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19 minutes ago, killer1997ab said:

I have a question.

After serving 5 guards the deed repeat itself,

so is there no way to get the quest out of my journal?


Not currently, no. They're designed as infinitely repeating quests, which is slightly different from how Missives usually work. I personally like them being more casual than even Missives, since you don't have to go and find somebody down to pay you, and you don't need to return to the Missives board to grab a new one. But I'm open to feedback.

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12 hours ago, QuestWave said:


Oh, I hadn't realized you made the Missives art replacement mod! Great mod!! I also didn't realize that it added those locations — I assumed they were in the original mod. Well done!

 

As it is, I don't think those errors are a problem. It seems to work perfectly fine ?

Problems may arise for those who use the original *missives*, if there are specific tasks for the listed settlements in your mod, since there will be no boards there.

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9 hours ago, vjnmrf said:

Problems may arise for those who use the original *missives*, if there are specific tasks for the listed settlements in your mod, since there will be no boards there.


You're totally correct, thank you! I've updated the description to mention your mod as required rather than optional.

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19 hours ago, QuestWave said:


Not currently, no. They're designed as infinitely repeating quests, which is slightly different from how Missives usually work. I personally like them being more casual than even Missives, since you don't have to go and find somebody down to pay you, and you don't need to return to the Missives board to grab a new one. But I'm open to feedback.

Finding somebody to get paid and grabbing a new deed will be more immersive IMO. Maybe making a poll will do? Let people choose if they tend to be more immersive or more convenient? Maybe also include both and let us choose in the MCM (if technically do-able)?

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17 minutes ago, Shep67 said:

There is a LE version of Missives in Nexus:

The problem is Replacing Boards for Missives

It does not work for le even when you unpack the bsa files. (i try it) .

So we have to play it with se. Or you use the old version.

Thanks for the reply. I have the Nexus version but it would have been nice for the porn edition,

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First post on this forum, please be kind. I believe I've found a bug. After doing Pantea's quest, I'm getting the linguistics practice dialog line on every NPC, is that intended? Please let me know if it is/what can be done to get rid of it, or if it is a bug, what troubleshooting steps I can do. Thanks,

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3 minutes ago, 1kf1 said:

First post on this forum, please be kind. I believe I've found a bug. After doing Pantea's quest, I'm getting the linguistics practice dialog line on every NPC, is that intended? Please let me know if it is/what can be done to get rid of it, or if it is a bug, what troubleshooting steps I can do. Thanks,

i have that too, otherwise everything working well.

 

@QuestWave, do you plan to change the quests not being repeatable automatically? As it is now, the boards are good now for only getting the quests once. The quests respawn on the board, but are not needed any more.

 

Now, that the missive boards are integrated, what are your plans for the mod?

 

thanks for the great mod!

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4 hours ago, kevindevon said:

Can anyone help me how do you charm the giants i cant find the charm spell anywhere, have tried pacify and calm but i just get launched into the sky cause they dont work any help at all??

What lvl are your giant?

In my game i get giants lvl 42 and lvl72, my char is lvl56. Non of the available illusion spells work on them, I have all the perks, that male illusion spells work on stronger enemies. The max lvl spel, Harmony is for npcs lvl 25 (vanilla).

You eiter need mods to make the vanilla spells stronger or just ignore giants.

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On 9/27/2022 at 1:36 AM, monty359 said:

 

@QuestWave, do you plan to change the quests not being repeatable automatically? As it is now, the boards are good now for only getting the quests once. The quests respawn on the board, but are not needed any more.

 

Now, that the missive boards are integrated, what are your plans for the mod?


Yes, I'll be making some big changes now that Missives is integrated! Here's a general plan for complete Missives integration.

