Jump to content

Recommended Posts

I've released a new version on my Patreon, and also have a poll for you all.

 

Massive thanks to the patrons for support of Dirty Deeds! I would not be here making another patch, if not for the generous support.

 

I look forward to soon revisiting the dialogue — synthetic voice generation has advanced greatly since I exported last year. I've also played enough of this set of dialogue to take issue with certain lines, and will be taking a shotgun to many of my worst writing crimes.

 

Please consider jumping in as a Patron for a month, and enjoying the fruits of many hours of labor.

 

Version 1.6
https://www.patreon.com/posts/sl-dirty-deeds-1-97995117
 

1. Dirty Deeds Missives now have a 10% chance to spawn, instead of always spawning. You'll now see a random, limited assortment of missions. Regional missions (eg. Belethor in Whiterun) have 20% chance to spawn locally, and will not spawn anywhere else. This mod's missives will regenerate every 48 hours, separately from regular Missives.
 

2. Removed much of the overarching "Dirty Deeds" quest, which used to reward dragon souls. You will still have a tracker to let you know which ones you've completed, but it should no longer reward you AND no longer begin the game as a visible quest.
 

3. Updated the written notes to improve writing considerably.
 

4. Updated the gold reward values to reflect the limited amount of Missives that will spawn. They are more attractive, but you can not repeat them so easily anymore.
 

5. Updated the names, they are all now titled "Missives: Tavern Whore" etc.

 

Poll: Additional Dialogues

https://www.patreon.com/posts/sl-dirty-deeds-97996590

 

I'm curious to know what the feeling is towards dialogues. Do you prefer them have comedy or not? Do you need them to be more lore-accurate? Vote at the above poll to let me know what I should aim for.

 

This is a public poll, and you don't need to be a Patron to vote.

Edited by QuestWave
Link to comment

Great mod!

I have a suggestion; if it is possible to add DD as soft dependence, in which the client would equip a dd item or set of item (configured in mcm) on the player then remove some after sex is done. ( or leave them for the player's Misery ;) (mcm configured)

Link to comment

Hello, I play in the legendary edition, and I have the same problem as some of the special edition, and that is that after having calmed a wolf, for example, I get the option to speak, but when I press the action key it goes No nothing happens, there is no dialogue, I even tried a patch in the last pages about races and we are still the same.
With humans it works without problems but there is no dialogue with the creatures no matter which version I use.

 

edited: I even put the .esp at the end of everything just above the alternative start and nothing.

Edited by DarkDamocles
Link to comment
7 hours ago, DarkDamocles said:

Hello, I play in the legendary edition, and I have the same problem as some of the special edition, and that is that after having calmed a wolf, for example, I get the option to speak, but when I press the action key it goes No nothing happens, there is no dialogue, I even tried a patch in the last pages about races and we are still the same.
With humans it works without problems but there is no dialogue with the creatures no matter which version I use.

 

edited: I even put the .esp at the end of everything just above the alternative start and nothing.

 

Yes this is becoming the most common issue, because there are a few layers to it.

 

1. If you are able to Speak to a wolf (an Activate icon shows up when looking at it, the same as if you had looked at any other dialogue NPC) then the first layer has succeeded. The "Allow Dialogue with PC" flag has been properly applied to the race (WolfRace, TrollRace, Riekling etc require this flag to speak, and by vanilla it is False).

 

If you see that appear, then your load order is fine.

 

2. If you can select the dialogue option, then you're at the second layer. Issues at this layer usually happen between Sexlab, your Animations, and others. I recommend turning Sexlab's debug function on, in order to debug this layer.

 

Some possible problems that can happen at layer 2:

 

2a. You don't have Sexlab creature animations enabled in Sexlab MCM. It's on the first page of the MCM but can be easily missed.

 

2b. You don't have an animation for the creature, or quantity of that creature, that was attempted to begin. You may need to install more animations, or else just try and talk to the creature again and hope it tries to generate a scene with fewer creatures. Wolves have a 60% chance of adding additional wolves, up to 3, so you are fairly likely to need an MMF or MMMF wolf animation. This mod has a loose requirement on having both MF, MMF, and MMMF animations for Wolves, Trolls, Falmer, Giants, Werewolves, Reiklings, Seekers.

 

2c. Ensure you have Fuz Ro D-oh installed, since creature dialogue is unvoiced.

 

Those are the most common solutions, and anything outside of that is a genuine bug. Interesting to hear that this works fairly compatibly in Legendary Edition!

Link to comment
19 hours ago, QuestWave said:

 

Yes this is becoming the most common issue, because there are a few layers to it.

 

1. If you are able to Speak to a wolf (an Activate icon shows up when looking at it, the same as if you had looked at any other dialogue NPC) then the first layer has succeeded. The "Allow Dialogue with PC" flag has been properly applied to the race (WolfRace, TrollRace, Riekling etc require this flag to speak, and by vanilla it is False).

