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Posted
2 hours ago, Bane Master said:

This should only prevent enslaving non-followers using the MCM - it's not checked if you call enslavement via the API on an actor with  fsm_CanEnslaveNPC set so hopefully isn't an issue (assuming you will enslave them via the api).

 

 

Thanks for your answer, would still really appreciate the ability to allow enslaveable npcs to be shown there! Even more so than the other matter. Its great for roleplay, without having to rely on other mods.

 

2 hours ago, Bane Master said:

The reason I haven't allowed this up till now is that I suspect that serious complications may arise with package handling etc. potentially breaking the Master Follower, enslaved ex-followers/non-follower actors or both. I'm happy to add it to the API but be aware the outcomes are seriously unpredictable. 

 

Yeah, could be risky. Not super important for me to have, but if you added it, i'd try to see if anything breaks / under which conditions

Posted
15 minutes ago, Analsondex17a said:

Thanks for your answer, would still really appreciate the ability to allow enslaveable npcs to be shown there! Even more so than the other matter. Its great for roleplay, without having to rely on other mods.

 

15 minutes ago, Analsondex17a said:

Yeah, could be risky. Not super important for me to have, but if you added it, i'd try to see if anything breaks / under which conditions

 

I'll try and find some time in the next few days to make a test version and PM it to you

  • 3 weeks later...
Posted (edited)
On 12/19/2023 at 7:18 AM, Bane Master said:

To add an outfit:

 

Decide on the name you want to give it - for example "Coco Lingere Red 04"

 

Get the FormID of the Item(s) you want to include

 

Lets assume there are three and that they are from [COCO]Lingerie.esp and [COCO]Lingerie.esp is in position 4F in your load order - If so, the Form IDs would look like

 

4F0A985A. 4F0A9858 and 4F0A9856

 

You need to change the FIRST two digits of each id (the load order position) to 0x  - so now the IDs are 

 

0x0A985A, 0x0A9858 and 0x0A9856

 

Then use these  IDs plus the esp  name to create the item records for the JSON file - Formatting is key here  the "   seperator  | symbols and two underscores "__formdata|" at the beginning  must be as shown below

 

"__formData|[COCO]Lingerie.esp|0x0A985A" 

"__formData|[COCO]Lingerie.esp|0x0A9858" 

"__formData|[COCO]Lingerie.esp|0x0A9856" 

 

Once you have these - to add the outfit you would add the following at the top of the file after "female":  { and before "Devious Chains":

 

"female" : 
    {
            "Coco Lingerie Red 04" : 
        [

              "__formData|[COCO]Lingerie.esp|0x0A985A" ,

              "__formData|[COCO]Lingerie.esp|0x0A9858" ,

              "__formData|[COCO]Lingerie.esp|0x0A9856" 


        ],

          "Devious Chains" : 
 

Again the brackets, quotes and commas are vital.

 

So I've been trying to add a few outfits, but whenever I add any outfit to the list, like so:

 

image.jpeg.0dd7b2ba789727b68b0088139ef11b1d.jpeg

 

it apparently disables every outfit on the json file. And the audit, literally, isn't giving me any info on what the issue is:

 

image.jpeg.e65a07b1a8896c0014b9fd6212bfc8c0.jpeg

 

 Edit: Fixed it, I think. Turns out the comma at the end of the last clothing piece was screwing with everything. 

 

But isn't my new outfit supposed to appear in the MCM? It isn't there for me.

Edited by SpicyBoi24
Managed to find my error
Posted
13 hours ago, SpicyBoi24 said:

But isn't my new outfit supposed to appear in the MCM? It isn't there for me.

Now you have fixed the JSON syntax what does the running the Outfit Audit give you.

Posted
1 hour ago, Bane Master said:

Now you have fixed the JSON syntax what does the running the Outfit Audit give you.

 

The audit does indeed show that my outfits are in the list, so I believe they're good to go. I just can't seem to toggle them off in the MCM

 

 

Capture.JPG

Posted
On 7/28/2025 at 7:03 PM, SpicyBoi24 said:

I just can't seem to toggle them off in the MCM

That's weird - so they are listed in the MCM and enabled but you can't  toggle them off?

 

If you post your Outfits JSON I'll see if I can reproduce this issue at my end.

Posted (edited)
16 hours ago, Bane Master said:

That's weird - so they are listed in the MCM and enabled but you can't  toggle them off?

 

No no, they aren't appearing in the MCM, which is why I can't toggle them off. I'm saying that I believe that the outfits I added will still appear through this mod because they appear in the audit (whether that's actually the case remains to be seen.) 

