied up and i set the option of the rape to all animations(i click Yes).

setownership works on small item not sure of house though...

 

did you try resetinterior <cellid> check help "reaper the dark towerhome"

or similar to get home id

 

 pbc (purges buffer cell) but you may lose item you have in it save first

 

good luck i heard this happening to others

Posted

 

Whenever I knock someone down in combat I don't get the rape option, I get it when I knock someone down with sneak or while their sleeping and I get every other option, do npc's need to be out of combat?

 

You have to disable "all down" option in MCM menu if you want rape to start right after knocking down and also, make sure you holster your weapons.

 

 

Tried this but it didn't work, to be more specific my problem is that when I knock them down and select them from combat to a knock down/Tied up state they stay hostile, and while they're hostile I can't rape, I can do everything else.

 

If I use a calm spell I can rape them as well until it wears off, is their anyway to either stop enemies from becoming hostile permanently after I tie them from combat or rape them while their hostile?  

Posted

Tried this but it didn't work, to be more specific my problem is that when I knock them down and select them from combat to a knock down/Tied up state they stay hostile, and while they're hostile I can't rape, I can do everything else.

 

If I use a calm spell I can rape them as well until it wears off, is their anyway to either stop enemies from becoming hostile permanently after I tie them from combat or rape them while their hostile?  

 

 

Well, you have to sue "G" key, mark them for rape. Once you mark them and knock them down, come close to the bandit, hold "Shift" key and press "G". It will make them "ready" for rape. Anyhow, even "Enter" key works for raping once they were marked. It will bring a box with options and rape will be listed as one.

 

Knock down

 

3 ways to knock down a NPC:

 

1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.

2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.

3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.

 

Posted

 

My follower stops working after being assaulted in combat.

I can still speak with her and give her follower commands like 'wait here' or 'follow me' but they do nothing and she just keeps standing in place.

I also can't trade things with her anymore. I have the disalogue option, but the inventory doesn't open up after selecting it.

 

It's almost like her AI script was overwritten by the defeat script when she was assaulted and didn't come back after the assault.

 

Is this a bug or most likely an incompatibility on my side?

I don't have any other mods that modify on-hit-events and I don't have any mods that edit follower behavior either.

 

No, Defeat doesn't overwrite or change Vanilla's follower's behaving. Try any of these:

 

 - Open MCM menu and press "Clean" under general that should release your player from "stack in script".

or

Open console command right click on your follower and type:

 

1. epc and press Enter.

or

2. right click on your follower and type disable+ press Enter key and immediately after type enable and press Enter. This will reset your follower's AI.

3. If none of these work, if you have AFT, go to the settings and reset AFT (I know you said you don't have such a mod but I mentioned it anyway)

- by default, Defeat use EFF follower's control but it works fine with AFT as well. Get any of them. It will easier your life with your follower(s)

4. If, again, none of these is working, load some of your earlier saves and try again or temporary disable Player/Follower as victim in MCM menu.

 

 

Hello,

 

First, would like to say that I appreciate the hard work being put into this mod and am glad it is still in development. So far, have had no problems with my own character using this mod apart from a few instances where the animation is skipped and I go straight to getting back up.

 

My problem is similar to the above situation in quotes. When I first installed this version of the mod, everything worked as advertised and ran perfectly. But after saving and quitting and then coming back to the game, all the functionality went out the window. I run a follower overhaul mod UFO (didn't like AFT, haven't tried EFF yet) and I get this problem every time with my followers after rape, and with all NPCs. Running clean works every time, but every time after an incident they get stuck again. I am wondering if the problem is with UFO and I have to remove it, or if it is with something else. NPCs will be stuck in place, ignored by enemies and other people, and I cannot trade with followers or shop with NPCs.

 

For settings, I have NPCs and followers dropping after their health goes below 90%, with Original as the setting for approaching victims, and I've tried disabling exhaust/trauma to no avail.

 

Other notable bugs that sometimes accompany this is that followers will be robbed and will equip rags, even though I had robbing events turned off from the start.

 

I got this mod primarily for the functionality of NPC vs NPC including followers, am wondering what is needed to help things run more smoothly.

 

I would like to add that I cannot seem to safely uninstall and reinstall Defeat this version of defeat. I upgraded from the previous Defeat 5v3b. When I went to uninstall Defeat, I managed to do so after running FNIS twice (first time did not work). Then when I went to reinstall based on a save that did not have Defeat installed on it, characters would be in the frozen pose and FNIS would not fix it. Doing a new game, after uninstalling and reinstalling Defeat did not seem to fix problems either.

Posted

Jerail - well, I think I know what is the problem in your game, but I cannot answer to you since my English expression is limited and it requires me to explain it in longer text. I want to avoid misinterpretation and saying something I don't want to say in my text. So, I would leave it to someone who speaks English much better then me. Sorry.

Posted

I can't make a threesome. No matter which character. They dont want threesome rape archer chick nor my badass nord don't want rape bandit bitches in threesome.

