Jump to content

Skyrim crashes when loading any save.


Recommended Posts

Posted

Game seems to run fine outside Mod Organizer (when run via File Explorer) so my thinking is that it cant be an ini, enb, or game file issue.

 

But here's the part that confuses me : it cant be a mod file, load order, or mod related ini file error either because I disabled literally every mod and nothing changed. So all the normal advice goes flying out the window. I am running LE, not SE and I have tried in addition to the above :

-Reinstalling almost a dozen times

-reinstalling enb/reshade

-disabling both enb and/or reshade individually

-changing values for the skyrim/prefs ini's

-repairing VRC and DirectX

-and removing all dll files from the directory to check if any were corrupted

 

This has been a problem for a couple weeks now and im stuck. I really need some idea of what the hell this is.

Posted

Enable logging and see if anything unusual turns up in the log files.

 

If you haven't done so since the problem began, restart Windows.  At one point in the past, I'd had my PC running for several weeks without restarting, then this exact problem began.  It went away after restarting Windows.

Posted

I have almost 2 dozen mods that produce logs, into MO's overwrite folder or the skyrim directory. That overwrite folder is empty. Which tells me the crash is occurring before the mods are queue'd to start the log. Which log did you want me to enable? However I shut my pc off every night before bed, so your second point is taken care of.

Posted
4 minutes ago, Grecia300 said:

However I shut my pc off every night before bed, so your second point is taken care of.

Uhmm, no. That's what Windows makes you think, but it's only in some deep sleep state and kind of resumes when you restart it. You need to "restart" from the Windows menu from time to time (just did it this morning when Steam gave me an error)

Posted
5 minutes ago, CaptainJ03 said:

Uhmm, no. That's what Windows makes you think, but it's only in some deep sleep state and kind of resumes when you restart it. You need to "restart" from the Windows menu from time to time (just did it this morning when Steam gave me an error)

 

Oh sorry I should have clarified : I shut down my pc, than unplug it from the wall. A deep sleep state isnt possible if theres no power.

Posted
37 minutes ago, CaptainJ03 said:

Uhmm, no. That's what Windows makes you think, but it's only in some deep sleep state and kind of resumes when you restart it. You need to "restart" from the Windows menu from time to time (just did it this morning when Steam gave me an error)

Well would you look at that.. I didn't knew that ?

 

 

Disabling your mods isn't always a way to troubleshoot tbh. Disabling just means they are not active, their Files and scripts are still in your Game. I am not an expert in MO2 but when I have to Troubleshoot new mods in Vortex, sometimes there is a disabled mod that still keeps making trouble until I completely remove it.  So if vanilla game starts. and you already wasted Weeks on that problem. Might as well bite the rotten Apple and either start deinstalling mods at a time, or all of them and start all over

 

Posted
1 minute ago, Gukahn said:

Disabling your mods isn't always a way to troubleshoot tbh. Disabling just means they are not active, their Files and scripts are still in your Game. I am not an expert in MO2 but when I have to Troubleshoot new mods in Vortex, sometimes there is a disabled mod that still keeps making trouble until I completely remove it.  So if vanilla game starts. and you already wasted Weeks on that problem. Might as well bite the rotten Apple and either start deinstalling mods at a time, or all of them and start all over

 

 

MO Classic (1.4), not 2. But neither works that way. Disabling them in the left pane means none of the files are active, which is what I am referring to here.

Posted (edited)

In my experience when it is MO2 crashing up on start-up....

 

It is all the stuff you listed in post 1, plus another thing....

 

Alright so its important to get all the 64/86 frameworks installed on the PC as well, you had not listed this and it is required changing PC, OS anytime recently...I have done this a few times, also putting OS on new Hard drive is same thing as new OS or new PC here....Re-installation or verify files may need to be done at this step.

 

Next gotta run the game without mods from the Skyrim Launcher at least 1 time to generate and finalize registration files, obviously this matters when changing the drive Skyrim is on and also when its a new primary drive for OS or new PC.  Also in case the registry got damaged somehow....

 

Not obvious solution after all the above is done....

 

-> Remove MO/MO2 main folder, talking about the actual folder that MO has its executable inside of.....

