Lillithcometh Posted May 12, 2024 Posted May 12, 2024 not sure i follow with the new enslaved follower addition. to be a "valid fsm slave" does this mean i have to add them via the normal dialogue method, then add them to the JSON (which im not fully following either, not too savy on what those numbers and info mean or were found) and on the next load they get kidnapped?
Bane Master Posted May 12, 2024 Author Posted May 12, 2024 (edited) 14 hours ago, Rosvinar said: won't work on base game Janessa either, is it possible something else is wrong? for context im on SE 1.5.97 incase thats relevent Janessa is In a Temporary Cell in the base game - 3DNPCs puts her in a persistent cell  Lydia is persistent in the base game if you want to test:  {    "enslave_followers_on_load" :     [       "__formData|Skyrim.esm|0xa2c94"     ],    "master_types" :    [       "bandit camps",       "warlock lairs",       "more bandit camps"    ] } Edited May 12, 2024 by Bane Master
Bane Master Posted May 12, 2024 Author Posted May 12, 2024 4 hours ago, lightspeed77 said: does this mean i have to add them via the normal dialogue method, then add them to the JSON To enslave a follower on load they need to be in a persistent reference.  If they are not persistent but you have previously spoken with a Follower (they don't have to have been a slave or following you - speaking to them registers them with FSM) they can be enslaved on_load because FSM already has them in a ReferenceAlias so that forces them to be persistent.
phobos33 Posted May 12, 2024 Posted May 12, 2024 13 hours ago, bendan123 said: I have a suggestion that there can be more ways to redeem, or if it cannot be redeemed for a period of time, Or perhaps the attendants and masters have already married,it will give a more NTR feeling Agreed! Once married the followers will 1)Never be your followers again EVER. 2)have complete different dialogues indicating loyalty(They become hostile once their master is harmed)to their master OR unwilling submissiveness.
phobos33 Posted May 12, 2024 Posted May 12, 2024 (edited) Okay here's my suggestion. Over my experience using FSM I notice the masters don't become hostile once you steal their slaves and try to run away. I tried this at an Orc stronghold in the Reach. I stole my follower back through her dialogues from the Orc chief and he just simply sits there like a dumbarse doing nothing even though the top left notification says "Chief Burguk overheard the conversion..". A change would be nice in this case. For example:  1)The master and his allies in the vicinity go instantly hostile at the attempt of stealing his slave. 2)The follower if she's of the lower level than her master will try to flee immediately after being caught red-handed. 3)100% enslavement rate if the PC is distance away from the master and his run-away slave after triggered the scene trying to steal back the same-slave. Edited May 12, 2024 by phobos33 Typos
ni1by2 Posted May 12, 2024 Posted May 12, 2024 (edited) @Rosvinar  Both the followers I used were Farodadestin followers. In my case, the issue was a missing comma in the slave outfits json. Have you made any changes to that? Once I fixed that, it worked fine.  I used the RefID (which as @Bane Masterm mentions is found in the worldspace or cell records of the plugin in xEdit). Found out the hard way that baseids don't work.  I suggest downloading Farodadestin's 'Nathalie' and 'Karin' followers, using the exact text of the enslave on load json from my last post, and keeping all the other json files exact as is to test if it works.  https://www.nexusmods.com/skyrimspecialedition/mods/99733 https://www.nexusmods.com/skyrimspecialedition/mods/110702  Edited May 12, 2024 by ni1by2
ni1by2 Posted May 12, 2024 Posted May 12, 2024 On 5/11/2024 at 6:08 AM, Rosvinar said: I think i may have experienced the same thing, you said it worked the second time? how did you manage this, and follow up point (just to make sure i have understood correctly) do you mean they showed up in the mcm? Yes they showed up in the MCM and even in a new game when I enabled FSM from the MCM for the first time, I got a top left notification for each enslaved follower
ni1by2 Posted May 12, 2024 Posted May 12, 2024 @Bane Master- one small QoL request if possible - instead of clearing out the enslave on load json, could you change it so that the lines just get commented out? Mainly as i am testing out stuff every time I set up a new game I have to keep adding in the followers lol. Otherwise super happy with all of it. 1
Rosvinar Posted May 12, 2024 Posted May 12, 2024 3 hours ago, ni1by2 said: Both the followers I used were Farodadestin followers. In my case, the issue was a missing comma in the slave outfits json. Have you made any changes to that? Once I fixed that, it worked fine. Â I used the RefID found in the worldspace or cell records of the plugin in xEdit). Found out the hard way that baseids don't work. Ok that may change things, thank you. I need to retry what i tested yesterday, but if what your saying works you just saved me so much time and atleast a couple of headaches.
