Wolfen09 Posted February 15, 2024 Posted February 15, 2024 On 2/6/2024 at 6:23 AM, Bane Master said: Thanks for the report - I'll keep it in mind but for now (assuming others get the same result with that mods menu) it's just going to be a case of not using FSM with legacy of the dragonborn. It has to be another mod interfering as i have no problem with LOTD dev aveza and FSM running 1
genericlogin Posted February 20, 2024 Posted February 20, 2024 I found an incompatibility with Live Another Life. If you enable FSM while inside the abandoned prison, you'll get a crash to desktop when activating the Mara statue.
Herowynne Posted February 20, 2024 Posted February 20, 2024 3 hours ago, genericlogin said: I found an incompatibility with Live Another Life. If you enable FSM while inside the abandoned prison, you'll get a crash to desktop when activating the Mara statue. I have been using FSM with LAL since FSM was first released, and I have never seen that problem. 2
Anunya Posted February 21, 2024 Posted February 21, 2024 8 hours ago, Herowynne said: I have been using FSM with LAL since FSM was first released, and I have never seen that problem. Same. 2
genericlogin Posted February 21, 2024 Posted February 21, 2024 I had some time to poke around a bit more, and found that the problem went away if I removed Sanguine's Debauchery and SexLab Dialogues (which is a requirement for SD).
johnhamm Posted February 24, 2024 Posted February 24, 2024 I've just installed demonic creatures and I was hoping to add some of the new races to the creature masters list. I see the slaver races section of utility.json, would I add the race ID in that list and follow the current format of the races in the list? Also that mod has patrolling creatures that move location over time. I dont think that would work with the bartender rumours, but could it cause any other issues?
Bane Master Posted February 24, 2024 Author Posted February 24, 2024 2 hours ago, johnhamm said: I see the slaver races section of utility.json, would I add the race ID in that list and follow the current format of the races in the list? Yep, that's how it's done! 🙂 2 hours ago, johnhamm said: Also that mod has patrolling creatures that move location over time. I dont think that would work with the bartender rumours, but could it cause any other issues? It won't cause any issues - rumours (when accurate) give the current location of the slavers, so if they wander it's possible they may have moved on by the time you get there but that's just an added level of realism/challenge! It is worth mentioning that many wilderness areas do not have a Location associated with them. This won't break anything but If a slaver exclusively wandered in None Locations then there would be no rumours as there's no map location to report.
prod00013 Posted February 28, 2024 Posted February 28, 2024 Not sure where the issue is but I have noticed some custom followers are getting added to Nethers Follower framework after rescue when they are not listed in there before being enslaved. normally this would not be an issue but some of those followers have custom AI/follower packages. Auto adding them into nethers follower framework can cause problems with these followers. a couple of examples I use are the following: Katana - Journey in the Shadows at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) M'rissi's Tails of Troubles SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) both the followers listed above also come with their own story quests. any idea's?
johnhamm Posted February 29, 2024 Posted February 29, 2024 14 hours ago, prod00013 said: Not sure where the issue is but I have noticed some custom followers are getting added to Nethers Follower framework after rescue when they are not listed in there before being enslaved. normally this would not be an issue but some of those followers have custom AI/follower packages. Auto adding them into nethers follower framework can cause problems with these followers. a couple of examples I use are the following: Katana - Journey in the Shadows at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) M'rissi's Tails of Troubles SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) both the followers listed above also come with their own story quests. any idea's? Can you just manually remove them from NFF using the MCM? You can also purge them from NFF using the MCM so no settings are saved.
prod00013 Posted February 29, 2024 Posted February 29, 2024 3 hours ago, johnhamm said: Can you just manually remove them from NFF using the MCM? You can also purge them from NFF using the MCM so no settings are saved. I can manually remove them via the NFF MCM menu but I have not tried purging yet. I will get that a try though. Thanks.
