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Posted

So after deinstalling and reinstalling (the latest versions) basicly every Sexlab Mod, I got the Submit mod to work... kinda.

 

Autosubmit still doesnt work. But I havent tested it yet thouroghly enough.

 

What I can say is that the manual submit works, although I still dont get any animations (shout animation or grapple animation) when submitting. My character will lift her arms, then get undressed punched to the floor.

 

The real issues start as soon as they finished having their way with me.

My char kneels on the floor, and thats it. nothing ever happens, but sometimes someone will have fun with me again.

How Am I supposed to escape? or try escaping? no buttons work. What should be happening?!

There are no shout/grapple animations on your character.  NPCs don't shout, and I moved away from them doing the same beatdown that the player uses on NPCs because if something happens, like the bug FNIS had several updated ago that made IdleDefault not work, the player would be killed.  So instead, NPCs just use the punch combo on the player.  So what you describe sounds like working as intended.

 

As to after they are done and you are bound?  You should be hitting the hotkey to make escape attempts.  Success/Failures will be displayed at the upper left like most everything else.

 

As to Auto Submit, I don't know.  It works for me, and I tried to build in code to auto-initialize with the most recent update (21DEC13 2232).  Failing that, did you set it to 0 then back to 100% for testing.  That has worked for everyone else that had it turned off in the past after an update.

Posted

 

So after deinstalling and reinstalling (the latest versions) basicly every Sexlab Mod, I got the Submit mod to work... kinda.

 

Autosubmit still doesnt work. But I havent tested it yet thouroghly enough.

 

What I can say is that the manual submit works, although I still dont get any animations (shout animation or grapple animation) when submitting. My character will lift her arms, then get undressed punched to the floor.

 

The real issues start as soon as they finished having their way with me.

My char kneels on the floor, and thats it. nothing ever happens, but sometimes someone will have fun with me again.

How Am I supposed to escape? or try escaping? no buttons work. What should be happening?!

There are no shout/grapple animations on your character.  NPCs don't shout, and I moved away from them doing the same beatdown that the player uses on NPCs because if something happens, like the bug FNIS had several updated ago that made IdleDefault not work, the player would be killed.  So instead, NPCs just use the punch combo on the player.  So what you describe sounds like working as intended.

 

As to after they are done and you are bound?  You should be hitting the hotkey to make escape attempts.  Success/Failures will be displayed at the upper left like most everything else.

 

Is this "Hotkey" the submit hotkey? The same used to surrender?

 

Im only getting notices about xx% chance of someone noticing you, You rolled yy%. Is this xx yy% chances referring to the chance of your character escaping?

 

Cheers

Posted

 

 

 

So after deinstalling and reinstalling (the latest versions) basicly every Sexlab Mod, I got the Submit mod to work... kinda.

 

Autosubmit still doesnt work. But I havent tested it yet thouroghly enough.

 

What I can say is that the manual submit works, although I still dont get any animations (shout animation or grapple animation) when submitting. My character will lift her arms, then get undressed punched to the floor.

 

The real issues start as soon as they finished having their way with me.

My char kneels on the floor, and thats it. nothing ever happens, but sometimes someone will have fun with me again.

How Am I supposed to escape? or try escaping? no buttons work. What should be happening?!

 

 

There are no shout/grapple animations on your character.  NPCs don't shout, and I moved away from them doing the same beatdown that the player uses on NPCs because if something happens, like the bug FNIS had several updated ago that made IdleDefault not work, the player would be killed.  So instead, NPCs just use the punch combo on the player.  So what you describe sounds like working as intended.

 

As to after they are done and you are bound?  You should be hitting the hotkey to make escape attempts.  Success/Failures will be displayed at the upper left like most everything else.

 

Is this "Hotkey" the submit hotkey? The same used to surrender?

 

Cheers

That is correct!

Posted

Damn that was a fast reply lol. OK thanks.

So far no issues between SL131 and Submit20121221

There is an issue regarding surrendering to 2 bandits without a follower.  It's actually something new to SL 1.31, an intentional change which is causing a timing issue, so the second baddie won't take their turn.

 

So, it's not a bug, so much as a new feature that needs to be accounted for.  I'll make an update to account for it tomorrow.

 

Other than that?  No, I don't believe there are any issues with 1.31 and the latest Submit.

Posted

Yes I had this happen. It wasn't really bad in any way. The first bandit will do their thing while the second walks away and eats a sweet roll or something.

Posted

Yes I had this happen. It wasn't really bad in any way. The first bandit will do their thing while the second walks away and eats a sweet roll or something.

No, not game breaking, or anything, but after several days of working with other users, them making debug logs, me reading them and fixing them best as I can, because despite having the settings in my Skyrim.ini, I can't generate log files, it really threw us for a loop when 1.31 broke something that was working, making me think I had added more bugs.

