WaxenFigure Posted March 31, 2015 Posted March 31, 2015 No, I just thought it said somewhere in the SexLab install instructions that it was a good idea :/ I turned it off and upgraded FniS, but I'm still encountering the same problem FNIS Behavior V5.2 3/31/2015 12:56:01 AM Skyrim: 1.9.32.0 - A:\Games\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading FNISCreatureVersion V5.1 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... All Anim Lists scanned. Generating Behavior Files ... Create Creature Behaviors ... Reading SexLabCreature V1.59c ... 1034 animations for 5 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. Looks like it's time to turn on Papyrus logging (http://www.nexusmods.com/skyrim/articles/368/?) , zip the log and upload it after a failed attempt and hopefully the log will tell us what is wrong.
Sycorax0310 Posted March 31, 2015 Posted March 31, 2015 I think I got ithttps://mega.co.nz/#!aA0xVJIJ!asRtCnB9zvD77FOEEYc9j02Jy-i-FNH8LyxuKsfrw1k
WaxenFigure Posted March 31, 2015 Posted March 31, 2015 I think I got it https://mega.co.nz/#!aA0xVJIJ!asRtCnB9zvD77FOEEYc9j02Jy-i-FNH8LyxuKsfrw1k Ok, the evidence suggests that you downloaded and installed the version update patch for the Sexlab Framework instead of the full framework. The patch is only for use by people who have the earlier Sexlab Framework 1.59 versions to bring their install up to date,.
Ihkuttaja Posted March 31, 2015 Posted March 31, 2015 Hi. I guess the mod isn't working properly for me. I fight this woman, press the assault button, then my character beats her.. and then she just stands up like nothing happened, as if I were her best friend. There's no way for me to initiate the sex scene.. unless I'm doing something wrong. Pic below: Could it be because I have Spouses Enchanched and Amorous Adventures installed as well?
Kendo 2 Posted March 31, 2015 Posted March 31, 2015 After the beat down, sheath your weapon/spells and then activate the target. A message box should appear with the options 'Knocked Down' and 'Activate'. Click on Knocked Down and that will open a new menu with more options. Suggestion: In the second options, always tie them up first.
WaxenFigure Posted March 31, 2015 Posted March 31, 2015 After the beat down, sheath your weapon/spells and then activate the target. A message box should appear with the options 'Knocked Down' and 'Activate'. Click on Knocked Down and that will open a new menu with more options. Suggestion: In the second options, always tie them up first. LOL - that's how you do it with the Defeat mod. It really IS easy to confuse the two. I have to admit though that I don't remember how to do it with Submit since I've used defeat for that functionality for the longest time now.
Ihkuttaja Posted March 31, 2015 Posted March 31, 2015 then activate the target. Do you mean by clicking the E button or the NP7 button? E button did nothing at all, while NP7 didn't bring up any box, and then rather than my character raping her, she raped me.
Kendo 2 Posted March 31, 2015 Posted March 31, 2015 then activate the target. Do you mean by clicking the E button or the NP7 button? E button did nothing at all, while NP7 didn't bring up any box, and then rather than my character raping her, she raped me. Feel free to ignore my dumb ass. I have the mods confused. IF you are going to play the aggressor in your game, I suggest Defeat. It doesn't have all of the dialogue options of Submit but it works for me. Anyway, sorry for the misdirection.
Ihkuttaja Posted March 31, 2015 Posted March 31, 2015 then activate the target. Do you mean by clicking the E button or the NP7 button? E button did nothing at all, while NP7 didn't bring up any box, and then rather than my character raping her, she raped me. Feel free to ignore my dumb ass. I have the mods confused. IF you are going to play the aggressor in your game, I suggest Defeat. It doesn't have all of the dialogue options of Submit but it works for me. Anyway, sorry for the misdirection. Eh, it's the thought that counts, right? I wouldn't play strictly aggressor (prefer consensual tbh), but I'll give Defeat a try. Edit: So far so good.
WaxenFigure Posted April 1, 2015 Posted April 1, 2015 then activate the target. Do you mean by clicking the E button or the NP7 button? E button did nothing at all, while NP7 didn't bring up any box, and then rather than my character raping her, she raped me. Feel free to ignore my dumb ass. I have the mods confused. IF you are going to play the aggressor in your game, I suggest Defeat. It doesn't have all of the dialogue options of Submit but it works for me. Anyway, sorry for the misdirection. Eh, it's the thought that counts, right? I wouldn't play strictly aggressor (prefer consensual tbh), but I'll give Defeat a try. Edit: So far so good. I've long used both Submit and Defeat, Submit for the dialogue only and Defeat for the rest.