Posted

I can't make a threesome. No matter which character. They dont want threesome rape archer chick nor my badass nord don't want rape bandit bitches in threesome.

 

You have to increase probability for 3some sex in Player/Follower as victim. I think that by default is "0". Also check/increase 3some percentage in other places in MCM menu.

Posted

Nope. Nothing works. No threesome.

 

Do you have 3some sex animations enabled in SL MCM menu under toggle (aggressive) animations? And disabled "restrict aggressive animations?

 

Posted

 

I have the Reapers The Dark Tower home mod installed:

nexus web id link for the mod: 17863

 

if i rape someone who i tied up and broth in a sack to my home, after the rape is done my house becomes unowned: all containers that were owned by me now say that i am stealing from them. And the mod comes with npc's in the house, after the rape they tell me i am trespassing.

 

Is there a console command that can temporally fix this? Its much more fun to kidnap someone and rape them in the torture rooms.

 

I will test rape someone outside the house to see if the problem is only while i am in the house.

 

note: i have them permanently tied up and i set the option of the rape to all animations(i click Yes).

setownership works on small item not sure of house though...

 

did you try resetinterior <cellid> check help "reaper the dark towerhome"

or similar to get home id

 

 pbc (purges buffer cell) but you may lose item you have in it save first

 

good luck i heard this happening to others

 

cant use setownership, because firstly there are a lot of containers, it would be a big pain in the ass and secondly i can't setownership of a cell, so the npc keep saying i tresspass(and there is a bard in the home mod, she wont play if i am tresspassing).

 

its pcb (purges cell buffer) and it didnt seem to do anything noticeable to the home(used it with the correct id, there seem to be several cells for the home too and even if it worked, i would have to do it for all the cells)

 

thanks for the suggestions

 

i tried raping outside the home and when i went back the home was still mine, so that works.

Posted

 

Tried this but it didn't work, to be more specific my problem is that when I knock them down and select them from combat to a knock down/Tied up state they stay hostile, and while they're hostile I can't rape, I can do everything else.

 

If I use a calm spell I can rape them as well until it wears off, is their anyway to either stop enemies from becoming hostile permanently after I tie them from combat or rape them while their hostile?  

 

 

Well, you have to sue "G" key, mark them for rape. Once you mark them and knock them down, come close to the bandit, hold "Shift" key and press "G". It will make them "ready" for rape. Anyhow, even "Enter" key works for raping once they were marked. It will bring a box with options and rape will be listed as one.

 

Knock down

 

3 ways to knock down a NPC:

 

1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.

2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.

3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.

 

 

 

This happens to me too. But i'll bet this is some protection from the mod.

For example:

A camp with 3 enemies. I'll go in with my companion. If my companion knocks down one of them, he/she can rape the enemy on the spot, because i disabled the last enemy option.

On my case, if i knock down one of them, the rape option doesn't appear until the other 2 are dead or out of combat wich is pretty much dead :D

 

Posted

Found a bug! :D

 

In the MCM>Defeat>NPCvsNPC tab there is a mix up between the options "Followers as Victims" and "Followers as Aggressors". In fact it seems to be the opposite of what it says. In game I always wondered why my follower wouldnt get assaulted when it should, until I switched ON "Followers as Aggressors". Suddenly my follower WAS assaulted by the next NPC like I would expect it. Switched it OFF and no more assaults happened. This is unrelated to "Followers as Victims", I think.

Posted

is it possible to leave victim who is tied in "permanent" option to any cell that does not respawn (aka player homes etc) or will it cause problems like victim disappearing or so?

Posted

 

 

This happens to me too. But i'll bet this is some protection from the mod.

For example:

A camp with 3 enemies. I'll go in with my companion. If my companion knocks down one of them, he/she can rape the enemy on the spot, because i disabled the last enemy option.

On my case, if i knock down one of them, the rape option doesn't appear until the other 2 are dead or out of combat wich is pretty much dead :D

 

 

 

Happens to me as well with unique (named) NPCs but not with the unamed ones.

 

For example a bandit attacked my PC and he captured one of the females, took her back to Heljarchen hall and had some fun with her before disposing of her.   No problem, everything worked fine.

Scratch that, tried it a second time an got the same bug.  Not only did I lose ownership of my home but my steward at the hall no longer recognized me and started trying to call the guards, couldn't talk to him or interact with him anymore.

 

Later, same PC was in Riften and had completed the quests involving Haelga.  Decided she'd been too much trouble so he sneaks in at night, puts her in a sack, takes her back to Honeyside.  There I chose the Wake and Yield option.  Everything is okay so far.  I make her strip, works fine no problems yet.  Soon as I engage in any kind of sex with her, ownership of my home changes and afterwards she's talking about how I shouldn't be there (even if i gag her she still talks).   Doesn't matter if I use the undress and then "hold still while I..." option after Wake and Yield, or if I just tie her up and then use the Rape option, either way ownership changes.  As has already been reported I can take her outside and rape and then go back in, things are okay.  Just can't do it inside any of my character's homes.