 

Good to know it wasn't me, still a GAAAAAAAAAAAAAAH! moment when new stuff pops up and you can't help but think "...now what?... I just want to play the damn game... <_< "

 

Edit: Speaking of, guess I might as well get 1.31 installed so I can get the fix in place.  Since it's just a timing issue, I'll probably just have the second bandit give you a good beating as well, help kill some time so you're not just sitting there going "uh... what's wrong, is it frozen?  DID HE BREAK IT AGAIN?! :angry: " and stuff.

 

Sounds like an easy way to eat up the ~5-7 seconds Ashal says I need to give it. :P

 

Edit2: Okay, I installed 1.31, had the same issue as everyone else, added the fix that I mentioned, which gave it a bit more time between sessions, and the second actor took their turn properly.  In the process, I also realized that I neglected to add a Keyword == ActorNPC check to my IsHostileNPC() function, which was potentially allowing nonsentient creatures that had an agro of >= 2 get considered as well, letting them bind you and all.

 

It's SUPER DUPER late right now, so now that my adult beverage is finished, it's time to go crash, so I'll upload an update to handle the 1.31 issue sometime later today.

Posted

Added to the top of the OP:

 

Framework 1.31 + Submit
There was a change to how the Framework 1.31 handles closing out a thread, where Ashal added a built in delay before it frees up actors from the thread.  Given that I try to re-assign the player in a 2 bandit - 1 player scenario, there was a timing issue with 1.31.  I am aware of it, I have already added in some stuff to help build in a delay without just having you stare at frozen actors, but it is very late so I am heading to bed, and will update sometime later after I sit back down.

 

So either use 1.30 for the time being or just be patient for a bit.

 

(And now, sleep!)

Posted

Got a couple on player auto-submit (downgraded to SL 1.30, so not related to the timing problem):

warning:  (0008FC0D): Ref is in an unloaded cell, so it cannot cast spells..
stack:
[ (2E03D841)].SPELL.Cast() - "<native>" Line ?
[None]._SLSubmitBullyEffect.OnEffectFinish() - "_SLSubmitBullyEffect.psc" Line 38
Error: Array start index 57 is out of range (0-56)
stack:
[SexLabQuestAnimationSlots (0903CE6C)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 113
[SexLabQuestAnimationSlots (0903CE6C)].sslanimationslots.GetByType() - "sslAnimationSlots.psc" Line 96
[SexLabQuestFramework (09000D62)].sexlabframework.GetAnimationsByType() - "SexLabFramework.psc" Line 278
[_SLSubmit (2E001826)]._slsubmitscene.PlayerSex() - "_SLSubmitScene.psc" Line 739
[alias PlayerRef on quest _SLSubmit (2E001826)]._slsubmittargetselect.CheckActors() - "_SLSubmitTargetSelect.psc" Line 79
[None]._SLSubmitTargetSelectEffect.OnEffectFinish() - "_SLSubmitTargetSelectEffect.psc" Line 16

They did not prevent the scene from playing out correctly though, ingame everything looked normal.

Posted

A couple suggestions from an enthusiast user. I had not much time recently so still using 14DEC and not upgraded SL framework, so if not appropriate just forgive me an go on.

First:

looks like most of your problems are from second actor animations... why don't simply remove it until Ashal has finished his upgrade? We can survive til then. And you don't have to waste your time behind every framework change ;)

Second:

if you want help users/testers give you correct informations, you could add to OP what to expect from your mod, who will beat, who will rape and who will bind the PC. Some examples:

Encountered a neutral redguard along a road, made him angry through dialogue, been beated to ground then he followed his route, nothing stolen or else.

Failed a pickpocket to a neutral npc in Riften, he beated, stolen everything and raped the PC, no binding (a fucking guard then did the rest :P ).

Same thing with the hostile guys at Ratway entrance, a bit more strange as these were hostile so I expected binding too.

Bandits did the full package.

Now, I don't know if all this is normal or having to report something :-/

As usual, these are just user suggestions, for you to evaluate or skip.

A big thank for you great job.

Posted

dk - Knowing the issue regarding your newest update and newest Sl 1.31, which you described perfectly and called for patience for upgrade, so far I didn't find conflict- Zhere is only one thing thou. When loading the game, sometimes it doesn't recognized enabled autosubmit and it reports it as disabled although it is enabled. This is not complain on the mod. Not at all! just a simple sharing of information.

Posted

Haven't tried the creature yet, my game just CTD so I decided to drop by for a bit.

 Fall from the sky happened again, for a while I thought they are gone. I loaded the game & CTD.

OK, I'm off to try the creatures now. For the record, I've turned it on Sexlab & set to level 2 on your mod.

Posted

Just tried it with a wolf, not working. Again, I have no idea why. Oh I forgot to mention, press 7 to surrender on animals doesn't work, the combat simply stops. I have to enable auto surrender to see if it works. So what happened was, no sex, stripped & cowered while the wolf walk away.