Before removal make sure your Mods folder is backed up and not going to get deleted in this process,

After that remove the executable folder itself

Then reinstall MO/MO2, prefer MO2 myself

 

This step will start you off fresh with a MO2 that has or should have proper links to everything on system.  I install mine to the C drive proper but its not required to be, in some end-user cases its better to have the MO and Mods folders on secondary drive as often primary is only for OS.

 

I've been through MO mystery crash on start up a few times, it is solvable usually its because of changing the primary OS drive, fresh install of OS or new PC.

 

 

Edited by Gameplayer
Posted
3 hours ago, Grecia300 said:

Oh sorry I should have clarified : I shut down my pc, than unplug it from the wall. A deep sleep state isnt possible if theres no power.

If you need a Skyrim analogon: it's the difference between resume from your last autosave or start a new game. You just don't level up when playing Windows.

 

I guess on a fast machine with SSD and lots of RAM you won't experience much of a difference in performance. On my 8-year old i5 with just enough RAM to run Win10 I see a big difference if I "start up" my machine and have instant access to my big pictures folder, because yesterday's memory contents was reloaded, or have a 2-minute wait after a restart, opening the same folder.

 

As you already did re-install your game: What happens when you try to load it w/o MO2 and w/o SKSE - just the plain old game on a "new game". Only remember to run FNIS beforehand, because T-pose in the bandwagon gives funny results (and a crash)

And as @Tlam99 already said, MO is a pain when it comes to ini files.

Posted (edited)
10 hours ago, CaptainJ03 said:

If you need a Skyrim analogon: it's the difference between resume from your last autosave or start a new game. You just don't level up when playing Windows.

 

I guess on a fast machine with SSD and lots of RAM you won't experience much of a difference in performance. On my 8-year old i5 with just enough RAM to run Win10 I see a big difference if I "start up" my machine and have instant access to my big pictures folder, because yesterday's memory contents was reloaded, or have a 2-minute wait after a restart, opening the same folder.

 

As you already did re-install your game: What happens when you try to load it w/o MO2 and w/o SKSE - just the plain old game on a "new game". Only remember to run FNIS beforehand, because T-pose in the bandwagon gives funny results (and a crash)

And as @Tlam99 already said, MO is a pain when it comes to ini files.

 

 

The game runs fine. Tested on both with skse and without. The 3rd test was when I did it via MO and thats when the crash came back. Its the reason why I dont suspect any ini, enb/reshade, or vanilla file being the culprit. The loadscreen lasts about 30-40 seconds then crashes, if it matters.

Edited by Grecia300
Posted

Let's start at the beginning.

 

The vanilla game runs fine - you've started a new game, played, saved and loaded the save and played?

 

Have you ever had a modded game working?

 

Are there any errors or warnings shown in MO, FNIS, LOOT (if you use it) or any other proggie?

Posted
1 hour ago, Grecia300 said:

The game runs fine. Tested on both with skse and without. The 3rd test was when I did it via MO and thats when the crash came back. Its the reason why I dont suspect any ini, enb/reshade, or vanilla file being the culprit.

 

The INI files that use the game when you launch it from outside MO are located in Documents/Games/Skyrim

The INI files that use the game when you launch it from inside   MO are located inside the profile, normally in mo/profiles/default

 

If the game run good launched from the desktop but not works when launch it from inside MO some problem you have in:

INI files = revise or replace it

Mods = disable all

Mo bad installed = install MO outside documents and program files folders

 

1 hour ago, Grecia300 said:

The loadscreen lasts about 30-40 seconds then crashes, if it matters.

 

Normally that mean you have an incorrect version of a mod. More clear, one mod require ZAZ version 8 or Devious Devices 5 and you install ZAZ 7 or DD 4.

As the esm/esp's have the same name LOOT and MO not say you miss a dependency. But when the game load the ESP's one mod try load one object with a code that not exist in ZAZ 7 or DD 4 and that is equal to "missing master record" that made instant CTD.

Posted (edited)
16 minutes ago, Grey Cloud said:

Let's start at the beginning.

 

The vanilla game runs fine - you've started a new game, played, saved and loaded the save and played?

 

Have you ever had a modded game working?

 

Are there any errors or warnings shown in MO, FNIS, LOOT (if you use it) or any other proggie?

 

 

I had about 60 modded games working, thank you. And no, theres no errors or logs in MO, not even logs in the overwrite folder, which normally appears as soon as I startup the game. I dont use Loot, as its just not needed for how I have my mods organized in the left pane of MO. And I use the superior tool Nemesis over FNIS.