 

Only other bug I've found is Followers and NPC becoming "stuck" after being assaulted by other NPCs.   Using the Clean option sometimes fixes this but also tends to "release" other captured NPCs.

 

Other than these two problems, seems like a great mod and well done.  Nice expansion to the game.

Posted

Is there any way to disable the voice that plays when the player is defeated? I'm using a player character voice mod and the voice Defeat uses is rather different.

Posted

After updating to Defeat 5.1 I got some warnings of (missing?) script instances in my saves, using Save game script cleaner by Hadoram .
I get some #->marked entries all relating to Defeat (Description provided in brackets):

 

#-> defe_qf_defeatpaleftfordead_030..

(Script type:

Instance #1, RefId 700C1173
 SexLabDefeat.esp)

 

#-> defe_sf_defeatpaintalk_030c4764..

(Script type:

Instance #1, RefId 700C4764
 SexLabDefeat.esp)

 

#-> defe_sf_defeatplayerdontlook_03..

(Script type:

Instance #1, RefId 700C0143
 SexLabDefeat.esp)

 

#-> defe_sf_defeatplayerrescue_030b..

(Script type:

Instance #1, RefId 700B3F19
 SexLabDefeat.esp)

 

#-> defeatnvnassaultscr

(Script type:

Instance #1, RefId 7006E96C
 SexLabDefeat.esp)

 

#-> defeatnvnfemale

(Script type:

Instance #1, RefId 7006E968
 SexLabDefeat.esp
Instance #2, RefId 7006E968
 SexLabDefeat.esp
Instance #3, RefId 7006E968
 SexLabDefeat.esp
Instance #4, RefId 7006E968
 SexLabDefeat.esp
Instance #5, RefId 7006E968
 SexLabDefeat.esp
Instance #6, RefId 7006E968
 SexLabDefeat.esp
Instance #7, RefId 7006E968
 SexLabDefeat.esp
Instance #8, RefId 7006E968
 SexLabDefeat.esp
Instance #9, RefId 7006E968
 SexLabDefeat.esp
Instance #10, RefId 7006E968
 SexLabDefeat.esp)

 

#-> defeatnvnmalesrc

(Script type:

Instance #1, RefId 7006E968
 SexLabDefeat.esp
Instance #2, RefId 7006E968
 SexLabDefeat.esp
Instance #3, RefId 7006E968
 SexLabDefeat.esp
Instance #4, RefId 7006E968
 SexLabDefeat.esp
Instance #5, RefId 7006E968
 SexLabDefeat.esp
Instance #6, RefId 7006E968
 SexLabDefeat.esp
Instance #7, RefId 7006E968
 SexLabDefeat.esp
Instance #8, RefId 7006E968
 SexLabDefeat.esp
Instance #9, RefId 7006E968
 SexLabDefeat.esp
Instance #10, RefId 7006E968
 SexLabDefeat.esp)

 

#-> DefeatTiedUpScr

(Script type:

Instance #1, RefId 70036014
 SexLabDefeat.esp
Instance #2, RefId 70036014
 SexLabDefeat.esp
Instance #3, RefId 70036014
 SexLabDefeat.esp
Instance #4, RefId 70036014
 SexLabDefeat.esp
Instance #5, RefId 70036014
 SexLabDefeat.esp
Instance #6, RefId 70036014
 SexLabDefeat.esp
Instance #7, RefId 70036014
 SexLabDefeat.esp
Instance #8, RefId 70036014
 SexLabDefeat.esp
Instance #9, RefId 70036014
 SexLabDefeat.esp
Instance #10, RefId 70036014
 SexLabDefeat.esp)

 

What does this mean and how can I prevent this from reocurring?

Posted

EDIT: Disregard. Sorry, I just realized I was using the older version (5.b3 fixed). Didn't know it had been updated since I first downloaded it.

Posted

I want this mod to work with defeat: http://www.nexusmods.com/skyrim/mods/64352/?

 

Basically it's an arena with various features, the one I'm interested in is one where you join as a fighter and then you lose, and defeat triggers. Yet the opponents in this mod won't accept my surrender, how do I fix this? Defeat works fine for me in other scenarios.

 

Wow, this whole thing needs few XXX additions here and there. Its a great looking mod!

Posted

 

I want this mod to work with defeat: http://www.nexusmods.com/skyrim/mods/64352/?

 

Basically it's an arena with various features, the one I'm interested in is one where you join as a fighter and then you lose, and defeat triggers. Yet the opponents in this mod won't accept my surrender, how do I fix this? Defeat works fine for me in other scenarios.

 

Wow, this whole thing needs few XXX additions here and there. Its a great looking mod!

 

Have you tried adding Sexlab Brawling Rape? Lose a fistfight brawl and get boned by the winner (or get the option to bone the loser if you win).

 

More fun would be to add a drawing for all the bettors on a match (not to the death) to see who gets to fuck the loser of the match.

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