Rosvinar Posted May 12, 2024 Posted May 12, 2024 14 minutes ago, Rosvinar said: Ok that may change things, thank you. I need to retry what i tested yesterday, but if what your saying works you just saved me so much time and atleast a couple of headaches. @Bane Master @ni1by2 ok, it actually just works. but it seems to depend on how the ID's are enterered. I got it working for the NPC i thought was broken yesterday, maybe this was me just being dumb, but after applying the same principle you showed for Karin and Nathalie, i got it to work for all of the Farodadestins followers that i've tested thus far.   1
Bane Master Posted May 12, 2024 Author Posted May 12, 2024 5 hours ago, ni1by2 said: instead of clearing out the enslave on load json, could you change it so that the lines just get commented out? AFAIK unfortunately there are no comments in json files - if I'm wrong please let mw know how and I'll take a look 1
Bane Master Posted May 12, 2024 Author Posted May 12, 2024 6 hours ago, phobos33 said: I notice the masters don't become hostile once you steal their slaves and try to run away. That's correct - NPC actors don't go hostile as I can't predict if it's OK gtfo kill them or if they are essential etc etc. Instead - once the realise you have stolen the slave they stick a bounty on your head equivalent to the cost of the slave.
Þursona Posted May 12, 2024 Posted May 12, 2024 On 5/11/2024 at 8:35 AM, ttpt said:  FSM has a Slave Items Merchant NPC in the chest cell, I doubt anything changed between versions, but you should in any case rerun ASIS since it FSM is adding it as a master it's probably adding something to that NPC, likewise EBD is probably touching that NPC too.  One of the easier thing you can do, is just add FSM as an exception to ASIS, because the Slave items NPC should not really be interacting with anybody so it's pointless if perks or spells get added to that NPC, if EBD has some sort of exception filter you should also add FSM to that, and then run the patches again so FSM is excluded.  if you find that too difficult, disable FSM and then run both patchers, and then re-enable FSM. I think I tried doing that already but I will try again just to make sure next time I'm testing things. Thanks.
phobos33 Posted May 12, 2024 Posted May 12, 2024 9 hours ago, phobos33 said: Okay here's my suggestion. Over my experience using FSM I notice the masters don't become hostile once you steal their slaves and try to run away. I tried this at an Orc stronghold in the Reach. I stole my follower back through her dialogues from the Orc chief and he just simply sits there like a dumbarse doing nothing even though the top left notification says "Chief Burguk overheard the conversion..". A change would be nice in this case. For example:  1)The master and his allies in the vicinity go instantly hostile at the attempt of stealing his slave. 2)The follower if she's of the lower level than her master will try to flee immediately after being caught red-handed. 3)100% enslavement rate if the PC is distance away from the master and his run-away slave after triggered the scene trying to steal back the same-slave. Can you consider this request in the next update? 2 hours ago, Bane Master said: That's correct - NPC actors don't go hostile as I can't predict if it's OK gtfo kill them or if they are essential etc etc. Instead - once the realise you have stolen the slave they stick a bounty on your head equivalent to the cost of the slave.