Posted

Hello! First of all thanks for the great mod :D! I have a weird problem though. When I talk to someone to free me while hardcore escape is active, I don't actually become freed. I get a prompt which says my hands have been freed but, I'm actually not free as the bindings are still on my hands.

 

Posted

I exited Four Shields Tavern in Dragonbridge, and 3 hired thugs were there to do their thing.

 

I surrended, I got beat down, and then, nothing.

 

They just follow me around the town, not really entering buildings, just following me around the exteriors.

 

I'm using Framework 1.3 on the 15DEC build.

Posted

Hello! First of all thanks for the great mod :D! I have a weird problem though. When I talk to someone to free me while hardcore escape is active, I don't actually become freed. I get a prompt which says my hands have been freed but, I'm actually not free as the bindings are still on my hands.

Did you upgrade to the 21DEC2232 from the 21DEC0011 version?  That was one of the specific things fixed.

Posted

I exited Four Shields Tavern in Dragonbridge, and 3 hired thugs were there to do their thing.

 

I surrended, I got beat down, and then, nothing.

 

They just follow me around the town, not really entering buildings, just following me around the exteriors.

 

I'm using Framework 1.3 on the 15DEC build.

You are using a several build old version.  You are free to continue using it, but it's hard enough to support the *current* version as it is, that I won't support older versions.

 

Speaking of versions, I'm up now, but I have stuff to do around he house to get ready for holiday folks visiting, etc, so the update to handle the 1.31 change will happen sometime later today.

Posted

Just tried on a save game that was rather new (at whiterun at lvl 1 after just getting out of helgen) and with creature support set to 2 i CTD, without creature support set to 2 i'm able to load in fine. I do have creature support toggled to yes in the sexlab MCM option

 

Papyrus log

Papyrus.0.rar

 

Load order

 

 

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
hdtHighHeel.esm=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
questfixes.esp=1
lockpickvision.esp=1
vidani's bag of holding.esp=1
Books of Skyrim Compilation.esp=1
craftablelockpicks.esp=1
DangerousNights1.0.esp=1
dragonsoulstoperks.esp=1
dungeonquestawareness.esp=1
High Level Enemies.esp=1
High Level Enemies - Dawnguard.esp=1
High Level Enemies - Dragonborn.esp=1
LoversComfort.esp=1
MF_RadiantProstitution.esp=1
MF_SpectatorCrowds.esp=1
SexLab Dangerously Nude.esp=1
SexLabMatchMaker.esp=1
SexLabSquirt.esp=1
SexLab_Paycrime.esp=1
smelterinriverwood.esp=1
SkyUI.esp=1
armorcirclets.esp=1
Devious Devices - Integration.esp=1
Remodeled Armor.esp=1
Remodeled Armor - Dawnguard.esp=1
Remodeled Armor - Dragonborn.esp=1
Captured Dreams.esp=1
Devious Deviants.esp=1
My Home Is Your Home.esp=1
run for your lives.esp=1
when vampires attack.esp=1
the paarthurnax dilemma.esp=1
lightweight potions and poisons.esp=1
cbbecurvy.esp=1
SexLab Horny Followers.esp=1
SexLab Romance.esp=1
SexLab Solutions.esp=1
SexLab Submit.esp=1
the hunting game - thegreylight.esp=1
xazPrisonOverhaul.esp=1
Populated Cities Towns Villages.esp=1
FNISspells.esp=1
SexLab Cumshot.esp=1
askfollowerskills.esp=1
barenziahquestmarkers.esp=1
ingot recovery.esp=1

 

Posted

Is it possible to get the option to manipulate the timer inbetween the rolls for wether or not the player/follower is assaulted again after the initial rape? While they are bound, I mean.

Posted

Just tried on a save game that was rather new (at whiterun at lvl 1 after just getting out of helgen) and with creature support set to 2 i CTD, without creature support set to 2 i'm able to load in fine. I do have creature support toggled to yes in the sexlab MCM option

 

Papyrus log

attachicon.gifPapyrus.0.rar

I opened your log file in Notepad++, did a search for the term 'submit', since all of my scripts start with "_SLSubmit###", and I did not come up with a single match.

 

But more to the point, I can load my saves that were made with the MCM setting on "2" with no problem, and the log file doesn't show what is happening, for anything Submit related.  I did it after reading the log and before I wrote this.

