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Posted
1 hour ago, DonQuiWho said:

The follower was exactly where the OBH event took place.  But the Ork owner no longer appeared to exist, seemingly wiped from the game after the Bounty Hunting Event.  It's possible that Defeat sending the Defeated off elsewhere truncated the Bounty Hunter mod event in an incomplete manner and the bountry hunter just disappeared as not being a permanent NPC

Orks are actually deleted by OBH itself after the Event Ends. But yeah, they are just actors from vanilla leveled lists and probably shouldn't be set as owners.

Posted
6 hours ago, Pamatronic said:

Orks are actually deleted by OBH itself after the Event Ends. But yeah, they are just actors from vanilla leveled lists and probably shouldn't be set as owners.

 

Thanks.  That's what I had reckoned. 

 

Now I just need to find out how to prevent their becoming owners in the first place.  They're right ugly sods anyway, so it's no great loss 😉

 

DQW

Posted (edited)
On 10/20/2024 at 4:40 PM, DonQuiWho said:

Is there any way that I can set FSM up to avoid Follower ownership being passed to (what I am assuming are) temporary NPCs which might vanish mid event?

 

Not atm - also the temporary NPC is placed in an FSM alias so they should persist (that is not be auto deleted by the game  engine). The most likely explanation is that the NPC was added by a mod for the encounter and force deleted by that same mod when it decided the encounter was over. There's no simple way to account for this unfortunately, temp actors work fine as masters in FSM if they are not force deleted.

Edited by Bane Master
Posted
50 minutes ago, Bane Master said:

Not atm - also the temporary NPC is placed in an FSM alias so they should persist (that is not be auto deleted by the game  engine). The most likely explanation is that the NPC was added by a mod for the encounter and force deleted by that same mod when it decided the encounter was over. There's no simple way to account for this unfortunately, temp actors work fine as masters in FSM if they are not force deleted.

 

Thanks.  That's what I thought might have happened

 

@Pamatronic

 

FYI

 

DQW

 

Posted
6 hours ago, Bane Master said:

Not atm - also the temporary NPC is placed in an FSM alias so they should persist (that is not be auto deleted by the game  engine). The most likely explanation is that the NPC was added by a mod for the encounter and force deleted by that same mod when it decided the encounter was over. There's no simple way to account for this unfortunately, temp actors work fine as masters in FSM if they are not force deleted.

is there some keyword/faction I could check for to prevent the deletion of the npcs if they have become a master?

Posted
1 hour ago, Pamatronic said:

is there some keyword/faction I could check for to prevent the deletion of the npcs if they have become a master?

Yes there is - Active FSM Masters have the Keyword fsm_Master

Posted (edited)
22 minutes ago, alexsandritus1 said:

During the game, enslavement by this method simply will not happen

If the player is defeated (or flees) enslavements will happen - that's the point of the Mod, it adds consequences to being defeated. If you are not defeated nothing will happen, that's the intended outcome.

Edited by Bane Master
Posted
10 hours ago, alexsandritus1 said:

If you were defeated or escaped from the battlefield, will you accept this during the game? I think no, you'll just overplay it, that's what everyone does. Attacking, as robbers, vampires, and the dark brotherhood attack, enslaving and disappearing with a follower, will force you to deal with it during the game, without replaying. I understand, or you give up and run away. To lose, to escape, is somehow not very worthy for a hero. In my opinion, you can try, but play knowing that you have already lost.

Thanks for the interesting work.

 

It sounds like you might be more interested in slavers of skyrim, which is currently in development and might scratch that itch for you. Otherwise there are mods that can help with what youre talking about. I assume you're saying that you dont want to just run away and let your followers be enslaved, you would go back and kill the bandits which is usually pretty easy. I get around this by setting the left for dead option on SL defeat to around 90% so that I get dumped in some location after a defeat which makes it much harder to go back right away. I also use Shadows of Skyrim, which means that the enemy that defeats me becomes a mini boss and takes my gear. This usually means that I have to spend some time getting new stuff before I can just run back in. You could also just use the robbed outcome on SL defeat

Posted
3 hours ago, alexsandritus1 said:

At the moment I am interested in (Follower Slavery Mod). The mod needs to be coordinated with other popular mods and problems fixed.
Why kill right away, you can calm down and buy. I would like the mod to fit into the game sensibly. Pay attention to (RAN Home Sweet Home), (RAN - And you get a slave!), (Eva) How is the storyline built? Follower Slavery Mod, good work. But what a plot, enslaved, bought, enslaved, bought. And that's it, you understand everything! Imagine Skyrim with such a director's decision.
Thank you.