 

If this was just an issue with the save, then I would be able to just start a new one, but I cant. The crash is occurring even when trying to start a fresh save

Edited by Grecia300
Posted
3 minutes ago, alex77r4 said:

 

The INI files that use the game when you launch it from outside MO are located in Documents/Games/Skyrim

The INI files that use the game when you launch it from inside   MO are located inside the profile, normally in mo/profiles/default

 

If the game run good launched from the desktop but not works when launch it from inside MO some problem you have in:

INI files = revise or replace it

Mods = disable all

Mo bad installed = install MO outside documents and program files folders

 

Ini's have been replaced and revised dozens of times just within the past week. Already tried disabling my mods with no change (plz pay attention to the information in the OP), and My MO - aswell as my skyrim - is installed onto a separate external hard drive.

 

6 minutes ago, alex77r4 said:

Normally that mean you have an incorrect version of a mod. More clear, one mod require ZAZ version 8 or Devious Devices 5 and you install ZAZ 7 or DD 4.

As the esm/esp's have the same name LOOT and MO not say you miss a dependency. But when the game load the ESP's one mod try load one object with a code that not exist in ZAZ 7 or DD 4 and that is equal to "missing master record" that made instant CTD.

 

I can see that being the case, except for the fact that I had gotten this exact mod setup to load saves and create new games before. Now it doesnt. I cant even create a new game without a crash mid loadscreen.

Posted (edited)
30 minutes ago, Grecia300 said:

If this was just an issue with the save, then I would be able to just start a new one, but I cant. The crash is occurring even when trying to start a fresh save

 

25 minutes ago, Grecia300 said:

 

Ini's have been replaced and revised dozens of times just within the past week. Already tried disabling my mods with no change (plz pay attention to the information in the OP), and My MO - aswell as my skyrim - is installed onto a separate external hard drive.

 

 

I can see that being the case, except for the fact that I had gotten this exact mod setup to load saves and create new games before. Now it doesnt. I cant even create a new game without a crash mid loadscreen.

 

I pay attention and read every word, but none of your last words appear in the OP or your other posts.

You say that the problem cannot be in the INI files and I warn you that the problem can be in the INI files. Maybe it's in the INI files, maybe it's not. Check it.

You come here asking for help and we try to help you by giving you recommendations. Please don't send us to hell when the recommendations don't work.

 

The OP say: "Skyrim crashes when loading any save"  but seems that now the problem is:

"I would be able to just start a new one, but I cant."

"I cant even create a new game without a crash mid loadscreen."

That are two different problems with many diferent motives and diferent solutions.

 

If the game crash after 30 seconds before show the main menu:

You miss a master = run LOOT

You mixed a version = Disable mods until the game start.

 

If the game crash when you click New Game on the main menu:

Probably you have excesive animations.

 

If the game crash when load a savegame:

You miss some stability tools or have it bad configured

You have updated a mod with DLL in mid game and that DLL can't read the SKSE co-save = delete the co-save and try again.

Edited by alex77r4
Posted (edited)
19 minutes ago, alex77r4 said:

If the game crash when you click New Game on the main menu:

Probably you have excesive animations.

 

If the game crash when load a savegame:

You miss some stability tools or have it bad configured

You have updated a mod with DLL in mid game and that DLL can't read the SKSE co-save = delete the co-save and try again.

 

Everything but that last line there isnt the case. Namely because I have the animation limit fix, so its not actually possible for me to be over the limit. Besides - im only at like 9800, and the limit by default in Nemesis is 20k, innit? But the DLL I can see being entirely possible.

I didnt update a mod, per say, but kinda the opposite. I restored a backup of my enb/reshade files from a while ago, but if that was the case, then why wouldnt I be able to start a new character? It doesnt make sense.

Edited by Grecia300
Posted
32 minutes ago, Grecia300 said:

I didnt update a mod, per say, but kinda the opposite. I restored a backup of my enb/reshade files from a while ago, but if that was the case, then why wouldnt I be able to start a new character? It doesnt make sense

Exactly, what has you restored? Only and exclusivelly enb/reshade files?

If the game crash when ussing specific presets for ENB that mean the presets are incompatible with the ENB version.

Or maybe you have a mod for ilumination or climatology that can not work with that specific preset for ENB.