 

Update: They now appear in the MCM! Im guessing restarting my computer fixed it

 

Edited by SpicyBoi24
Issue fixed
Posted

why can't i adjust slavery -> sexual slavery options? like minimal interval?

i can adjust every other setting beside that 5 in there

Posted

I am at a loss and hoping that someone can shed some light for me.  I have, among other, the following mods installed:

- Follower Slavery Mod (FSM)

- Sexlab Framework 1.63

- SL VR patch beta8 & hotfix

- PapyrusUtil SE

- Papyrus Tweaks NG

- Fuz Ro D-oh for Skyrim VR

- PowerofThree's Tweaks VR

- JContainers VR

- SkyUI VR

- Circle of Lust

- Devious Devices

- OSL Aroused

- Ostim Standalone VR

- Laura's Bondage Shop

- Nether's Follower Framework

- and 350 other mods

 

All the mods are working well together and I only have the occasional crash.  Circle of Lust is working perfectly, so are Laura's Bondage Shop quests.

 

I'm having problems in getting my follower to go into slavery, even when I use the MCM menu option in FSM "Enslave a Follower" and I select my current follower in the "Enslave a follower" Drop down menu.  I select my follower, "Camilla Valerius" in this instance, and then nothing happens.  She is still there, with me, and even when I travel with the map she just appears with me on the new tile. If I then go back into the "Enslave a follower" Drop down menu she is no longer shown as an option.

 

I also tried using the EnslaveOnLoadGame.json option, and again nothing happened. She wasn't enslaved.

{
  "enslave_followers_on_load": [
    "__formData|Skyrim.esm|0x1347b"
  ],
  "master_types": [
    "bandit camps",
    "warlock lairs",
    "more bandit camps"
  ]
}

 

I also tried with "Nether's Follower Framework", enabling "Disable Bleedout recovery" and disabling "Revive after Combat", with the Bleedout enslave menu option in FSM set to 100%, and I wasn't able to get the follower to go into slavery. 

 

Camilla Valerius is not set as an Essential NPC.  I've also tried with an Immersive Wenches added follower, but she also never went into slavery no matter what I tried.

 

What am I missing?  What am I doing wrong? 

 

 

 

 

DDPM.Subagent.User_HeHTlJcU4s.png

DDPM.Subagent.User_Qtz5pVdyv1.png

Posted
17 hours ago, Ariaan said:

What am I missing?  What am I doing wrong? 

The first thing to try is enslaving a vanilla hireling or follower - go and hire Jenassa in Whiterun and then try enslaving her using the MCM.

Posted
2 hours ago, Bane Master said:

The first thing to try is enslaving a vanilla hireling or follower - go and hire Jenassa in Whiterun and then try enslaving her using the MCM.

Thanks for the reply Bane Master.  I've tried enslaving both Janessa and Uthgerd the Unbroken in Whiterun using the MCM.  But nothing happens to them.  After selecting them in the MCM I've travelled via the map. Slept. Gone into another building. Nothing happens to them, they just continue being my follower. 

 

Do I need to have any of the enslavement mods, like Simple Slavery, installed for the MCM enslavement to work?

Posted

Do innkeepers only know of slaves in their own city? I know that Lydia is at nightgate Inn (because I teleported^^) but no innkeeper seems to know about her.

Posted
1 hour ago, xyzxyz said:

Do innkeepers only know of slaves in their own city?

They should be aware of Slaves within their Hold, not sure what  The Nightgate inn has as it's parent Hold Location but it should be that one.

Posted
3 hours ago, Ariaan said:

Do I need to have any of the enslavement mods, like Simple Slavery, installed for the MCM enslavement to work?

No nothing like that.

 

3 hours ago, Ariaan said:

I've tried enslaving both Janessa and Uthgerd the Unbroken in Whiterun using the MCM.  But nothing happens to them.

Then something is wrong with your install. Please post a Papyrus Log of an attempt to enslave Janessa via the MCM and I'll see if I can figure it out.

Posted
2 hours ago, Bane Master said:

They should be aware of Slaves within their Hold, not sure what  The Nightgate inn has as it's parent Hold Location but it should be that one.

It belongs to pale but the inkeep in dawnstar knew nothing (yet). I have passed the 5 days or what the required time for rumors was.

Posted
23 hours ago, Bane Master said:

No nothing like that.

 

Then something is wrong with your install. Please post a Papyrus Log of an attempt to enslave Janessa via the MCM and I'll see if I can figure it out.

Thank you for your fast reply yesterday.  I've enabled Papyrus logs today to see what is going on.  Then an odd thing happened.  I used the MCM menu to enslave Janessa as you requested, and no entry was made in the Papyrus logs by that action.  I used LogExpert to follow the live logged entries. 