 

Here's a suggestion

 

For situations in which the player is defeated, and then one of the player handling outcomes is brought into play eg SS++, followed on by each and every one of the possible transitions into other mods from that, write down what you think should happen to the player's follower(s) in all circumstances, and then go off and write the code required to implement that, and come back tomorrow when you've finished it all

 

Look forward to seeing what you come up with

 

DQW

Posted (edited)
16 hours ago, NolanDaneworth said:

Hello, im playing with NFF mod, my follower (custom follower Eryniel) is not registering in the FSM. Tried everything - talking to them, dismissing them and hiring again - no can do.

I use NFF as well and there are no problems with follower registration provided the Follower meets the requirements.

 

FSM requires followers to be in the CurrentFollower/CurrentHireling or PotentialFollower/Hireling Factions and have the ActorTypeNPC keyword

 

Also they cannot be a devious follower or in the list of potential Masters in Submissive Lola

 

If your custom follower is failing to register then they most likely are not meeting those requirements. You can confirm this by recruiting a vanilla follower or hireling and checking that FSM registers them - if they register then the Custom Follower is the issue.

 

Edited by Bane Master
Posted

Hi - love this mod, especially the flexibility it offers in enslaving follower on load, and the follower outfits, and everything else. I wanted to ask what is the current best approach / mod-combo for someone (i.e. me) who plays with a male PC, doesn't really care to see NPC on PC assaults, but wants the emergent stories of my waifus being kidnapped and having to go rescure them? Preferably after they are assaulted during my 'defeat', but this is not essential. Currently the only thing that I see fits the bill is Acheron and Practical Defeat - but I would rather not use Acheron, too many bug reports and Scrab does not support or upgrade the 1.6.640 version anymore (which is where I am) . What are your suggestions?

 

Posted
5 hours ago, ni1by2 said:

Hi - love this mod, especially the flexibility it offers in enslaving follower on load, and the follower outfits, and everything else. I wanted to ask what is the current best approach / mod-combo for someone (i.e. me) who plays with a male PC, doesn't really care to see NPC on PC assaults, but wants the emergent stories of my waifus being kidnapped and having to go rescure them? Preferably after they are assaulted during my 'defeat', but this is not essential. Currently the only thing that I see fits the bill is Acheron and Practical Defeat - but I would rather not use Acheron, too many bug reports and Scrab does not support or upgrade the 1.6.640 version anymore (which is where I am) . What are your suggestions?

 

 

I strongly recommend Bane's version of SL defeat. Defeat has a buggy reputation, but Bane's version is actually updated and works very well. Once you get the settings right male NPCs ignore you and go directly for followers, and you can pair that with masculinised levelled lists to make almost every generic enemy male. See the post I made a little while ago in this thread for post defeat settings that are good for what you're after, and a couple other complimentary mods.

Posted (edited)
8 hours ago, johnhamm said:

 

I strongly recommend Bane's version of SL defeat. Defeat has a buggy reputation, but Bane's version is actually updated and works very well. Once you get the settings right male NPCs ignore you and go directly for followers, and you can pair that with masculinised levelled lists to make almost every generic enemy male. See the post I made a little while ago in this thread for post defeat settings that are good for what you're after, and a couple other complimentary mods.

Hi - do you mean Shadow of Skyrim, and the Left For Dead option in BM Defeat? Interesting. I didn't know BM's Defeat handled NPC - NPC defeat? Because from what I remember, Followers had to be assaulted before FSM would enslave them..

Edited by ni1by2
Posted

Hello there! 

I wanted to ask if there are any new ways/patches for other mods for followers to be enslaved? 

So far I have found only a patch for "Follower goes on a trip". Hence followers can be enslaved via either FSM menu or FGOT or Simple Slavery after PC and followers have been defeated and sent there. 

Posted
17 hours ago, ni1by2 said:

Hi - do you mean Shadow of Skyrim, and the Left For Dead option in BM Defeat? Interesting. I didn't know BM's Defeat handled NPC - NPC defeat? Because from what I remember, Followers had to be assaulted before FSM would enslave them..

 

Yes, those are the mods I meant. I turn off the respawn mechanic in SoS and just let it handle losing my inventory. Really you could probably just replace it with the robbed option in defeat. And yes BM Defeat does handle NPC-NPC, i often see random NPCs getting assaulted in the wild and the followers do get assaulted when you are defeated, allowing FSM to enslave them. There were other ways of becoming eligible to be enslaved but I can't remember what they are rn

Posted
11 hours ago, snaketysnake said:

Hello there! 

I wanted to ask if there are any new ways/patches for other mods for followers to be enslaved? 

So far I have found only a patch for "Follower goes on a trip". Hence followers can be enslaved via either FSM menu or FGOT or Simple Slavery after PC and followers have been defeated and sent there. 

 

11 hours ago, Nickolkiin said:

is there a patch for acheron defeat mod?

Acheron - Death Alternative at Skyrim Special Edition Nexus - Mods and Community

Edited by Nickolkiin

 

FSM provides an API to allow mods to hook into it's functionality dependency free and enslave followers with just a couple of lines of code - it's up to the author of Acheron (or any other Mod) to decide if they want to do that

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