Missives Integration - Phase 2 Plan

Missives and Dirty Deeds now have a basic integration. However there are a few main problems now:

  • The quest structure of Deeds are different from Missives. Deeds do not have a 'return for your reward' stage. I want to make Deeds more similar to Missives, while still retaining the design and writing of Deeds.
    • I intend to add 'return to NPC' stages only to certain Deeds (Faction/Location Deeds). This means only changing 9 quests, rather than all of them. For example, you should speak to any Innkeeper after completing the Tavern deed to get paid, or speak to any Steward after completing the Tribal Orcs deed. I think this is a great idea, especially considering how impressive the synthetic voices are. The character deeds don't need this, as the quest giver is who you just had sex with.
  • Deeds re-appear after you've taken them. This conflicts with the writing of the quests as instantly repeatable — you don't currently need more of these Deeds, and Missives Boards shouldn't give you extra copies of the Deeds.
    • The solution will be different for Character Deeds vs. Faction/Location Deeds.
      • Character deeds should be removed permanently from the board when you've completed them for the first time.
      • Faction/Location deeds should also be removed when you take them, but should be added again once you complete them.

The biggest change is in how Faction/Location deeds should work. There should be effectively 2 new stages: 'Receive Your Payment' and 'Restart Quest at Missives Board'. It's best that I make this change before adding new quests, so that the new quests will align with change.

  • Balance: The Deeds currently pay too much, especially compared to regular quests. With the addition of Creature Deeds (which are dangerous and pay more) the payment for the original Deeds should be drastically reduced.
    • Since we're not at the MCM stage yet, I'd prefer to balance the main file. This way I can be more accurate about my balance, since you'll all have to give me feedback if it's too high/too low.
      • I'll be reducing the payment for deeds such as Belethor and Farengar by more than half. Payment for deeds such as Tavern and Tribal Orcs should also be reduced significantly.
    • In the game design sense, I want to have Deeds be something that contributes to regular Skyrim play, especially in hardcore or perma-death play-throughs. I will likely increase the amount that Sex Skills multiply your payment by, so that you can still play a hero-prostitute.
  • Bugfix: Pantea Ateia quest dialogue showing for multiple people after completing it.

That should give you all a good sense for what I'll be working on next.

Edited by QuestWave
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On 9/27/2022 at 11:52 PM, Literally just a cat said:

Hey, can't get the companions one to start

 

I ask them to "wrestle", it says to find someplace nice, they transform to werewolf form, then... nothing, just stand there

 

Tried waiting for a bit, and after about 2 minutes, I gave up. Tested a different deed, and it worked perfectly


I experienced this in testing — the problem is likely that you don't have Creature animations registered with SexLab for whatever quantity of participants the Dirty Deeds scene tried to start. You can turn on Debug in SexLab settings and it can give some helpful info in Console. (Likely it will tell you the above — that you either need more animations, or that you should enable + register your animations using SL Animation Loader.)

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On 10/2/2022 at 12:26 AM, QuestWave said:


I experienced this in testing — the problem is likely that you don't have Creature animations registered with SexLab for whatever quantity of participants the Dirty Deeds scene tried to start. You can turn on Debug in SexLab settings and it can give some helpful info in Console. (Likely it will tell you the above — that you either need more animations, or that you should enable + register your animations using SL Animation Loader.)

I was experiencing various creature related bugs, and I made a fresh savegame, haven't tested this yet, but it fixed an issue I was having with Defeat not recognizing creatures

 

If it doesn't work again, I'll try the debug mode in SL, thanks

 

Edit: So, didn't work, and I tried the debug mode, it said I had no animations (even though I definitely do)... blah blah blah, testing testing testing... Turns out it was Nightmare Night. It seems to make werewolves incompatible with SL (even though I'm sure I tested that before fully integrating it into my game, but I guess not ¯\_(ツ)_/¯ )

Edited by Literally just a cat
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Hey, just downloaded your mod. From what I can tell it's shaping up well and we're all looking forward to seeing it develop!

Little problem though, I noticed that it contributes to making the Skyrim wolves bigger. 

(Forewaning:I'm a total turbo-shitter when it comes to these things, so bear with me).

How? It reverts the MNC changes for some reason. I looked in SSE Edit and it changed the "Male Height" field to "1200000". 

I changed the "Male Height" field back to 1000000 myself.

Could it be a load order problem? Maybe, again; "turbo shitter". But my LOOT is being a stubborn bastard and putting Missives and SL Dirty Deeds Missives waaaaaaaay below

MoreNastyCritters, so, you might want to change the Male Height  field to "1000000" to save some trouble down the road? IDK. 

Just my feedback. 

Screenshot (113).png

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