 

If you see that appear, then your load order is fine.

 

2. If you can select the dialogue option, then you're at the second layer. Issues at this layer usually happen between Sexlab, your Animations, and others. I recommend turning Sexlab's debug function on, in order to debug this layer.

 

Some possible problems that can happen at layer 2:

 

2a. You don't have Sexlab creature animations enabled in Sexlab MCM. It's on the first page of the MCM but can be easily missed.

 

2b. You don't have an animation for the creature, or quantity of that creature, that was attempted to begin. You may need to install more animations, or else just try and talk to the creature again and hope it tries to generate a scene with fewer creatures. Wolves have a 60% chance of adding additional wolves, up to 3, so you are fairly likely to need an MMF or MMMF wolf animation. This mod has a loose requirement on having both MF, MMF, and MMMF animations for Wolves, Trolls, Falmer, Giants, Werewolves, Reiklings, Seekers.

 

2c. Ensure you have Fuz Ro D-oh installed, since creature dialogue is unvoiced.

 

Those are the most common solutions, and anything outside of that is a genuine bug. Interesting to hear that this works fairly compatibly in Legendary Edition!

I reinstalled Fuz Ro D-oh, started a new game (thank god I have an MCM recorder), enabled SL debugging, and installed all SL animations (1000 humans, 900 creatures).
I use additem to start the wolves' dirty deeds, calm him down but no dialogue options appear. (the first layer works, the second doesn't), and it appears in the console when I approach this (NOTICE: black wolf starts empty stats).
Then I remembered that a few pages ago I had seen a solution.
I tried it and now it works, the console message still appears but now when talking to the wolf it says "I'm here to 'train' you.wolf". The animation begins and at the end it tells me that there are 3 more to go, the wolf becomes aggressive after a while (at first when I saw that the wolf remained still and passive I thought it would be a problem). but everything works perfectly but only with the fix.

Edited by DarkDamocles
Link to comment
5 hours ago, DarkDamocles said:

I reinstalled Fuz Ro D-oh, started a new game (thank god I have an MCM recorder), enabled SL debugging, and installed all SL animations (1000 humans, 900 creatures).
I use additem to start the wolves' dirty deeds, calm him down but no dialogue options appear. (the first layer works, the second doesn't), and it appears in the console when I approach this (NOTICE: black wolf starts empty stats).
Then I remembered that a few pages ago I had seen a solution.
I tried it and now it works, the console message still appears but now when talking to the wolf it says "I'm here to 'train' you.wolf". The animation begins and at the end it tells me that there are 3 more to go, the wolf becomes aggressive after a while (at first when I saw that the wolf remained still and passive I thought it would be a problem). but everything works perfectly but only with the fix.


Thank you very much for finding that, I've uploaded 1.4.2 here on this file which includes that patch.

 

Everyone on the public file, please go ahead and download the latest version of this file. You only truly need the Race Edits patch in addition to the 1.4.1 esp, so if you've been already playing there's no need to reset. Just add the new .esp file to your loadout and you should be able to speak to complete Creature deeds.

Link to comment

I have installed this mod for the first time and noticed that two ESPs are installed:

grafik.png.e7f879882a4bed82e15eeea3f7c974b9.png

 

As I am near the ESP limit count, would it maybe be possible to ESLify the ESPs or integrate the Race Edits.esp into the master ESP?

Edited by Gudulba
Link to comment
7 hours ago, wwa06212 said:

The quest says to use "Charm". But there's no spell in skyrim called charm so im not sure what to do? 

You have to use the calm spell, and then you can talk to him. but you have to be quick because as soon as the spell goes away he will become aggressive and you won't be able to talk to him until you cast the spell again.

Link to comment

Is the "Replacing Boards for Missives" a hard requirement for the mod? The style of the replacement boards isn't to my taste. Will it just mean that I'm going to be missing Missives in certain locations?

Link to comment
1 hour ago, Zyxxas said:

Is the "Replacing Boards for Missives" a hard requirement for the mod? The style of the replacement boards isn't to my taste. Will it just mean that I'm going to be missing Missives in certain locations?

the only thing that mod does is Replacing all boards with high-definition porn versions and Add boards to Riverwood, Ivarstead, Rorikstead, Kynesgrove, Karvarsten, Dragonbridge, Shor's Stone, Stone Hills, Skaal Village, Old Hroldan and Nightgate Inn.
You can use the original version only but you would lose the added boards.

Link to comment
7 hours ago, DoomTVOfficial said:

how ı start animations with horse

When you read the note it tells you to talk to a stable master, the master will give a dialogue option that will automatically start the animation with the horse.
This mod requires missives installed and on the boards that this mod adds there are new missions called dirty deeds.

Link to comment
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Not sure if it's an issue anyone else has run into, but even with the newest update I've found that the stable masters don't have a dialogue prompt for their respective quest. I even tried running it on a fresh character and got the same result.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use