 

I then installed Simple Slavery ++ 6.3.26 and Sanguine Debauchery to see if their event fired.  And nothing... I looked inside the papyrus logs and there were so many errors. 🙈  

 

So, rather than posting a log file now, I decided I'm going to start a fresh new game and see if that makes a difference.  I started the current new game with all the main mods installed and was only playing around with Nethers Followers Framework and Follower Death and Injury Chance - Followers Can Die  (Acheron doesn't want to run on VR), and I saw some errors referencing Followers Can Die in the log.  I was trying to use those to trigger an event for Follower Slavery.  I'll post a new log file once I've levelled the new game a bit.

 

Just to make sure I didn't do anything wrong with the MCM enslavement process, this is what I did:

- Selected "Enslave a follower" on the Enslavement tab

- Scrolled down to the follower name on "Enslave a Follower" pop up box.

- pressed Select (trigger on VR controller)

- The triangle moved to the left of the Follower name

- Nothing happened at this point, other than the select indicator moving to the left of the follower name

- The only way out of the "Enslave a Follower" pop up box is to use the Back/exit button.  The "Enslave a Follower" pop up box disappears.

- I exit all MCM menus.  

- The follower is still there with me.

- When I the go into the "Enslave a follower" option on the Enslavement tab the only entry on the "Enslave a Follower" pop up box is "Exit Menu".  The follower's name is no longer listed.

- Slave Information is also empty.

Posted (edited)

Are mistresses always using strap-ons with their slaves? It is a bit weird when they have a male slave. I was expecting normal sex like cowgirl style and such. 

Edited by xyzxyz
Posted (edited)
23 hours ago, Ariaan said:

- When I the go into the "Enslave a follower" option on the Enslavement tab the only entry on the "Enslave a Follower" pop up box is "Exit Menu".  The follower's name is no longer listed.

- Slave Information is also empty.

This implies that the enslavement script has fired but enslavement is failing for some reason. The most likely cause is a missing or out of date dependency.

 

Please do post a log of an enslavement attempt  - even if your log is full of errors it's useful to see what errors FSM throws up when you try an enslave as this will often identify the missing/wrong version dependency.

Edited by Bane Master
Posted
18 hours ago, xyzxyz said:

Are mistresses always using strap-ons with their slaves? It is a bit weird when they have a male slave. I was expected normal sex like cowgirl style and such. 

Hmm - I'm guessing that's because the slave is a victim in the animation. I'll take a look at it and whether it's possible to have an MCM choice about male slaves being in the victim position.

Posted

Increase the frequency of sex between Master and Slave.
Or, I'd like to create an environment where the Master's companions are constantly using the slave. Is this something the player can control?

Posted
19 hours ago, r235711 said:

Increase the frequency of sex between Master and Slave.

On the Slavery MCM tab set the Minimum Interval for Slave use to 0.5 hours, then  set the Maximum Interval for Slave use to 0.6 hours

 

Given the time it takes for animations to play out the master will use the slave more or less continuously (assuming the Master is not in a scene or conversation etc. when the event fires)

 

19 hours ago, r235711 said:

Or, I'd like to create an environment where the Master's companions are constantly using the slave. Is this something the player can control?

That's outside the scope of FSM I'm afraid

Posted (edited)
On 8/8/2025 at 3:37 PM, Bane Master said:

This implies that the enslavement script has fired but enslavement is failing for some reason. The most likely cause is a missing or out of date dependency.

 

Please do post a log of an enslavement attempt  - even if your log is full of errors it's useful to see what errors FSM throws up when you try an enslave as this will often identify the missing/wrong version dependency.

I've attached the Papyrus log.  The only things I did was to start the game, open Follower Slavery MCM, and selected Jenassa to be enslaved. After that I selected the Exit to Desktop option.  I'm not sure if or what FSM's entry in the log is suppose to be when selecting to enslave a follower.  My log made no entries upon selecting the enslavement.

 

For info:

Entries in SkyrimVR.ini file

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Mods installed that affect Jenassa:

Follower Dialogue Expansion - Jenassa

ESP-FE Vera High Poly Follower Jenassa Replacer

 

An unrelated mod, Ashe - Crystal Heart, seems to constantly show errors in the log.  I have not started the mod, it is only installed as a mod like any other mod, but it seems to create a lot of errors in the papyrus log even though it is still 'dormant' wouldn't you agree?

 

Thank you for helping me @Bane Master, I really appreciate it!

 

Edited by Ariaan

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