liniul Posted March 5, 2024 Posted March 5, 2024 Would it be possible to list any standalone companion that work with this mod is anyone know of any? I already know that Sophia sadly does not work with this mod
johnhamm Posted March 5, 2024 Posted March 5, 2024 3 hours ago, liniul said: Would it be possible to list any standalone companion that work with this mod is anyone know of any? I already know that Sophia sadly does not work with this mod Every follower that doesn't have a custom follower framework should work with this. All of them that I have tried do. They might work with a custom follower framework, I know Daegon legacy does, so I would imagine other followers from that author would work. 1
squirreldaz Posted March 6, 2024 Posted March 6, 2024 Hi, i'm having the same problem as usocko where forcegreets cause CTDs, here's the papyrus log, i hope it can help; Papyrus.0.log
Bane Master Posted March 6, 2024 Author Posted March 6, 2024 5 hours ago, squirreldaz said: Hi, i'm having the same problem as usocko where forcegreets cause CTDs, here's the papyrus log, i hope it can help; Papyrus.0.log 184.43 kB · 0 downloads There are no errors from FSM in your papyrus log - to try to track down your issue you'll need to get a crash log using this
squirreldaz Posted March 6, 2024 Posted March 6, 2024 5 hours ago, Bane Master said: There are no errors from FSM in your papyrus log - to try to track down your issue you'll need to get a crash log using this Nvm i fixed it, apparently i had the wrong version of papyrus (i'm on AE, i had to download the second file in the download page), i copy and pasted the crashlog initial information of the problem and it led me to someone who did my same mistake, everything works now. Odd thing though is that before the solution was found only when FSM was kickstarted in the MCM the CTDs were happening, i could'have had it active in the load orded and nothing would'have happened as long as the mod wasn't active. Here's the crash log if you're intrested:2024-03-06-15-59-04.log
Bane Master Posted March 6, 2024 Author Posted March 6, 2024 7 hours ago, squirreldaz said: Nvm i fixed it, apparently i had the wrong version of papyrus Gl;ad you got it working 7 hours ago, squirreldaz said: Odd thing though is that before the solution was found only when FSM was kickstarted in the MCM the CTDs were happening That's because until you run the MCM install FSM it's inactive, once you had installed and it was running, having the wrong papyrus version started causing crashes.
darkhold2500 Posted March 7, 2024 Posted March 7, 2024 I just had this idea, idk if it's plausible, but what if there was a chance that an enslaved follower had been "rescued" by another warrior that had passed by, and now owns the follower, and instead of selling them, the player would have to brawl with the warrior to free the slave. The transfer could be handled in a similar way that a follower is sold, and the rumor could be that a warrior had defeated the bandits and was in town. This was just on the spot kind of thinking, but I didn't want to lose the idea to memory.
Bane Master Posted March 7, 2024 Author Posted March 7, 2024 (edited) 5 hours ago, darkhold2500 said: I just had this idea All ideas welcome! Brawling to win back a slave (with enslavement as the forfeit) , or offering to be a slave for a a period of time to pay for a release are both ideas I like but ATM there isn't a Player Slavery Framework available that can provide an enslavement experience with non-followers at the level I would want. Edited March 7, 2024 by Bane Master
DonQuiWho Posted March 7, 2024 Posted March 7, 2024 3 hours ago, Bane Master said: All ideas welcome! Brawling to win back a slave (with enslavement as the forfeit) , or offering to be a slave for a a period of time to pay for a release are both ideas I like but ATM there isn't a Player Slavery Framework available that can provide an enslavement experience with non-followers at the level I would want. @ponzipyramid 's 'Radiant-Captivity' mod/add-on is probably going to be your best bet on that in the near future, assuming it provides plug in capabilities, like your's do, from other mods, ie over and above just his 'Practical Defeat' mod Here's hoping! DQW
Guest Posted March 7, 2024 Posted March 7, 2024 6 hours ago, Bane Master said: All ideas welcome! Brawling to win back a slave (with enslavement as the forfeit) , or offering to be a slave for a a period of time to pay for a release are both ideas I like but ATM there isn't a Player Slavery Framework available that can provide an enslavement experience with non-followers at the level I would want. Still in design mode at the moment. What are you envisioning?