 

Excuse me if i say some nonsene but i only try think on where can be the problem.

Posted
17 minutes ago, alex77r4 said:

Exactly, what has you restored? Only and exclusivelly enb/reshade files?

If the game crash when ussing specific presets for ENB that mean the presets are incompatible with the ENB version.

Or maybe you have a mod for ilumination or climatology that can not work with that specific preset for ENB.

 

Excuse me if i say some nonsene but i only try think on where can be the problem.

 

Ye, I was having issues with my shadows acting weird. I restored the backups, then overwritten reshades preset with ICBINE's files. When the crashes started, I deleted everything to do with reshade/enb and reinstalled. I am using the latest enb binary, but again - if the game worked running from File Explorer - then the enb files cant be at fault because they're still present.

But at the same time, nothing from within mod organizer was active during my 3rd test when I ran skyrim from the MO ui. So both those 2 conclusions are contradicting each other.

 

Reckon it has anything to do with the shadow issues I had previously...?

Posted
22 minutes ago, Grecia300 said:

But at the same time, nothing from within mod organizer was active during my 3rd test when I ran skyrim from the MO

 

ICBINE is only a preset for SweetFX in the same way we have a lot of preset for ENB.

If the game works when launch it from the desktop the ENB and SweetFX files must be good because are here with and whitout MO.

But try disabling it. Simply, rename the dll's and launch the game from the desktop and from inside MO.

 

If you have disabled ALL yours mods, absolutelly ALL, and the game crash when you launch it from MO having enabled ONLY the un-managed files but not crash when launch from the desktop my only explanation, one more time, is the INI files of the game = Skyrim.ini and SkyrimPrefs.ini because is the only diference we can have.

 

I think on trash in the DATA folder but that trash go to be here when launch the game from the desktop. Then, can't be trash in the data folder.

 

As last resort, can be some parameter that you have in the link that launch the game from inside MO. Revise it.

Posted
41 minutes ago, alex77r4 said:

 

ICBINE is only a preset for SweetFX in the same way we have a lot of preset for ENB.

If the game works when launch it from the desktop the ENB and SweetFX files must be good because are here with and whitout MO.

But try disabling it. Simply, rename the dll's and launch the game from the desktop and from inside MO.

 

No change, still crashes

 

43 minutes ago, alex77r4 said:

If you have disabled ALL yours mods, absolutelly ALL, and the game crash when you launch it from MO having enabled ONLY the un-managed files but not crash when launch from the desktop my only explanation, one more time, is the INI files of the game = Skyrim.ini and SkyrimPrefs.ini because is the only diference we can have.

 

Thats what I've been trying to tell you. I already did that. Thats always the first thing I do when trouble-shooting. Although I did leave in Alt start and USLEEP, just because I used them both so much, I couldnt imagine how it'd cause this. Especially since I didnt touch the files themselves at all. Far as my ini's I guess I have little else to go on. I been screwing around with all my ini's so much lately, maybe I fucked something up....

Posted

I wonder, do you happen to have Schlongs of Skyrim and have recently made any change whatsoever at all to your load order?

I'm asking this because SoS is reported to MIGHT cause crashes on loading screen when the load order is tampered with.

Posted
2 hours ago, Grecia300 said:

Everything but that last line there isnt the case. Namely because I have the animation limit fix, so its not actually possible for me to be over the limit. Besides - im only at like 9800, and the limit by default in Nemesis is 20k, innit?

Skyrim has limits. And they are defined by the DLC's and mods you have installed. And these limits are further reduced as you play. Skyrim doesn't give a fuck what limits Nemisis has.

Posted (edited)
12 minutes ago, Potato_Skill said:

I wonder, do you happen to have Schlongs of Skyrim and have recently made any change whatsoever at all to your load order?

I'm asking this because SoS is reported to MIGHT cause crashes on loading screen when the load order is tampered with.

 

I do, and there is a slim chance I have. Idk, I been so preoccupied with other things that are going on I havent really touched my load order much.

 

EDIT - just tested, sos isnt the culprit.

Edited by Grecia300
Posted
54 minutes ago, Grecia300 said:

 

I do, and there is a slim chance I have. Idk, I been so preoccupied with other things that are going on I havent really touched my load order much.

 

EDIT - just tested, sos isnt the culprit.

May I ask how you tested it out? You enabled crash log or something similar? if yes, may I have a look?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...