 

Let me make sure I understand your scenario.  If you load set to 0 or 1, it loads just fine, if you then set it to 2, save, reload, it CTD's?  That makes no sense to me, it's just value in a config setting INT, nothing more, and I can load straight to 2 just fine. :huh:

Posted

Got a couple on player auto-submit (downgraded to SL 1.30, so not related to the timing problem):

warning:  (0008FC0D): Ref is in an unloaded cell, so it cannot cast spells..
stack:
[ (2E03D841)].SPELL.Cast() - "<native>" Line ?
[None]._SLSubmitBullyEffect.OnEffectFinish() - "_SLSubmitBullyEffect.psc" Line 38
Error: Array start index 57 is out of range (0-56)
stack:
[SexLabQuestAnimationSlots (0903CE6C)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 113
[SexLabQuestAnimationSlots (0903CE6C)].sslanimationslots.GetByType() - "sslAnimationSlots.psc" Line 96
[SexLabQuestFramework (09000D62)].sexlabframework.GetAnimationsByType() - "SexLabFramework.psc" Line 278
[_SLSubmit (2E001826)]._slsubmitscene.PlayerSex() - "_SLSubmitScene.psc" Line 739
[alias PlayerRef on quest _SLSubmit (2E001826)]._slsubmittargetselect.CheckActors() - "_SLSubmitTargetSelect.psc" Line 79
[None]._SLSubmitTargetSelectEffect.OnEffectFinish() - "_SLSubmitTargetSelectEffect.psc" Line 16

They did not prevent the scene from playing out correctly though, ingame everything looked normal.

The first one is likely because you left the area, quick traveled, went outside/inside, something, so I can look into some kind of "is loaded in cell" check.  I can at least wrap my head around what it's complaining about.

 

Edit: Problem should be solved with this:

If (ActorBully1.GetActorRef().Is3DLoaded())

I also shortened the Calm spell effect from 6 hours to 1 hours, which corresponds to how long "_SLSubmitBullyEffect" would last anyway and the chief purpose of this effect is to remove the Calm spell early if need be.  If you leave the cell, then be default you won't do anything to trigger prematurely ending the Calm effect, so I can just let it expire naturally in 1 hour and be done with it.

 

 

The second one, however, 57 out of an array of 0-56, I read what it's saying, but I don't know what it's talking about.  Was this in place that had 56+ actors within a 500' radius?  That's the largest of the target select cloak spells I use, so otherwise, not sure how it ran up a count that high.

Posted

dk - Knowing the issue regarding your newest update and newest Sl 1.31, which you described perfectly and called for patience for upgrade, so far I didn't find conflict- Zhere is only one thing thou. When loading the game, sometimes it doesn't recognized enabled autosubmit and it reports it as disabled although it is enabled. This is not complain on the mod. Not at all! just a simple sharing of information.

I tried this, and what I experienced was it telling me it was disabled, then immediately told me it was enabled, and without touching my MCM, I ran into some bandits, they beat me down, and at 78% (random point I picked for testing), I surrendered.

 

So, the only thing I don't particularly like is the part where it tells you "disabled". So I'll look into that part.

 

I actually like that it tells you "enabled" on a load (provided that it actually is, of course), just to remind you that it *IS* on.

Posted

dk - I do love that information too. It is a great addition you put in there. It helps me to recognized my settings. When the game doesn't report that auto submit is enabled, the mod is working 'till the end of the raping scene, then, my PC and/or raped NPC got stuck. In 7 loads of the game, the game reported 5 times disabled/enabled message correctly and two times not.

Posted

 

Just tried on a save game that was rather new (at whiterun at lvl 1 after just getting out of helgen) and with creature support set to 2 i CTD, without creature support set to 2 i'm able to load in fine. I do have creature support toggled to yes in the sexlab MCM option

 

Papyrus log

attachicon.gifPapyrus.0.rar

I opened your log file in Notepad++, did a search for the term 'submit', since all of my scripts start with "_SLSubmit###", and I did not come up with a single match.

 

But more to the point, I can load my saves that were made with the MCM setting on "2" with no problem, and the log file doesn't show what is happening, for anything Submit related.  I did it after reading the log and before I wrote this.

 

Let me make sure I understand your scenario.  If you load set to 0 or 1, it loads just fine, if you then set it to 2, save, reload, it CTD's?  That makes no sense to me, it's just value in a config setting INT, nothing more, and I can load straight to 2 just fine. :huh:

 

 

Well what i did was...

 

Last night i decided to start a new game which i did, new game loaded fine and i altered the various MCM options and i got to whiterun and made some armor etc was quite late so went to bed.

 

Today I couldnt load that save so i tried another new game and again changed the various MCM options and got to whiterun and figured I'd make sure this one would load so exitted out of the game and then went back in and the save just CTD again

 

So another new game and this time i saved before altering anything in MCM and then again after, exitted out and loaded skyrim again and the game i'd not altered anything on I could load the one I'd altered MCM settings on I couldnt.

 

So alter lots of loading, altering 1 setting and saving I made the above post.

 

Maybe the save/load god's just hate me but made me think that its an issue with creature support.

 

On a unrelated note I'm not being bound by bandits after they've had a go anymore either :(

 

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