johnhamm Posted March 8, 2024 Posted March 8, 2024 18 hours ago, Bane Master said: All ideas welcome! Brawling to win back a slave (with enslavement as the forfeit) , or offering to be a slave for a a period of time to pay for a release are both ideas I like but ATM there isn't a Player Slavery Framework available that can provide an enslavement experience with non-followers at the level I would want. What if as an alternative wager for a lost brawl it just costs the slave price for a loss? It would mean having a few options to choose from in the dialogue if you don't have a player slavery framework installed. Personally I'm not a huge fan of brawls anyway, i find they often break and its very hard to lose one. Could have an option to do a task in exchange for release, generating a radiant quest? If the warrior actually freed them instead of just owning them as a slave, and now the follower is helping them out of obligation/repaying the favour, you could do a persuasion attempt and have this tie into the follower regard system that a lot of follower managers use. I don't know how hard that would be to do with the follower system though.
Bane Master Posted March 9, 2024 Author Posted March 9, 2024 On 3/8/2024 at 5:32 AM, johnhamm said: What if as an alternative wager for a lost brawl it just costs the slave price for a loss? Certainily a possibility - basically the Uthgerd mechanic On 3/8/2024 at 5:32 AM, johnhamm said: Could have an option to do a task in exchange for release, generating a radiant quest? Also possible - although might be a bit of an easy way out On 3/8/2024 at 5:32 AM, johnhamm said: I don't know how hard that would be to do with the follower system though. Probably too much effort to fix for multiple follower systems tbh
Bane Master Posted March 9, 2024 Author Posted March 9, 2024 (edited) On 3/7/2024 at 5:20 PM, ponzipyramid said: Still in design mode at the moment. What are you envisioning? Well I suspect there are lots of possibilities - my initial thought is to be able to barter the player's services as a slave to a (non-hostile) NPC master in return for them freeing the follower (or giving a discount on the follower's price). The issue, given the number of NPC masters available to FSM, is having a Player Slavery framework that can provide enough engaging gameplay for a 'standard' NPC master. It could be almost anyone, but lets say Belethor, Farengar or Proventus Avenicci as random examples in Whiterun. Edited March 9, 2024 by Bane Master
DonQuiWho Posted March 9, 2024 Posted March 9, 2024 (edited) On 3/7/2024 at 5:20 PM, ponzipyramid said: Still in design mode at the moment. What are you envisioning? Sorry for the delayed reply. Doing a house move. Dying first would have been simpler I'd be happy for Defeat to send the FSM enslaved followers to go to wherever FSM sends them, but with an added bonus that on Defeat, the PC can also be 'sold' by being transferred straight into the sort of 'enslaved/captive' scene you've done brief outlines of in your ideas for your Radiant Captivity plug in scene, as set out on LL and your Discord The 'story transition' - sounds poncy, doesn't it? - is that, in effect, the PC has been 'sold' on as a slave too, to the bad characters in Radiant Captivity, (think on their sort of being hooded and transported to an unknown location) and then finds themselves held on location there, subject to the bad characters whims whilst trying to escape from them. Further resale on failed escapes - setting the escape clock back to zero - would also be fun 🙂 I'm not so bothered about followers transiting there with the PC if it makes your Radiant Captivity scenes too complex. They can stay wherever else FSM sent them and be found again later. But if you do envisage RC also dealing with followers, fine, transfer of the number RC can cope with 'on intake from FSM' is something that @Bane Master might also be able to make into 'a thing' too Depends on your RC entree specs, I guess As you'll probably get from my suggestions, I like the game to be a challenge of wits for the PC. Too easy peasy escapes, overly simplistic PC+Follower party management etc can get boring very quickly. The game needs to be difficult to be fun. Hope that helps DQW Edited March 9, 2024 by DonQuiWho
johnhamm Posted March 9, 2024 Posted March 9, 2024 4 hours ago, DonQuiWho said: I'd be happy for Defeat to send the FSM enslaved followers to go to wherever FSM sends them, but with an added bonus that on Defeat, the PC can also be 'sold' by being transferred straight into the sort of 'enslaved/captive' scene you've done brief outlines of in your ideas for your Radiant Captivity plug in scene, as set out on LL and your Discord I'm not familiar with what's happening on the discord, but that sounds a lot like something that could be an addon to simple slavery, which FSM can send the player to
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now