Lillithcometh Posted May 12, 2024 Posted May 12, 2024 14 hours ago, Bane Master said: To enslave a follower on load they need to be in a persistent reference.  If they are not persistent but you have previously spoken with a Follower (they don't have to have been a slave or following you - speaking to them registers them with FSM) they can be enslaved on_load because FSM already has them in a ReferenceAlias so that forces them to be persistent. so, all i have to do is have FSM installed, talk to a follower, and it will auto add them to be captured next load? or do i still have to edit the json somehow?
Lord ChiruChiru Posted May 13, 2024 Posted May 13, 2024 So how many of the bandit camps, vampire lairs or warlock lairs are ones that don't reset?
Bane Master Posted May 13, 2024 Author Posted May 13, 2024 4 hours ago, Lord ChiruChiru said: So how many of the bandit camps, vampire lairs or warlock lairs are ones that don't reset? I've not counted - it doesn't really matter as if the location boss is dead or doesn't exist FSM will just pick another location
Bane Master Posted May 13, 2024 Author Posted May 13, 2024 7 hours ago, lightspeed77 said: have FSM installed, talk to a follower, and it will auto add them to be captured next load? or do i still have to edit the json somehow? You would need to have FSM installed, talk to the follower save the game and then add them to the enslave_on_load json list.  In fact, given you are talking to the non-persistent follower in game it would be quicker to recruit them and then enslave them using the MCM.  Enslave on load is only really useful for persistent followers.
Bane Master Posted May 13, 2024 Author Posted May 13, 2024 (edited) 13 hours ago, phobos33 said: Can you consider this request in the next update? I'm afraid not - there's no way for FSM to determine if it is safe/desirable to make the NPC master hostile or whether it might result in game breaking problems. The current mechanism of adding a bounty is a safe way of dealing with slaves being stolen. Edited May 13, 2024 by Bane Master 1
phobos33 Posted May 13, 2024 Posted May 13, 2024 4 hours ago, Bane Master said: I'm afraid not - there's no way for FSM to determine if it is safe/desirable to make the NPC master hostile or whether it might result in game breaking problems. The current mechanism of adding a bounty is a safe way of dealing with slaves being stolen. Oh bad news for me then. I thought it wouldn't be that difficult to add such a feature.
Bane Master Posted May 13, 2024 Author Posted May 13, 2024 2 hours ago, phobos33 said: it wouldn't be that difficult to add such a feature. Not difficult to make it happen - but nearly impossible to be sure that the fights it starts will not break the gameÂ
phobos33 Posted May 13, 2024 Posted May 13, 2024 2 hours ago, Bane Master said: Not difficult to make it happen - but nearly impossible to be sure that the fights it starts will not break the game So you're unsure the game will break even if if it's a single NPC the master who starts the fight. 1
phobos33 Posted May 13, 2024 Posted May 13, 2024 On 5/12/2024 at 2:50 PM, phobos33 said: Agreed! Once married the followers will 1)Never be your followers again EVER. 2)have complete different dialogues indicating loyalty(They become hostile once their master is harmed)to their master OR unwilling submissiveness. @Bane Masterwhat about this?
Bane Master Posted May 13, 2024 Author Posted May 13, 2024 5 hours ago, phobos33 said: what about this? I'm not sure I understand why a Master would marry an enslaved follower - they own them.
phobos33 Posted May 13, 2024 Posted May 13, 2024 29 minutes ago, Bane Master said: I'm not sure I understand why a Master would marry an enslaved follower - they own them. They do, but eventually if you read slavery fiction, some rich nobles end up marrying high quality slaves. That's where the idea comes from. You could add a feature wherein a master has a % chance of marrying the slave if not rescued within the deadline(no. of days). Once married the default dialogues of the slave completely change and they can never become your followers again(permanent). Their alliance becomes with the actor type of the master and not with the Dragonborn(the slave would attack you should you harm the master)
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