Pyrus Posted April 2, 2015 Posted April 2, 2015 WaxenFigure, Does the "Submit + Devious Devices Progression DAYMOYL Mod 1.71" include any of the patches you made for the original? If not do you know if it has any similar optimizations? I've been using the Daymoyl version but like you I pretty much only use Submit for the dialogues, defeat and other daymoyl plugins take care of most everything else. Oh right and my original question, anyone know if the Sexlab Serana plugin will work with the above Daymoyl version of submit?
WaxenFigure Posted April 2, 2015 Posted April 2, 2015 WaxenFigure, Does the "Submit + Devious Devices Progression DAYMOYL Mod 1.71" include any of the patches you made for the original? If not do you know if it has any similar optimizations? I've been using the Daymoyl version but like you I pretty much only use Submit for the dialogues, defeat and other daymoyl plugins take care of most everything else. Oh right and my original question, anyone know if the Sexlab Serana plugin will work with the above Daymoyl version of submit? If you are using it only for the dialogues then do you really need to be using the DD/DAYMOYL version? If they aren't adding any dialogues you use then it should be easy enough to switch to the un-enhanced but patched version.
WaxenFigure Posted April 3, 2015 Posted April 3, 2015 How do you use Submit just for the dialogs? Turn off the options except the dialogs in the MCM Menu.
rance Posted April 3, 2015 Posted April 3, 2015 Is there a stability risk on letting defeated bandits go? I mean, I don't want to risk causing my game crashing to the desktop because of that.
johnbturnip Posted April 7, 2015 Posted April 7, 2015 How do I escape once I've been bounded? Am I supposed to mash "I"? Do I just wait? What do I do?
PubliusNV Posted April 7, 2015 Posted April 7, 2015 How do I escape once I've been bounded? Am I supposed to mash "I"? Do I just wait? What do I do? You hit the key defined in the MCM menu. If I remember right, by default it's numpad 7. Might have to try more than once.
Skyrim1986 Posted April 7, 2015 Posted April 7, 2015 Is it this one " SexLab Submit 09FEB14 1850.7z" that is the latest version?
WaxenFigure Posted April 7, 2015 Posted April 7, 2015 Is it this one " SexLab Submit 09FEB14 1850.7z" that is the latest version? No, see my sig.
LukeDuke Posted April 9, 2015 Posted April 9, 2015 Is it this one " SexLab Submit 09FEB14 1850.7z" that is the latest version? No, see my sig. Do I still need original mod when using your fix from 23 Feb 2015?
WaxenFigure Posted April 10, 2015 Posted April 10, 2015 Is it this one " SexLab Submit 09FEB14 1850.7z" that is the latest version? No, see my sig. Do I still need original mod when using your fix from 23 Feb 2015? It's the full mod so the original is not required. Since you're the second to ask me that I modified the post it's on to make that clear.
LukeDuke Posted April 10, 2015 Posted April 10, 2015 Ok, thanks for reply. I have one more question, do I need to worry about TES5Edit error (INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> <Warning: Quest Alias not found in "_SLSubmit "SexLab Submit" [QUST:8B001826]">) in SexLab Submit.esp? Or can I sefely ignore it? Nvm.. I will just ignore it.
WaxenFigure Posted April 10, 2015 Posted April 10, 2015 Ok, thanks for reply. I have one more question, do I need to worry about TES5Edit error (INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> <Warning: Quest Alias not found in "_SLSubmit "SexLab Submit" [QUST:8B001826]">) in SexLab Submit.esp? Or can I sefely ignore it? Nvm.. I will just ignore it. Current version of TESVEDIT is spouting spurious errors, they are to be ignored.
theskid Posted April 11, 2015 Posted April 11, 2015 Alright well even with the patched mod I still get ctd's after submitting in combat. This is with a fresh install of skyrim and its related mods. This is unfortunate as I much preferred this mod to defeat, which is a wonderful mod, but far too complex for my needs, which submit fitted perfectly.
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